# All 376 Jev benchmark scenarios

Plain-English reading copy of the frozen historical corpus. These synthetic cases use public open team sheets; the current demo has a different information policy. Your exact HP and stats are known; opposing HP is a displayed percentage and opposing trained stats remain hidden. The original requests and verbatim V4 contexts are in [the interactive companion](scenarios.html). Reader explanations and reference answers below were not model inputs.

32 original cases + 320 mechanics variants + 24 history cases. The mechanics collection contains 80 groups of four, and 300 of its cases use Perish Song. This is a diagnostic collection, not 376 unrelated samples of competitive play.

## prioridad-01 — Lucario vs Arcanine

Original 32 · Priority, speed and terrain

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Lucario is in the left slot with 1 of 145 HP. Level 50; fighting/steel type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Quick Attack, Aura Sphere, Swords Dance. Own stats before stage modifiers: HP 145, Attack 130, Defense 90, Special Attack 135, Special Defense 90, Speed 110.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Arcanine is in the left slot with 1% displayed HP. Level 50; fire type. Ability: Flash Fire. Item: none. Disclosed nature: Bashful. Known moves: Flamethrower. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Lucario: Quick Attack, 20/20 PP.
- Lucario: Aura Sphere, 20/20 PP.
- Lucario: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Lucario enters the field as Lucario, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Arcanine enters the field as Arcanine, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Lucario loses health and is now at 1 of 145 HP.
- The opponent's Arcanine loses health and is now at 1% displayed HP.
- The opponent's Arcanine's Speed rises by 6 stages.

### Offered actions

1. Lucario uses Quick Attack toward the opponent's Arcanine (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Lucario uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Lucario uses Quick Attack toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Lucario uses Aura Sphere toward the opponent's Arcanine (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Lucario uses Aura Sphere toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Lucario uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Lucario uses Quick Attack toward the opponent's Arcanine (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Lucario uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`

</details>

## prioridad-02 — Lucario vs Arcanine

Original 32 · Priority, speed and terrain

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Lucario is in the left slot with 1 of 145 HP. Level 50; fighting/steel type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Quick Attack, Aura Sphere, Swords Dance. Own stats before stage modifiers: HP 145, Attack 130, Defense 90, Special Attack 135, Special Defense 90, Speed 110.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Arcanine is in the left slot with 1% displayed HP. Level 50; fire type. Ability: Flash Fire. Item: none. Disclosed nature: Bashful. Known moves: Flamethrower. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Trick Room is recorded as active on the field (since turn 1).
- Lucario: Quick Attack, 20/20 PP.
- Lucario: Aura Sphere, 20/20 PP.
- Lucario: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Lucario enters the field as Lucario, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Arcanine enters the field as Arcanine, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Lucario loses health and is now at 1 of 145 HP.
- The opponent's Arcanine loses health and is now at 1% displayed HP.
- The opponent's Arcanine's Speed rises by 6 stages.
- Trick Room becomes active on the field.

### Offered actions

1. Lucario uses Quick Attack toward the opponent's Arcanine (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Lucario uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Lucario uses Quick Attack toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Lucario uses Aura Sphere toward the opponent's Arcanine (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Lucario uses Aura Sphere toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Lucario uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Lucario uses Quick Attack toward the opponent's Arcanine (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Lucario uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Lucario uses Aura Sphere toward the opponent's Arcanine (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## prioridad-03 — Lucario vs Arcanine

Original 32 · Priority, speed and terrain

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Lucario is in the left slot with 1 of 145 HP. Level 50; fighting/steel type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Quick Attack, Aura Sphere, Swords Dance. Own stats before stage modifiers: HP 145, Attack 130, Defense 90, Special Attack 135, Special Defense 90, Speed 110.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Arcanine is in the left slot with 1% displayed HP. Level 50; fire type. Ability: Flash Fire. Item: none. Disclosed nature: Bashful. Known moves: Flamethrower. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Trick Room is recorded as active on the field (since turn 1).
- Psychic Terrain is recorded as active on the field (since turn 1).
- Lucario: Quick Attack, 20/20 PP.
- Lucario: Aura Sphere, 20/20 PP.
- Lucario: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Lucario enters the field as Lucario, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Arcanine enters the field as Arcanine, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Lucario loses health and is now at 1 of 145 HP.
- The opponent's Arcanine loses health and is now at 1% displayed HP.
- The opponent's Arcanine's Speed rises by 6 stages.
- Trick Room becomes active on the field.
- Psychic Terrain becomes active on the field.

### Offered actions

1. Lucario uses Quick Attack toward the opponent's Arcanine (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Lucario uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Lucario uses Quick Attack toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Lucario uses Aura Sphere toward the opponent's Arcanine (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Lucario uses Aura Sphere toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Lucario uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Lucario uses Aura Sphere toward the opponent's Arcanine (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## prioridad-04 — Lucario vs Arcanine

Original 32 · Priority, speed and terrain

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Lucario is in the left slot with 1 of 145 HP. Level 50; fighting/steel type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Quick Attack, Aura Sphere, Swords Dance. Own stats before stage modifiers: HP 145, Attack 130, Defense 90, Special Attack 135, Special Defense 90, Speed 110.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Arcanine is in the left slot with 1% displayed HP. Level 50; fire type. Ability: Flash Fire. Item: Air Balloon. Disclosed nature: Bashful. Known moves: Flamethrower. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Trick Room is recorded as active on the field (since turn 1).
- Psychic Terrain is recorded as active on the field (since turn 1).
- Lucario: Quick Attack, 20/20 PP.
- Lucario: Aura Sphere, 20/20 PP.
- Lucario: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Lucario enters the field as Lucario, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Arcanine enters the field as Arcanine, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- The opponent's Arcanine's item is revealed as Air Balloon.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Lucario loses health and is now at 1 of 145 HP.
- The opponent's Arcanine loses health and is now at 1% displayed HP.
- The opponent's Arcanine's Speed rises by 6 stages.
- Trick Room becomes active on the field.
- Psychic Terrain becomes active on the field.

### Offered actions

1. Lucario uses Quick Attack toward the opponent's Arcanine (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Lucario uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Lucario uses Quick Attack toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Lucario uses Aura Sphere toward the opponent's Arcanine (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Lucario uses Aura Sphere toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Lucario uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Lucario uses Quick Attack toward the opponent's Arcanine (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Lucario uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Lucario uses Aura Sphere toward the opponent's Arcanine (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## proteccion-01 — Machamp + Lucario vs Raichu

Original 32 · Protection and targets

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 6 offered choices.

### Your team

Machamp is in the left slot with 1 of 165 HP. It is burned. Level 50; fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Wide Guard, Protect. Own stats before stage modifiers: HP 165, Attack 150, Defense 100, Special Attack 85, Special Defense 105, Speed 75.

Lucario is in the right slot with 1 of 145 HP. It is burned. Level 50; fighting/steel type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Aura Sphere. Own stats before stage modifiers: HP 145, Attack 130, Defense 90, Special Attack 135, Special Defense 90, Speed 110.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Discharge. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Machamp: Wide Guard, 12/12 PP.
- Machamp: Protect, 8/8 PP.
- Lucario: Aura Sphere, 20/20 PP.

### Battle history

- The battle starts.
- Your Machamp enters the field as Machamp, L50, F, with 165 of 165 HP.
- Your Lucario enters the field as Lucario, L50, F, with 145 of 145 HP.
- The opponent's Raichu enters the field as Raichu, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Machamp loses health and is now at 1 of 165 HP.
- Your Machamp becomes burned.
- Your Lucario loses health and is now at 1 of 145 HP.
- Your Lucario becomes burned.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- The opponent's Raichu's Speed rises by 6 stages.

### Offered actions

1. Machamp uses Wide Guard. Lucario uses Aura Sphere toward the opponent's Raichu (left). Command: `move 1, move 1 1`.
2. Machamp uses Wide Guard. Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Command: `move 1, move 1 2`.
3. Machamp uses Wide Guard. Lucario uses Aura Sphere toward your Machamp (left). Command: `move 1, move 1 -1`.
4. Machamp uses Protect on itself. Lucario uses Aura Sphere toward the opponent's Raichu (left). Command: `move 2, move 1 1`.
5. Machamp uses Protect on itself. Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Command: `move 2, move 1 2`.
6. Machamp uses Protect on itself. Lucario uses Aura Sphere toward your Machamp (left). Command: `move 2, move 1 -1`.

<details><summary>Reference answers (reader only)</summary>

- Machamp uses Wide Guard. Lucario uses Aura Sphere toward the opponent's Raichu (left). — `move 1, move 1 1`
- Machamp uses Wide Guard. Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). — `move 1, move 1 2`

</details>

## proteccion-02 — Lucario + Machamp vs Arcanine

Original 32 · Protection and targets

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 6 offered choices.

### Your team

Lucario is in the left slot with 1 of 145 HP. It is burned. Level 50; fighting/steel type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Quick Guard, Protect. Own stats before stage modifiers: HP 145, Attack 130, Defense 90, Special Attack 135, Special Defense 90, Speed 110.

Machamp is in the right slot with 1 of 165 HP. It is burned. Level 50; fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Low Sweep. Own stats before stage modifiers: HP 165, Attack 150, Defense 100, Special Attack 85, Special Defense 105, Speed 75.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Arcanine is in the left slot with 1% displayed HP. Level 50; fire type. Ability: Flash Fire. Item: none. Disclosed nature: Bashful. Known moves: Extreme Speed.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Lucario: Quick Guard, 16/16 PP.
- Lucario: Protect, 8/8 PP.
- Machamp: Low Sweep, 20/20 PP.

### Battle history

- The battle starts.
- Your Lucario enters the field as Lucario, L50, F, with 145 of 145 HP.
- Your Machamp enters the field as Machamp, L50, F, with 165 of 165 HP.
- The opponent's Arcanine enters the field as Arcanine, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Lucario loses health and is now at 1 of 145 HP.
- Your Lucario becomes burned.
- Your Machamp loses health and is now at 1 of 165 HP.
- Your Machamp becomes burned.
- The opponent's Arcanine loses health and is now at 1% displayed HP.

### Offered actions

1. Lucario uses Quick Guard. Machamp uses Low Sweep toward the opponent's Arcanine (left). Command: `move 1, move 1 1`.
2. Lucario uses Quick Guard. Machamp uses Low Sweep toward the opponent's Pelipper (right, fainted slot). Command: `move 1, move 1 2`.
3. Lucario uses Quick Guard. Machamp uses Low Sweep toward your Lucario (left). Command: `move 1, move 1 -1`.
4. Lucario uses Protect on itself. Machamp uses Low Sweep toward the opponent's Arcanine (left). Command: `move 2, move 1 1`.
5. Lucario uses Protect on itself. Machamp uses Low Sweep toward the opponent's Pelipper (right, fainted slot). Command: `move 2, move 1 2`.
6. Lucario uses Protect on itself. Machamp uses Low Sweep toward your Lucario (left). Command: `move 2, move 1 -1`.

<details><summary>Reference answers (reader only)</summary>

- Lucario uses Quick Guard. Machamp uses Low Sweep toward the opponent's Arcanine (left). — `move 1, move 1 1`
- Lucario uses Quick Guard. Machamp uses Low Sweep toward the opponent's Pelipper (right, fainted slot). — `move 1, move 1 2`

</details>

## proteccion-03 — Lucario vs Arcanine

Original 32 · Protection and targets

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 9 offered choices.

### Your team

Lucario is in the left slot with 1 of 145 HP. It is burned. Level 50; fighting/steel type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Feint, Quick Attack, Aura Sphere. Own stats before stage modifiers: HP 145, Attack 130, Defense 90, Special Attack 135, Special Defense 90, Speed 110.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Arcanine is in the left slot with 1% displayed HP. Level 50; fire type. Ability: Flash Fire. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Lucario: Feint, 12/12 PP.
- Lucario: Quick Attack, 20/20 PP.
- Lucario: Aura Sphere, 20/20 PP.

### Battle history

- The battle starts.
- Your Lucario enters the field as Lucario, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Arcanine enters the field as Arcanine, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Lucario loses health and is now at 1 of 145 HP.
- The opponent's Arcanine loses health and is now at 1% displayed HP.
- Your Lucario becomes burned.

### Offered actions

1. Lucario uses Feint toward the opponent's Arcanine (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Lucario uses Feint toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Lucario uses Feint toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Lucario uses Quick Attack toward the opponent's Arcanine (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Lucario uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Lucario uses Quick Attack toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Lucario uses Aura Sphere toward the opponent's Arcanine (left). Pelipper takes no action (fainted). Command: `move 3 1, pass`.
8. Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 3 2, pass`.
9. Lucario uses Aura Sphere toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 3 -2, pass`.

<details><summary>Reference answers (reader only)</summary>

- Lucario uses Feint toward the opponent's Arcanine (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Lucario uses Feint toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`

</details>

## proteccion-04 — Lucario vs Arcanine

Original 32 · Protection and targets

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 4 offered choices.

### Your team

Lucario is in the left slot with 1 of 145 HP. Level 50; fighting/steel type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Protect, Aura Sphere. Own stats before stage modifiers: HP 145, Attack 130, Defense 90, Special Attack 135, Special Defense 90, Speed 110.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Arcanine is in the left slot with 1% displayed HP. It is poisoned. Level 50; fire type. Ability: Flash Fire. Item: none. Disclosed nature: Bashful. Known moves: Flamethrower. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Lucario: Protect, 8/8 PP.
- Lucario: Aura Sphere, 20/20 PP.

### Battle history

- The battle starts.
- Your Lucario enters the field as Lucario, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Arcanine enters the field as Arcanine, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Lucario loses health and is now at 1 of 145 HP.
- The opponent's Arcanine loses health and is now at 1% displayed HP.
- The opponent's Arcanine's Speed rises by 6 stages.
- The opponent's Arcanine becomes poisoned.

### Offered actions

1. Lucario uses Protect on itself. Pelipper takes no action (fainted). Command: `move 1, pass`.
2. Lucario uses Aura Sphere toward the opponent's Arcanine (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
3. Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
4. Lucario uses Aura Sphere toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.

<details><summary>Reference answers (reader only)</summary>

- Lucario uses Protect on itself. Pelipper takes no action (fainted). — `move 1, pass`

</details>

## state-consumed-berry — Sneasler vs Tyranitar

Original 32 · Observed state

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Sneasler is in the left slot with 1 of 155 HP. Level 50; fighting/poison type. Ability: Poison Touch. Item: none. Disclosed nature: Bashful. Known moves: Acrobatics, Aerial Ace, Protect. Stat stages: Attack +6, Speed +6. Own stats before stage modifiers: HP 155, Attack 150, Defense 80, Special Attack 60, Special Defense 100, Speed 140. Last recorded item loss: Sitrus Berry.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Tyranitar is in the left slot with 35% displayed HP. Level 50; rock/dark type. Ability: Sand Stream. Item: none. Disclosed nature: Bashful. Known moves: Dark Pulse.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Sandstorm is recorded as active on the field (since turn 0).
- Sneasler: Acrobatics, 16/16 PP.
- Sneasler: Aerial Ace, 20/20 PP.
- Sneasler: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Sneasler enters the field as Sneasler, L50, F, with 155 of 155 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Tyranitar enters the field as Tyranitar, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Weather: sandstorm.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Sneasler loses health and is now at 77 of 155 HP.
- Your Sneasler no longer holds Sitrus Berry ([eat]).
- Your Sneasler recovers health and is now at 115 of 155 HP (from item: Sitrus Berry).
- Your Sneasler loses health and is now at 1 of 155 HP.
- Your Sneasler's Attack rises by 6 stages.
- Your Sneasler's Speed rises by 6 stages.
- The opponent's Tyranitar loses health and is now at 35% displayed HP.

### Offered actions

1. Sneasler uses Acrobatics toward the opponent's Tyranitar (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Sneasler uses Acrobatics toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Sneasler uses Acrobatics toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Sneasler uses Aerial Ace toward the opponent's Tyranitar (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Sneasler uses Aerial Ace toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Sneasler uses Aerial Ace toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Sneasler uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Sneasler uses Acrobatics toward the opponent's Tyranitar (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Sneasler uses Acrobatics toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`

</details>

## state-stale-pp-pressure — Charizard + Sneasler vs Pelipper

Original 32 · Observed state

It is turn 1. You have 3 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Charizard is in the left slot with 1 of 153 HP. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Solar Beam, Swords Dance, Air Slash. Stat stages: Speed +6. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

Sneasler is in the right slot with 1 of 155 HP. It is burned. Level 50; fighting/poison type. Ability: Poison Touch. Item: none. Disclosed nature: Bashful. Known moves: Protect, Swords Dance. Own stats before stage modifiers: HP 155, Attack 150, Defense 80, Special Attack 60, Special Defense 100, Speed 140.

Torkoal is waiting as a reserve with 1 of 145 HP. Level 50; fire type. Ability: Drought. Item: none. Disclosed nature: Bashful. Known moves: Flamethrower. Own stats before stage modifiers: HP 145, Attack 105, Defense 160, Special Attack 105, Special Defense 90, Speed 40.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

### Opponent

Pelipper is in the left slot with 1% displayed HP. Level 50; water/flying type. Ability: Drizzle. Item: none. Disclosed nature: Bashful. Known moves: Surf. Stat stages: Speed +2.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Swampert is fainted. Level 50; water/ground type. Ability: Torrent. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- rain is recorded as active on the field (since turn 0).
- Charizard: Solar Beam, 12/12 PP.
- Charizard: Swords Dance, 20/20 PP.
- Charizard: Air Slash, 0/16 PP, disabled in this request.
- Sneasler: Protect, 8/8 PP.
- Sneasler: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Charizard enters the field as Charizard, L50, F, with 153 of 153 HP.
- Your Sneasler enters the field as Sneasler, L50, F, with 155 of 155 HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- The opponent's Venusaur enters the field as Venusaur, L50, F, with 100% displayed HP.
- Weather: rain.
- Turn 1 begins.
- Your Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- The opponent's Swampert faints.
- Your Charizard loses health and is now at 1 of 153 HP.
- Your Sneasler loses health and is now at 1 of 155 HP.
- The opponent's Pelipper loses health and is now at 1% displayed HP.
- Your Charizard's Speed rises by 6 stages.
- The opponent's Pelipper's Speed rises by 2 stages.
- Your Sneasler becomes burned.

### Offered actions

1. Charizard uses Solar Beam toward the opponent's Pelipper (left). Sneasler uses Protect on itself. Command: `move 1 1, move 1`.
2. Charizard uses Solar Beam toward the opponent's Pelipper (left). Sneasler uses Swords Dance on itself. Command: `move 1 1, move 2`.
3. Charizard uses Solar Beam toward the opponent's Pelipper (left). Replace Sneasler with Torkoal. Command: `move 1 1, switch 3`.
4. Charizard uses Solar Beam toward the opponent's Venusaur (right, fainted slot). Sneasler uses Protect on itself. Command: `move 1 2, move 1`.
5. Charizard uses Solar Beam toward the opponent's Venusaur (right, fainted slot). Sneasler uses Swords Dance on itself. Command: `move 1 2, move 2`.
6. Charizard uses Solar Beam toward the opponent's Venusaur (right, fainted slot). Replace Sneasler with Torkoal. Command: `move 1 2, switch 3`.
7. Charizard uses Solar Beam toward your Sneasler (right). Sneasler uses Protect on itself. Command: `move 1 -2, move 1`.
8. Charizard uses Solar Beam toward your Sneasler (right). Sneasler uses Swords Dance on itself. Command: `move 1 -2, move 2`.
9. Charizard uses Solar Beam toward your Sneasler (right). Replace Sneasler with Torkoal. Command: `move 1 -2, switch 3`.
10. Charizard uses Swords Dance on itself. Sneasler uses Protect on itself. Command: `move 2, move 1`.
11. Charizard uses Swords Dance on itself. Sneasler uses Swords Dance on itself. Command: `move 2, move 2`.
12. Charizard uses Swords Dance on itself. Replace Sneasler with Torkoal. Command: `move 2, switch 3`.
13. Replace Charizard with Torkoal. Sneasler uses Protect on itself. Command: `switch 3, move 1`.
14. Replace Charizard with Torkoal. Sneasler uses Swords Dance on itself. Command: `switch 3, move 2`.

<details><summary>Reference answers (reader only)</summary>

- Charizard uses Solar Beam toward the opponent's Pelipper (left). Replace Sneasler with Torkoal. — `move 1 1, switch 3`
- Charizard uses Solar Beam toward the opponent's Venusaur (right, fainted slot). Replace Sneasler with Torkoal. — `move 1 2, switch 3`

</details>

## state-unknown-item-not-none — Lucario vs Arcanine

Original 32 · Observed state

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Lucario is in the left slot with 1 of 145 HP. Level 50; fighting/steel type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Quick Attack, Aura Sphere, Swords Dance. Own stats before stage modifiers: HP 145, Attack 130, Defense 90, Special Attack 135, Special Defense 90, Speed 110.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Arcanine is in the left slot with 1% displayed HP. Level 50; fire type. Ability: Flash Fire. Item: Air Balloon. Disclosed nature: Bashful. Known moves: Flamethrower. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Psychic Terrain is recorded as active on the field (since turn 1).
- Lucario: Quick Attack, 20/20 PP.
- Lucario: Aura Sphere, 20/20 PP.
- Lucario: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Lucario enters the field as Lucario, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Arcanine enters the field as Arcanine, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- The opponent's Arcanine's item is revealed as Air Balloon.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Lucario loses health and is now at 1 of 145 HP.
- The opponent's Arcanine loses health and is now at 1% displayed HP.
- Psychic Terrain becomes active on the field.
- The opponent's Arcanine's Speed rises by 6 stages.

### Offered actions

1. Lucario uses Quick Attack toward the opponent's Arcanine (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Lucario uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Lucario uses Quick Attack toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Lucario uses Aura Sphere toward the opponent's Arcanine (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Lucario uses Aura Sphere toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Lucario uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Lucario uses Quick Attack toward the opponent's Arcanine (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Lucario uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`

</details>

## state-switch-boosts-status — Machamp vs Arcanine

Original 32 · Observed state

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 4 offered choices.

### Your team

Machamp is in the left slot with 1 of 165 HP. It is burned. Level 50; fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Bullet Punch, Protect. Own stats before stage modifiers: HP 165, Attack 150, Defense 100, Special Attack 85, Special Defense 105, Speed 75.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Lucario is fainted. Level 50; fighting/steel type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Aura Sphere. Own stats before stage modifiers: HP 145, Attack 130, Defense 90, Special Attack 135, Special Defense 90, Speed 110.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Arcanine is in the left slot with 1% displayed HP. Level 50; fire type. Ability: Flash Fire. Item: none. Disclosed nature: Bashful. Known moves: Flamethrower. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Machamp: Bullet Punch, 20/20 PP.
- Machamp: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Machamp enters the field as Machamp, L50, F, with 165 of 165 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Arcanine enters the field as Arcanine, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Machamp becomes burned.
- Your Machamp's Attack rises by 2 stages.
- Your Lucario enters the field as Lucario, L50, F, with 145 of 145 HP.
- Your Machamp enters the field as Machamp, L50, F, with 165 of 165 HP, burned.
- Your Lucario faints.
- Your Machamp loses health and is now at 1 of 165 HP, burned.
- The opponent's Arcanine loses health and is now at 1% displayed HP.
- The opponent's Arcanine's Speed rises by 6 stages.

### Offered actions

1. Machamp uses Bullet Punch toward the opponent's Arcanine (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Machamp uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Machamp uses Bullet Punch toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Machamp uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.

<details><summary>Reference answers (reader only)</summary>

- Machamp uses Bullet Punch toward the opponent's Arcanine (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Machamp uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`

</details>

## target-prankster-opposing-dark — Grimmsnarl vs Kingambit

Original 32 · Targets, Prankster and types

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 6 offered choices.

### Your team

Grimmsnarl is in the left slot with 1 of 170 HP. It is burned. Level 50; dark/fairy type. Ability: Prankster. Item: none. Disclosed nature: Bashful. Known moves: Taunt, Spirit Break. Stat stages: Speed +6. Own stats before stage modifiers: HP 170, Attack 140, Defense 85, Special Attack 115, Special Defense 95, Speed 80.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Kingambit is in the left slot with 1% displayed HP. Level 50; dark/steel type. Ability: Defiant. Item: none. Disclosed nature: Bashful. Known moves: Iron Head.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Grimmsnarl: Taunt, 20/20 PP.
- Grimmsnarl: Spirit Break, 16/16 PP.

### Battle history

- The battle starts.
- Your Grimmsnarl enters the field as Grimmsnarl, L50, M, with 170 of 170 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Kingambit enters the field as Kingambit, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Grimmsnarl loses health and is now at 1 of 170 HP.
- The opponent's Kingambit loses health and is now at 1% displayed HP.
- Your Grimmsnarl's Speed rises by 6 stages.
- Your Grimmsnarl becomes burned.

### Offered actions

1. Grimmsnarl uses Taunt toward the opponent's Kingambit (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Grimmsnarl uses Taunt toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Grimmsnarl uses Taunt toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Grimmsnarl uses Spirit Break toward the opponent's Kingambit (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Grimmsnarl uses Spirit Break toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Grimmsnarl uses Spirit Break toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.

<details><summary>Reference answers (reader only)</summary>

- Grimmsnarl uses Spirit Break toward the opponent's Kingambit (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Grimmsnarl uses Spirit Break toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## target-prankster-own-side-reflect — Grimmsnarl + Slowbro vs Kingambit

Original 32 · Targets, Prankster and types

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 2 offered choices.

### Your team

Grimmsnarl is in the left slot with 1 of 170 HP. It is burned. Level 50; dark/fairy type. Ability: Prankster. Item: none. Disclosed nature: Bashful. Known moves: Reflect, Light Screen. Own stats before stage modifiers: HP 170, Attack 140, Defense 85, Special Attack 115, Special Defense 95, Speed 80.

Slowbro is in the right slot with 73 of 202 HP. Level 50; water/psychic type. Ability: shellarmor. Item: Slowbronite. Disclosed nature: Bashful. Known moves: Surf. Own stats before stage modifiers: HP 202, Attack 95, Defense 200, Special Attack 150, Special Defense 100, Speed 50. It has already Mega Evolved.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Kingambit is in the left slot with 1% displayed HP. Level 50; dark/steel type. Ability: Defiant. Item: none. Disclosed nature: Bashful. Known moves: Kowtow Cleave. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Grimmsnarl: Reflect, 20/20 PP.
- Grimmsnarl: Light Screen, 20/20 PP.
- Slowbro: Surf, 16/16 PP.

### Battle history

- The battle starts.
- Your Grimmsnarl enters the field as Grimmsnarl, L50, M, with 170 of 170 HP.
- Your Slowbro enters the field as Slowbro, L50, F, with 202 of 202 HP.
- The opponent's Kingambit enters the field as Kingambit, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Slowbro's form details change to Slowbro-Mega, L50, F.
- Your Slowbro Mega Evolves using Slowbronite.
- The opponent's Kingambit's Speed rises by 6 stages.
- The opponent's Kingambit loses health and is now at 1% displayed HP.
- Your Grimmsnarl loses health and is now at 1 of 170 HP.
- Your Grimmsnarl becomes burned.
- Your Slowbro loses health and is now at 73 of 202 HP.

### Offered actions

1. Grimmsnarl uses Reflect. Slowbro uses Surf targeting every adjacent Pokémon. Command: `move 1, move 1`.
2. Grimmsnarl uses Light Screen. Slowbro uses Surf targeting every adjacent Pokémon. Command: `move 2, move 1`.

<details><summary>Reference answers (reader only)</summary>

- Grimmsnarl uses Reflect. Slowbro uses Surf targeting every adjacent Pokémon. — `move 1, move 1`

</details>

## target-grass-ignores-rage-powder — Rillaboom + Lucario vs Volcarona + Slowbro

Original 32 · Targets, Prankster and types

It is turn 1. You have 2 Pokémon left; the opponent has 2. Choose the joint action for your active Pokémon. There are 12 offered choices.

### Your team

Rillaboom is in the left slot with 1 of 175 HP. It is burned. Level 50; grass type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Wood Hammer, Protect. Stat stages: Speed +6. Own stats before stage modifiers: HP 175, Attack 145, Defense 110, Special Attack 80, Special Defense 90, Speed 105.

Lucario is in the right slot with 1 of 145 HP. Level 50; fighting/steel type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Dragon Pulse. Stat stages: Special Attack +6. Own stats before stage modifiers: HP 145, Attack 130, Defense 90, Special Attack 135, Special Defense 90, Speed 110.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Volcarona is in the left slot with 50% displayed HP. Level 50; bug/fire type. Ability: Swarm. Item: none. Disclosed nature: Bashful. Known moves: Rage Powder.

Slowbro is in the right slot with 1% displayed HP. Level 50; water/psychic type. Ability: Own Tempo. Item: none. Disclosed nature: Bashful. Known moves: Surf.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Rillaboom: Wood Hammer, 16/16 PP.
- Rillaboom: Protect, 8/8 PP.
- Lucario: Dragon Pulse, 12/12 PP.

### Battle history

- The battle starts.
- Your Rillaboom enters the field as Rillaboom, L50, F, with 175 of 175 HP.
- Your Lucario enters the field as Lucario, L50, F, with 145 of 145 HP.
- The opponent's Volcarona enters the field as Volcarona, L50, M, with 100% displayed HP.
- The opponent's Slowbro enters the field as Slowbro, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- Your Rillaboom loses health and is now at 1 of 175 HP.
- Your Lucario loses health and is now at 1 of 145 HP.
- The opponent's Volcarona loses health and is now at 50% displayed HP.
- The opponent's Slowbro loses health and is now at 1% displayed HP.
- Your Rillaboom's Speed rises by 6 stages.
- Your Lucario's Special Attack rises by 6 stages.
- Your Rillaboom becomes burned.

### Offered actions

1. Rillaboom uses Wood Hammer toward the opponent's Volcarona (left). Lucario uses Dragon Pulse toward the opponent's Volcarona (left). Command: `move 1 1, move 1 1`.
2. Rillaboom uses Wood Hammer toward the opponent's Volcarona (left). Lucario uses Dragon Pulse toward the opponent's Slowbro (right). Command: `move 1 1, move 1 2`.
3. Rillaboom uses Wood Hammer toward the opponent's Volcarona (left). Lucario uses Dragon Pulse toward your Rillaboom (left). Command: `move 1 1, move 1 -1`.
4. Rillaboom uses Wood Hammer toward the opponent's Slowbro (right). Lucario uses Dragon Pulse toward the opponent's Volcarona (left). Command: `move 1 2, move 1 1`.
5. Rillaboom uses Wood Hammer toward the opponent's Slowbro (right). Lucario uses Dragon Pulse toward the opponent's Slowbro (right). Command: `move 1 2, move 1 2`.
6. Rillaboom uses Wood Hammer toward the opponent's Slowbro (right). Lucario uses Dragon Pulse toward your Rillaboom (left). Command: `move 1 2, move 1 -1`.
7. Rillaboom uses Wood Hammer toward your Lucario (right). Lucario uses Dragon Pulse toward the opponent's Volcarona (left). Command: `move 1 -2, move 1 1`.
8. Rillaboom uses Wood Hammer toward your Lucario (right). Lucario uses Dragon Pulse toward the opponent's Slowbro (right). Command: `move 1 -2, move 1 2`.
9. Rillaboom uses Wood Hammer toward your Lucario (right). Lucario uses Dragon Pulse toward your Rillaboom (left). Command: `move 1 -2, move 1 -1`.
10. Rillaboom uses Protect on itself. Lucario uses Dragon Pulse toward the opponent's Volcarona (left). Command: `move 2, move 1 1`.
11. Rillaboom uses Protect on itself. Lucario uses Dragon Pulse toward the opponent's Slowbro (right). Command: `move 2, move 1 2`.
12. Rillaboom uses Protect on itself. Lucario uses Dragon Pulse toward your Rillaboom (left). Command: `move 2, move 1 -1`.

<details><summary>Reference answers (reader only)</summary>

- Rillaboom uses Wood Hammer toward the opponent's Slowbro (right). Lucario uses Dragon Pulse toward the opponent's Volcarona (left). — `move 1 2, move 1 1`
- Rillaboom uses Wood Hammer toward the opponent's Slowbro (right). Lucario uses Dragon Pulse toward the opponent's Slowbro (right). — `move 1 2, move 1 2`
- Rillaboom uses Wood Hammer toward the opponent's Slowbro (right). Lucario uses Dragon Pulse toward your Rillaboom (left). — `move 1 2, move 1 -1`

</details>

## target-earthquake-ally-and-flying — Garchomp + Pelipper vs Kingambit + Basculegion

Original 32 · Targets, Prankster and types

It is turn 1. You have 2 Pokémon left; the opponent has 2. Choose the joint action for your active Pokémon. There are 8 offered choices.

### Your team

Garchomp is in the left slot with 1 of 183 HP. Level 50; dragon/ground type. Ability: Sand Veil. Item: none. Disclosed nature: Bashful. Known moves: Earthquake, Dragon Claw. Stat stages: Speed +6. Own stats before stage modifiers: HP 183, Attack 150, Defense 115, Special Attack 100, Special Defense 105, Speed 122.

Pelipper is in the right slot with 1 of 135 HP. It is burned. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect, Surf. Stat stages: Speed -6. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Kingambit is in the left slot with 1% displayed HP. Level 50; dark/steel type. Ability: Defiant. Item: none. Disclosed nature: Bashful. Known moves: Snarl. Stat stages: Speed +2.

Basculegion is in the right slot with 1% displayed HP. Level 50; water/ghost type. Ability: Adaptability. Item: none. Disclosed nature: Bashful. Known moves: Surf. Stat stages: Speed +2.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Garchomp: Earthquake, 12/12 PP.
- Garchomp: Dragon Claw, 16/16 PP.
- Pelipper: Protect, 8/8 PP.
- Pelipper: Surf, 16/16 PP.

### Battle history

- The battle starts.
- Your Garchomp enters the field as Garchomp, L50, F, with 183 of 183 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Kingambit enters the field as Kingambit, L50, M, with 100% displayed HP.
- The opponent's Basculegion enters the field as Basculegion, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- Your Garchomp loses health and is now at 1 of 183 HP.
- Your Pelipper loses health and is now at 1 of 135 HP.
- The opponent's Kingambit loses health and is now at 1% displayed HP.
- The opponent's Basculegion loses health and is now at 1% displayed HP.
- Your Garchomp's Speed rises by 6 stages.
- Your Pelipper's Speed falls by 6 stages.
- Your Pelipper becomes burned.
- The opponent's Kingambit's Speed rises by 2 stages.
- The opponent's Basculegion's Speed rises by 2 stages.

### Offered actions

1. Garchomp uses Earthquake targeting every adjacent Pokémon. Pelipper uses Protect on itself. Command: `move 1, move 1`.
2. Garchomp uses Earthquake targeting every adjacent Pokémon. Pelipper uses Surf targeting every adjacent Pokémon. Command: `move 1, move 2`.
3. Garchomp uses Dragon Claw toward the opponent's Kingambit (left). Pelipper uses Protect on itself. Command: `move 2 1, move 1`.
4. Garchomp uses Dragon Claw toward the opponent's Kingambit (left). Pelipper uses Surf targeting every adjacent Pokémon. Command: `move 2 1, move 2`.
5. Garchomp uses Dragon Claw toward the opponent's Basculegion (right). Pelipper uses Protect on itself. Command: `move 2 2, move 1`.
6. Garchomp uses Dragon Claw toward the opponent's Basculegion (right). Pelipper uses Surf targeting every adjacent Pokémon. Command: `move 2 2, move 2`.
7. Garchomp uses Dragon Claw toward your Pelipper (right). Pelipper uses Protect on itself. Command: `move 2 -2, move 1`.
8. Garchomp uses Dragon Claw toward your Pelipper (right). Pelipper uses Surf targeting every adjacent Pokémon. Command: `move 2 -2, move 2`.

<details><summary>Reference answers (reader only)</summary>

- Garchomp uses Earthquake targeting every adjacent Pokémon. Pelipper uses Protect on itself. — `move 1, move 1`
- Garchomp uses Earthquake targeting every adjacent Pokémon. Pelipper uses Surf targeting every adjacent Pokémon. — `move 1, move 2`

</details>

## weather-switch-before-mega — Charizard vs Slowbro

Original 32 · Weather, Mega Evolution and turn order

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 8 offered choices.

### Your team

Charizard is in the left slot with 1 of 153 HP. Level 50; fire/flying type. Ability: Blaze. Item: Charizardite Y. Disclosed nature: Bashful. Known moves: Solar Beam, Swords Dance. Stat stages: Speed +6. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Swampert is fainted. Level 50; water/ground type. Ability: Torrent. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 175, Attack 130, Defense 110, Special Attack 105, Special Defense 110, Speed 80.

### Opponent

Slowbro is in the left slot with 1% displayed HP. Level 50; water/psychic type. Ability: Own Tempo. Item: none. Disclosed nature: Bashful. Known moves: Water Pulse.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- rain is recorded as active on the field (since turn 1).
- Charizard can Mega Evolve in this request.
- Charizard: Solar Beam, 12/12 PP.
- Charizard: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Charizard enters the field as Charizard, L50, F, with 153 of 153 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Slowbro enters the field as Slowbro, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Swampert faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Charizard loses health and is now at 1 of 153 HP.
- The opponent's Slowbro loses health and is now at 1% displayed HP.
- Weather: rain.
- Your Charizard's Speed rises by 6 stages.

### Offered actions

1. Charizard uses Solar Beam toward the opponent's Slowbro (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Charizard Mega Evolves and uses Solar Beam toward the opponent's Slowbro (left). Pelipper takes no action (fainted). Command: `move 1 1 mega, pass`.
3. Charizard uses Solar Beam toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
4. Charizard Mega Evolves and uses Solar Beam toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2 mega, pass`.
5. Charizard uses Solar Beam toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
6. Charizard Mega Evolves and uses Solar Beam toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2 mega, pass`.
7. Charizard uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.
8. Charizard Mega Evolves and uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 2 mega, pass`.

<details><summary>Reference answers (reader only)</summary>

- Charizard Mega Evolves and uses Solar Beam toward the opponent's Slowbro (left). Pelipper takes no action (fainted). — `move 1 1 mega, pass`
- Charizard Mega Evolves and uses Solar Beam toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2 mega, pass`

</details>

## mega-swiftswim-current-turn-order — Swampert vs Raichu

Original 32 · Weather, Mega Evolution and turn order

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 8 offered choices.

### Your team

Swampert is in the left slot with 1 of 175 HP. It is burned. Level 50; water/ground type. Ability: Torrent. Item: Swampertite. Disclosed nature: Bashful. Known moves: Waterfall, Protect. Own stats before stage modifiers: HP 175, Attack 130, Defense 110, Special Attack 105, Special Defense 110, Speed 112.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Grass Knot.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- rain is recorded as active on the field (since turn 1).
- Swampert can Mega Evolve in this request.
- Swampert: Waterfall, 16/16 PP.
- Swampert: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Swampert enters the field as Swampert, L50, F, with 175 of 175 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Raichu enters the field as Raichu, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Swampert loses health and is now at 1 of 175 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Weather: rain.
- Your Swampert becomes burned.

### Offered actions

1. Swampert uses Waterfall toward the opponent's Raichu (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Swampert Mega Evolves and uses Waterfall toward the opponent's Raichu (left). Pelipper takes no action (fainted). Command: `move 1 1 mega, pass`.
3. Swampert uses Waterfall toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
4. Swampert Mega Evolves and uses Waterfall toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2 mega, pass`.
5. Swampert uses Waterfall toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
6. Swampert Mega Evolves and uses Waterfall toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2 mega, pass`.
7. Swampert uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.
8. Swampert Mega Evolves and uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2 mega, pass`.

<details><summary>Reference answers (reader only)</summary>

- Swampert Mega Evolves and uses Waterfall toward the opponent's Raichu (left). Pelipper takes no action (fainted). — `move 1 1 mega, pass`
- Swampert Mega Evolves and uses Waterfall toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2 mega, pass`

</details>

## tailwind-reorders-pending-actions — Pelipper + Garchomp vs Sneasler + Gengar

Original 32 · Weather, Mega Evolution and turn order

It is turn 1. You have 2 Pokémon left; the opponent has 2. Choose the joint action for your active Pokémon. There are 4 offered choices.

### Your team

Pelipper is in the left slot with 1 of 135 HP. It is burned. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Tailwind, Protect. Stat stages: Speed +6. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Garchomp is in the right slot with 1 of 183 HP. Level 50; dragon/ground type. Ability: Sand Veil. Item: none. Disclosed nature: Bashful. Known moves: Earthquake, Swords Dance. Own stats before stage modifiers: HP 183, Attack 150, Defense 115, Special Attack 100, Special Defense 105, Speed 122.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Sneasler is in the left slot with 1% displayed HP. Level 50; fighting/poison type. Ability: Poison Touch. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Gengar is in the right slot with 1% displayed HP. Level 50; ghost/poison type. Ability: Cursed Body. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Pelipper: Tailwind, 16/16 PP.
- Pelipper: Protect, 8/8 PP.
- Garchomp: Earthquake, 12/12 PP.
- Garchomp: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- Your Garchomp enters the field as Garchomp, L50, F, with 183 of 183 HP.
- The opponent's Sneasler enters the field as Sneasler, L50, M, with 100% displayed HP.
- The opponent's Gengar enters the field as Gengar, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- Your Pelipper loses health and is now at 1 of 135 HP.
- Your Garchomp loses health and is now at 1 of 183 HP.
- The opponent's Sneasler loses health and is now at 1% displayed HP.
- The opponent's Gengar loses health and is now at 1% displayed HP.
- Your Pelipper's Speed rises by 6 stages.
- Your Pelipper becomes burned.

### Offered actions

1. Pelipper uses Tailwind. Garchomp uses Earthquake targeting every adjacent Pokémon. Command: `move 1, move 1`.
2. Pelipper uses Tailwind. Garchomp uses Swords Dance on itself. Command: `move 1, move 2`.
3. Pelipper uses Protect on itself. Garchomp uses Earthquake targeting every adjacent Pokémon. Command: `move 2, move 1`.
4. Pelipper uses Protect on itself. Garchomp uses Swords Dance on itself. Command: `move 2, move 2`.

<details><summary>Reference answers (reader only)</summary>

- Pelipper uses Tailwind. Garchomp uses Earthquake targeting every adjacent Pokémon. — `move 1, move 1`

</details>

## electroshot-rain-replaced-before-execution — Archaludon vs Slowbro

Original 32 · Weather, Mega Evolution and turn order

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 6 offered choices.

### Your team

Archaludon is in the left slot with 1 of 165 HP. Level 50; steel/dragon type. Ability: Stamina. Item: none. Disclosed nature: Bashful. Known moves: Electro Shot, Dragon Pulse. Stat stages: Speed +6. Own stats before stage modifiers: HP 165, Attack 125, Defense 150, Special Attack 145, Special Defense 85, Speed 105.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Slowbro is in the left slot with 1% displayed HP. Level 50; water/psychic type. Ability: Own Tempo. Item: none. Disclosed nature: Bashful. Known moves: Water Pulse.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- sunshine is recorded as active on the field (since turn 1).
- Archaludon: Electro Shot, 12/12 PP.
- Archaludon: Dragon Pulse, 12/12 PP.

### Battle history

- The battle starts.
- Your Archaludon enters the field as Archaludon, L50, F, with 165 of 165 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Slowbro enters the field as Slowbro, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Archaludon loses health and is now at 1 of 165 HP.
- The opponent's Slowbro loses health and is now at 1% displayed HP.
- Weather: rain.
- Weather: sunshine.
- Your Archaludon's Speed rises by 6 stages.

### Offered actions

1. Archaludon uses Electro Shot toward the opponent's Slowbro (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Archaludon uses Electro Shot toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Archaludon uses Electro Shot toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Archaludon uses Dragon Pulse toward the opponent's Slowbro (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Archaludon uses Dragon Pulse toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Archaludon uses Dragon Pulse toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.

<details><summary>Reference answers (reader only)</summary>

- Archaludon uses Dragon Pulse toward the opponent's Slowbro (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Archaludon uses Dragon Pulse toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## screen-choice-physical-incoming-hits — Grimmsnarl + Slowbro vs Garchomp

Original 32 · Screens, damage and items

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 2 offered choices.

### Your team

Grimmsnarl is in the left slot with 1 of 170 HP. It is burned. Level 50; dark/fairy type. Ability: Prankster. Item: none. Disclosed nature: Bashful. Known moves: Reflect, Light Screen. Own stats before stage modifiers: HP 170, Attack 140, Defense 85, Special Attack 115, Special Defense 95, Speed 80.

Slowbro is in the right slot with 125 of 202 HP. Level 50; water/psychic type. Ability: shellarmor. Item: Slowbronite. Disclosed nature: Bashful. Known moves: Surf. Own stats before stage modifiers: HP 202, Attack 95, Defense 200, Special Attack 150, Special Defense 100, Speed 50. It has already Mega Evolved.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Garchomp is in the left slot with 1% displayed HP. Level 50; dragon/ground type. Ability: Sand Veil. Item: none. Disclosed nature: Bashful. Known moves: Earthquake. Stat stages: Attack +6, Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Grimmsnarl: Reflect, 20/20 PP.
- Grimmsnarl: Light Screen, 20/20 PP.
- Slowbro: Surf, 16/16 PP.

### Battle history

- The battle starts.
- Your Grimmsnarl enters the field as Grimmsnarl, L50, M, with 170 of 170 HP.
- Your Slowbro enters the field as Slowbro, L50, F, with 202 of 202 HP.
- The opponent's Garchomp enters the field as Garchomp, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Slowbro's form details change to Slowbro-Mega, L50, F.
- Your Slowbro Mega Evolves using Slowbronite.
- Your Grimmsnarl loses health and is now at 1 of 170 HP.
- Your Grimmsnarl becomes burned.
- Your Slowbro loses health and is now at 125 of 202 HP.
- The opponent's Garchomp loses health and is now at 1% displayed HP.
- The opponent's Garchomp's Speed rises by 6 stages.
- The opponent's Garchomp's Attack rises by 6 stages.

### Offered actions

1. Grimmsnarl uses Reflect. Slowbro uses Surf targeting every adjacent Pokémon. Command: `move 1, move 1`.
2. Grimmsnarl uses Light Screen. Slowbro uses Surf targeting every adjacent Pokémon. Command: `move 2, move 1`.

<details><summary>Reference answers (reader only)</summary>

- Grimmsnarl uses Reflect. Slowbro uses Surf targeting every adjacent Pokémon. — `move 1, move 1`

</details>

## burn-residual-through-protect — Sneasler vs Arcanine

Original 32 · Screens, damage and items

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 4 offered choices.

### Your team

Sneasler is in the left slot with 1 of 155 HP. It is burned. Level 50; fighting/poison type. Ability: Poison Touch. Item: none. Disclosed nature: Bashful. Known moves: Quick Attack, Protect. Own stats before stage modifiers: HP 155, Attack 150, Defense 80, Special Attack 60, Special Defense 100, Speed 140.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Arcanine is in the left slot with 1% displayed HP. Level 50; fire type. Ability: Flash Fire. Item: none. Disclosed nature: Bashful. Known moves: Flamethrower. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Sneasler: Quick Attack, 20/20 PP.
- Sneasler: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Sneasler enters the field as Sneasler, L50, F, with 155 of 155 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Arcanine enters the field as Arcanine, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Sneasler loses health and is now at 1 of 155 HP.
- The opponent's Arcanine loses health and is now at 1% displayed HP.
- Your Sneasler becomes burned.
- The opponent's Arcanine's Speed rises by 6 stages.

### Offered actions

1. Sneasler uses Quick Attack toward the opponent's Arcanine (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Sneasler uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Sneasler uses Quick Attack toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Sneasler uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.

<details><summary>Reference answers (reader only)</summary>

- Sneasler uses Quick Attack toward the opponent's Arcanine (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Sneasler uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`

</details>

## sitrus-consumption-between-separate-hits — Sneasler + Slowbro vs Kingambit

Original 32 · Screens, damage and items

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Sneasler is in the left slot with 155 of 155 HP. Level 50; fighting/poison type. Ability: Poison Touch. Item: Sitrus Berry. Disclosed nature: Bashful. Known moves: Fling, Protect, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 155, Attack 150, Defense 80, Special Attack 60, Special Defense 100, Speed 140.

Slowbro is in the right slot with 73 of 202 HP. Level 50; water/psychic type. Ability: shellarmor. Item: Slowbronite. Disclosed nature: Bashful. Known moves: Surf. Stat stages: Special Attack +3. Own stats before stage modifiers: HP 202, Attack 95, Defense 200, Special Attack 150, Special Defense 100, Speed 50. It has already Mega Evolved.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Kingambit is in the left slot with 45% displayed HP. Level 50; dark/steel type. Ability: Defiant. Item: none. Disclosed nature: Bashful. Known moves: Kowtow Cleave. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Sneasler: Fling, 12/12 PP.
- Sneasler: Protect, 8/8 PP.
- Sneasler: Swords Dance, 20/20 PP.
- Slowbro: Surf, 16/16 PP.

### Battle history

- The battle starts.
- Your Sneasler enters the field as Sneasler, L50, F, with 155 of 155 HP.
- Your Slowbro enters the field as Slowbro, L50, F, with 202 of 202 HP.
- The opponent's Kingambit enters the field as Kingambit, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Slowbro's form details change to Slowbro-Mega, L50, F.
- Your Slowbro Mega Evolves using Slowbronite.
- Your Slowbro loses health and is now at 73 of 202 HP.
- The opponent's Kingambit loses health and is now at 45% displayed HP.
- Your Sneasler's Speed rises by 6 stages.
- Your Slowbro's Special Attack rises by 3 stages.
- The opponent's Kingambit's Speed rises by 6 stages.
- Your Sneasler gains the effect Perish Song countdown: 1.

### Offered actions

1. Sneasler uses Fling toward the opponent's Kingambit (left). Slowbro uses Surf targeting every adjacent Pokémon. Command: `move 1 1, move 1`.
2. Sneasler uses Fling toward the opponent's Pelipper (right, fainted slot). Slowbro uses Surf targeting every adjacent Pokémon. Command: `move 1 2, move 1`.
3. Sneasler uses Fling toward your Slowbro (right). Slowbro uses Surf targeting every adjacent Pokémon. Command: `move 1 -2, move 1`.
4. Sneasler uses Protect on itself. Slowbro uses Surf targeting every adjacent Pokémon. Command: `move 2, move 1`.
5. Sneasler uses Swords Dance on itself. Slowbro uses Surf targeting every adjacent Pokémon. Command: `move 3, move 1`.

<details><summary>Reference answers (reader only)</summary>

- Sneasler uses Fling toward your Slowbro (right). Slowbro uses Surf targeting every adjacent Pokémon. — `move 1 -2, move 1`

</details>

## focus-sash-does-not-stop-second-hit — Kangaskhan vs Kingambit

Original 32 · Screens, damage and items

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 8 offered choices.

### Your team

Kangaskhan is in the left slot with 1 of 180 HP. It is burned. Level 50; normal type. Ability: Scrappy. Item: Kangaskhanite. Disclosed nature: Bashful. Known moves: Brick Break, Protect. Stat stages: Attack +6, Speed +6. Own stats before stage modifiers: HP 180, Attack 115, Defense 100, Special Attack 60, Special Defense 100, Speed 110.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Kingambit is in the left slot with 100% displayed HP. Level 50; dark/steel type. Ability: Defiant. Item: Focus Sash. Disclosed nature: Bashful. Known moves: Iron Head.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Kangaskhan can Mega Evolve in this request.
- Kangaskhan: Brick Break, 16/16 PP.
- Kangaskhan: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Kangaskhan enters the field as Kangaskhan, L50, F, with 180 of 180 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Kingambit enters the field as Kingambit, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Kangaskhan loses health and is now at 1 of 180 HP.
- Your Kangaskhan's Attack rises by 6 stages.
- Your Kangaskhan's Speed rises by 6 stages.
- Your Kangaskhan becomes burned.

### Offered actions

1. Kangaskhan uses Brick Break toward the opponent's Kingambit (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Kangaskhan Mega Evolves and uses Brick Break toward the opponent's Kingambit (left). Pelipper takes no action (fainted). Command: `move 1 1 mega, pass`.
3. Kangaskhan uses Brick Break toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
4. Kangaskhan Mega Evolves and uses Brick Break toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2 mega, pass`.
5. Kangaskhan uses Brick Break toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
6. Kangaskhan Mega Evolves and uses Brick Break toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2 mega, pass`.
7. Kangaskhan uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.
8. Kangaskhan Mega Evolves and uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2 mega, pass`.

<details><summary>Reference answers (reader only)</summary>

- Kangaskhan Mega Evolves and uses Brick Break toward the opponent's Kingambit (left). Pelipper takes no action (fainted). — `move 1 1 mega, pass`
- Kangaskhan Mega Evolves and uses Brick Break toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2 mega, pass`

</details>

## estado-mayor-01 — Slowbro vs Garchomp

Original 32 · Status conditions and counters

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 2 offered choices.

### Your team

Slowbro is in the left slot with 1 of 170 HP. Level 50; water/psychic type. Ability: Own Tempo. Item: none. Disclosed nature: Bashful. Known moves: Surf, Protect. Own stats before stage modifiers: HP 170, Attack 95, Defense 130, Special Attack 120, Special Defense 100, Speed 50.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Garchomp is in the left slot with 1% displayed HP. It is poisoned. Level 50; dragon/ground type. Ability: Sand Veil. Item: none. Disclosed nature: Bashful. Known moves: Earthquake. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Slowbro: Surf, 16/16 PP.
- Slowbro: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Slowbro enters the field as Slowbro, L50, F, with 170 of 170 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Garchomp enters the field as Garchomp, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Slowbro loses health and is now at 1 of 170 HP.
- The opponent's Garchomp loses health and is now at 1% displayed HP.
- The opponent's Garchomp becomes poisoned.
- The opponent's Garchomp's Speed rises by 6 stages.

### Offered actions

1. Slowbro uses Surf targeting every adjacent Pokémon. Pelipper takes no action (fainted). Command: `move 1, pass`.
2. Slowbro uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.

<details><summary>Reference answers (reader only)</summary>

- Slowbro uses Protect on itself. Pelipper takes no action (fainted). — `move 2, pass`

</details>

## estado-mayor-02 — Lucario vs Arcanine

Original 32 · Status conditions and counters

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Lucario is in the left slot with 1 of 145 HP. It is burned. Level 50; fighting/steel type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Aura Sphere, Protect, Swords Dance. Own stats before stage modifiers: HP 145, Attack 130, Defense 90, Special Attack 135, Special Defense 90, Speed 110.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Arcanine is in the left slot with 1% displayed HP. It is paralyzed. Level 50; fire type. Ability: Flash Fire. Item: none. Disclosed nature: Bashful. Known moves: Flamethrower.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Lucario: Aura Sphere, 20/20 PP.
- Lucario: Protect, 8/8 PP.
- Lucario: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Lucario enters the field as Lucario, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Arcanine enters the field as Arcanine, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Lucario loses health and is now at 1 of 145 HP.
- The opponent's Arcanine loses health and is now at 1% displayed HP.
- Your Lucario becomes burned.
- The opponent's Arcanine becomes paralyzed.

### Offered actions

1. Lucario uses Aura Sphere toward the opponent's Arcanine (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Lucario uses Aura Sphere toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Lucario uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Lucario uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Lucario uses Aura Sphere toward the opponent's Arcanine (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`

</details>

## estado-mayor-03 — Slowbro vs Arcanine

Original 32 · Status conditions and counters

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 2 offered choices.

### Your team

Slowbro is in the left slot with 1 of 170 HP. It is asleep. Level 50; water/psychic type. Ability: Own Tempo. Item: none. Disclosed nature: Bashful. Known moves: Surf, Sleep Talk. Stat stages: Speed +6. Own stats before stage modifiers: HP 170, Attack 95, Defense 130, Special Attack 120, Special Defense 100, Speed 50.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Arcanine is in the left slot with 1% displayed HP. Level 50; fire type. Ability: Flash Fire. Item: none. Disclosed nature: Bashful. Known moves: Flamethrower.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Slowbro: Surf, 16/16 PP.
- Slowbro: Sleep Talk, 12/12 PP.

### Battle history

- The battle starts.
- Your Slowbro enters the field as Slowbro, L50, F, with 170 of 170 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Arcanine enters the field as Arcanine, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Slowbro loses health and is now at 1 of 170 HP.
- The opponent's Arcanine loses health and is now at 1% displayed HP.
- Your Slowbro becomes asleep.
- Your Slowbro's Speed rises by 6 stages.

### Offered actions

1. Slowbro uses Surf targeting every adjacent Pokémon. Pelipper takes no action (fainted). Command: `move 1, pass`.
2. Slowbro uses Sleep Talk on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.

<details><summary>Reference answers (reader only)</summary>

- Slowbro uses Sleep Talk on itself. Pelipper takes no action (fainted). — `move 2, pass`

</details>

## estado-mayor-04 — Slowbro vs Arcanine

Original 32 · Status conditions and counters

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Slowbro is in the left slot with 1 of 170 HP. It is frozen. Level 50; water/psychic type. Ability: Own Tempo. Item: none. Disclosed nature: Bashful. Known moves: Scald, Surf, Protect. Stat stages: Speed +6. Own stats before stage modifiers: HP 170, Attack 95, Defense 130, Special Attack 120, Special Defense 100, Speed 50.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Arcanine is in the left slot with 1% displayed HP. Level 50; fire type. Ability: Flash Fire. Item: none. Disclosed nature: Bashful. Known moves: Flamethrower.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Slowbro: Scald, 16/16 PP.
- Slowbro: Surf, 16/16 PP.
- Slowbro: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Slowbro enters the field as Slowbro, L50, F, with 170 of 170 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Arcanine enters the field as Arcanine, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Slowbro loses health and is now at 1 of 170 HP.
- The opponent's Arcanine loses health and is now at 1% displayed HP.
- Your Slowbro becomes frozen.
- Your Slowbro's Speed rises by 6 stages.

### Offered actions

1. Slowbro uses Scald toward the opponent's Arcanine (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Slowbro uses Scald toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Slowbro uses Scald toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Slowbro uses Surf targeting every adjacent Pokémon. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Slowbro uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Slowbro uses Scald toward the opponent's Arcanine (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Slowbro uses Scald toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`

</details>

## cooperacion-01 — Garchomp + Pelipper vs Kingambit + Basculegion

Original 32 · Joint actions and replacements

It is turn 1. You have 2 Pokémon left; the opponent has 2. Choose the joint action for your active Pokémon. There are 4 offered choices.

### Your team

Garchomp is in the left slot with 1 of 183 HP. Level 50; dragon/ground type. Ability: Sand Veil. Item: none. Disclosed nature: Bashful. Known moves: Earthquake, Dragon Claw. Stat stages: Speed +6. Own stats before stage modifiers: HP 183, Attack 150, Defense 115, Special Attack 100, Special Defense 105, Speed 122.

Pelipper is in the right slot with 1 of 135 HP. It is burned. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Kingambit is in the left slot with 1% displayed HP. Level 50; dark/steel type. Ability: Defiant. Item: none. Disclosed nature: Bashful. Known moves: Snarl. Stat stages: Speed +2.

Basculegion is in the right slot with 1% displayed HP. Level 50; water/ghost type. Ability: Adaptability. Item: none. Disclosed nature: Bashful. Known moves: Surf. Stat stages: Speed +2.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Garchomp: Earthquake, 12/12 PP.
- Garchomp: Dragon Claw, 16/16 PP.
- Pelipper: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Garchomp enters the field as Garchomp, L50, F, with 183 of 183 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Kingambit enters the field as Kingambit, L50, M, with 100% displayed HP.
- The opponent's Basculegion enters the field as Basculegion, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- Your Garchomp loses health and is now at 1 of 183 HP.
- Your Pelipper loses health and is now at 1 of 135 HP.
- The opponent's Kingambit loses health and is now at 1% displayed HP.
- The opponent's Basculegion loses health and is now at 1% displayed HP.
- Your Garchomp's Speed rises by 6 stages.
- Your Pelipper becomes burned.
- The opponent's Kingambit's Speed rises by 2 stages.
- The opponent's Basculegion's Speed rises by 2 stages.

### Offered actions

1. Garchomp uses Earthquake targeting every adjacent Pokémon. Pelipper uses Protect on itself. Command: `move 1, move 1`.
2. Garchomp uses Dragon Claw toward the opponent's Kingambit (left). Pelipper uses Protect on itself. Command: `move 2 1, move 1`.
3. Garchomp uses Dragon Claw toward the opponent's Basculegion (right). Pelipper uses Protect on itself. Command: `move 2 2, move 1`.
4. Garchomp uses Dragon Claw toward your Pelipper (right). Pelipper uses Protect on itself. Command: `move 2 -2, move 1`.

<details><summary>Reference answers (reader only)</summary>

- Garchomp uses Earthquake targeting every adjacent Pokémon. Pelipper uses Protect on itself. — `move 1, move 1`

</details>

## cooperacion-02 — Excadrill + Sneasler vs Greninja + Vaporeon

Original 32 · Joint actions and replacements

It is turn 1. You have 3 Pokémon left; the opponent has 2. Choose the joint action for your active Pokémon. There are 8 offered choices.

### Your team

Excadrill is in the left slot with 1 of 185 HP. Level 50; ground/steel type. Ability: Sand Rush. Item: none. Disclosed nature: Bashful. Known moves: Earthquake, Swords Dance. Own stats before stage modifiers: HP 185, Attack 155, Defense 80, Special Attack 70, Special Defense 85, Speed 140.

Sneasler is in the right slot with 1 of 155 HP. It is burned. Level 50; fighting/poison type. Ability: Poison Touch. Item: none. Disclosed nature: Bashful. Known moves: Protect, Swords Dance. Own stats before stage modifiers: HP 155, Attack 150, Defense 80, Special Attack 60, Special Defense 100, Speed 140.

Tyranitar is waiting as a reserve with 1 of 175 HP. Level 50; rock/dark type. Ability: Sand Stream. Item: none. Disclosed nature: Bashful. Known moves: Rock Slide. Own stats before stage modifiers: HP 175, Attack 154, Defense 130, Special Attack 115, Special Defense 120, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

### Opponent

Greninja is in the left slot with 1% displayed HP. Level 50; water/dark type. Ability: Torrent. Item: none. Disclosed nature: Bashful. Known moves: Surf. Stat stages: Speed +1.

Vaporeon is in the right slot with 1% displayed HP. Level 50; water type. Ability: Water Absorb. Item: none. Disclosed nature: Bashful. Known moves: Surf. Stat stages: Defense +6, Speed +1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Excadrill: Earthquake, 12/12 PP.
- Excadrill: Swords Dance, 20/20 PP.
- Sneasler: Protect, 8/8 PP.
- Sneasler: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Excadrill enters the field as Excadrill, L50, F, with 185 of 185 HP.
- Your Sneasler enters the field as Sneasler, L50, F, with 155 of 155 HP.
- The opponent's Greninja enters the field as Greninja, L50, M, with 100% displayed HP.
- The opponent's Vaporeon enters the field as Vaporeon, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- Your Excadrill loses health and is now at 1 of 185 HP.
- Your Sneasler loses health and is now at 1 of 155 HP.
- The opponent's Greninja loses health and is now at 1% displayed HP.
- The opponent's Greninja's Speed rises by 1 stage.
- The opponent's Vaporeon loses health and is now at 1% displayed HP.
- The opponent's Vaporeon's Speed rises by 1 stage.
- The opponent's Vaporeon's Defense rises by 6 stages.
- Your Sneasler becomes burned.

### Offered actions

1. Excadrill uses Earthquake targeting every adjacent Pokémon. Sneasler uses Protect on itself. Command: `move 1, move 1`.
2. Excadrill uses Earthquake targeting every adjacent Pokémon. Sneasler uses Swords Dance on itself. Command: `move 1, move 2`.
3. Excadrill uses Earthquake targeting every adjacent Pokémon. Replace Sneasler with Tyranitar. Command: `move 1, switch 3`.
4. Excadrill uses Swords Dance on itself. Sneasler uses Protect on itself. Command: `move 2, move 1`.
5. Excadrill uses Swords Dance on itself. Sneasler uses Swords Dance on itself. Command: `move 2, move 2`.
6. Excadrill uses Swords Dance on itself. Replace Sneasler with Tyranitar. Command: `move 2, switch 3`.
7. Replace Excadrill with Tyranitar. Sneasler uses Protect on itself. Command: `switch 3, move 1`.
8. Replace Excadrill with Tyranitar. Sneasler uses Swords Dance on itself. Command: `switch 3, move 2`.

<details><summary>Reference answers (reader only)</summary>

- Excadrill uses Earthquake targeting every adjacent Pokémon. Replace Sneasler with Tyranitar. — `move 1, switch 3`

</details>

## cooperacion-03 — Dragonite + Basculegion vs Kingambit + Arcanine

Original 32 · Joint actions and replacements

It is turn 1. You have 2 Pokémon left; the opponent has 2. Choose the joint action for your active Pokémon. There are 24 offered choices.

### Your team

Dragonite is in the left slot with 1 of 166 HP. It is burned. Level 50; dragon/flying type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Extreme Speed, Dragon Claw. Own stats before stage modifiers: HP 166, Attack 154, Defense 115, Special Attack 120, Special Defense 120, Speed 100.

Basculegion is in the right slot with 1 of 195 HP. It is burned. Level 50; water/ghost type. Ability: Adaptability. Item: none. Disclosed nature: Bashful. Known moves: Aqua Jet, Surf. Own stats before stage modifiers: HP 195, Attack 132, Defense 85, Special Attack 100, Special Defense 95, Speed 98.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Kingambit is in the left slot with 1% displayed HP. Level 50; dark/steel type. Ability: Defiant. Item: none. Disclosed nature: Bashful. Known moves: Iron Head. Stat stages: Speed +6.

Arcanine is in the right slot with 1% displayed HP. Level 50; fire type. Ability: Flash Fire. Item: none. Disclosed nature: Bashful. Known moves: Flamethrower. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Dragonite: Extreme Speed, 8/8 PP.
- Dragonite: Dragon Claw, 16/16 PP.
- Basculegion: Aqua Jet, 20/20 PP.
- Basculegion: Surf, 16/16 PP.

### Battle history

- The battle starts.
- Your Dragonite enters the field as Dragonite, L50, F, with 166 of 166 HP.
- Your Basculegion enters the field as Basculegion, L50, M, with 195 of 195 HP.
- The opponent's Kingambit enters the field as Kingambit, L50, M, with 100% displayed HP.
- The opponent's Arcanine enters the field as Arcanine, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- Your Dragonite loses health and is now at 1 of 166 HP.
- Your Basculegion loses health and is now at 1 of 195 HP.
- The opponent's Kingambit loses health and is now at 1% displayed HP.
- The opponent's Arcanine loses health and is now at 1% displayed HP.
- Your Dragonite becomes burned.
- Your Basculegion becomes burned.
- The opponent's Kingambit's Speed rises by 6 stages.
- The opponent's Arcanine's Speed rises by 6 stages.

### Offered actions

1. Dragonite uses Extreme Speed toward the opponent's Kingambit (left). Basculegion uses Aqua Jet toward the opponent's Kingambit (left). Command: `move 1 1, move 1 1`.
2. Dragonite uses Extreme Speed toward the opponent's Kingambit (left). Basculegion uses Aqua Jet toward the opponent's Arcanine (right). Command: `move 1 1, move 1 2`.
3. Dragonite uses Extreme Speed toward the opponent's Kingambit (left). Basculegion uses Aqua Jet toward your Dragonite (left). Command: `move 1 1, move 1 -1`.
4. Dragonite uses Extreme Speed toward the opponent's Kingambit (left). Basculegion uses Surf targeting every adjacent Pokémon. Command: `move 1 1, move 2`.
5. Dragonite uses Extreme Speed toward the opponent's Arcanine (right). Basculegion uses Aqua Jet toward the opponent's Kingambit (left). Command: `move 1 2, move 1 1`.
6. Dragonite uses Extreme Speed toward the opponent's Arcanine (right). Basculegion uses Aqua Jet toward the opponent's Arcanine (right). Command: `move 1 2, move 1 2`.
7. Dragonite uses Extreme Speed toward the opponent's Arcanine (right). Basculegion uses Aqua Jet toward your Dragonite (left). Command: `move 1 2, move 1 -1`.
8. Dragonite uses Extreme Speed toward the opponent's Arcanine (right). Basculegion uses Surf targeting every adjacent Pokémon. Command: `move 1 2, move 2`.
9. Dragonite uses Extreme Speed toward your Basculegion (right). Basculegion uses Aqua Jet toward the opponent's Kingambit (left). Command: `move 1 -2, move 1 1`.
10. Dragonite uses Extreme Speed toward your Basculegion (right). Basculegion uses Aqua Jet toward the opponent's Arcanine (right). Command: `move 1 -2, move 1 2`.
11. Dragonite uses Extreme Speed toward your Basculegion (right). Basculegion uses Aqua Jet toward your Dragonite (left). Command: `move 1 -2, move 1 -1`.
12. Dragonite uses Extreme Speed toward your Basculegion (right). Basculegion uses Surf targeting every adjacent Pokémon. Command: `move 1 -2, move 2`.
13. Dragonite uses Dragon Claw toward the opponent's Kingambit (left). Basculegion uses Aqua Jet toward the opponent's Kingambit (left). Command: `move 2 1, move 1 1`.
14. Dragonite uses Dragon Claw toward the opponent's Kingambit (left). Basculegion uses Aqua Jet toward the opponent's Arcanine (right). Command: `move 2 1, move 1 2`.
15. Dragonite uses Dragon Claw toward the opponent's Kingambit (left). Basculegion uses Aqua Jet toward your Dragonite (left). Command: `move 2 1, move 1 -1`.
16. Dragonite uses Dragon Claw toward the opponent's Kingambit (left). Basculegion uses Surf targeting every adjacent Pokémon. Command: `move 2 1, move 2`.
17. Dragonite uses Dragon Claw toward the opponent's Arcanine (right). Basculegion uses Aqua Jet toward the opponent's Kingambit (left). Command: `move 2 2, move 1 1`.
18. Dragonite uses Dragon Claw toward the opponent's Arcanine (right). Basculegion uses Aqua Jet toward the opponent's Arcanine (right). Command: `move 2 2, move 1 2`.
19. Dragonite uses Dragon Claw toward the opponent's Arcanine (right). Basculegion uses Aqua Jet toward your Dragonite (left). Command: `move 2 2, move 1 -1`.
20. Dragonite uses Dragon Claw toward the opponent's Arcanine (right). Basculegion uses Surf targeting every adjacent Pokémon. Command: `move 2 2, move 2`.
21. Dragonite uses Dragon Claw toward your Basculegion (right). Basculegion uses Aqua Jet toward the opponent's Kingambit (left). Command: `move 2 -2, move 1 1`.
22. Dragonite uses Dragon Claw toward your Basculegion (right). Basculegion uses Aqua Jet toward the opponent's Arcanine (right). Command: `move 2 -2, move 1 2`.
23. Dragonite uses Dragon Claw toward your Basculegion (right). Basculegion uses Aqua Jet toward your Dragonite (left). Command: `move 2 -2, move 1 -1`.
24. Dragonite uses Dragon Claw toward your Basculegion (right). Basculegion uses Surf targeting every adjacent Pokémon. Command: `move 2 -2, move 2`.

<details><summary>Reference answers (reader only)</summary>

- Dragonite uses Extreme Speed toward the opponent's Kingambit (left). Basculegion uses Aqua Jet toward the opponent's Kingambit (left). — `move 1 1, move 1 1`
- Dragonite uses Extreme Speed toward the opponent's Kingambit (left). Basculegion uses Aqua Jet toward the opponent's Arcanine (right). — `move 1 1, move 1 2`
- Dragonite uses Extreme Speed toward the opponent's Arcanine (right). Basculegion uses Aqua Jet toward the opponent's Kingambit (left). — `move 1 2, move 1 1`
- Dragonite uses Extreme Speed toward the opponent's Arcanine (right). Basculegion uses Aqua Jet toward the opponent's Arcanine (right). — `move 1 2, move 1 2`

</details>

## cooperacion-04 — Pelipper vs Kingambit

Original 32 · Joint actions and replacements

It is turn 1. You have 3 Pokémon left; the opponent has 1. A replacement decision is pending, possibly during the turn. There are 2 offered choices.

### Your team

Garchomp is fainted. Level 50; dragon/ground type. Ability: Sand Veil. Item: none. Disclosed nature: Bashful. Known moves: Earthquake. Own stats before stage modifiers: HP 183, Attack 150, Defense 115, Special Attack 100, Special Defense 105, Speed 122.

Incineroar is waiting as a reserve with 1 of 170 HP. It is poisoned. Level 50; fire/dark type. Ability: Intimidate. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 170, Attack 135, Defense 110, Special Attack 100, Special Defense 110, Speed 80.

Slowbro is waiting as a reserve with 109 of 202 HP. Level 50; water/psychic type. Ability: shellarmor. Item: Slowbronite. Disclosed nature: Bashful. Known moves: Surf. Own stats before stage modifiers: HP 202, Attack 95, Defense 200, Special Attack 150, Special Defense 100, Speed 50. It has already Mega Evolved.

Pelipper is in the right slot with 9 of 135 HP. It is burned. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

### Opponent

Kingambit is in the left slot with 1% displayed HP. Level 50; dark/steel type. Ability: Defiant. Item: none. Disclosed nature: Bashful. Known moves: Kowtow Cleave. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Stat stages: Attack -1.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Choose a replacement for the left slot now.

### Battle history

- The battle starts.
- Your Garchomp enters the field as Garchomp, L50, F, with 183 of 183 HP.
- Your Incineroar enters the field as Incineroar, L50, F, with 170 of 170 HP.
- The opponent's Kingambit enters the field as Kingambit, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Your Incineroar's ability is revealed as Intimidate (boost).
- The opponent's Kingambit's Attack falls by 1 stage.
- The opponent's Kingambit's ability is revealed as Defiant (boost).
- The opponent's Kingambit's Attack rises by 2 stages.
- The opponent's Pelipper's Attack falls by 1 stage.
- Turn 1 begins.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Incineroar loses health and is now at 1 of 170 HP.
- Your Incineroar becomes poisoned.
- Your Slowbro enters the field as Slowbro, L50, F, with 202 of 202 HP.
- Your Slowbro's form details change to Slowbro-Mega, L50, F.
- Your Slowbro Mega Evolves using Slowbronite.
- Your Slowbro loses health and is now at 109 of 202 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- Your Pelipper loses health and is now at 9 of 135 HP.
- Your Pelipper becomes burned.
- Your Garchomp faints.
- The opponent's Kingambit's stat stages reset.
- The opponent's Kingambit loses health and is now at 1% displayed HP.
- The opponent's Kingambit's Speed rises by 6 stages.

### Offered actions

1. Replace Garchomp with Incineroar. Pelipper takes no action in this request. Command: `switch 3, pass`.
2. Replace Garchomp with Slowbro-Mega. Pelipper takes no action in this request. Command: `switch 4, pass`.

<details><summary>Reference answers (reader only)</summary>

- Replace Garchomp with Slowbro-Mega. Pelipper takes no action in this request. — `switch 4, pass`

</details>

## bulk-01-priority-bracket-a — Weavile vs Toxicroak · A

Mechanics 320 · Priority

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Weavile is in the left slot with 1 of 145 HP. Level 50; dark/ice type. Ability: Pressure. Item: none. Disclosed nature: Bashful. Known moves: Ice Shard, Ice Punch, Swords Dance. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 140, Defense 85, Special Attack 65, Special Defense 105, Speed 145.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Weavile: Ice Shard, 20/20 PP.
- Weavile: Ice Punch, 16/16 PP.
- Weavile: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Weavile enters the field as Weavile, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Your Weavile's ability is revealed as Pressure.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Weavile loses health and is now at 1 of 145 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Weavile gains the effect Perish Song countdown: 1.
- Your Weavile's Speed rises by 6 stages.
- Your Weavile's Speed falls by 6 stages.
- The opponent's Toxicroak's Speed rises by 6 stages.

### Offered actions

1. Weavile uses Ice Shard toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Weavile uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Weavile uses Ice Shard toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Weavile uses Ice Punch toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Weavile uses Ice Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Weavile uses Ice Punch toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Weavile uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Weavile uses Ice Shard toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Weavile uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`

</details>

## bulk-01-priority-bracket-b — Weavile vs Toxicroak · B

Mechanics 320 · Priority

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Weavile is in the left slot with 1 of 145 HP. Level 50; dark/ice type. Ability: Pressure. Item: none. Disclosed nature: Bashful. Known moves: Ice Shard, Ice Punch, Swords Dance. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 140, Defense 85, Special Attack 65, Special Defense 105, Speed 145.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Trick Room is recorded as active on the field (since turn 1).
- Weavile: Ice Shard, 20/20 PP.
- Weavile: Ice Punch, 16/16 PP.
- Weavile: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Weavile enters the field as Weavile, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Your Weavile's ability is revealed as Pressure.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Weavile loses health and is now at 1 of 145 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Weavile gains the effect Perish Song countdown: 1.
- Your Weavile's Speed rises by 6 stages.
- Your Weavile's Speed falls by 6 stages.
- The opponent's Toxicroak's Speed rises by 6 stages.
- Trick Room becomes active on the field.

### Offered actions

1. Weavile uses Ice Shard toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Weavile uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Weavile uses Ice Shard toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Weavile uses Ice Punch toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Weavile uses Ice Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Weavile uses Ice Punch toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Weavile uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Weavile uses Ice Shard toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Weavile uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Weavile uses Ice Punch toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Weavile uses Ice Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-01-priority-bracket-c — Weavile + Clefable vs Toxicroak · C

Mechanics 320 · Priority

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Weavile is in the left slot with 1 of 145 HP. Level 50; dark/ice type. Ability: Pressure. Item: none. Disclosed nature: Bashful. Known moves: Ice Shard, Ice Punch, Swords Dance. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 140, Defense 85, Special Attack 65, Special Defense 105, Speed 145.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Weavile: Ice Shard, 20/20 PP.
- Weavile: Ice Punch, 16/16 PP.
- Weavile: Swords Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Weavile enters the field as Weavile, L50, F, with 145 of 145 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Your Weavile's ability is revealed as Pressure.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Weavile loses health and is now at 1 of 145 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Weavile gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Weavile's Speed rises by 6 stages.
- Your Weavile's Speed falls by 6 stages.
- The opponent's Toxicroak's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Weavile uses Ice Shard toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Weavile uses Ice Shard toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Weavile (left). Command: `move 1 1, move 2 -1`.
3. Weavile uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Weavile uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Weavile (left). Command: `move 1 2, move 2 -1`.
5. Weavile uses Ice Shard toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Weavile uses Ice Shard toward your Clefable (right). Clefable uses Helping Hand toward your Weavile (left). Command: `move 1 -2, move 2 -1`.
7. Weavile uses Ice Punch toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Weavile uses Ice Punch toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Weavile (left). Command: `move 2 1, move 2 -1`.
9. Weavile uses Ice Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Weavile uses Ice Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Weavile (left). Command: `move 2 2, move 2 -1`.
11. Weavile uses Ice Punch toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Weavile uses Ice Punch toward your Clefable (right). Clefable uses Helping Hand toward your Weavile (left). Command: `move 2 -2, move 2 -1`.
13. Weavile uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Weavile uses Swords Dance on itself. Clefable uses Helping Hand toward your Weavile (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Weavile uses Ice Shard toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Weavile uses Ice Shard toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Weavile (left). — `move 1 1, move 2 -1`
- Weavile uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Weavile uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Weavile (left). — `move 1 2, move 2 -1`

</details>

## bulk-01-priority-bracket-d — Weavile + Clefable vs Toxicroak · D

Mechanics 320 · Priority

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Weavile is in the left slot with 1 of 145 HP. Level 50; dark/ice type. Ability: Pressure. Item: none. Disclosed nature: Bashful. Known moves: Ice Shard, Ice Punch, Swords Dance. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 140, Defense 85, Special Attack 65, Special Defense 105, Speed 145.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Trick Room is recorded as active on the field (since turn 1).
- Weavile: Ice Shard, 20/20 PP.
- Weavile: Ice Punch, 16/16 PP.
- Weavile: Swords Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Weavile enters the field as Weavile, L50, F, with 145 of 145 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Your Weavile's ability is revealed as Pressure.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Weavile loses health and is now at 1 of 145 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Weavile gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Weavile's Speed rises by 6 stages.
- Your Weavile's Speed falls by 6 stages.
- The opponent's Toxicroak's Speed rises by 6 stages.
- Trick Room becomes active on the field.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Weavile uses Ice Shard toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Weavile uses Ice Shard toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Weavile (left). Command: `move 1 1, move 2 -1`.
3. Weavile uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Weavile uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Weavile (left). Command: `move 1 2, move 2 -1`.
5. Weavile uses Ice Shard toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Weavile uses Ice Shard toward your Clefable (right). Clefable uses Helping Hand toward your Weavile (left). Command: `move 1 -2, move 2 -1`.
7. Weavile uses Ice Punch toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Weavile uses Ice Punch toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Weavile (left). Command: `move 2 1, move 2 -1`.
9. Weavile uses Ice Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Weavile uses Ice Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Weavile (left). Command: `move 2 2, move 2 -1`.
11. Weavile uses Ice Punch toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Weavile uses Ice Punch toward your Clefable (right). Clefable uses Helping Hand toward your Weavile (left). Command: `move 2 -2, move 2 -1`.
13. Weavile uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Weavile uses Swords Dance on itself. Clefable uses Helping Hand toward your Weavile (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Weavile uses Ice Shard toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Weavile uses Ice Shard toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Weavile (left). — `move 1 1, move 2 -1`
- Weavile uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Weavile uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Weavile (left). — `move 1 2, move 2 -1`
- Weavile uses Ice Punch toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Weavile uses Ice Punch toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Weavile (left). — `move 2 1, move 2 -1`
- Weavile uses Ice Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Weavile uses Ice Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Weavile (left). — `move 2 2, move 2 -1`

</details>

## bulk-01-priority-sucker-a — Kingambit vs Slowbro · A

Mechanics 320 · Priority

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Kingambit is in the left slot with 1 of 175 HP. Level 50; dark/steel type. Ability: Defiant. Item: none. Disclosed nature: Bashful. Known moves: Sucker Punch, Iron Head, Swords Dance. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 175, Attack 155, Defense 140, Special Attack 80, Special Defense 105, Speed 70.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Slowbro is in the left slot with 1% displayed HP. Level 50; water/psychic type. Ability: Own Tempo. Item: none. Disclosed nature: Bashful. Known moves: Surf. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Kingambit: Sucker Punch, 8/8 PP.
- Kingambit: Iron Head, 16/16 PP.
- Kingambit: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Kingambit enters the field as Kingambit, L50, F, with 175 of 175 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Slowbro enters the field as Slowbro, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Kingambit loses health and is now at 1 of 175 HP.
- The opponent's Slowbro loses health and is now at 1% displayed HP.
- Your Kingambit gains the effect Perish Song countdown: 1.
- Your Kingambit's Speed rises by 6 stages.
- Your Kingambit's Speed falls by 6 stages.
- The opponent's Slowbro's Speed rises by 6 stages.

### Offered actions

1. Kingambit uses Sucker Punch toward the opponent's Slowbro (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Kingambit uses Sucker Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Kingambit uses Sucker Punch toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Kingambit uses Iron Head toward the opponent's Slowbro (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Kingambit uses Iron Head toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Kingambit uses Iron Head toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Kingambit uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Kingambit uses Sucker Punch toward the opponent's Slowbro (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Kingambit uses Sucker Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`

</details>

## bulk-01-priority-sucker-b — Kingambit vs Slowbro · B

Mechanics 320 · Priority

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Kingambit is in the left slot with 1 of 175 HP. It is burned. Level 50; dark/steel type. Ability: Defiant. Item: none. Disclosed nature: Bashful. Known moves: Sucker Punch, Iron Head, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 175, Attack 155, Defense 140, Special Attack 80, Special Defense 105, Speed 70.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Slowbro is in the left slot with 1% displayed HP. Level 50; water/psychic type. Ability: Own Tempo. Item: none. Disclosed nature: Bashful. Known moves: Slack Off.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Kingambit: Sucker Punch, 8/8 PP.
- Kingambit: Iron Head, 16/16 PP.
- Kingambit: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Kingambit enters the field as Kingambit, L50, F, with 175 of 175 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Slowbro enters the field as Slowbro, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Kingambit loses health and is now at 1 of 175 HP.
- The opponent's Slowbro loses health and is now at 1% displayed HP.
- Your Kingambit gains the effect Perish Song countdown: 1.
- Your Kingambit's Speed rises by 6 stages.
- Your Kingambit becomes burned.

### Offered actions

1. Kingambit uses Sucker Punch toward the opponent's Slowbro (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Kingambit uses Sucker Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Kingambit uses Sucker Punch toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Kingambit uses Iron Head toward the opponent's Slowbro (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Kingambit uses Iron Head toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Kingambit uses Iron Head toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Kingambit uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Kingambit uses Iron Head toward the opponent's Slowbro (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Kingambit uses Iron Head toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-01-priority-sucker-c — Kingambit + Clefable vs Slowbro · C

Mechanics 320 · Priority

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Kingambit is in the left slot with 1 of 175 HP. Level 50; dark/steel type. Ability: Defiant. Item: none. Disclosed nature: Bashful. Known moves: Sucker Punch, Iron Head, Swords Dance. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 175, Attack 155, Defense 140, Special Attack 80, Special Defense 105, Speed 70.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Slowbro is in the left slot with 1% displayed HP. Level 50; water/psychic type. Ability: Own Tempo. Item: none. Disclosed nature: Bashful. Known moves: Surf. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Kingambit: Sucker Punch, 8/8 PP.
- Kingambit: Iron Head, 16/16 PP.
- Kingambit: Swords Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Kingambit enters the field as Kingambit, L50, F, with 175 of 175 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Slowbro enters the field as Slowbro, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Kingambit loses health and is now at 1 of 175 HP.
- The opponent's Slowbro loses health and is now at 1% displayed HP.
- Your Kingambit gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Kingambit's Speed rises by 6 stages.
- Your Kingambit's Speed falls by 6 stages.
- The opponent's Slowbro's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Kingambit uses Sucker Punch toward the opponent's Slowbro (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Kingambit uses Sucker Punch toward the opponent's Slowbro (left). Clefable uses Helping Hand toward your Kingambit (left). Command: `move 1 1, move 2 -1`.
3. Kingambit uses Sucker Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Kingambit uses Sucker Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Kingambit (left). Command: `move 1 2, move 2 -1`.
5. Kingambit uses Sucker Punch toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Kingambit uses Sucker Punch toward your Clefable (right). Clefable uses Helping Hand toward your Kingambit (left). Command: `move 1 -2, move 2 -1`.
7. Kingambit uses Iron Head toward the opponent's Slowbro (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Kingambit uses Iron Head toward the opponent's Slowbro (left). Clefable uses Helping Hand toward your Kingambit (left). Command: `move 2 1, move 2 -1`.
9. Kingambit uses Iron Head toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Kingambit uses Iron Head toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Kingambit (left). Command: `move 2 2, move 2 -1`.
11. Kingambit uses Iron Head toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Kingambit uses Iron Head toward your Clefable (right). Clefable uses Helping Hand toward your Kingambit (left). Command: `move 2 -2, move 2 -1`.
13. Kingambit uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Kingambit uses Swords Dance on itself. Clefable uses Helping Hand toward your Kingambit (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Kingambit uses Sucker Punch toward the opponent's Slowbro (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Kingambit uses Sucker Punch toward the opponent's Slowbro (left). Clefable uses Helping Hand toward your Kingambit (left). — `move 1 1, move 2 -1`
- Kingambit uses Sucker Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Kingambit uses Sucker Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Kingambit (left). — `move 1 2, move 2 -1`

</details>

## bulk-01-priority-sucker-d — Kingambit + Clefable vs Slowbro · D

Mechanics 320 · Priority

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Kingambit is in the left slot with 1 of 175 HP. It is burned. Level 50; dark/steel type. Ability: Defiant. Item: none. Disclosed nature: Bashful. Known moves: Sucker Punch, Iron Head, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 175, Attack 155, Defense 140, Special Attack 80, Special Defense 105, Speed 70.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Slowbro is in the left slot with 1% displayed HP. Level 50; water/psychic type. Ability: Own Tempo. Item: none. Disclosed nature: Bashful. Known moves: Slack Off.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Kingambit: Sucker Punch, 8/8 PP.
- Kingambit: Iron Head, 16/16 PP.
- Kingambit: Swords Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Kingambit enters the field as Kingambit, L50, F, with 175 of 175 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Slowbro enters the field as Slowbro, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Kingambit loses health and is now at 1 of 175 HP.
- The opponent's Slowbro loses health and is now at 1% displayed HP.
- Your Kingambit gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Kingambit's Speed rises by 6 stages.
- Your Kingambit becomes burned.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Kingambit uses Sucker Punch toward the opponent's Slowbro (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Kingambit uses Sucker Punch toward the opponent's Slowbro (left). Clefable uses Helping Hand toward your Kingambit (left). Command: `move 1 1, move 2 -1`.
3. Kingambit uses Sucker Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Kingambit uses Sucker Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Kingambit (left). Command: `move 1 2, move 2 -1`.
5. Kingambit uses Sucker Punch toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Kingambit uses Sucker Punch toward your Clefable (right). Clefable uses Helping Hand toward your Kingambit (left). Command: `move 1 -2, move 2 -1`.
7. Kingambit uses Iron Head toward the opponent's Slowbro (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Kingambit uses Iron Head toward the opponent's Slowbro (left). Clefable uses Helping Hand toward your Kingambit (left). Command: `move 2 1, move 2 -1`.
9. Kingambit uses Iron Head toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Kingambit uses Iron Head toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Kingambit (left). Command: `move 2 2, move 2 -1`.
11. Kingambit uses Iron Head toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Kingambit uses Iron Head toward your Clefable (right). Clefable uses Helping Hand toward your Kingambit (left). Command: `move 2 -2, move 2 -1`.
13. Kingambit uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Kingambit uses Swords Dance on itself. Clefable uses Helping Hand toward your Kingambit (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Kingambit uses Iron Head toward the opponent's Slowbro (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Kingambit uses Iron Head toward the opponent's Slowbro (left). Clefable uses Helping Hand toward your Kingambit (left). — `move 2 1, move 2 -1`
- Kingambit uses Iron Head toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Kingambit uses Iron Head toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Kingambit (left). — `move 2 2, move 2 -1`

</details>

## bulk-01-priority-upper-hand-a — Lucario vs Weavile · A

Mechanics 320 · Priority

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Lucario is in the left slot with 1 of 145 HP. Level 50; fighting/steel type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Upper Hand, Aura Sphere, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 130, Defense 90, Special Attack 135, Special Defense 90, Speed 110.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Weavile is in the left slot with 1% displayed HP. Level 50; dark/ice type. Ability: Pressure. Item: none. Disclosed nature: Bashful. Known moves: Ice Shard.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Lucario: Upper Hand, 16/16 PP.
- Lucario: Aura Sphere, 20/20 PP.
- Lucario: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Lucario enters the field as Lucario, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Weavile enters the field as Weavile, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- The opponent's Weavile's ability is revealed as Pressure.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Lucario loses health and is now at 1 of 145 HP.
- The opponent's Weavile loses health and is now at 1% displayed HP.
- Your Lucario gains the effect Perish Song countdown: 1.
- Your Lucario's Speed rises by 6 stages.

### Offered actions

1. Lucario uses Upper Hand toward the opponent's Weavile (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Lucario uses Upper Hand toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Lucario uses Upper Hand toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Lucario uses Aura Sphere toward the opponent's Weavile (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Lucario uses Aura Sphere toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Lucario uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Lucario uses Upper Hand toward the opponent's Weavile (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Lucario uses Upper Hand toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`

</details>

## bulk-01-priority-upper-hand-b — Lucario vs Weavile · B

Mechanics 320 · Priority

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Lucario is in the left slot with 1 of 145 HP. Level 50; fighting/steel type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Upper Hand, Aura Sphere, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 130, Defense 90, Special Attack 135, Special Defense 90, Speed 110.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Weavile is in the left slot with 1% displayed HP. Level 50; dark/ice type. Ability: Pressure. Item: none. Disclosed nature: Bashful. Known moves: Ice Punch.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Lucario: Upper Hand, 16/16 PP.
- Lucario: Aura Sphere, 20/20 PP.
- Lucario: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Lucario enters the field as Lucario, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Weavile enters the field as Weavile, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- The opponent's Weavile's ability is revealed as Pressure.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Lucario loses health and is now at 1 of 145 HP.
- The opponent's Weavile loses health and is now at 1% displayed HP.
- Your Lucario gains the effect Perish Song countdown: 1.
- Your Lucario's Speed rises by 6 stages.

### Offered actions

1. Lucario uses Upper Hand toward the opponent's Weavile (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Lucario uses Upper Hand toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Lucario uses Upper Hand toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Lucario uses Aura Sphere toward the opponent's Weavile (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Lucario uses Aura Sphere toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Lucario uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Lucario uses Aura Sphere toward the opponent's Weavile (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-01-priority-upper-hand-c — Lucario + Clefable vs Weavile · C

Mechanics 320 · Priority

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Lucario is in the left slot with 1 of 145 HP. Level 50; fighting/steel type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Upper Hand, Aura Sphere, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 130, Defense 90, Special Attack 135, Special Defense 90, Speed 110.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Weavile is in the left slot with 1% displayed HP. Level 50; dark/ice type. Ability: Pressure. Item: none. Disclosed nature: Bashful. Known moves: Ice Shard.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Lucario: Upper Hand, 16/16 PP.
- Lucario: Aura Sphere, 20/20 PP.
- Lucario: Swords Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Lucario enters the field as Lucario, L50, F, with 145 of 145 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Weavile enters the field as Weavile, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- The opponent's Weavile's ability is revealed as Pressure.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Lucario loses health and is now at 1 of 145 HP.
- The opponent's Weavile loses health and is now at 1% displayed HP.
- Your Lucario gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Lucario's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Lucario uses Upper Hand toward the opponent's Weavile (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Lucario uses Upper Hand toward the opponent's Weavile (left). Clefable uses Helping Hand toward your Lucario (left). Command: `move 1 1, move 2 -1`.
3. Lucario uses Upper Hand toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Lucario uses Upper Hand toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lucario (left). Command: `move 1 2, move 2 -1`.
5. Lucario uses Upper Hand toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Lucario uses Upper Hand toward your Clefable (right). Clefable uses Helping Hand toward your Lucario (left). Command: `move 1 -2, move 2 -1`.
7. Lucario uses Aura Sphere toward the opponent's Weavile (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Lucario uses Aura Sphere toward the opponent's Weavile (left). Clefable uses Helping Hand toward your Lucario (left). Command: `move 2 1, move 2 -1`.
9. Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lucario (left). Command: `move 2 2, move 2 -1`.
11. Lucario uses Aura Sphere toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Lucario uses Aura Sphere toward your Clefable (right). Clefable uses Helping Hand toward your Lucario (left). Command: `move 2 -2, move 2 -1`.
13. Lucario uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Lucario uses Swords Dance on itself. Clefable uses Helping Hand toward your Lucario (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Lucario uses Upper Hand toward the opponent's Weavile (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Lucario uses Upper Hand toward the opponent's Weavile (left). Clefable uses Helping Hand toward your Lucario (left). — `move 1 1, move 2 -1`
- Lucario uses Upper Hand toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Lucario uses Upper Hand toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lucario (left). — `move 1 2, move 2 -1`

</details>

## bulk-01-priority-upper-hand-d — Lucario + Clefable vs Weavile · D

Mechanics 320 · Priority

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Lucario is in the left slot with 1 of 145 HP. Level 50; fighting/steel type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Upper Hand, Aura Sphere, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 130, Defense 90, Special Attack 135, Special Defense 90, Speed 110.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Weavile is in the left slot with 1% displayed HP. Level 50; dark/ice type. Ability: Pressure. Item: none. Disclosed nature: Bashful. Known moves: Ice Punch.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Lucario: Upper Hand, 16/16 PP.
- Lucario: Aura Sphere, 20/20 PP.
- Lucario: Swords Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Lucario enters the field as Lucario, L50, F, with 145 of 145 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Weavile enters the field as Weavile, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- The opponent's Weavile's ability is revealed as Pressure.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Lucario loses health and is now at 1 of 145 HP.
- The opponent's Weavile loses health and is now at 1% displayed HP.
- Your Lucario gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Lucario's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Lucario uses Upper Hand toward the opponent's Weavile (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Lucario uses Upper Hand toward the opponent's Weavile (left). Clefable uses Helping Hand toward your Lucario (left). Command: `move 1 1, move 2 -1`.
3. Lucario uses Upper Hand toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Lucario uses Upper Hand toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lucario (left). Command: `move 1 2, move 2 -1`.
5. Lucario uses Upper Hand toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Lucario uses Upper Hand toward your Clefable (right). Clefable uses Helping Hand toward your Lucario (left). Command: `move 1 -2, move 2 -1`.
7. Lucario uses Aura Sphere toward the opponent's Weavile (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Lucario uses Aura Sphere toward the opponent's Weavile (left). Clefable uses Helping Hand toward your Lucario (left). Command: `move 2 1, move 2 -1`.
9. Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lucario (left). Command: `move 2 2, move 2 -1`.
11. Lucario uses Aura Sphere toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Lucario uses Aura Sphere toward your Clefable (right). Clefable uses Helping Hand toward your Lucario (left). Command: `move 2 -2, move 2 -1`.
13. Lucario uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Lucario uses Swords Dance on itself. Clefable uses Helping Hand toward your Lucario (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Lucario uses Aura Sphere toward the opponent's Weavile (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Lucario uses Aura Sphere toward the opponent's Weavile (left). Clefable uses Helping Hand toward your Lucario (left). — `move 2 1, move 2 -1`
- Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lucario (left). — `move 2 2, move 2 -1`

</details>

## bulk-01-priority-prankster-a — Whimsicott + Azumarill vs Machamp · A

Mechanics 320 · Priority

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 12 offered choices.

### Your team

Whimsicott is in the left slot with 1 of 135 HP. It is poisoned. Level 50; grass/fairy type. Ability: Infiltrator. Item: none. Disclosed nature: Bashful. Known moves: Tailwind, Protect. Stat stages: Speed -6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 87, Defense 105, Special Attack 97, Special Defense 95, Speed 136.

Azumarill is in the right slot with 1 of 175 HP. Level 50; water/fairy type. Ability: Huge Power. Item: none. Disclosed nature: Bashful. Known moves: Aqua Jet, Waterfall. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 175, Attack 70, Defense 100, Special Attack 80, Special Defense 100, Speed 102.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Machamp is in the left slot with 1% displayed HP. Level 50; fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Brick Break. Stat stages: Speed +1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Whimsicott: Tailwind, 16/16 PP.
- Whimsicott: Protect, 8/8 PP.
- Azumarill: Aqua Jet, 20/20 PP.
- Azumarill: Waterfall, 16/16 PP.

### Battle history

- The battle starts.
- Your Whimsicott enters the field as Whimsicott, L50, F, with 135 of 135 HP.
- Your Azumarill enters the field as Azumarill, L50, M, with 175 of 175 HP.
- The opponent's Machamp enters the field as Machamp, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Whimsicott loses health and is now at 1 of 135 HP.
- Your Azumarill loses health and is now at 1 of 175 HP.
- The opponent's Machamp loses health and is now at 1% displayed HP.
- Your Whimsicott's Speed falls by 6 stages.
- The opponent's Machamp's Speed rises by 1 stage.
- Your Whimsicott becomes poisoned.
- Your Whimsicott gains the effect Perish Song countdown: 1.
- Your Azumarill gains the effect Perish Song countdown: 1.

### Offered actions

1. Whimsicott uses Tailwind. Azumarill uses Aqua Jet toward the opponent's Machamp (left). Command: `move 1, move 1 1`.
2. Whimsicott uses Tailwind. Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Command: `move 1, move 1 2`.
3. Whimsicott uses Tailwind. Azumarill uses Aqua Jet toward your Whimsicott (left). Command: `move 1, move 1 -1`.
4. Whimsicott uses Tailwind. Azumarill uses Waterfall toward the opponent's Machamp (left). Command: `move 1, move 2 1`.
5. Whimsicott uses Tailwind. Azumarill uses Waterfall toward the opponent's Pelipper (right, fainted slot). Command: `move 1, move 2 2`.
6. Whimsicott uses Tailwind. Azumarill uses Waterfall toward your Whimsicott (left). Command: `move 1, move 2 -1`.
7. Whimsicott uses Protect on itself. Azumarill uses Aqua Jet toward the opponent's Machamp (left). Command: `move 2, move 1 1`.
8. Whimsicott uses Protect on itself. Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Command: `move 2, move 1 2`.
9. Whimsicott uses Protect on itself. Azumarill uses Aqua Jet toward your Whimsicott (left). Command: `move 2, move 1 -1`.
10. Whimsicott uses Protect on itself. Azumarill uses Waterfall toward the opponent's Machamp (left). Command: `move 2, move 2 1`.
11. Whimsicott uses Protect on itself. Azumarill uses Waterfall toward the opponent's Pelipper (right, fainted slot). Command: `move 2, move 2 2`.
12. Whimsicott uses Protect on itself. Azumarill uses Waterfall toward your Whimsicott (left). Command: `move 2, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Whimsicott uses Tailwind. Azumarill uses Aqua Jet toward the opponent's Machamp (left). — `move 1, move 1 1`
- Whimsicott uses Tailwind. Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). — `move 1, move 1 2`
- Whimsicott uses Protect on itself. Azumarill uses Aqua Jet toward the opponent's Machamp (left). — `move 2, move 1 1`
- Whimsicott uses Protect on itself. Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). — `move 2, move 1 2`

</details>

## bulk-01-priority-prankster-b — Whimsicott + Azumarill vs Machamp · B

Mechanics 320 · Priority

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 12 offered choices.

### Your team

Whimsicott is in the left slot with 1 of 135 HP. It is poisoned. Level 50; grass/fairy type. Ability: Prankster. Item: none. Disclosed nature: Bashful. Known moves: Tailwind, Protect. Stat stages: Speed -6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 87, Defense 105, Special Attack 97, Special Defense 95, Speed 136.

Azumarill is in the right slot with 1 of 175 HP. Level 50; water/fairy type. Ability: Huge Power. Item: none. Disclosed nature: Bashful. Known moves: Aqua Jet, Waterfall. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 175, Attack 70, Defense 100, Special Attack 80, Special Defense 100, Speed 102.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Machamp is in the left slot with 1% displayed HP. Level 50; fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Brick Break. Stat stages: Speed +1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Whimsicott: Tailwind, 16/16 PP.
- Whimsicott: Protect, 8/8 PP.
- Azumarill: Aqua Jet, 20/20 PP.
- Azumarill: Waterfall, 16/16 PP.

### Battle history

- The battle starts.
- Your Whimsicott enters the field as Whimsicott, L50, F, with 135 of 135 HP.
- Your Azumarill enters the field as Azumarill, L50, M, with 175 of 175 HP.
- The opponent's Machamp enters the field as Machamp, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Whimsicott loses health and is now at 1 of 135 HP.
- Your Azumarill loses health and is now at 1 of 175 HP.
- The opponent's Machamp loses health and is now at 1% displayed HP.
- Your Whimsicott's Speed falls by 6 stages.
- The opponent's Machamp's Speed rises by 1 stage.
- Your Whimsicott becomes poisoned.
- Your Whimsicott gains the effect Perish Song countdown: 1.
- Your Azumarill gains the effect Perish Song countdown: 1.

### Offered actions

1. Whimsicott uses Tailwind. Azumarill uses Aqua Jet toward the opponent's Machamp (left). Command: `move 1, move 1 1`.
2. Whimsicott uses Tailwind. Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Command: `move 1, move 1 2`.
3. Whimsicott uses Tailwind. Azumarill uses Aqua Jet toward your Whimsicott (left). Command: `move 1, move 1 -1`.
4. Whimsicott uses Tailwind. Azumarill uses Waterfall toward the opponent's Machamp (left). Command: `move 1, move 2 1`.
5. Whimsicott uses Tailwind. Azumarill uses Waterfall toward the opponent's Pelipper (right, fainted slot). Command: `move 1, move 2 2`.
6. Whimsicott uses Tailwind. Azumarill uses Waterfall toward your Whimsicott (left). Command: `move 1, move 2 -1`.
7. Whimsicott uses Protect on itself. Azumarill uses Aqua Jet toward the opponent's Machamp (left). Command: `move 2, move 1 1`.
8. Whimsicott uses Protect on itself. Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Command: `move 2, move 1 2`.
9. Whimsicott uses Protect on itself. Azumarill uses Aqua Jet toward your Whimsicott (left). Command: `move 2, move 1 -1`.
10. Whimsicott uses Protect on itself. Azumarill uses Waterfall toward the opponent's Machamp (left). Command: `move 2, move 2 1`.
11. Whimsicott uses Protect on itself. Azumarill uses Waterfall toward the opponent's Pelipper (right, fainted slot). Command: `move 2, move 2 2`.
12. Whimsicott uses Protect on itself. Azumarill uses Waterfall toward your Whimsicott (left). Command: `move 2, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Whimsicott uses Tailwind. Azumarill uses Aqua Jet toward the opponent's Machamp (left). — `move 1, move 1 1`
- Whimsicott uses Tailwind. Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). — `move 1, move 1 2`
- Whimsicott uses Tailwind. Azumarill uses Waterfall toward the opponent's Machamp (left). — `move 1, move 2 1`
- Whimsicott uses Tailwind. Azumarill uses Waterfall toward the opponent's Pelipper (right, fainted slot). — `move 1, move 2 2`
- Whimsicott uses Protect on itself. Azumarill uses Aqua Jet toward the opponent's Machamp (left). — `move 2, move 1 1`
- Whimsicott uses Protect on itself. Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). — `move 2, move 1 2`

</details>

## bulk-01-priority-prankster-c — Whimsicott + Azumarill vs Machamp · C

Mechanics 320 · Priority

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 12 offered choices.

### Your team

Whimsicott is in the left slot with 1 of 135 HP. It is poisoned. Level 50; grass/fairy type. Ability: Infiltrator. Item: none. Disclosed nature: Bashful. Known moves: Tailwind, Protect. Stat stages: Speed -6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 87, Defense 105, Special Attack 97, Special Defense 95, Speed 136.

Azumarill is in the right slot with 1 of 175 HP. It is burned. Level 50; water/fairy type. Ability: Huge Power. Item: none. Disclosed nature: Bashful. Known moves: Aqua Jet, Waterfall. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 175, Attack 70, Defense 100, Special Attack 80, Special Defense 100, Speed 102.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Machamp is in the left slot with 1% displayed HP. Level 50; fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Brick Break. Stat stages: Speed +1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Whimsicott: Tailwind, 16/16 PP.
- Whimsicott: Protect, 8/8 PP.
- Azumarill: Aqua Jet, 20/20 PP.
- Azumarill: Waterfall, 16/16 PP.

### Battle history

- The battle starts.
- Your Whimsicott enters the field as Whimsicott, L50, F, with 135 of 135 HP.
- Your Azumarill enters the field as Azumarill, L50, M, with 175 of 175 HP.
- The opponent's Machamp enters the field as Machamp, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Whimsicott loses health and is now at 1 of 135 HP.
- Your Azumarill loses health and is now at 1 of 175 HP.
- The opponent's Machamp loses health and is now at 1% displayed HP.
- Your Whimsicott's Speed falls by 6 stages.
- The opponent's Machamp's Speed rises by 1 stage.
- Your Whimsicott becomes poisoned.
- Your Azumarill becomes burned.
- Your Whimsicott gains the effect Perish Song countdown: 1.
- Your Azumarill gains the effect Perish Song countdown: 1.

### Offered actions

1. Whimsicott uses Tailwind. Azumarill uses Aqua Jet toward the opponent's Machamp (left). Command: `move 1, move 1 1`.
2. Whimsicott uses Tailwind. Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Command: `move 1, move 1 2`.
3. Whimsicott uses Tailwind. Azumarill uses Aqua Jet toward your Whimsicott (left). Command: `move 1, move 1 -1`.
4. Whimsicott uses Tailwind. Azumarill uses Waterfall toward the opponent's Machamp (left). Command: `move 1, move 2 1`.
5. Whimsicott uses Tailwind. Azumarill uses Waterfall toward the opponent's Pelipper (right, fainted slot). Command: `move 1, move 2 2`.
6. Whimsicott uses Tailwind. Azumarill uses Waterfall toward your Whimsicott (left). Command: `move 1, move 2 -1`.
7. Whimsicott uses Protect on itself. Azumarill uses Aqua Jet toward the opponent's Machamp (left). Command: `move 2, move 1 1`.
8. Whimsicott uses Protect on itself. Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Command: `move 2, move 1 2`.
9. Whimsicott uses Protect on itself. Azumarill uses Aqua Jet toward your Whimsicott (left). Command: `move 2, move 1 -1`.
10. Whimsicott uses Protect on itself. Azumarill uses Waterfall toward the opponent's Machamp (left). Command: `move 2, move 2 1`.
11. Whimsicott uses Protect on itself. Azumarill uses Waterfall toward the opponent's Pelipper (right, fainted slot). Command: `move 2, move 2 2`.
12. Whimsicott uses Protect on itself. Azumarill uses Waterfall toward your Whimsicott (left). Command: `move 2, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Whimsicott uses Tailwind. Azumarill uses Aqua Jet toward the opponent's Machamp (left). — `move 1, move 1 1`
- Whimsicott uses Tailwind. Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). — `move 1, move 1 2`
- Whimsicott uses Protect on itself. Azumarill uses Aqua Jet toward the opponent's Machamp (left). — `move 2, move 1 1`
- Whimsicott uses Protect on itself. Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). — `move 2, move 1 2`

</details>

## bulk-01-priority-prankster-d — Whimsicott + Azumarill vs Machamp · D

Mechanics 320 · Priority

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 12 offered choices.

### Your team

Whimsicott is in the left slot with 1 of 135 HP. It is poisoned. Level 50; grass/fairy type. Ability: Prankster. Item: none. Disclosed nature: Bashful. Known moves: Tailwind, Protect. Stat stages: Speed -6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 87, Defense 105, Special Attack 97, Special Defense 95, Speed 136.

Azumarill is in the right slot with 1 of 175 HP. It is burned. Level 50; water/fairy type. Ability: Huge Power. Item: none. Disclosed nature: Bashful. Known moves: Aqua Jet, Waterfall. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 175, Attack 70, Defense 100, Special Attack 80, Special Defense 100, Speed 102.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Machamp is in the left slot with 1% displayed HP. Level 50; fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Brick Break. Stat stages: Speed +1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Whimsicott: Tailwind, 16/16 PP.
- Whimsicott: Protect, 8/8 PP.
- Azumarill: Aqua Jet, 20/20 PP.
- Azumarill: Waterfall, 16/16 PP.

### Battle history

- The battle starts.
- Your Whimsicott enters the field as Whimsicott, L50, F, with 135 of 135 HP.
- Your Azumarill enters the field as Azumarill, L50, M, with 175 of 175 HP.
- The opponent's Machamp enters the field as Machamp, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Whimsicott loses health and is now at 1 of 135 HP.
- Your Azumarill loses health and is now at 1 of 175 HP.
- The opponent's Machamp loses health and is now at 1% displayed HP.
- Your Whimsicott's Speed falls by 6 stages.
- The opponent's Machamp's Speed rises by 1 stage.
- Your Whimsicott becomes poisoned.
- Your Azumarill becomes burned.
- Your Whimsicott gains the effect Perish Song countdown: 1.
- Your Azumarill gains the effect Perish Song countdown: 1.

### Offered actions

1. Whimsicott uses Tailwind. Azumarill uses Aqua Jet toward the opponent's Machamp (left). Command: `move 1, move 1 1`.
2. Whimsicott uses Tailwind. Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Command: `move 1, move 1 2`.
3. Whimsicott uses Tailwind. Azumarill uses Aqua Jet toward your Whimsicott (left). Command: `move 1, move 1 -1`.
4. Whimsicott uses Tailwind. Azumarill uses Waterfall toward the opponent's Machamp (left). Command: `move 1, move 2 1`.
5. Whimsicott uses Tailwind. Azumarill uses Waterfall toward the opponent's Pelipper (right, fainted slot). Command: `move 1, move 2 2`.
6. Whimsicott uses Tailwind. Azumarill uses Waterfall toward your Whimsicott (left). Command: `move 1, move 2 -1`.
7. Whimsicott uses Protect on itself. Azumarill uses Aqua Jet toward the opponent's Machamp (left). Command: `move 2, move 1 1`.
8. Whimsicott uses Protect on itself. Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Command: `move 2, move 1 2`.
9. Whimsicott uses Protect on itself. Azumarill uses Aqua Jet toward your Whimsicott (left). Command: `move 2, move 1 -1`.
10. Whimsicott uses Protect on itself. Azumarill uses Waterfall toward the opponent's Machamp (left). Command: `move 2, move 2 1`.
11. Whimsicott uses Protect on itself. Azumarill uses Waterfall toward the opponent's Pelipper (right, fainted slot). Command: `move 2, move 2 2`.
12. Whimsicott uses Protect on itself. Azumarill uses Waterfall toward your Whimsicott (left). Command: `move 2, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Whimsicott uses Tailwind. Azumarill uses Aqua Jet toward the opponent's Machamp (left). — `move 1, move 1 1`
- Whimsicott uses Tailwind. Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). — `move 1, move 1 2`
- Whimsicott uses Tailwind. Azumarill uses Waterfall toward the opponent's Machamp (left). — `move 1, move 2 1`
- Whimsicott uses Tailwind. Azumarill uses Waterfall toward the opponent's Pelipper (right, fainted slot). — `move 1, move 2 2`
- Whimsicott uses Protect on itself. Azumarill uses Aqua Jet toward the opponent's Machamp (left). — `move 2, move 1 1`
- Whimsicott uses Protect on itself. Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). — `move 2, move 1 2`

</details>

## bulk-01-priority-counter-a — Swampert vs Garchomp · A

Mechanics 320 · Priority

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 3 offered choices.

### Your team

Swampert is in the left slot with 207 of 207 HP. Level 50; water/ground type. Ability: Torrent. Item: none. Disclosed nature: Bashful. Known moves: Counter, Mirror Coat, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 207, Attack 130, Defense 127, Special Attack 105, Special Defense 127, Speed 80.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Garchomp is in the left slot with 1% displayed HP. Level 50; dragon/ground type. Ability: Sand Veil. Item: none. Disclosed nature: Bashful. Known moves: Earthquake.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Swampert: Counter, 20/20 PP.
- Swampert: Mirror Coat, 20/20 PP.
- Swampert: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Swampert enters the field as Swampert, L50, F, with 207 of 207 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Garchomp enters the field as Garchomp, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Swampert loses health and is now at 1 of 207 HP.
- The opponent's Garchomp loses health and is now at 1% displayed HP.
- Your Swampert gains the effect Perish Song countdown: 1.
- Your Swampert's Speed rises by 6 stages.
- Your Swampert recovers health and is now at 207 of 207 HP.

### Offered actions

1. Swampert uses Counter. Pelipper takes no action (fainted). Command: `move 1, pass`.
2. Swampert uses Mirror Coat. Pelipper takes no action (fainted). Command: `move 2, pass`.
3. Swampert uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Swampert uses Counter. Pelipper takes no action (fainted). — `move 1, pass`

</details>

## bulk-01-priority-counter-b — Swampert vs Garchomp · B

Mechanics 320 · Priority

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 3 offered choices.

### Your team

Swampert is in the left slot with 207 of 207 HP. Level 50; water/ground type. Ability: Torrent. Item: none. Disclosed nature: Bashful. Known moves: Counter, Mirror Coat, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 207, Attack 130, Defense 127, Special Attack 105, Special Defense 127, Speed 80.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Garchomp is in the left slot with 1% displayed HP. Level 50; dragon/ground type. Ability: Sand Veil. Item: none. Disclosed nature: Bashful. Known moves: Surf.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Swampert: Counter, 20/20 PP.
- Swampert: Mirror Coat, 20/20 PP.
- Swampert: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Swampert enters the field as Swampert, L50, F, with 207 of 207 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Garchomp enters the field as Garchomp, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Swampert loses health and is now at 1 of 207 HP.
- The opponent's Garchomp loses health and is now at 1% displayed HP.
- Your Swampert gains the effect Perish Song countdown: 1.
- Your Swampert's Speed rises by 6 stages.
- Your Swampert recovers health and is now at 207 of 207 HP.

### Offered actions

1. Swampert uses Counter. Pelipper takes no action (fainted). Command: `move 1, pass`.
2. Swampert uses Mirror Coat. Pelipper takes no action (fainted). Command: `move 2, pass`.
3. Swampert uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Swampert uses Mirror Coat. Pelipper takes no action (fainted). — `move 2, pass`

</details>

## bulk-01-priority-counter-c — Swampert + Clefable vs Garchomp · C

Mechanics 320 · Priority

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 6 offered choices.

### Your team

Swampert is in the left slot with 207 of 207 HP. Level 50; water/ground type. Ability: Torrent. Item: none. Disclosed nature: Bashful. Known moves: Counter, Mirror Coat, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 207, Attack 130, Defense 127, Special Attack 105, Special Defense 127, Speed 80.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Garchomp is in the left slot with 1% displayed HP. Level 50; dragon/ground type. Ability: Sand Veil. Item: none. Disclosed nature: Bashful. Known moves: Earthquake.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Swampert: Counter, 20/20 PP.
- Swampert: Mirror Coat, 20/20 PP.
- Swampert: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Swampert enters the field as Swampert, L50, F, with 207 of 207 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Garchomp enters the field as Garchomp, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Swampert loses health and is now at 1 of 207 HP.
- The opponent's Garchomp loses health and is now at 1% displayed HP.
- Your Swampert gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Swampert's Speed rises by 6 stages.
- Your Swampert recovers health and is now at 207 of 207 HP.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Swampert uses Counter. Clefable uses Protect on itself. Command: `move 1, move 1`.
2. Swampert uses Counter. Clefable uses Helping Hand toward your Swampert (left). Command: `move 1, move 2 -1`.
3. Swampert uses Mirror Coat. Clefable uses Protect on itself. Command: `move 2, move 1`.
4. Swampert uses Mirror Coat. Clefable uses Helping Hand toward your Swampert (left). Command: `move 2, move 2 -1`.
5. Swampert uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
6. Swampert uses Protect on itself. Clefable uses Helping Hand toward your Swampert (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Swampert uses Counter. Clefable uses Protect on itself. — `move 1, move 1`
- Swampert uses Counter. Clefable uses Helping Hand toward your Swampert (left). — `move 1, move 2 -1`

</details>

## bulk-01-priority-counter-d — Swampert + Clefable vs Garchomp · D

Mechanics 320 · Priority

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 6 offered choices.

### Your team

Swampert is in the left slot with 207 of 207 HP. Level 50; water/ground type. Ability: Torrent. Item: none. Disclosed nature: Bashful. Known moves: Counter, Mirror Coat, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 207, Attack 130, Defense 127, Special Attack 105, Special Defense 127, Speed 80.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Garchomp is in the left slot with 1% displayed HP. Level 50; dragon/ground type. Ability: Sand Veil. Item: none. Disclosed nature: Bashful. Known moves: Surf.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Swampert: Counter, 20/20 PP.
- Swampert: Mirror Coat, 20/20 PP.
- Swampert: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Swampert enters the field as Swampert, L50, F, with 207 of 207 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Garchomp enters the field as Garchomp, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Swampert loses health and is now at 1 of 207 HP.
- The opponent's Garchomp loses health and is now at 1% displayed HP.
- Your Swampert gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Swampert's Speed rises by 6 stages.
- Your Swampert recovers health and is now at 207 of 207 HP.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Swampert uses Counter. Clefable uses Protect on itself. Command: `move 1, move 1`.
2. Swampert uses Counter. Clefable uses Helping Hand toward your Swampert (left). Command: `move 1, move 2 -1`.
3. Swampert uses Mirror Coat. Clefable uses Protect on itself. Command: `move 2, move 1`.
4. Swampert uses Mirror Coat. Clefable uses Helping Hand toward your Swampert (left). Command: `move 2, move 2 -1`.
5. Swampert uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
6. Swampert uses Protect on itself. Clefable uses Helping Hand toward your Swampert (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Swampert uses Mirror Coat. Clefable uses Protect on itself. — `move 2, move 1`
- Swampert uses Mirror Coat. Clefable uses Helping Hand toward your Swampert (left). — `move 2, move 2 -1`

</details>

## bulk-02-speed-tailwind-a — Azumarill vs Machamp · A

Mechanics 320 · Speed

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Azumarill is in the left slot with 1 of 175 HP. Level 50; water/fairy type. Ability: Huge Power. Item: none. Disclosed nature: Bashful. Known moves: Aqua Jet, Waterfall, Belly Drum. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 175, Attack 70, Defense 100, Special Attack 80, Special Defense 100, Speed 102.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Machamp is in the left slot with 1% displayed HP. Level 50; fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Brick Break.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Azumarill: Aqua Jet, 20/20 PP.
- Azumarill: Waterfall, 16/16 PP.
- Azumarill: Belly Drum, 12/12 PP.

### Battle history

- The battle starts.
- Your Azumarill enters the field as Azumarill, L50, F, with 175 of 175 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Machamp enters the field as Machamp, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Azumarill loses health and is now at 1 of 175 HP.
- The opponent's Machamp loses health and is now at 1% displayed HP.
- Your Azumarill gains the effect Perish Song countdown: 1.
- Your Azumarill's Speed rises by 6 stages.
- Your Azumarill's Speed falls by 6 stages.

### Offered actions

1. Azumarill uses Aqua Jet toward the opponent's Machamp (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Azumarill uses Aqua Jet toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Azumarill uses Waterfall toward the opponent's Machamp (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Azumarill uses Waterfall toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Azumarill uses Waterfall toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Azumarill uses Belly Drum on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Azumarill uses Aqua Jet toward the opponent's Machamp (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`

</details>

## bulk-02-speed-tailwind-b — Azumarill vs Machamp · B

Mechanics 320 · Speed

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Azumarill is in the left slot with 1 of 175 HP. Level 50; water/fairy type. Ability: Huge Power. Item: none. Disclosed nature: Bashful. Known moves: Aqua Jet, Waterfall, Belly Drum. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 175, Attack 70, Defense 100, Special Attack 80, Special Defense 100, Speed 102.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Machamp is in the left slot with 1% displayed HP. Level 50; fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Brick Break.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Tailwind is recorded on your side (since turn 1).
- Azumarill: Aqua Jet, 20/20 PP.
- Azumarill: Waterfall, 16/16 PP.
- Azumarill: Belly Drum, 12/12 PP.

### Battle history

- The battle starts.
- Your Azumarill enters the field as Azumarill, L50, F, with 175 of 175 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Machamp enters the field as Machamp, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Azumarill loses health and is now at 1 of 175 HP.
- The opponent's Machamp loses health and is now at 1% displayed HP.
- Your Azumarill gains the effect Perish Song countdown: 1.
- Your Azumarill's Speed rises by 6 stages.
- Your Azumarill's Speed falls by 6 stages.
- Tailwind becomes active on your side.

### Offered actions

1. Azumarill uses Aqua Jet toward the opponent's Machamp (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Azumarill uses Aqua Jet toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Azumarill uses Waterfall toward the opponent's Machamp (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Azumarill uses Waterfall toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Azumarill uses Waterfall toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Azumarill uses Belly Drum on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Azumarill uses Aqua Jet toward the opponent's Machamp (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Azumarill uses Waterfall toward the opponent's Machamp (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Azumarill uses Waterfall toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-02-speed-tailwind-c — Azumarill + Clefable vs Machamp · C

Mechanics 320 · Speed

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Azumarill is in the left slot with 1 of 175 HP. Level 50; water/fairy type. Ability: Huge Power. Item: none. Disclosed nature: Bashful. Known moves: Aqua Jet, Waterfall, Belly Drum. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 175, Attack 70, Defense 100, Special Attack 80, Special Defense 100, Speed 102.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Machamp is in the left slot with 1% displayed HP. Level 50; fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Brick Break.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Azumarill: Aqua Jet, 20/20 PP.
- Azumarill: Waterfall, 16/16 PP.
- Azumarill: Belly Drum, 12/12 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Azumarill enters the field as Azumarill, L50, F, with 175 of 175 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Machamp enters the field as Machamp, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Azumarill loses health and is now at 1 of 175 HP.
- The opponent's Machamp loses health and is now at 1% displayed HP.
- Your Azumarill gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Azumarill's Speed rises by 6 stages.
- Your Azumarill's Speed falls by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Azumarill uses Aqua Jet toward the opponent's Machamp (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Azumarill uses Aqua Jet toward the opponent's Machamp (left). Clefable uses Helping Hand toward your Azumarill (left). Command: `move 1 1, move 2 -1`.
3. Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Azumarill (left). Command: `move 1 2, move 2 -1`.
5. Azumarill uses Aqua Jet toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Azumarill uses Aqua Jet toward your Clefable (right). Clefable uses Helping Hand toward your Azumarill (left). Command: `move 1 -2, move 2 -1`.
7. Azumarill uses Waterfall toward the opponent's Machamp (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Azumarill uses Waterfall toward the opponent's Machamp (left). Clefable uses Helping Hand toward your Azumarill (left). Command: `move 2 1, move 2 -1`.
9. Azumarill uses Waterfall toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Azumarill uses Waterfall toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Azumarill (left). Command: `move 2 2, move 2 -1`.
11. Azumarill uses Waterfall toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Azumarill uses Waterfall toward your Clefable (right). Clefable uses Helping Hand toward your Azumarill (left). Command: `move 2 -2, move 2 -1`.
13. Azumarill uses Belly Drum on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Azumarill uses Belly Drum on itself. Clefable uses Helping Hand toward your Azumarill (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Azumarill uses Aqua Jet toward the opponent's Machamp (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Azumarill uses Aqua Jet toward the opponent's Machamp (left). Clefable uses Helping Hand toward your Azumarill (left). — `move 1 1, move 2 -1`
- Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Azumarill (left). — `move 1 2, move 2 -1`

</details>

## bulk-02-speed-tailwind-d — Azumarill + Clefable vs Machamp · D

Mechanics 320 · Speed

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Azumarill is in the left slot with 1 of 175 HP. Level 50; water/fairy type. Ability: Huge Power. Item: none. Disclosed nature: Bashful. Known moves: Aqua Jet, Waterfall, Belly Drum. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 175, Attack 70, Defense 100, Special Attack 80, Special Defense 100, Speed 102.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Machamp is in the left slot with 1% displayed HP. Level 50; fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Brick Break.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Tailwind is recorded on your side (since turn 1).
- Azumarill: Aqua Jet, 20/20 PP.
- Azumarill: Waterfall, 16/16 PP.
- Azumarill: Belly Drum, 12/12 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Azumarill enters the field as Azumarill, L50, F, with 175 of 175 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Machamp enters the field as Machamp, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Azumarill loses health and is now at 1 of 175 HP.
- The opponent's Machamp loses health and is now at 1% displayed HP.
- Your Azumarill gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Azumarill's Speed rises by 6 stages.
- Your Azumarill's Speed falls by 6 stages.
- Tailwind becomes active on your side.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Azumarill uses Aqua Jet toward the opponent's Machamp (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Azumarill uses Aqua Jet toward the opponent's Machamp (left). Clefable uses Helping Hand toward your Azumarill (left). Command: `move 1 1, move 2 -1`.
3. Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Azumarill (left). Command: `move 1 2, move 2 -1`.
5. Azumarill uses Aqua Jet toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Azumarill uses Aqua Jet toward your Clefable (right). Clefable uses Helping Hand toward your Azumarill (left). Command: `move 1 -2, move 2 -1`.
7. Azumarill uses Waterfall toward the opponent's Machamp (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Azumarill uses Waterfall toward the opponent's Machamp (left). Clefable uses Helping Hand toward your Azumarill (left). Command: `move 2 1, move 2 -1`.
9. Azumarill uses Waterfall toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Azumarill uses Waterfall toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Azumarill (left). Command: `move 2 2, move 2 -1`.
11. Azumarill uses Waterfall toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Azumarill uses Waterfall toward your Clefable (right). Clefable uses Helping Hand toward your Azumarill (left). Command: `move 2 -2, move 2 -1`.
13. Azumarill uses Belly Drum on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Azumarill uses Belly Drum on itself. Clefable uses Helping Hand toward your Azumarill (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Azumarill uses Aqua Jet toward the opponent's Machamp (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Azumarill uses Aqua Jet toward the opponent's Machamp (left). Clefable uses Helping Hand toward your Azumarill (left). — `move 1 1, move 2 -1`
- Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Azumarill (left). — `move 1 2, move 2 -1`
- Azumarill uses Waterfall toward the opponent's Machamp (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Azumarill uses Waterfall toward the opponent's Machamp (left). Clefable uses Helping Hand toward your Azumarill (left). — `move 2 1, move 2 -1`
- Azumarill uses Waterfall toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Azumarill uses Waterfall toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Azumarill (left). — `move 2 2, move 2 -1`

</details>

## bulk-02-speed-trick-room-a — Mamoswine vs Toxicroak · A

Mechanics 320 · Speed

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 9 offered choices.

### Your team

Mamoswine is in the left slot with 1 of 185 HP. Level 50; ice/ground type. Ability: Thick Fat. Item: none. Disclosed nature: Bashful. Known moves: Ice Shard, Icicle Spear, Avalanche. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 185, Attack 150, Defense 100, Special Attack 90, Special Defense 80, Speed 100.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Mamoswine: Ice Shard, 20/20 PP.
- Mamoswine: Icicle Spear, 20/20 PP.
- Mamoswine: Avalanche, 12/12 PP.

### Battle history

- The battle starts.
- Your Mamoswine enters the field as Mamoswine, L50, F, with 185 of 185 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Mamoswine loses health and is now at 1 of 185 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Mamoswine gains the effect Perish Song countdown: 1.
- Your Mamoswine's Speed rises by 6 stages.

### Offered actions

1. Mamoswine uses Ice Shard toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Mamoswine uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Mamoswine uses Ice Shard toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Mamoswine uses Icicle Spear toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Mamoswine uses Icicle Spear toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Mamoswine uses Icicle Spear toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Mamoswine uses Avalanche toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 3 1, pass`.
8. Mamoswine uses Avalanche toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 3 2, pass`.
9. Mamoswine uses Avalanche toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 3 -2, pass`.

<details><summary>Reference answers (reader only)</summary>

- Mamoswine uses Ice Shard toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Mamoswine uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Mamoswine uses Icicle Spear toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Mamoswine uses Icicle Spear toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-02-speed-trick-room-b — Mamoswine vs Toxicroak · B

Mechanics 320 · Speed

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 9 offered choices.

### Your team

Mamoswine is in the left slot with 1 of 185 HP. Level 50; ice/ground type. Ability: Thick Fat. Item: none. Disclosed nature: Bashful. Known moves: Ice Shard, Icicle Spear, Avalanche. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 185, Attack 150, Defense 100, Special Attack 90, Special Defense 80, Speed 100.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Trick Room is recorded as active on the field (since turn 1).
- Mamoswine: Ice Shard, 20/20 PP.
- Mamoswine: Icicle Spear, 20/20 PP.
- Mamoswine: Avalanche, 12/12 PP.

### Battle history

- The battle starts.
- Your Mamoswine enters the field as Mamoswine, L50, F, with 185 of 185 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Mamoswine loses health and is now at 1 of 185 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Mamoswine gains the effect Perish Song countdown: 1.
- Your Mamoswine's Speed rises by 6 stages.
- Trick Room becomes active on the field.

### Offered actions

1. Mamoswine uses Ice Shard toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Mamoswine uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Mamoswine uses Ice Shard toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Mamoswine uses Icicle Spear toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Mamoswine uses Icicle Spear toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Mamoswine uses Icicle Spear toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Mamoswine uses Avalanche toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 3 1, pass`.
8. Mamoswine uses Avalanche toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 3 2, pass`.
9. Mamoswine uses Avalanche toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 3 -2, pass`.

<details><summary>Reference answers (reader only)</summary>

- Mamoswine uses Ice Shard toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Mamoswine uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`

</details>

## bulk-02-speed-trick-room-c — Mamoswine + Clefable vs Toxicroak · C

Mechanics 320 · Speed

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 18 offered choices.

### Your team

Mamoswine is in the left slot with 1 of 185 HP. Level 50; ice/ground type. Ability: Thick Fat. Item: none. Disclosed nature: Bashful. Known moves: Ice Shard, Icicle Spear, Avalanche. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 185, Attack 150, Defense 100, Special Attack 90, Special Defense 80, Speed 100.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Mamoswine: Ice Shard, 20/20 PP.
- Mamoswine: Icicle Spear, 20/20 PP.
- Mamoswine: Avalanche, 12/12 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Mamoswine enters the field as Mamoswine, L50, F, with 185 of 185 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Mamoswine loses health and is now at 1 of 185 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Mamoswine gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Mamoswine's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Mamoswine uses Ice Shard toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Mamoswine uses Ice Shard toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Mamoswine (left). Command: `move 1 1, move 2 -1`.
3. Mamoswine uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Mamoswine uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Mamoswine (left). Command: `move 1 2, move 2 -1`.
5. Mamoswine uses Ice Shard toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Mamoswine uses Ice Shard toward your Clefable (right). Clefable uses Helping Hand toward your Mamoswine (left). Command: `move 1 -2, move 2 -1`.
7. Mamoswine uses Icicle Spear toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Mamoswine uses Icicle Spear toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Mamoswine (left). Command: `move 2 1, move 2 -1`.
9. Mamoswine uses Icicle Spear toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Mamoswine uses Icicle Spear toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Mamoswine (left). Command: `move 2 2, move 2 -1`.
11. Mamoswine uses Icicle Spear toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Mamoswine uses Icicle Spear toward your Clefable (right). Clefable uses Helping Hand toward your Mamoswine (left). Command: `move 2 -2, move 2 -1`.
13. Mamoswine uses Avalanche toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 3 1, move 1`.
14. Mamoswine uses Avalanche toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Mamoswine (left). Command: `move 3 1, move 2 -1`.
15. Mamoswine uses Avalanche toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 3 2, move 1`.
16. Mamoswine uses Avalanche toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Mamoswine (left). Command: `move 3 2, move 2 -1`.
17. Mamoswine uses Avalanche toward your Clefable (right). Clefable uses Protect on itself. Command: `move 3 -2, move 1`.
18. Mamoswine uses Avalanche toward your Clefable (right). Clefable uses Helping Hand toward your Mamoswine (left). Command: `move 3 -2, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Mamoswine uses Ice Shard toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Mamoswine uses Ice Shard toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Mamoswine (left). — `move 1 1, move 2 -1`
- Mamoswine uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Mamoswine uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Mamoswine (left). — `move 1 2, move 2 -1`
- Mamoswine uses Icicle Spear toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Mamoswine uses Icicle Spear toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Mamoswine (left). — `move 2 1, move 2 -1`
- Mamoswine uses Icicle Spear toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Mamoswine uses Icicle Spear toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Mamoswine (left). — `move 2 2, move 2 -1`

</details>

## bulk-02-speed-trick-room-d — Mamoswine + Clefable vs Toxicroak · D

Mechanics 320 · Speed

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 18 offered choices.

### Your team

Mamoswine is in the left slot with 1 of 185 HP. Level 50; ice/ground type. Ability: Thick Fat. Item: none. Disclosed nature: Bashful. Known moves: Ice Shard, Icicle Spear, Avalanche. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 185, Attack 150, Defense 100, Special Attack 90, Special Defense 80, Speed 100.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Trick Room is recorded as active on the field (since turn 1).
- Mamoswine: Ice Shard, 20/20 PP.
- Mamoswine: Icicle Spear, 20/20 PP.
- Mamoswine: Avalanche, 12/12 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Mamoswine enters the field as Mamoswine, L50, F, with 185 of 185 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Mamoswine loses health and is now at 1 of 185 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Mamoswine gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Mamoswine's Speed rises by 6 stages.
- Trick Room becomes active on the field.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Mamoswine uses Ice Shard toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Mamoswine uses Ice Shard toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Mamoswine (left). Command: `move 1 1, move 2 -1`.
3. Mamoswine uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Mamoswine uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Mamoswine (left). Command: `move 1 2, move 2 -1`.
5. Mamoswine uses Ice Shard toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Mamoswine uses Ice Shard toward your Clefable (right). Clefable uses Helping Hand toward your Mamoswine (left). Command: `move 1 -2, move 2 -1`.
7. Mamoswine uses Icicle Spear toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Mamoswine uses Icicle Spear toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Mamoswine (left). Command: `move 2 1, move 2 -1`.
9. Mamoswine uses Icicle Spear toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Mamoswine uses Icicle Spear toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Mamoswine (left). Command: `move 2 2, move 2 -1`.
11. Mamoswine uses Icicle Spear toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Mamoswine uses Icicle Spear toward your Clefable (right). Clefable uses Helping Hand toward your Mamoswine (left). Command: `move 2 -2, move 2 -1`.
13. Mamoswine uses Avalanche toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 3 1, move 1`.
14. Mamoswine uses Avalanche toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Mamoswine (left). Command: `move 3 1, move 2 -1`.
15. Mamoswine uses Avalanche toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 3 2, move 1`.
16. Mamoswine uses Avalanche toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Mamoswine (left). Command: `move 3 2, move 2 -1`.
17. Mamoswine uses Avalanche toward your Clefable (right). Clefable uses Protect on itself. Command: `move 3 -2, move 1`.
18. Mamoswine uses Avalanche toward your Clefable (right). Clefable uses Helping Hand toward your Mamoswine (left). Command: `move 3 -2, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Mamoswine uses Ice Shard toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Mamoswine uses Ice Shard toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Mamoswine (left). — `move 1 1, move 2 -1`
- Mamoswine uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Mamoswine uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Mamoswine (left). — `move 1 2, move 2 -1`

</details>

## bulk-02-speed-paralysis-a — Scizor vs Raichu · A

Mechanics 320 · Speed

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Scizor is in the left slot with 1 of 145 HP. Level 50; bug/steel type. Ability: Technician. Item: none. Disclosed nature: Bashful. Known moves: Bullet Punch, X-Scissor, Swords Dance. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 150, Defense 120, Special Attack 75, Special Defense 100, Speed 85.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Scizor: Bullet Punch, 20/20 PP.
- Scizor: X-Scissor, 16/16 PP.
- Scizor: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Scizor enters the field as Scizor, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Scizor loses health and is now at 1 of 145 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Scizor gains the effect Perish Song countdown: 1.
- Your Scizor's Speed rises by 6 stages.
- Your Scizor's Speed falls by 6 stages.

### Offered actions

1. Scizor uses Bullet Punch toward the opponent's Raichu (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Scizor uses Bullet Punch toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Scizor uses X-Scissor toward the opponent's Raichu (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Scizor uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Scizor uses X-Scissor toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Scizor uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Scizor uses Bullet Punch toward the opponent's Raichu (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`

</details>

## bulk-02-speed-paralysis-b — Scizor vs Raichu · B

Mechanics 320 · Speed

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Scizor is in the left slot with 1 of 145 HP. Level 50; bug/steel type. Ability: Technician. Item: none. Disclosed nature: Bashful. Known moves: Bullet Punch, X-Scissor, Swords Dance. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 150, Defense 120, Special Attack 75, Special Defense 100, Speed 85.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Scizor: Bullet Punch, 20/20 PP.
- Scizor: X-Scissor, 16/16 PP.
- Scizor: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Scizor enters the field as Scizor, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Scizor loses health and is now at 1 of 145 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Scizor gains the effect Perish Song countdown: 1.
- Your Scizor's Speed rises by 6 stages.
- Your Scizor's Speed falls by 6 stages.
- The opponent's Raichu is unaffected because of an immunity.

### Offered actions

1. Scizor uses Bullet Punch toward the opponent's Raichu (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Scizor uses Bullet Punch toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Scizor uses X-Scissor toward the opponent's Raichu (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Scizor uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Scizor uses X-Scissor toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Scizor uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Scizor uses Bullet Punch toward the opponent's Raichu (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`

</details>

## bulk-02-speed-paralysis-c — Scizor + Clefable vs Raichu · C

Mechanics 320 · Speed

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Scizor is in the left slot with 1 of 145 HP. Level 50; bug/steel type. Ability: Technician. Item: none. Disclosed nature: Bashful. Known moves: Bullet Punch, X-Scissor, Swords Dance. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 150, Defense 120, Special Attack 75, Special Defense 100, Speed 85.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Scizor: Bullet Punch, 20/20 PP.
- Scizor: X-Scissor, 16/16 PP.
- Scizor: Swords Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Scizor enters the field as Scizor, L50, F, with 145 of 145 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Scizor loses health and is now at 1 of 145 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Scizor gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Scizor's Speed rises by 6 stages.
- Your Scizor's Speed falls by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Scizor uses Bullet Punch toward the opponent's Raichu (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Scizor uses Bullet Punch toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 1, move 2 -1`.
3. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 2, move 2 -1`.
5. Scizor uses Bullet Punch toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Scizor uses Bullet Punch toward your Clefable (right). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 -2, move 2 -1`.
7. Scizor uses X-Scissor toward the opponent's Raichu (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Scizor uses X-Scissor toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Scizor (left). Command: `move 2 1, move 2 -1`.
9. Scizor uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Scizor uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). Command: `move 2 2, move 2 -1`.
11. Scizor uses X-Scissor toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Scizor uses X-Scissor toward your Clefable (right). Clefable uses Helping Hand toward your Scizor (left). Command: `move 2 -2, move 2 -1`.
13. Scizor uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Scizor uses Swords Dance on itself. Clefable uses Helping Hand toward your Scizor (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Scizor uses Bullet Punch toward the opponent's Raichu (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Scizor uses Bullet Punch toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Scizor (left). — `move 1 1, move 2 -1`
- Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). — `move 1 2, move 2 -1`

</details>

## bulk-02-speed-paralysis-d — Scizor + Clefable vs Raichu · D

Mechanics 320 · Speed

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Scizor is in the left slot with 1 of 145 HP. Level 50; bug/steel type. Ability: Technician. Item: none. Disclosed nature: Bashful. Known moves: Bullet Punch, X-Scissor, Swords Dance. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 150, Defense 120, Special Attack 75, Special Defense 100, Speed 85.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Scizor: Bullet Punch, 20/20 PP.
- Scizor: X-Scissor, 16/16 PP.
- Scizor: Swords Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Scizor enters the field as Scizor, L50, F, with 145 of 145 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Scizor loses health and is now at 1 of 145 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Scizor gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Scizor's Speed rises by 6 stages.
- Your Scizor's Speed falls by 6 stages.
- The opponent's Raichu is unaffected because of an immunity.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Scizor uses Bullet Punch toward the opponent's Raichu (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Scizor uses Bullet Punch toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 1, move 2 -1`.
3. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 2, move 2 -1`.
5. Scizor uses Bullet Punch toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Scizor uses Bullet Punch toward your Clefable (right). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 -2, move 2 -1`.
7. Scizor uses X-Scissor toward the opponent's Raichu (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Scizor uses X-Scissor toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Scizor (left). Command: `move 2 1, move 2 -1`.
9. Scizor uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Scizor uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). Command: `move 2 2, move 2 -1`.
11. Scizor uses X-Scissor toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Scizor uses X-Scissor toward your Clefable (right). Clefable uses Helping Hand toward your Scizor (left). Command: `move 2 -2, move 2 -1`.
13. Scizor uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Scizor uses Swords Dance on itself. Clefable uses Helping Hand toward your Scizor (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Scizor uses Bullet Punch toward the opponent's Raichu (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Scizor uses Bullet Punch toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Scizor (left). — `move 1 1, move 2 -1`
- Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). — `move 1 2, move 2 -1`

</details>

## bulk-02-speed-weather-speed-a — Dragonite vs Venusaur · A

Mechanics 320 · Speed

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Dragonite is in the left slot with 1 of 166 HP. Level 50; dragon/flying type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Extreme Speed, Dragon Claw, Dragon Dance. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 166, Attack 154, Defense 115, Special Attack 120, Special Defense 120, Speed 100.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Venusaur is in the left slot with 1% displayed HP. Level 50; grass/poison type. Ability: Chlorophyll. Item: none. Disclosed nature: Bashful. Known moves: Sludge Bomb.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Swampert is fainted. Level 50; water/ground type. Ability: Torrent. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Dragonite: Extreme Speed, 8/8 PP.
- Dragonite: Dragon Claw, 16/16 PP.
- Dragonite: Dragon Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Dragonite enters the field as Dragonite, L50, F, with 166 of 166 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Venusaur enters the field as Venusaur, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Charizard faints.
- The opponent's Swampert faints.
- Your Dragonite loses health and is now at 1 of 166 HP.
- The opponent's Venusaur loses health and is now at 1% displayed HP.
- Your Dragonite gains the effect Perish Song countdown: 1.
- Your Dragonite's Speed rises by 6 stages.
- Your Dragonite's Speed falls by 6 stages.

### Offered actions

1. Dragonite uses Extreme Speed toward the opponent's Venusaur (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Dragonite uses Extreme Speed toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Dragonite uses Extreme Speed toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Dragonite uses Dragon Claw toward the opponent's Venusaur (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Dragonite uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Dragonite uses Dragon Claw toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Dragonite uses Dragon Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Dragonite uses Extreme Speed toward the opponent's Venusaur (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Dragonite uses Extreme Speed toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`

</details>

## bulk-02-speed-weather-speed-b — Dragonite vs Venusaur · B

Mechanics 320 · Speed

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Dragonite is in the left slot with 1 of 166 HP. Level 50; dragon/flying type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Extreme Speed, Dragon Claw, Dragon Dance. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 166, Attack 154, Defense 115, Special Attack 120, Special Defense 120, Speed 100.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Venusaur is in the left slot with 1% displayed HP. Level 50; grass/poison type. Ability: Chlorophyll. Item: none. Disclosed nature: Bashful. Known moves: Sludge Bomb.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Swampert is fainted. Level 50; water/ground type. Ability: Torrent. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- sunshine is recorded as active on the field (since turn 1).
- Dragonite: Extreme Speed, 8/8 PP.
- Dragonite: Dragon Claw, 16/16 PP.
- Dragonite: Dragon Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Dragonite enters the field as Dragonite, L50, F, with 166 of 166 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Venusaur enters the field as Venusaur, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Charizard faints.
- The opponent's Swampert faints.
- Your Dragonite loses health and is now at 1 of 166 HP.
- The opponent's Venusaur loses health and is now at 1% displayed HP.
- Your Dragonite gains the effect Perish Song countdown: 1.
- Your Dragonite's Speed rises by 6 stages.
- Your Dragonite's Speed falls by 6 stages.
- Weather: sunshine.

### Offered actions

1. Dragonite uses Extreme Speed toward the opponent's Venusaur (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Dragonite uses Extreme Speed toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Dragonite uses Extreme Speed toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Dragonite uses Dragon Claw toward the opponent's Venusaur (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Dragonite uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Dragonite uses Dragon Claw toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Dragonite uses Dragon Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Dragonite uses Extreme Speed toward the opponent's Venusaur (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Dragonite uses Extreme Speed toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`

</details>

## bulk-02-speed-weather-speed-c — Dragonite + Clefable vs Venusaur · C

Mechanics 320 · Speed

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Dragonite is in the left slot with 1 of 166 HP. Level 50; dragon/flying type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Extreme Speed, Dragon Claw, Dragon Dance. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 166, Attack 154, Defense 115, Special Attack 120, Special Defense 120, Speed 100.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Venusaur is in the left slot with 1% displayed HP. Level 50; grass/poison type. Ability: Chlorophyll. Item: none. Disclosed nature: Bashful. Known moves: Sludge Bomb.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Swampert is fainted. Level 50; water/ground type. Ability: Torrent. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Dragonite: Extreme Speed, 8/8 PP.
- Dragonite: Dragon Claw, 16/16 PP.
- Dragonite: Dragon Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Dragonite enters the field as Dragonite, L50, F, with 166 of 166 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Venusaur enters the field as Venusaur, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Charizard faints.
- The opponent's Swampert faints.
- Your Dragonite loses health and is now at 1 of 166 HP.
- The opponent's Venusaur loses health and is now at 1% displayed HP.
- Your Dragonite gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Dragonite's Speed rises by 6 stages.
- Your Dragonite's Speed falls by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Dragonite uses Extreme Speed toward the opponent's Venusaur (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Dragonite uses Extreme Speed toward the opponent's Venusaur (left). Clefable uses Helping Hand toward your Dragonite (left). Command: `move 1 1, move 2 -1`.
3. Dragonite uses Extreme Speed toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Dragonite uses Extreme Speed toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Dragonite (left). Command: `move 1 2, move 2 -1`.
5. Dragonite uses Extreme Speed toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Dragonite uses Extreme Speed toward your Clefable (right). Clefable uses Helping Hand toward your Dragonite (left). Command: `move 1 -2, move 2 -1`.
7. Dragonite uses Dragon Claw toward the opponent's Venusaur (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Dragonite uses Dragon Claw toward the opponent's Venusaur (left). Clefable uses Helping Hand toward your Dragonite (left). Command: `move 2 1, move 2 -1`.
9. Dragonite uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Dragonite uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Dragonite (left). Command: `move 2 2, move 2 -1`.
11. Dragonite uses Dragon Claw toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Dragonite uses Dragon Claw toward your Clefable (right). Clefable uses Helping Hand toward your Dragonite (left). Command: `move 2 -2, move 2 -1`.
13. Dragonite uses Dragon Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Dragonite uses Dragon Dance on itself. Clefable uses Helping Hand toward your Dragonite (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Dragonite uses Extreme Speed toward the opponent's Venusaur (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Dragonite uses Extreme Speed toward the opponent's Venusaur (left). Clefable uses Helping Hand toward your Dragonite (left). — `move 1 1, move 2 -1`
- Dragonite uses Extreme Speed toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Dragonite uses Extreme Speed toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Dragonite (left). — `move 1 2, move 2 -1`

</details>

## bulk-02-speed-weather-speed-d — Dragonite + Clefable vs Venusaur · D

Mechanics 320 · Speed

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Dragonite is in the left slot with 1 of 166 HP. Level 50; dragon/flying type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Extreme Speed, Dragon Claw, Dragon Dance. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 166, Attack 154, Defense 115, Special Attack 120, Special Defense 120, Speed 100.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Venusaur is in the left slot with 1% displayed HP. Level 50; grass/poison type. Ability: Chlorophyll. Item: none. Disclosed nature: Bashful. Known moves: Sludge Bomb.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Swampert is fainted. Level 50; water/ground type. Ability: Torrent. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- sunshine is recorded as active on the field (since turn 1).
- Dragonite: Extreme Speed, 8/8 PP.
- Dragonite: Dragon Claw, 16/16 PP.
- Dragonite: Dragon Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Dragonite enters the field as Dragonite, L50, F, with 166 of 166 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Venusaur enters the field as Venusaur, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Charizard faints.
- The opponent's Swampert faints.
- Your Dragonite loses health and is now at 1 of 166 HP.
- The opponent's Venusaur loses health and is now at 1% displayed HP.
- Your Dragonite gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Dragonite's Speed rises by 6 stages.
- Your Dragonite's Speed falls by 6 stages.
- Weather: sunshine.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Dragonite uses Extreme Speed toward the opponent's Venusaur (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Dragonite uses Extreme Speed toward the opponent's Venusaur (left). Clefable uses Helping Hand toward your Dragonite (left). Command: `move 1 1, move 2 -1`.
3. Dragonite uses Extreme Speed toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Dragonite uses Extreme Speed toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Dragonite (left). Command: `move 1 2, move 2 -1`.
5. Dragonite uses Extreme Speed toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Dragonite uses Extreme Speed toward your Clefable (right). Clefable uses Helping Hand toward your Dragonite (left). Command: `move 1 -2, move 2 -1`.
7. Dragonite uses Dragon Claw toward the opponent's Venusaur (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Dragonite uses Dragon Claw toward the opponent's Venusaur (left). Clefable uses Helping Hand toward your Dragonite (left). Command: `move 2 1, move 2 -1`.
9. Dragonite uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Dragonite uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Dragonite (left). Command: `move 2 2, move 2 -1`.
11. Dragonite uses Dragon Claw toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Dragonite uses Dragon Claw toward your Clefable (right). Clefable uses Helping Hand toward your Dragonite (left). Command: `move 2 -2, move 2 -1`.
13. Dragonite uses Dragon Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Dragonite uses Dragon Dance on itself. Clefable uses Helping Hand toward your Dragonite (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Dragonite uses Extreme Speed toward the opponent's Venusaur (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Dragonite uses Extreme Speed toward the opponent's Venusaur (left). Clefable uses Helping Hand toward your Dragonite (left). — `move 1 1, move 2 -1`
- Dragonite uses Extreme Speed toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Dragonite uses Extreme Speed toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Dragonite (left). — `move 1 2, move 2 -1`

</details>

## bulk-02-speed-lagging-a — Sableye vs Toxicroak · A

Mechanics 320 · Speed

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Sableye is in the left slot with 1 of 125 HP. Level 50; dark/ghost type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Shadow Sneak, Knock Off, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 125, Attack 95, Defense 95, Special Attack 85, Special Defense 85, Speed 70.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Sableye: Shadow Sneak, 20/20 PP.
- Sableye: Knock Off, 20/20 PP.
- Sableye: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Sableye enters the field as Sableye, L50, F, with 125 of 125 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Sableye loses health and is now at 1 of 125 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Sableye gains the effect Perish Song countdown: 1.
- Your Sableye's Speed rises by 6 stages.

### Offered actions

1. Sableye uses Shadow Sneak toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Sableye uses Shadow Sneak toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Sableye uses Shadow Sneak toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Sableye uses Knock Off toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Sableye uses Knock Off toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Sableye uses Knock Off toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Sableye uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Sableye uses Shadow Sneak toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Sableye uses Shadow Sneak toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Sableye uses Knock Off toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Sableye uses Knock Off toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-02-speed-lagging-b — Sableye vs Toxicroak · B

Mechanics 320 · Speed

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Sableye is in the left slot with 1 of 125 HP. Level 50; dark/ghost type. Ability: Stall. Item: none. Disclosed nature: Bashful. Known moves: Shadow Sneak, Knock Off, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 125, Attack 95, Defense 95, Special Attack 85, Special Defense 85, Speed 70.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Sableye: Shadow Sneak, 20/20 PP.
- Sableye: Knock Off, 20/20 PP.
- Sableye: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Sableye enters the field as Sableye, L50, F, with 125 of 125 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Sableye loses health and is now at 1 of 125 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Sableye gains the effect Perish Song countdown: 1.
- Your Sableye's Speed rises by 6 stages.

### Offered actions

1. Sableye uses Shadow Sneak toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Sableye uses Shadow Sneak toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Sableye uses Shadow Sneak toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Sableye uses Knock Off toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Sableye uses Knock Off toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Sableye uses Knock Off toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Sableye uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Sableye uses Shadow Sneak toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Sableye uses Shadow Sneak toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`

</details>

## bulk-02-speed-lagging-c — Sableye + Clefable vs Toxicroak · C

Mechanics 320 · Speed

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Sableye is in the left slot with 1 of 125 HP. Level 50; dark/ghost type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Shadow Sneak, Knock Off, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 125, Attack 95, Defense 95, Special Attack 85, Special Defense 85, Speed 70.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Sableye: Shadow Sneak, 20/20 PP.
- Sableye: Knock Off, 20/20 PP.
- Sableye: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Sableye enters the field as Sableye, L50, F, with 125 of 125 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Sableye loses health and is now at 1 of 125 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Sableye gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Sableye's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Sableye uses Shadow Sneak toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Sableye uses Shadow Sneak toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Sableye (left). Command: `move 1 1, move 2 -1`.
3. Sableye uses Shadow Sneak toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Sableye uses Shadow Sneak toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Sableye (left). Command: `move 1 2, move 2 -1`.
5. Sableye uses Shadow Sneak toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Sableye uses Shadow Sneak toward your Clefable (right). Clefable uses Helping Hand toward your Sableye (left). Command: `move 1 -2, move 2 -1`.
7. Sableye uses Knock Off toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Sableye uses Knock Off toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Sableye (left). Command: `move 2 1, move 2 -1`.
9. Sableye uses Knock Off toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Sableye uses Knock Off toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Sableye (left). Command: `move 2 2, move 2 -1`.
11. Sableye uses Knock Off toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Sableye uses Knock Off toward your Clefable (right). Clefable uses Helping Hand toward your Sableye (left). Command: `move 2 -2, move 2 -1`.
13. Sableye uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Sableye uses Protect on itself. Clefable uses Helping Hand toward your Sableye (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Sableye uses Shadow Sneak toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Sableye uses Shadow Sneak toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Sableye (left). — `move 1 1, move 2 -1`
- Sableye uses Shadow Sneak toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Sableye uses Shadow Sneak toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Sableye (left). — `move 1 2, move 2 -1`
- Sableye uses Knock Off toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Sableye uses Knock Off toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Sableye (left). — `move 2 1, move 2 -1`
- Sableye uses Knock Off toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Sableye uses Knock Off toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Sableye (left). — `move 2 2, move 2 -1`

</details>

## bulk-02-speed-lagging-d — Sableye + Clefable vs Toxicroak · D

Mechanics 320 · Speed

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Sableye is in the left slot with 1 of 125 HP. Level 50; dark/ghost type. Ability: Stall. Item: none. Disclosed nature: Bashful. Known moves: Shadow Sneak, Knock Off, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 125, Attack 95, Defense 95, Special Attack 85, Special Defense 85, Speed 70.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Sableye: Shadow Sneak, 20/20 PP.
- Sableye: Knock Off, 20/20 PP.
- Sableye: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Sableye enters the field as Sableye, L50, F, with 125 of 125 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Sableye loses health and is now at 1 of 125 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Sableye gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Sableye's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Sableye uses Shadow Sneak toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Sableye uses Shadow Sneak toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Sableye (left). Command: `move 1 1, move 2 -1`.
3. Sableye uses Shadow Sneak toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Sableye uses Shadow Sneak toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Sableye (left). Command: `move 1 2, move 2 -1`.
5. Sableye uses Shadow Sneak toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Sableye uses Shadow Sneak toward your Clefable (right). Clefable uses Helping Hand toward your Sableye (left). Command: `move 1 -2, move 2 -1`.
7. Sableye uses Knock Off toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Sableye uses Knock Off toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Sableye (left). Command: `move 2 1, move 2 -1`.
9. Sableye uses Knock Off toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Sableye uses Knock Off toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Sableye (left). Command: `move 2 2, move 2 -1`.
11. Sableye uses Knock Off toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Sableye uses Knock Off toward your Clefable (right). Clefable uses Helping Hand toward your Sableye (left). Command: `move 2 -2, move 2 -1`.
13. Sableye uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Sableye uses Protect on itself. Clefable uses Helping Hand toward your Sableye (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Sableye uses Shadow Sneak toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Sableye uses Shadow Sneak toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Sableye (left). — `move 1 1, move 2 -1`
- Sableye uses Shadow Sneak toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Sableye uses Shadow Sneak toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Sableye (left). — `move 1 2, move 2 -1`

</details>

## bulk-03-terrain-psychic-a — Mamoswine vs Toxicroak · A

Mechanics 320 · Terrain

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Mamoswine is in the left slot with 1 of 185 HP. Level 50; ice/ground type. Ability: Thick Fat. Item: none. Disclosed nature: Bashful. Known moves: Ice Shard, Icicle Spear, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 185, Attack 150, Defense 100, Special Attack 90, Special Defense 80, Speed 100.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Psychic Terrain is recorded as active on the field (since turn 1).
- Mamoswine: Ice Shard, 20/20 PP.
- Mamoswine: Icicle Spear, 20/20 PP.
- Mamoswine: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Mamoswine enters the field as Mamoswine, L50, F, with 185 of 185 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Mamoswine loses health and is now at 1 of 185 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Mamoswine gains the effect Perish Song countdown: 1.
- Your Mamoswine's Speed rises by 6 stages.
- Psychic Terrain becomes active on the field.

### Offered actions

1. Mamoswine uses Ice Shard toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Mamoswine uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Mamoswine uses Ice Shard toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Mamoswine uses Icicle Spear toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Mamoswine uses Icicle Spear toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Mamoswine uses Icicle Spear toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Mamoswine uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Mamoswine uses Icicle Spear toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Mamoswine uses Icicle Spear toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-03-terrain-psychic-b — Mamoswine vs Toxicroak · B

Mechanics 320 · Terrain

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Mamoswine is in the left slot with 1 of 185 HP. Level 50; ice/ground type. Ability: Thick Fat. Item: none. Disclosed nature: Bashful. Known moves: Ice Shard, Icicle Spear, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 185, Attack 150, Defense 100, Special Attack 90, Special Defense 80, Speed 100.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: Air Balloon. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Psychic Terrain is recorded as active on the field (since turn 1).
- Mamoswine: Ice Shard, 20/20 PP.
- Mamoswine: Icicle Spear, 20/20 PP.
- Mamoswine: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Mamoswine enters the field as Mamoswine, L50, F, with 185 of 185 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- The opponent's Toxicroak's item is revealed as Air Balloon.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Mamoswine loses health and is now at 1 of 185 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Mamoswine gains the effect Perish Song countdown: 1.
- Your Mamoswine's Speed rises by 6 stages.
- Psychic Terrain becomes active on the field.

### Offered actions

1. Mamoswine uses Ice Shard toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Mamoswine uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Mamoswine uses Ice Shard toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Mamoswine uses Icicle Spear toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Mamoswine uses Icicle Spear toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Mamoswine uses Icicle Spear toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Mamoswine uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Mamoswine uses Ice Shard toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Mamoswine uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Mamoswine uses Icicle Spear toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Mamoswine uses Icicle Spear toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-03-terrain-psychic-c — Mamoswine + Clefable vs Toxicroak · C

Mechanics 320 · Terrain

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Mamoswine is in the left slot with 1 of 185 HP. Level 50; ice/ground type. Ability: Thick Fat. Item: none. Disclosed nature: Bashful. Known moves: Ice Shard, Icicle Spear, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 185, Attack 150, Defense 100, Special Attack 90, Special Defense 80, Speed 100.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Psychic Terrain is recorded as active on the field (since turn 1).
- Mamoswine: Ice Shard, 20/20 PP.
- Mamoswine: Icicle Spear, 20/20 PP.
- Mamoswine: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Mamoswine enters the field as Mamoswine, L50, F, with 185 of 185 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Mamoswine loses health and is now at 1 of 185 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Mamoswine gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Mamoswine's Speed rises by 6 stages.
- Psychic Terrain becomes active on the field.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Mamoswine uses Ice Shard toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Mamoswine uses Ice Shard toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Mamoswine (left). Command: `move 1 1, move 2 -1`.
3. Mamoswine uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Mamoswine uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Mamoswine (left). Command: `move 1 2, move 2 -1`.
5. Mamoswine uses Ice Shard toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Mamoswine uses Ice Shard toward your Clefable (right). Clefable uses Helping Hand toward your Mamoswine (left). Command: `move 1 -2, move 2 -1`.
7. Mamoswine uses Icicle Spear toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Mamoswine uses Icicle Spear toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Mamoswine (left). Command: `move 2 1, move 2 -1`.
9. Mamoswine uses Icicle Spear toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Mamoswine uses Icicle Spear toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Mamoswine (left). Command: `move 2 2, move 2 -1`.
11. Mamoswine uses Icicle Spear toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Mamoswine uses Icicle Spear toward your Clefable (right). Clefable uses Helping Hand toward your Mamoswine (left). Command: `move 2 -2, move 2 -1`.
13. Mamoswine uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Mamoswine uses Protect on itself. Clefable uses Helping Hand toward your Mamoswine (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Mamoswine uses Icicle Spear toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Mamoswine uses Icicle Spear toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Mamoswine (left). — `move 2 1, move 2 -1`
- Mamoswine uses Icicle Spear toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Mamoswine uses Icicle Spear toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Mamoswine (left). — `move 2 2, move 2 -1`

</details>

## bulk-03-terrain-psychic-d — Mamoswine + Clefable vs Toxicroak · D

Mechanics 320 · Terrain

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Mamoswine is in the left slot with 1 of 185 HP. Level 50; ice/ground type. Ability: Thick Fat. Item: none. Disclosed nature: Bashful. Known moves: Ice Shard, Icicle Spear, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 185, Attack 150, Defense 100, Special Attack 90, Special Defense 80, Speed 100.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: Air Balloon. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Psychic Terrain is recorded as active on the field (since turn 1).
- Mamoswine: Ice Shard, 20/20 PP.
- Mamoswine: Icicle Spear, 20/20 PP.
- Mamoswine: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Mamoswine enters the field as Mamoswine, L50, F, with 185 of 185 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- The opponent's Toxicroak's item is revealed as Air Balloon.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Mamoswine loses health and is now at 1 of 185 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Mamoswine gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Mamoswine's Speed rises by 6 stages.
- Psychic Terrain becomes active on the field.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Mamoswine uses Ice Shard toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Mamoswine uses Ice Shard toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Mamoswine (left). Command: `move 1 1, move 2 -1`.
3. Mamoswine uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Mamoswine uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Mamoswine (left). Command: `move 1 2, move 2 -1`.
5. Mamoswine uses Ice Shard toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Mamoswine uses Ice Shard toward your Clefable (right). Clefable uses Helping Hand toward your Mamoswine (left). Command: `move 1 -2, move 2 -1`.
7. Mamoswine uses Icicle Spear toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Mamoswine uses Icicle Spear toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Mamoswine (left). Command: `move 2 1, move 2 -1`.
9. Mamoswine uses Icicle Spear toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Mamoswine uses Icicle Spear toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Mamoswine (left). Command: `move 2 2, move 2 -1`.
11. Mamoswine uses Icicle Spear toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Mamoswine uses Icicle Spear toward your Clefable (right). Clefable uses Helping Hand toward your Mamoswine (left). Command: `move 2 -2, move 2 -1`.
13. Mamoswine uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Mamoswine uses Protect on itself. Clefable uses Helping Hand toward your Mamoswine (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Mamoswine uses Ice Shard toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Mamoswine uses Ice Shard toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Mamoswine (left). — `move 1 1, move 2 -1`
- Mamoswine uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Mamoswine uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Mamoswine (left). — `move 1 2, move 2 -1`
- Mamoswine uses Icicle Spear toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Mamoswine uses Icicle Spear toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Mamoswine (left). — `move 2 1, move 2 -1`
- Mamoswine uses Icicle Spear toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Mamoswine uses Icicle Spear toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Mamoswine (left). — `move 2 2, move 2 -1`

</details>

## bulk-03-terrain-gravity-a — Weavile vs Toxicroak · A

Mechanics 320 · Terrain

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Weavile is in the left slot with 1 of 145 HP. Level 50; dark/ice type. Ability: Pressure. Item: none. Disclosed nature: Bashful. Known moves: Ice Shard, Ice Punch, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 140, Defense 85, Special Attack 65, Special Defense 105, Speed 145.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: Air Balloon. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Psychic Terrain is recorded as active on the field (since turn 1).
- Weavile: Ice Shard, 20/20 PP.
- Weavile: Ice Punch, 16/16 PP.
- Weavile: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Weavile enters the field as Weavile, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Your Weavile's ability is revealed as Pressure.
- The opponent's Toxicroak's item is revealed as Air Balloon.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Weavile loses health and is now at 1 of 145 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Weavile gains the effect Perish Song countdown: 1.
- Your Weavile's Speed rises by 6 stages.
- Psychic Terrain becomes active on the field.

### Offered actions

1. Weavile uses Ice Shard toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Weavile uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Weavile uses Ice Shard toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Weavile uses Ice Punch toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Weavile uses Ice Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Weavile uses Ice Punch toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Weavile uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Weavile uses Ice Shard toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Weavile uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Weavile uses Ice Punch toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Weavile uses Ice Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-03-terrain-gravity-b — Weavile vs Toxicroak · B

Mechanics 320 · Terrain

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Weavile is in the left slot with 1 of 145 HP. Level 50; dark/ice type. Ability: Pressure. Item: none. Disclosed nature: Bashful. Known moves: Ice Shard, Ice Punch, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 140, Defense 85, Special Attack 65, Special Defense 105, Speed 145.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: Air Balloon. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Psychic Terrain is recorded as active on the field (since turn 1).
- Gravity is recorded as active on the field (since turn 1).
- Weavile: Ice Shard, 20/20 PP.
- Weavile: Ice Punch, 16/16 PP.
- Weavile: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Weavile enters the field as Weavile, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Your Weavile's ability is revealed as Pressure.
- The opponent's Toxicroak's item is revealed as Air Balloon.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Weavile loses health and is now at 1 of 145 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Weavile gains the effect Perish Song countdown: 1.
- Your Weavile's Speed rises by 6 stages.
- Psychic Terrain becomes active on the field.
- Gravity becomes active on the field.

### Offered actions

1. Weavile uses Ice Shard toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Weavile uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Weavile uses Ice Shard toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Weavile uses Ice Punch toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Weavile uses Ice Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Weavile uses Ice Punch toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Weavile uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Weavile uses Ice Punch toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Weavile uses Ice Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-03-terrain-gravity-c — Weavile + Clefable vs Toxicroak · C

Mechanics 320 · Terrain

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Weavile is in the left slot with 1 of 145 HP. Level 50; dark/ice type. Ability: Pressure. Item: none. Disclosed nature: Bashful. Known moves: Ice Shard, Ice Punch, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 140, Defense 85, Special Attack 65, Special Defense 105, Speed 145.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: Air Balloon. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Psychic Terrain is recorded as active on the field (since turn 1).
- Weavile: Ice Shard, 20/20 PP.
- Weavile: Ice Punch, 16/16 PP.
- Weavile: Swords Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Weavile enters the field as Weavile, L50, F, with 145 of 145 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Your Weavile's ability is revealed as Pressure.
- The opponent's Toxicroak's item is revealed as Air Balloon.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Weavile loses health and is now at 1 of 145 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Weavile gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Weavile's Speed rises by 6 stages.
- Psychic Terrain becomes active on the field.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Weavile uses Ice Shard toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Weavile uses Ice Shard toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Weavile (left). Command: `move 1 1, move 2 -1`.
3. Weavile uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Weavile uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Weavile (left). Command: `move 1 2, move 2 -1`.
5. Weavile uses Ice Shard toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Weavile uses Ice Shard toward your Clefable (right). Clefable uses Helping Hand toward your Weavile (left). Command: `move 1 -2, move 2 -1`.
7. Weavile uses Ice Punch toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Weavile uses Ice Punch toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Weavile (left). Command: `move 2 1, move 2 -1`.
9. Weavile uses Ice Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Weavile uses Ice Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Weavile (left). Command: `move 2 2, move 2 -1`.
11. Weavile uses Ice Punch toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Weavile uses Ice Punch toward your Clefable (right). Clefable uses Helping Hand toward your Weavile (left). Command: `move 2 -2, move 2 -1`.
13. Weavile uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Weavile uses Swords Dance on itself. Clefable uses Helping Hand toward your Weavile (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Weavile uses Ice Shard toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Weavile uses Ice Shard toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Weavile (left). — `move 1 1, move 2 -1`
- Weavile uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Weavile uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Weavile (left). — `move 1 2, move 2 -1`
- Weavile uses Ice Punch toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Weavile uses Ice Punch toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Weavile (left). — `move 2 1, move 2 -1`
- Weavile uses Ice Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Weavile uses Ice Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Weavile (left). — `move 2 2, move 2 -1`

</details>

## bulk-03-terrain-gravity-d — Weavile + Clefable vs Toxicroak · D

Mechanics 320 · Terrain

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Weavile is in the left slot with 1 of 145 HP. Level 50; dark/ice type. Ability: Pressure. Item: none. Disclosed nature: Bashful. Known moves: Ice Shard, Ice Punch, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 140, Defense 85, Special Attack 65, Special Defense 105, Speed 145.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: Air Balloon. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Psychic Terrain is recorded as active on the field (since turn 1).
- Gravity is recorded as active on the field (since turn 1).
- Weavile: Ice Shard, 20/20 PP.
- Weavile: Ice Punch, 16/16 PP.
- Weavile: Swords Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Weavile enters the field as Weavile, L50, F, with 145 of 145 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Your Weavile's ability is revealed as Pressure.
- The opponent's Toxicroak's item is revealed as Air Balloon.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Weavile loses health and is now at 1 of 145 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Weavile gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Weavile's Speed rises by 6 stages.
- Psychic Terrain becomes active on the field.
- Gravity becomes active on the field.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Weavile uses Ice Shard toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Weavile uses Ice Shard toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Weavile (left). Command: `move 1 1, move 2 -1`.
3. Weavile uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Weavile uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Weavile (left). Command: `move 1 2, move 2 -1`.
5. Weavile uses Ice Shard toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Weavile uses Ice Shard toward your Clefable (right). Clefable uses Helping Hand toward your Weavile (left). Command: `move 1 -2, move 2 -1`.
7. Weavile uses Ice Punch toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Weavile uses Ice Punch toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Weavile (left). Command: `move 2 1, move 2 -1`.
9. Weavile uses Ice Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Weavile uses Ice Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Weavile (left). Command: `move 2 2, move 2 -1`.
11. Weavile uses Ice Punch toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Weavile uses Ice Punch toward your Clefable (right). Clefable uses Helping Hand toward your Weavile (left). Command: `move 2 -2, move 2 -1`.
13. Weavile uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Weavile uses Swords Dance on itself. Clefable uses Helping Hand toward your Weavile (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Weavile uses Ice Punch toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Weavile uses Ice Punch toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Weavile (left). — `move 2 1, move 2 -1`
- Weavile uses Ice Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Weavile uses Ice Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Weavile (left). — `move 2 2, move 2 -1`

</details>

## bulk-03-terrain-grassy-glide-a — Rillaboom vs Slowbro · A

Mechanics 320 · Terrain

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Rillaboom is in the left slot with 1 of 175 HP. It is burned. Level 50; grass type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Grassy Glide, Wood Hammer, Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 175, Attack 145, Defense 110, Special Attack 80, Special Defense 90, Speed 105.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Slowbro is in the left slot with 1% displayed HP. Level 50; water/psychic type. Ability: Own Tempo. Item: none. Disclosed nature: Bashful. Known moves: Surf.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Rillaboom: Grassy Glide, 20/20 PP.
- Rillaboom: Wood Hammer, 16/16 PP.
- Rillaboom: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Rillaboom enters the field as Rillaboom, L50, F, with 175 of 175 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Slowbro enters the field as Slowbro, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Rillaboom loses health and is now at 1 of 175 HP.
- The opponent's Slowbro loses health and is now at 1% displayed HP.
- Your Rillaboom gains the effect Perish Song countdown: 1.
- Your Rillaboom's Speed rises by 6 stages.
- Your Rillaboom's Speed falls by 6 stages.
- Your Rillaboom becomes burned.

### Offered actions

1. Rillaboom uses Grassy Glide toward the opponent's Slowbro (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Rillaboom uses Grassy Glide toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Rillaboom uses Grassy Glide toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Rillaboom uses Wood Hammer toward the opponent's Slowbro (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Rillaboom uses Wood Hammer toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Rillaboom uses Wood Hammer toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Rillaboom uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Rillaboom uses Grassy Glide toward the opponent's Slowbro (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Rillaboom uses Grassy Glide toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Rillaboom uses Wood Hammer toward the opponent's Slowbro (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Rillaboom uses Wood Hammer toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-03-terrain-grassy-glide-b — Rillaboom vs Slowbro · B

Mechanics 320 · Terrain

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Rillaboom is in the left slot with 1 of 175 HP. It is burned. Level 50; grass type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Grassy Glide, Wood Hammer, Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 175, Attack 145, Defense 110, Special Attack 80, Special Defense 90, Speed 105.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Slowbro is in the left slot with 1% displayed HP. Level 50; water/psychic type. Ability: Own Tempo. Item: none. Disclosed nature: Bashful. Known moves: Surf.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Grassy Terrain is recorded as active on the field (since turn 1).
- Rillaboom: Grassy Glide, 20/20 PP.
- Rillaboom: Wood Hammer, 16/16 PP.
- Rillaboom: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Rillaboom enters the field as Rillaboom, L50, F, with 175 of 175 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Slowbro enters the field as Slowbro, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Rillaboom loses health and is now at 1 of 175 HP.
- The opponent's Slowbro loses health and is now at 1% displayed HP.
- Your Rillaboom gains the effect Perish Song countdown: 1.
- Your Rillaboom's Speed rises by 6 stages.
- Your Rillaboom's Speed falls by 6 stages.
- Grassy Terrain becomes active on the field.
- Your Rillaboom becomes burned.

### Offered actions

1. Rillaboom uses Grassy Glide toward the opponent's Slowbro (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Rillaboom uses Grassy Glide toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Rillaboom uses Grassy Glide toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Rillaboom uses Wood Hammer toward the opponent's Slowbro (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Rillaboom uses Wood Hammer toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Rillaboom uses Wood Hammer toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Rillaboom uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Rillaboom uses Grassy Glide toward the opponent's Slowbro (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Rillaboom uses Grassy Glide toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Rillaboom uses Wood Hammer toward the opponent's Slowbro (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Rillaboom uses Wood Hammer toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-03-terrain-grassy-glide-c — Rillaboom + Clefable vs Slowbro · C

Mechanics 320 · Terrain

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Rillaboom is in the left slot with 1 of 175 HP. It is burned. Level 50; grass type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Grassy Glide, Wood Hammer, Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 175, Attack 145, Defense 110, Special Attack 80, Special Defense 90, Speed 105.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Slowbro is in the left slot with 1% displayed HP. Level 50; water/psychic type. Ability: Own Tempo. Item: none. Disclosed nature: Bashful. Known moves: Surf.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Rillaboom: Grassy Glide, 20/20 PP.
- Rillaboom: Wood Hammer, 16/16 PP.
- Rillaboom: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Rillaboom enters the field as Rillaboom, L50, F, with 175 of 175 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Slowbro enters the field as Slowbro, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Rillaboom loses health and is now at 1 of 175 HP.
- The opponent's Slowbro loses health and is now at 1% displayed HP.
- Your Rillaboom gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Rillaboom's Speed rises by 6 stages.
- Your Rillaboom's Speed falls by 6 stages.
- Your Rillaboom becomes burned.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Rillaboom uses Grassy Glide toward the opponent's Slowbro (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Rillaboom uses Grassy Glide toward the opponent's Slowbro (left). Clefable uses Helping Hand toward your Rillaboom (left). Command: `move 1 1, move 2 -1`.
3. Rillaboom uses Grassy Glide toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Rillaboom uses Grassy Glide toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Rillaboom (left). Command: `move 1 2, move 2 -1`.
5. Rillaboom uses Grassy Glide toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Rillaboom uses Grassy Glide toward your Clefable (right). Clefable uses Helping Hand toward your Rillaboom (left). Command: `move 1 -2, move 2 -1`.
7. Rillaboom uses Wood Hammer toward the opponent's Slowbro (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Rillaboom uses Wood Hammer toward the opponent's Slowbro (left). Clefable uses Helping Hand toward your Rillaboom (left). Command: `move 2 1, move 2 -1`.
9. Rillaboom uses Wood Hammer toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Rillaboom uses Wood Hammer toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Rillaboom (left). Command: `move 2 2, move 2 -1`.
11. Rillaboom uses Wood Hammer toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Rillaboom uses Wood Hammer toward your Clefable (right). Clefable uses Helping Hand toward your Rillaboom (left). Command: `move 2 -2, move 2 -1`.
13. Rillaboom uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Rillaboom uses Protect on itself. Clefable uses Helping Hand toward your Rillaboom (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Rillaboom uses Grassy Glide toward the opponent's Slowbro (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Rillaboom uses Grassy Glide toward the opponent's Slowbro (left). Clefable uses Helping Hand toward your Rillaboom (left). — `move 1 1, move 2 -1`
- Rillaboom uses Grassy Glide toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Rillaboom uses Grassy Glide toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Rillaboom (left). — `move 1 2, move 2 -1`
- Rillaboom uses Wood Hammer toward the opponent's Slowbro (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Rillaboom uses Wood Hammer toward the opponent's Slowbro (left). Clefable uses Helping Hand toward your Rillaboom (left). — `move 2 1, move 2 -1`
- Rillaboom uses Wood Hammer toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Rillaboom uses Wood Hammer toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Rillaboom (left). — `move 2 2, move 2 -1`

</details>

## bulk-03-terrain-grassy-glide-d — Rillaboom + Clefable vs Slowbro · D

Mechanics 320 · Terrain

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Rillaboom is in the left slot with 1 of 175 HP. It is burned. Level 50; grass type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Grassy Glide, Wood Hammer, Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 175, Attack 145, Defense 110, Special Attack 80, Special Defense 90, Speed 105.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Slowbro is in the left slot with 1% displayed HP. Level 50; water/psychic type. Ability: Own Tempo. Item: none. Disclosed nature: Bashful. Known moves: Surf.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Grassy Terrain is recorded as active on the field (since turn 1).
- Rillaboom: Grassy Glide, 20/20 PP.
- Rillaboom: Wood Hammer, 16/16 PP.
- Rillaboom: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Rillaboom enters the field as Rillaboom, L50, F, with 175 of 175 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Slowbro enters the field as Slowbro, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Rillaboom loses health and is now at 1 of 175 HP.
- The opponent's Slowbro loses health and is now at 1% displayed HP.
- Your Rillaboom gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Rillaboom's Speed rises by 6 stages.
- Your Rillaboom's Speed falls by 6 stages.
- Grassy Terrain becomes active on the field.
- Your Rillaboom becomes burned.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Rillaboom uses Grassy Glide toward the opponent's Slowbro (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Rillaboom uses Grassy Glide toward the opponent's Slowbro (left). Clefable uses Helping Hand toward your Rillaboom (left). Command: `move 1 1, move 2 -1`.
3. Rillaboom uses Grassy Glide toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Rillaboom uses Grassy Glide toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Rillaboom (left). Command: `move 1 2, move 2 -1`.
5. Rillaboom uses Grassy Glide toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Rillaboom uses Grassy Glide toward your Clefable (right). Clefable uses Helping Hand toward your Rillaboom (left). Command: `move 1 -2, move 2 -1`.
7. Rillaboom uses Wood Hammer toward the opponent's Slowbro (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Rillaboom uses Wood Hammer toward the opponent's Slowbro (left). Clefable uses Helping Hand toward your Rillaboom (left). Command: `move 2 1, move 2 -1`.
9. Rillaboom uses Wood Hammer toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Rillaboom uses Wood Hammer toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Rillaboom (left). Command: `move 2 2, move 2 -1`.
11. Rillaboom uses Wood Hammer toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Rillaboom uses Wood Hammer toward your Clefable (right). Clefable uses Helping Hand toward your Rillaboom (left). Command: `move 2 -2, move 2 -1`.
13. Rillaboom uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Rillaboom uses Protect on itself. Clefable uses Helping Hand toward your Rillaboom (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Rillaboom uses Grassy Glide toward the opponent's Slowbro (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Rillaboom uses Grassy Glide toward the opponent's Slowbro (left). Clefable uses Helping Hand toward your Rillaboom (left). — `move 1 1, move 2 -1`
- Rillaboom uses Grassy Glide toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Rillaboom uses Grassy Glide toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Rillaboom (left). — `move 1 2, move 2 -1`
- Rillaboom uses Wood Hammer toward the opponent's Slowbro (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Rillaboom uses Wood Hammer toward the opponent's Slowbro (left). Clefable uses Helping Hand toward your Rillaboom (left). — `move 2 1, move 2 -1`
- Rillaboom uses Wood Hammer toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Rillaboom uses Wood Hammer toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Rillaboom (left). — `move 2 2, move 2 -1`

</details>

## bulk-03-terrain-queenly-a — Scizor vs Tsareena · A

Mechanics 320 · Terrain

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Scizor is in the left slot with 1 of 145 HP. Level 50; bug/steel type. Ability: Technician. Item: none. Disclosed nature: Bashful. Known moves: Bullet Punch, X-Scissor, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 150, Defense 120, Special Attack 75, Special Defense 100, Speed 85.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Tsareena is in the left slot with 1% displayed HP. Level 50; grass type. Ability: Leaf Guard. Item: none. Disclosed nature: Bashful. Known moves: Trop Kick.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Scizor: Bullet Punch, 20/20 PP.
- Scizor: X-Scissor, 16/16 PP.
- Scizor: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Scizor enters the field as Scizor, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Tsareena enters the field as Tsareena, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Scizor loses health and is now at 1 of 145 HP.
- The opponent's Tsareena loses health and is now at 1% displayed HP.
- Your Scizor gains the effect Perish Song countdown: 1.
- Your Scizor's Speed rises by 6 stages.

### Offered actions

1. Scizor uses Bullet Punch toward the opponent's Tsareena (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Scizor uses Bullet Punch toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Scizor uses X-Scissor toward the opponent's Tsareena (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Scizor uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Scizor uses X-Scissor toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Scizor uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Scizor uses Bullet Punch toward the opponent's Tsareena (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Scizor uses X-Scissor toward the opponent's Tsareena (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Scizor uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-03-terrain-queenly-b — Scizor vs Tsareena · B

Mechanics 320 · Terrain

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Scizor is in the left slot with 1 of 145 HP. Level 50; bug/steel type. Ability: Technician. Item: none. Disclosed nature: Bashful. Known moves: Bullet Punch, X-Scissor, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 150, Defense 120, Special Attack 75, Special Defense 100, Speed 85.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Tsareena is in the left slot with 1% displayed HP. Level 50; grass type. Ability: Queenly Majesty. Item: none. Disclosed nature: Bashful. Known moves: Trop Kick.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Scizor: Bullet Punch, 20/20 PP.
- Scizor: X-Scissor, 16/16 PP.
- Scizor: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Scizor enters the field as Scizor, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Tsareena enters the field as Tsareena, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Scizor loses health and is now at 1 of 145 HP.
- The opponent's Tsareena loses health and is now at 1% displayed HP.
- Your Scizor gains the effect Perish Song countdown: 1.
- Your Scizor's Speed rises by 6 stages.

### Offered actions

1. Scizor uses Bullet Punch toward the opponent's Tsareena (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Scizor uses Bullet Punch toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Scizor uses X-Scissor toward the opponent's Tsareena (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Scizor uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Scizor uses X-Scissor toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Scizor uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Scizor uses X-Scissor toward the opponent's Tsareena (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Scizor uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-03-terrain-queenly-c — Scizor + Clefable vs Tsareena · C

Mechanics 320 · Terrain

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Scizor is in the left slot with 1 of 145 HP. Level 50; bug/steel type. Ability: Technician. Item: none. Disclosed nature: Bashful. Known moves: Bullet Punch, X-Scissor, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 150, Defense 120, Special Attack 75, Special Defense 100, Speed 85.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Tsareena is in the left slot with 1% displayed HP. Level 50; grass type. Ability: Leaf Guard. Item: none. Disclosed nature: Bashful. Known moves: Trop Kick.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Scizor: Bullet Punch, 20/20 PP.
- Scizor: X-Scissor, 16/16 PP.
- Scizor: Swords Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Scizor enters the field as Scizor, L50, F, with 145 of 145 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Tsareena enters the field as Tsareena, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Scizor loses health and is now at 1 of 145 HP.
- The opponent's Tsareena loses health and is now at 1% displayed HP.
- Your Scizor gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Scizor's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Scizor uses Bullet Punch toward the opponent's Tsareena (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Scizor uses Bullet Punch toward the opponent's Tsareena (left). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 1, move 2 -1`.
3. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 2, move 2 -1`.
5. Scizor uses Bullet Punch toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Scizor uses Bullet Punch toward your Clefable (right). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 -2, move 2 -1`.
7. Scizor uses X-Scissor toward the opponent's Tsareena (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Scizor uses X-Scissor toward the opponent's Tsareena (left). Clefable uses Helping Hand toward your Scizor (left). Command: `move 2 1, move 2 -1`.
9. Scizor uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Scizor uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). Command: `move 2 2, move 2 -1`.
11. Scizor uses X-Scissor toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Scizor uses X-Scissor toward your Clefable (right). Clefable uses Helping Hand toward your Scizor (left). Command: `move 2 -2, move 2 -1`.
13. Scizor uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Scizor uses Swords Dance on itself. Clefable uses Helping Hand toward your Scizor (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Scizor uses Bullet Punch toward the opponent's Tsareena (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Scizor uses Bullet Punch toward the opponent's Tsareena (left). Clefable uses Helping Hand toward your Scizor (left). — `move 1 1, move 2 -1`
- Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). — `move 1 2, move 2 -1`
- Scizor uses X-Scissor toward the opponent's Tsareena (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Scizor uses X-Scissor toward the opponent's Tsareena (left). Clefable uses Helping Hand toward your Scizor (left). — `move 2 1, move 2 -1`
- Scizor uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Scizor uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). — `move 2 2, move 2 -1`

</details>

## bulk-03-terrain-queenly-d — Scizor + Clefable vs Tsareena · D

Mechanics 320 · Terrain

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Scizor is in the left slot with 1 of 145 HP. Level 50; bug/steel type. Ability: Technician. Item: none. Disclosed nature: Bashful. Known moves: Bullet Punch, X-Scissor, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 150, Defense 120, Special Attack 75, Special Defense 100, Speed 85.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Tsareena is in the left slot with 1% displayed HP. Level 50; grass type. Ability: Queenly Majesty. Item: none. Disclosed nature: Bashful. Known moves: Trop Kick.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Scizor: Bullet Punch, 20/20 PP.
- Scizor: X-Scissor, 16/16 PP.
- Scizor: Swords Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Scizor enters the field as Scizor, L50, F, with 145 of 145 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Tsareena enters the field as Tsareena, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Scizor loses health and is now at 1 of 145 HP.
- The opponent's Tsareena loses health and is now at 1% displayed HP.
- Your Scizor gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Scizor's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Scizor uses Bullet Punch toward the opponent's Tsareena (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Scizor uses Bullet Punch toward the opponent's Tsareena (left). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 1, move 2 -1`.
3. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 2, move 2 -1`.
5. Scizor uses Bullet Punch toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Scizor uses Bullet Punch toward your Clefable (right). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 -2, move 2 -1`.
7. Scizor uses X-Scissor toward the opponent's Tsareena (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Scizor uses X-Scissor toward the opponent's Tsareena (left). Clefable uses Helping Hand toward your Scizor (left). Command: `move 2 1, move 2 -1`.
9. Scizor uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Scizor uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). Command: `move 2 2, move 2 -1`.
11. Scizor uses X-Scissor toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Scizor uses X-Scissor toward your Clefable (right). Clefable uses Helping Hand toward your Scizor (left). Command: `move 2 -2, move 2 -1`.
13. Scizor uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Scizor uses Swords Dance on itself. Clefable uses Helping Hand toward your Scizor (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Scizor uses X-Scissor toward the opponent's Tsareena (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Scizor uses X-Scissor toward the opponent's Tsareena (left). Clefable uses Helping Hand toward your Scizor (left). — `move 2 1, move 2 -1`
- Scizor uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Scizor uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). — `move 2 2, move 2 -1`

</details>

## bulk-03-terrain-armortail-a — Sneasler vs Farigiraf · A

Mechanics 320 · Terrain

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Sneasler is in the left slot with 1 of 155 HP. Level 50; fighting/poison type. Ability: Pressure. Item: none. Disclosed nature: Bashful. Known moves: Quick Attack, Close Combat, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 155, Attack 150, Defense 80, Special Attack 60, Special Defense 100, Speed 140.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Farigiraf is in the left slot with 1% displayed HP. Level 50; normal/psychic type. Ability: Cud Chew. Item: none. Disclosed nature: Bashful. Known moves: Twin Beam.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Sneasler: Quick Attack, 20/20 PP.
- Sneasler: Close Combat, 8/8 PP.
- Sneasler: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Sneasler enters the field as Sneasler, L50, F, with 155 of 155 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Farigiraf enters the field as Farigiraf, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Your Sneasler's ability is revealed as Pressure.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Sneasler loses health and is now at 1 of 155 HP.
- The opponent's Farigiraf loses health and is now at 1% displayed HP.
- Your Sneasler gains the effect Perish Song countdown: 1.
- Your Sneasler's Speed rises by 6 stages.

### Offered actions

1. Sneasler uses Quick Attack toward the opponent's Farigiraf (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Sneasler uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Sneasler uses Quick Attack toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Sneasler uses Close Combat toward the opponent's Farigiraf (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Sneasler uses Close Combat toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Sneasler uses Close Combat toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Sneasler uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Sneasler uses Quick Attack toward the opponent's Farigiraf (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Sneasler uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Sneasler uses Close Combat toward the opponent's Farigiraf (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Sneasler uses Close Combat toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-03-terrain-armortail-b — Sneasler vs Farigiraf · B

Mechanics 320 · Terrain

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Sneasler is in the left slot with 1 of 155 HP. Level 50; fighting/poison type. Ability: Pressure. Item: none. Disclosed nature: Bashful. Known moves: Quick Attack, Close Combat, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 155, Attack 150, Defense 80, Special Attack 60, Special Defense 100, Speed 140.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Farigiraf is in the left slot with 1% displayed HP. Level 50; normal/psychic type. Ability: Armor Tail. Item: none. Disclosed nature: Bashful. Known moves: Twin Beam.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Sneasler: Quick Attack, 20/20 PP.
- Sneasler: Close Combat, 8/8 PP.
- Sneasler: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Sneasler enters the field as Sneasler, L50, F, with 155 of 155 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Farigiraf enters the field as Farigiraf, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Your Sneasler's ability is revealed as Pressure.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Sneasler loses health and is now at 1 of 155 HP.
- The opponent's Farigiraf loses health and is now at 1% displayed HP.
- Your Sneasler gains the effect Perish Song countdown: 1.
- Your Sneasler's Speed rises by 6 stages.

### Offered actions

1. Sneasler uses Quick Attack toward the opponent's Farigiraf (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Sneasler uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Sneasler uses Quick Attack toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Sneasler uses Close Combat toward the opponent's Farigiraf (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Sneasler uses Close Combat toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Sneasler uses Close Combat toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Sneasler uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Sneasler uses Close Combat toward the opponent's Farigiraf (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Sneasler uses Close Combat toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-03-terrain-armortail-c — Sneasler + Clefable vs Farigiraf · C

Mechanics 320 · Terrain

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Sneasler is in the left slot with 1 of 155 HP. Level 50; fighting/poison type. Ability: Pressure. Item: none. Disclosed nature: Bashful. Known moves: Quick Attack, Close Combat, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 155, Attack 150, Defense 80, Special Attack 60, Special Defense 100, Speed 140.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Farigiraf is in the left slot with 1% displayed HP. Level 50; normal/psychic type. Ability: Cud Chew. Item: none. Disclosed nature: Bashful. Known moves: Twin Beam.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Sneasler: Quick Attack, 20/20 PP.
- Sneasler: Close Combat, 8/8 PP.
- Sneasler: Swords Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Sneasler enters the field as Sneasler, L50, F, with 155 of 155 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Farigiraf enters the field as Farigiraf, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Your Sneasler's ability is revealed as Pressure.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Sneasler loses health and is now at 1 of 155 HP.
- The opponent's Farigiraf loses health and is now at 1% displayed HP.
- Your Sneasler gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Sneasler's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Sneasler uses Quick Attack toward the opponent's Farigiraf (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Sneasler uses Quick Attack toward the opponent's Farigiraf (left). Clefable uses Helping Hand toward your Sneasler (left). Command: `move 1 1, move 2 -1`.
3. Sneasler uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Sneasler uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Sneasler (left). Command: `move 1 2, move 2 -1`.
5. Sneasler uses Quick Attack toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Sneasler uses Quick Attack toward your Clefable (right). Clefable uses Helping Hand toward your Sneasler (left). Command: `move 1 -2, move 2 -1`.
7. Sneasler uses Close Combat toward the opponent's Farigiraf (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Sneasler uses Close Combat toward the opponent's Farigiraf (left). Clefable uses Helping Hand toward your Sneasler (left). Command: `move 2 1, move 2 -1`.
9. Sneasler uses Close Combat toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Sneasler uses Close Combat toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Sneasler (left). Command: `move 2 2, move 2 -1`.
11. Sneasler uses Close Combat toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Sneasler uses Close Combat toward your Clefable (right). Clefable uses Helping Hand toward your Sneasler (left). Command: `move 2 -2, move 2 -1`.
13. Sneasler uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Sneasler uses Swords Dance on itself. Clefable uses Helping Hand toward your Sneasler (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Sneasler uses Quick Attack toward the opponent's Farigiraf (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Sneasler uses Quick Attack toward the opponent's Farigiraf (left). Clefable uses Helping Hand toward your Sneasler (left). — `move 1 1, move 2 -1`
- Sneasler uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Sneasler uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Sneasler (left). — `move 1 2, move 2 -1`
- Sneasler uses Close Combat toward the opponent's Farigiraf (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Sneasler uses Close Combat toward the opponent's Farigiraf (left). Clefable uses Helping Hand toward your Sneasler (left). — `move 2 1, move 2 -1`
- Sneasler uses Close Combat toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Sneasler uses Close Combat toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Sneasler (left). — `move 2 2, move 2 -1`

</details>

## bulk-03-terrain-armortail-d — Sneasler + Clefable vs Farigiraf · D

Mechanics 320 · Terrain

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Sneasler is in the left slot with 1 of 155 HP. Level 50; fighting/poison type. Ability: Pressure. Item: none. Disclosed nature: Bashful. Known moves: Quick Attack, Close Combat, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 155, Attack 150, Defense 80, Special Attack 60, Special Defense 100, Speed 140.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Farigiraf is in the left slot with 1% displayed HP. Level 50; normal/psychic type. Ability: Armor Tail. Item: none. Disclosed nature: Bashful. Known moves: Twin Beam.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Sneasler: Quick Attack, 20/20 PP.
- Sneasler: Close Combat, 8/8 PP.
- Sneasler: Swords Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Sneasler enters the field as Sneasler, L50, F, with 155 of 155 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Farigiraf enters the field as Farigiraf, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Your Sneasler's ability is revealed as Pressure.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Sneasler loses health and is now at 1 of 155 HP.
- The opponent's Farigiraf loses health and is now at 1% displayed HP.
- Your Sneasler gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Sneasler's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Sneasler uses Quick Attack toward the opponent's Farigiraf (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Sneasler uses Quick Attack toward the opponent's Farigiraf (left). Clefable uses Helping Hand toward your Sneasler (left). Command: `move 1 1, move 2 -1`.
3. Sneasler uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Sneasler uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Sneasler (left). Command: `move 1 2, move 2 -1`.
5. Sneasler uses Quick Attack toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Sneasler uses Quick Attack toward your Clefable (right). Clefable uses Helping Hand toward your Sneasler (left). Command: `move 1 -2, move 2 -1`.
7. Sneasler uses Close Combat toward the opponent's Farigiraf (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Sneasler uses Close Combat toward the opponent's Farigiraf (left). Clefable uses Helping Hand toward your Sneasler (left). Command: `move 2 1, move 2 -1`.
9. Sneasler uses Close Combat toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Sneasler uses Close Combat toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Sneasler (left). Command: `move 2 2, move 2 -1`.
11. Sneasler uses Close Combat toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Sneasler uses Close Combat toward your Clefable (right). Clefable uses Helping Hand toward your Sneasler (left). Command: `move 2 -2, move 2 -1`.
13. Sneasler uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Sneasler uses Swords Dance on itself. Clefable uses Helping Hand toward your Sneasler (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Sneasler uses Close Combat toward the opponent's Farigiraf (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Sneasler uses Close Combat toward the opponent's Farigiraf (left). Clefable uses Helping Hand toward your Sneasler (left). — `move 2 1, move 2 -1`
- Sneasler uses Close Combat toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Sneasler uses Close Combat toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Sneasler (left). — `move 2 2, move 2 -1`

</details>

## bulk-04-protect-feint-a — Raichu vs Toxicroak · A

Mechanics 320 · Protection

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Raichu is in the left slot with 1 of 135 HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Feint, Thunderbolt, Nasty Plot. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 110, Defense 75, Special Attack 110, Special Defense 100, Speed 130.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Raichu: Feint, 12/12 PP.
- Raichu: Thunderbolt, 16/16 PP.
- Raichu: Nasty Plot, 20/20 PP.

### Battle history

- The battle starts.
- Your Raichu enters the field as Raichu, L50, F, with 135 of 135 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Raichu loses health and is now at 1 of 135 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Raichu gains the effect Perish Song countdown: 1.
- Your Raichu's Speed rises by 6 stages.

### Offered actions

1. Raichu uses Feint toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Raichu uses Feint toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Raichu uses Feint toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Raichu uses Thunderbolt toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Raichu uses Thunderbolt toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Raichu uses Thunderbolt toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Raichu uses Nasty Plot on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Raichu uses Feint toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Raichu uses Feint toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Raichu uses Thunderbolt toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Raichu uses Thunderbolt toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-04-protect-feint-b — Raichu vs Toxicroak · B

Mechanics 320 · Protection

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Raichu is in the left slot with 1 of 135 HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Feint, Thunderbolt, Nasty Plot. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 110, Defense 75, Special Attack 110, Special Defense 100, Speed 130.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Raichu: Feint, 12/12 PP.
- Raichu: Thunderbolt, 16/16 PP.
- Raichu: Nasty Plot, 20/20 PP.

### Battle history

- The battle starts.
- Your Raichu enters the field as Raichu, L50, F, with 135 of 135 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Raichu loses health and is now at 1 of 135 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Raichu gains the effect Perish Song countdown: 1.
- Your Raichu's Speed rises by 6 stages.
- The opponent's Toxicroak has the effect Protect for this turn.

### Offered actions

1. Raichu uses Feint toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Raichu uses Feint toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Raichu uses Feint toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Raichu uses Thunderbolt toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Raichu uses Thunderbolt toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Raichu uses Thunderbolt toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Raichu uses Nasty Plot on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Raichu uses Feint toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Raichu uses Feint toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`

</details>

## bulk-04-protect-feint-c — Raichu + Clefable vs Toxicroak · C

Mechanics 320 · Protection

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Raichu is in the left slot with 1 of 135 HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Feint, Thunderbolt, Nasty Plot. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 110, Defense 75, Special Attack 110, Special Defense 100, Speed 130.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Raichu: Feint, 12/12 PP.
- Raichu: Thunderbolt, 16/16 PP.
- Raichu: Nasty Plot, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Raichu enters the field as Raichu, L50, F, with 135 of 135 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Raichu loses health and is now at 1 of 135 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Raichu gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Raichu's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Raichu uses Feint toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Raichu uses Feint toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Raichu (left). Command: `move 1 1, move 2 -1`.
3. Raichu uses Feint toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Raichu uses Feint toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Raichu (left). Command: `move 1 2, move 2 -1`.
5. Raichu uses Feint toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Raichu uses Feint toward your Clefable (right). Clefable uses Helping Hand toward your Raichu (left). Command: `move 1 -2, move 2 -1`.
7. Raichu uses Thunderbolt toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Raichu uses Thunderbolt toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Raichu (left). Command: `move 2 1, move 2 -1`.
9. Raichu uses Thunderbolt toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Raichu uses Thunderbolt toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Raichu (left). Command: `move 2 2, move 2 -1`.
11. Raichu uses Thunderbolt toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Raichu uses Thunderbolt toward your Clefable (right). Clefable uses Helping Hand toward your Raichu (left). Command: `move 2 -2, move 2 -1`.
13. Raichu uses Nasty Plot on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Raichu uses Nasty Plot on itself. Clefable uses Helping Hand toward your Raichu (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Raichu uses Feint toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Raichu uses Feint toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Raichu (left). — `move 1 1, move 2 -1`
- Raichu uses Feint toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Raichu uses Feint toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Raichu (left). — `move 1 2, move 2 -1`
- Raichu uses Thunderbolt toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Raichu uses Thunderbolt toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Raichu (left). — `move 2 1, move 2 -1`
- Raichu uses Thunderbolt toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Raichu uses Thunderbolt toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Raichu (left). — `move 2 2, move 2 -1`

</details>

## bulk-04-protect-feint-d — Raichu + Clefable vs Toxicroak · D

Mechanics 320 · Protection

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Raichu is in the left slot with 1 of 135 HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Feint, Thunderbolt, Nasty Plot. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 110, Defense 75, Special Attack 110, Special Defense 100, Speed 130.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Raichu: Feint, 12/12 PP.
- Raichu: Thunderbolt, 16/16 PP.
- Raichu: Nasty Plot, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Raichu enters the field as Raichu, L50, F, with 135 of 135 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Raichu loses health and is now at 1 of 135 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Raichu gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Raichu's Speed rises by 6 stages.
- The opponent's Toxicroak has the effect Protect for this turn.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Raichu uses Feint toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Raichu uses Feint toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Raichu (left). Command: `move 1 1, move 2 -1`.
3. Raichu uses Feint toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Raichu uses Feint toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Raichu (left). Command: `move 1 2, move 2 -1`.
5. Raichu uses Feint toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Raichu uses Feint toward your Clefable (right). Clefable uses Helping Hand toward your Raichu (left). Command: `move 1 -2, move 2 -1`.
7. Raichu uses Thunderbolt toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Raichu uses Thunderbolt toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Raichu (left). Command: `move 2 1, move 2 -1`.
9. Raichu uses Thunderbolt toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Raichu uses Thunderbolt toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Raichu (left). Command: `move 2 2, move 2 -1`.
11. Raichu uses Thunderbolt toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Raichu uses Thunderbolt toward your Clefable (right). Clefable uses Helping Hand toward your Raichu (left). Command: `move 2 -2, move 2 -1`.
13. Raichu uses Nasty Plot on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Raichu uses Nasty Plot on itself. Clefable uses Helping Hand toward your Raichu (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Raichu uses Feint toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Raichu uses Feint toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Raichu (left). — `move 1 1, move 2 -1`
- Raichu uses Feint toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Raichu uses Feint toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Raichu (left). — `move 1 2, move 2 -1`

</details>

## bulk-04-protect-wide-a — Garchomp vs Toxicroak · A

Mechanics 320 · Protection

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Garchomp is in the left slot with 1 of 183 HP. Level 50; dragon/ground type. Ability: Sand Veil. Item: none. Disclosed nature: Bashful. Known moves: Earthquake, Dragon Claw, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 183, Attack 150, Defense 115, Special Attack 100, Special Defense 105, Speed 122.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Garchomp: Earthquake, 12/12 PP.
- Garchomp: Dragon Claw, 16/16 PP.
- Garchomp: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Garchomp enters the field as Garchomp, L50, F, with 183 of 183 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- The opponent's Toxicroak's ability is revealed as Anticipation.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Garchomp loses health and is now at 1 of 183 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Garchomp gains the effect Perish Song countdown: 1.
- Your Garchomp's Speed rises by 6 stages.

### Offered actions

1. Garchomp uses Earthquake targeting every adjacent Pokémon. Pelipper takes no action (fainted). Command: `move 1, pass`.
2. Garchomp uses Dragon Claw toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
3. Garchomp uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
4. Garchomp uses Dragon Claw toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
5. Garchomp uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Garchomp uses Earthquake targeting every adjacent Pokémon. Pelipper takes no action (fainted). — `move 1, pass`
- Garchomp uses Dragon Claw toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Garchomp uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-04-protect-wide-b — Garchomp vs Toxicroak · B

Mechanics 320 · Protection

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Garchomp is in the left slot with 1 of 183 HP. Level 50; dragon/ground type. Ability: Sand Veil. Item: none. Disclosed nature: Bashful. Known moves: Earthquake, Dragon Claw, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 183, Attack 150, Defense 115, Special Attack 100, Special Defense 105, Speed 122.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Garchomp: Earthquake, 12/12 PP.
- Garchomp: Dragon Claw, 16/16 PP.
- Garchomp: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Garchomp enters the field as Garchomp, L50, F, with 183 of 183 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- The opponent's Toxicroak's ability is revealed as Anticipation.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Garchomp loses health and is now at 1 of 183 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Garchomp gains the effect Perish Song countdown: 1.
- Your Garchomp's Speed rises by 6 stages.
- The opponent's Toxicroak has the effect Wide Guard for this turn.

### Offered actions

1. Garchomp uses Earthquake targeting every adjacent Pokémon. Pelipper takes no action (fainted). Command: `move 1, pass`.
2. Garchomp uses Dragon Claw toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
3. Garchomp uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
4. Garchomp uses Dragon Claw toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
5. Garchomp uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Garchomp uses Dragon Claw toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Garchomp uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-04-protect-wide-c — Garchomp + Clefable vs Toxicroak · C

Mechanics 320 · Protection

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Garchomp is in the left slot with 1 of 183 HP. Level 50; dragon/ground type. Ability: Sand Veil. Item: none. Disclosed nature: Bashful. Known moves: Earthquake, Dragon Claw, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 183, Attack 150, Defense 115, Special Attack 100, Special Defense 105, Speed 122.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Garchomp: Earthquake, 12/12 PP.
- Garchomp: Dragon Claw, 16/16 PP.
- Garchomp: Swords Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Garchomp enters the field as Garchomp, L50, F, with 183 of 183 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- The opponent's Toxicroak's ability is revealed as Anticipation.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Garchomp loses health and is now at 1 of 183 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Garchomp gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Garchomp's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Garchomp uses Earthquake targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 1, move 1`.
2. Garchomp uses Earthquake targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Garchomp (left). Command: `move 1, move 2 -1`.
3. Garchomp uses Dragon Claw toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
4. Garchomp uses Dragon Claw toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Garchomp (left). Command: `move 2 1, move 2 -1`.
5. Garchomp uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
6. Garchomp uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Garchomp (left). Command: `move 2 2, move 2 -1`.
7. Garchomp uses Dragon Claw toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
8. Garchomp uses Dragon Claw toward your Clefable (right). Clefable uses Helping Hand toward your Garchomp (left). Command: `move 2 -2, move 2 -1`.
9. Garchomp uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
10. Garchomp uses Swords Dance on itself. Clefable uses Helping Hand toward your Garchomp (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Garchomp uses Earthquake targeting every adjacent Pokémon. Clefable uses Protect on itself. — `move 1, move 1`
- Garchomp uses Earthquake targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Garchomp (left). — `move 1, move 2 -1`
- Garchomp uses Dragon Claw toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Garchomp uses Dragon Claw toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Garchomp (left). — `move 2 1, move 2 -1`
- Garchomp uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Garchomp uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Garchomp (left). — `move 2 2, move 2 -1`

</details>

## bulk-04-protect-wide-d — Garchomp + Clefable vs Toxicroak · D

Mechanics 320 · Protection

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Garchomp is in the left slot with 1 of 183 HP. Level 50; dragon/ground type. Ability: Sand Veil. Item: none. Disclosed nature: Bashful. Known moves: Earthquake, Dragon Claw, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 183, Attack 150, Defense 115, Special Attack 100, Special Defense 105, Speed 122.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Garchomp: Earthquake, 12/12 PP.
- Garchomp: Dragon Claw, 16/16 PP.
- Garchomp: Swords Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Garchomp enters the field as Garchomp, L50, F, with 183 of 183 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- The opponent's Toxicroak's ability is revealed as Anticipation.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Garchomp loses health and is now at 1 of 183 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Garchomp gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Garchomp's Speed rises by 6 stages.
- The opponent's Toxicroak has the effect Wide Guard for this turn.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Garchomp uses Earthquake targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 1, move 1`.
2. Garchomp uses Earthquake targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Garchomp (left). Command: `move 1, move 2 -1`.
3. Garchomp uses Dragon Claw toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
4. Garchomp uses Dragon Claw toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Garchomp (left). Command: `move 2 1, move 2 -1`.
5. Garchomp uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
6. Garchomp uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Garchomp (left). Command: `move 2 2, move 2 -1`.
7. Garchomp uses Dragon Claw toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
8. Garchomp uses Dragon Claw toward your Clefable (right). Clefable uses Helping Hand toward your Garchomp (left). Command: `move 2 -2, move 2 -1`.
9. Garchomp uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
10. Garchomp uses Swords Dance on itself. Clefable uses Helping Hand toward your Garchomp (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Garchomp uses Dragon Claw toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Garchomp uses Dragon Claw toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Garchomp (left). — `move 2 1, move 2 -1`
- Garchomp uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Garchomp uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Garchomp (left). — `move 2 2, move 2 -1`

</details>

## bulk-04-protect-quick-a — Azumarill vs Toxicroak · A

Mechanics 320 · Protection

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Azumarill is in the left slot with 1 of 175 HP. Level 50; water/fairy type. Ability: Huge Power. Item: none. Disclosed nature: Bashful. Known moves: Aqua Jet, Waterfall, Belly Drum. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 175, Attack 70, Defense 100, Special Attack 80, Special Defense 100, Speed 70.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Azumarill: Aqua Jet, 20/20 PP.
- Azumarill: Waterfall, 16/16 PP.
- Azumarill: Belly Drum, 12/12 PP.

### Battle history

- The battle starts.
- Your Azumarill enters the field as Azumarill, L50, F, with 175 of 175 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Azumarill loses health and is now at 1 of 175 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Azumarill gains the effect Perish Song countdown: 1.
- Your Azumarill's Speed rises by 6 stages.

### Offered actions

1. Azumarill uses Aqua Jet toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Azumarill uses Aqua Jet toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Azumarill uses Waterfall toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Azumarill uses Waterfall toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Azumarill uses Waterfall toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Azumarill uses Belly Drum on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Azumarill uses Aqua Jet toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Azumarill uses Waterfall toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Azumarill uses Waterfall toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-04-protect-quick-b — Azumarill vs Toxicroak · B

Mechanics 320 · Protection

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Azumarill is in the left slot with 1 of 175 HP. Level 50; water/fairy type. Ability: Huge Power. Item: none. Disclosed nature: Bashful. Known moves: Aqua Jet, Waterfall, Belly Drum. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 175, Attack 70, Defense 100, Special Attack 80, Special Defense 100, Speed 70.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Azumarill: Aqua Jet, 20/20 PP.
- Azumarill: Waterfall, 16/16 PP.
- Azumarill: Belly Drum, 12/12 PP.

### Battle history

- The battle starts.
- Your Azumarill enters the field as Azumarill, L50, F, with 175 of 175 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Azumarill loses health and is now at 1 of 175 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Azumarill gains the effect Perish Song countdown: 1.
- Your Azumarill's Speed rises by 6 stages.
- The opponent's Toxicroak has the effect Quick Guard for this turn.

### Offered actions

1. Azumarill uses Aqua Jet toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Azumarill uses Aqua Jet toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Azumarill uses Waterfall toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Azumarill uses Waterfall toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Azumarill uses Waterfall toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Azumarill uses Belly Drum on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Azumarill uses Waterfall toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Azumarill uses Waterfall toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-04-protect-quick-c — Azumarill + Clefable vs Toxicroak · C

Mechanics 320 · Protection

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Azumarill is in the left slot with 1 of 175 HP. Level 50; water/fairy type. Ability: Huge Power. Item: none. Disclosed nature: Bashful. Known moves: Aqua Jet, Waterfall, Belly Drum. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 175, Attack 70, Defense 100, Special Attack 80, Special Defense 100, Speed 70.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Azumarill: Aqua Jet, 20/20 PP.
- Azumarill: Waterfall, 16/16 PP.
- Azumarill: Belly Drum, 12/12 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Azumarill enters the field as Azumarill, L50, F, with 175 of 175 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Azumarill loses health and is now at 1 of 175 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Azumarill gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Azumarill's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Azumarill uses Aqua Jet toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Azumarill uses Aqua Jet toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Azumarill (left). Command: `move 1 1, move 2 -1`.
3. Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Azumarill (left). Command: `move 1 2, move 2 -1`.
5. Azumarill uses Aqua Jet toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Azumarill uses Aqua Jet toward your Clefable (right). Clefable uses Helping Hand toward your Azumarill (left). Command: `move 1 -2, move 2 -1`.
7. Azumarill uses Waterfall toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Azumarill uses Waterfall toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Azumarill (left). Command: `move 2 1, move 2 -1`.
9. Azumarill uses Waterfall toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Azumarill uses Waterfall toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Azumarill (left). Command: `move 2 2, move 2 -1`.
11. Azumarill uses Waterfall toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Azumarill uses Waterfall toward your Clefable (right). Clefable uses Helping Hand toward your Azumarill (left). Command: `move 2 -2, move 2 -1`.
13. Azumarill uses Belly Drum on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Azumarill uses Belly Drum on itself. Clefable uses Helping Hand toward your Azumarill (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Azumarill uses Aqua Jet toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Azumarill uses Aqua Jet toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Azumarill (left). — `move 1 1, move 2 -1`
- Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Azumarill (left). — `move 1 2, move 2 -1`
- Azumarill uses Waterfall toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Azumarill uses Waterfall toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Azumarill (left). — `move 2 1, move 2 -1`
- Azumarill uses Waterfall toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Azumarill uses Waterfall toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Azumarill (left). — `move 2 2, move 2 -1`

</details>

## bulk-04-protect-quick-d — Azumarill + Clefable vs Toxicroak · D

Mechanics 320 · Protection

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Azumarill is in the left slot with 1 of 175 HP. Level 50; water/fairy type. Ability: Huge Power. Item: none. Disclosed nature: Bashful. Known moves: Aqua Jet, Waterfall, Belly Drum. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 175, Attack 70, Defense 100, Special Attack 80, Special Defense 100, Speed 70.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Azumarill: Aqua Jet, 20/20 PP.
- Azumarill: Waterfall, 16/16 PP.
- Azumarill: Belly Drum, 12/12 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Azumarill enters the field as Azumarill, L50, F, with 175 of 175 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Azumarill loses health and is now at 1 of 175 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Azumarill gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Azumarill's Speed rises by 6 stages.
- The opponent's Toxicroak has the effect Quick Guard for this turn.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Azumarill uses Aqua Jet toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Azumarill uses Aqua Jet toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Azumarill (left). Command: `move 1 1, move 2 -1`.
3. Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Azumarill (left). Command: `move 1 2, move 2 -1`.
5. Azumarill uses Aqua Jet toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Azumarill uses Aqua Jet toward your Clefable (right). Clefable uses Helping Hand toward your Azumarill (left). Command: `move 1 -2, move 2 -1`.
7. Azumarill uses Waterfall toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Azumarill uses Waterfall toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Azumarill (left). Command: `move 2 1, move 2 -1`.
9. Azumarill uses Waterfall toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Azumarill uses Waterfall toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Azumarill (left). Command: `move 2 2, move 2 -1`.
11. Azumarill uses Waterfall toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Azumarill uses Waterfall toward your Clefable (right). Clefable uses Helping Hand toward your Azumarill (left). Command: `move 2 -2, move 2 -1`.
13. Azumarill uses Belly Drum on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Azumarill uses Belly Drum on itself. Clefable uses Helping Hand toward your Azumarill (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Azumarill uses Waterfall toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Azumarill uses Waterfall toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Azumarill (left). — `move 2 1, move 2 -1`
- Azumarill uses Waterfall toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Azumarill uses Waterfall toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Azumarill (left). — `move 2 2, move 2 -1`

</details>

## bulk-04-protect-unseen-a — Scizor vs Raichu · A

Mechanics 320 · Protection

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Scizor is in the left slot with 1 of 145 HP. Level 50; bug/steel type. Ability: Technician. Item: none. Disclosed nature: Bashful. Known moves: Bullet Punch, Protect, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 150, Defense 120, Special Attack 75, Special Defense 100, Speed 85.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Scizor: Bullet Punch, 20/20 PP.
- Scizor: Protect, 8/8 PP.
- Scizor: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Scizor enters the field as Scizor, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Scizor loses health and is now at 1 of 145 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Scizor gains the effect Perish Song countdown: 1.
- Your Scizor's Speed rises by 6 stages.

### Offered actions

1. Scizor uses Bullet Punch toward the opponent's Raichu (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Scizor uses Bullet Punch toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Scizor uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Scizor uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Scizor uses Bullet Punch toward the opponent's Raichu (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`

</details>

## bulk-04-protect-unseen-b — Scizor vs Raichu · B

Mechanics 320 · Protection

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Scizor is in the left slot with 1 of 145 HP. Level 50; bug/steel type. Ability: Technician. Item: none. Disclosed nature: Bashful. Known moves: Bullet Punch, Protect, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 150, Defense 120, Special Attack 75, Special Defense 100, Speed 85.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Raichu is in the left slot with 1% displayed HP. It is poisoned. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Scizor: Bullet Punch, 20/20 PP.
- Scizor: Protect, 8/8 PP.
- Scizor: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Scizor enters the field as Scizor, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Scizor loses health and is now at 1 of 145 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Scizor gains the effect Perish Song countdown: 1.
- Your Scizor's Speed rises by 6 stages.
- The opponent's Raichu has the effect Endure for this turn.
- The opponent's Raichu becomes poisoned.

### Offered actions

1. Scizor uses Bullet Punch toward the opponent's Raichu (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Scizor uses Bullet Punch toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Scizor uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Scizor uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Scizor uses Protect on itself. Pelipper takes no action (fainted). — `move 2, pass`

</details>

## bulk-04-protect-unseen-c — Scizor + Clefable vs Raichu · C

Mechanics 320 · Protection

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Scizor is in the left slot with 1 of 145 HP. Level 50; bug/steel type. Ability: Technician. Item: none. Disclosed nature: Bashful. Known moves: Bullet Punch, Protect, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 150, Defense 120, Special Attack 75, Special Defense 100, Speed 85.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Scizor: Bullet Punch, 20/20 PP.
- Scizor: Protect, 8/8 PP.
- Scizor: Swords Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Scizor enters the field as Scizor, L50, F, with 145 of 145 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Scizor loses health and is now at 1 of 145 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Scizor gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Scizor's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Scizor uses Bullet Punch toward the opponent's Raichu (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Scizor uses Bullet Punch toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 1, move 2 -1`.
3. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 2, move 2 -1`.
5. Scizor uses Bullet Punch toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Scizor uses Bullet Punch toward your Clefable (right). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 -2, move 2 -1`.
7. Scizor uses Protect on itself. Clefable uses Protect on itself. Command: `move 2, move 1`.
8. Scizor uses Protect on itself. Clefable uses Helping Hand toward your Scizor (left). Command: `move 2, move 2 -1`.
9. Scizor uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
10. Scizor uses Swords Dance on itself. Clefable uses Helping Hand toward your Scizor (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Scizor uses Bullet Punch toward the opponent's Raichu (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Scizor uses Bullet Punch toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Scizor (left). — `move 1 1, move 2 -1`
- Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). — `move 1 2, move 2 -1`

</details>

## bulk-04-protect-unseen-d — Scizor + Clefable vs Raichu · D

Mechanics 320 · Protection

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Scizor is in the left slot with 1 of 145 HP. Level 50; bug/steel type. Ability: Technician. Item: none. Disclosed nature: Bashful. Known moves: Bullet Punch, Protect, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 150, Defense 120, Special Attack 75, Special Defense 100, Speed 85.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Raichu is in the left slot with 1% displayed HP. It is poisoned. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Scizor: Bullet Punch, 20/20 PP.
- Scizor: Protect, 8/8 PP.
- Scizor: Swords Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Scizor enters the field as Scizor, L50, F, with 145 of 145 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Scizor loses health and is now at 1 of 145 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Scizor gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Scizor's Speed rises by 6 stages.
- The opponent's Raichu has the effect Endure for this turn.
- The opponent's Raichu becomes poisoned.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Scizor uses Bullet Punch toward the opponent's Raichu (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Scizor uses Bullet Punch toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 1, move 2 -1`.
3. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 2, move 2 -1`.
5. Scizor uses Bullet Punch toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Scizor uses Bullet Punch toward your Clefable (right). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 -2, move 2 -1`.
7. Scizor uses Protect on itself. Clefable uses Protect on itself. Command: `move 2, move 1`.
8. Scizor uses Protect on itself. Clefable uses Helping Hand toward your Scizor (left). Command: `move 2, move 2 -1`.
9. Scizor uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
10. Scizor uses Swords Dance on itself. Clefable uses Helping Hand toward your Scizor (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Scizor uses Bullet Punch toward the opponent's Raichu (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Scizor uses Bullet Punch toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Scizor (left). — `move 1 1, move 2 -1`
- Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). — `move 1 2, move 2 -1`
- Scizor uses Bullet Punch toward your Clefable (right). Clefable uses Protect on itself. — `move 1 -2, move 1`
- Scizor uses Protect on itself. Clefable uses Protect on itself. — `move 2, move 1`
- Scizor uses Protect on itself. Clefable uses Helping Hand toward your Scizor (left). — `move 2, move 2 -1`
- Scizor uses Swords Dance on itself. Clefable uses Protect on itself. — `move 3, move 1`
- Scizor uses Swords Dance on itself. Clefable uses Helping Hand toward your Scizor (left). — `move 3, move 2 -1`

</details>

## bulk-04-protect-spiky-a — Lucario vs Toxicroak · A

Mechanics 320 · Protection

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Lucario is in the left slot with 1 of 145 HP. Level 50; fighting/steel type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Feint, Aura Sphere, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 130, Defense 90, Special Attack 135, Special Defense 90, Speed 110.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Lucario: Feint, 12/12 PP.
- Lucario: Aura Sphere, 20/20 PP.
- Lucario: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Lucario enters the field as Lucario, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Lucario loses health and is now at 1 of 145 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Lucario gains the effect Perish Song countdown: 1.
- Your Lucario's Speed rises by 6 stages.

### Offered actions

1. Lucario uses Feint toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Lucario uses Feint toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Lucario uses Feint toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Lucario uses Aura Sphere toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Lucario uses Aura Sphere toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Lucario uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Lucario uses Feint toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Lucario uses Feint toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Lucario uses Aura Sphere toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-04-protect-spiky-b — Lucario vs Toxicroak · B

Mechanics 320 · Protection

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Lucario is in the left slot with 1 of 145 HP. Level 50; fighting/steel type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Feint, Aura Sphere, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 130, Defense 90, Special Attack 135, Special Defense 90, Speed 110.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Lucario: Feint, 12/12 PP.
- Lucario: Aura Sphere, 20/20 PP.
- Lucario: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Lucario enters the field as Lucario, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Lucario loses health and is now at 1 of 145 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Lucario gains the effect Perish Song countdown: 1.
- Your Lucario's Speed rises by 6 stages.
- The opponent's Toxicroak has the effect Protect for this turn.

### Offered actions

1. Lucario uses Feint toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Lucario uses Feint toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Lucario uses Feint toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Lucario uses Aura Sphere toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Lucario uses Aura Sphere toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Lucario uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Lucario uses Feint toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Lucario uses Feint toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`

</details>

## bulk-04-protect-spiky-c — Lucario + Clefable vs Toxicroak · C

Mechanics 320 · Protection

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Lucario is in the left slot with 1 of 145 HP. Level 50; fighting/steel type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Feint, Aura Sphere, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 130, Defense 90, Special Attack 135, Special Defense 90, Speed 110.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Lucario: Feint, 12/12 PP.
- Lucario: Aura Sphere, 20/20 PP.
- Lucario: Swords Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Lucario enters the field as Lucario, L50, F, with 145 of 145 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Lucario loses health and is now at 1 of 145 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Lucario gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Lucario's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Lucario uses Feint toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Lucario uses Feint toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Lucario (left). Command: `move 1 1, move 2 -1`.
3. Lucario uses Feint toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Lucario uses Feint toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lucario (left). Command: `move 1 2, move 2 -1`.
5. Lucario uses Feint toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Lucario uses Feint toward your Clefable (right). Clefable uses Helping Hand toward your Lucario (left). Command: `move 1 -2, move 2 -1`.
7. Lucario uses Aura Sphere toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Lucario uses Aura Sphere toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Lucario (left). Command: `move 2 1, move 2 -1`.
9. Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lucario (left). Command: `move 2 2, move 2 -1`.
11. Lucario uses Aura Sphere toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Lucario uses Aura Sphere toward your Clefable (right). Clefable uses Helping Hand toward your Lucario (left). Command: `move 2 -2, move 2 -1`.
13. Lucario uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Lucario uses Swords Dance on itself. Clefable uses Helping Hand toward your Lucario (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Lucario uses Feint toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Lucario uses Feint toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Lucario (left). — `move 1 1, move 2 -1`
- Lucario uses Feint toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Lucario uses Feint toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lucario (left). — `move 1 2, move 2 -1`
- Lucario uses Aura Sphere toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Lucario uses Aura Sphere toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Lucario (left). — `move 2 1, move 2 -1`
- Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lucario (left). — `move 2 2, move 2 -1`

</details>

## bulk-04-protect-spiky-d — Lucario + Clefable vs Toxicroak · D

Mechanics 320 · Protection

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Lucario is in the left slot with 1 of 145 HP. Level 50; fighting/steel type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Feint, Aura Sphere, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 130, Defense 90, Special Attack 135, Special Defense 90, Speed 110.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Lucario: Feint, 12/12 PP.
- Lucario: Aura Sphere, 20/20 PP.
- Lucario: Swords Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Lucario enters the field as Lucario, L50, F, with 145 of 145 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Lucario loses health and is now at 1 of 145 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Lucario gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Lucario's Speed rises by 6 stages.
- The opponent's Toxicroak has the effect Protect for this turn.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Lucario uses Feint toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Lucario uses Feint toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Lucario (left). Command: `move 1 1, move 2 -1`.
3. Lucario uses Feint toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Lucario uses Feint toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lucario (left). Command: `move 1 2, move 2 -1`.
5. Lucario uses Feint toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Lucario uses Feint toward your Clefable (right). Clefable uses Helping Hand toward your Lucario (left). Command: `move 1 -2, move 2 -1`.
7. Lucario uses Aura Sphere toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Lucario uses Aura Sphere toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Lucario (left). Command: `move 2 1, move 2 -1`.
9. Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lucario (left). Command: `move 2 2, move 2 -1`.
11. Lucario uses Aura Sphere toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Lucario uses Aura Sphere toward your Clefable (right). Clefable uses Helping Hand toward your Lucario (left). Command: `move 2 -2, move 2 -1`.
13. Lucario uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Lucario uses Swords Dance on itself. Clefable uses Helping Hand toward your Lucario (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Lucario uses Feint toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Lucario uses Feint toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Lucario (left). — `move 1 1, move 2 -1`
- Lucario uses Feint toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Lucario uses Feint toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lucario (left). — `move 1 2, move 2 -1`

</details>

## bulk-05-immunity-water-a — Slowbro vs Vaporeon · A

Mechanics 320 · Immunities

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Slowbro is in the left slot with 1 of 170 HP. Level 50; water/psychic type. Ability: Own Tempo. Item: none. Disclosed nature: Bashful. Known moves: Surf, Psychic, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 95, Defense 130, Special Attack 120, Special Defense 100, Speed 50.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Vaporeon is in the left slot with 1% displayed HP. Level 50; water type. Ability: Hydration. Item: none. Disclosed nature: Bashful. Known moves: Surf.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Slowbro: Surf, 16/16 PP.
- Slowbro: Psychic, 12/12 PP.
- Slowbro: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Slowbro enters the field as Slowbro, L50, F, with 170 of 170 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Vaporeon enters the field as Vaporeon, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Slowbro loses health and is now at 1 of 170 HP.
- The opponent's Vaporeon loses health and is now at 1% displayed HP.
- Your Slowbro gains the effect Perish Song countdown: 1.
- Your Slowbro's Speed rises by 6 stages.

### Offered actions

1. Slowbro uses Surf targeting every adjacent Pokémon. Pelipper takes no action (fainted). Command: `move 1, pass`.
2. Slowbro uses Psychic toward the opponent's Vaporeon (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
3. Slowbro uses Psychic toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
4. Slowbro uses Psychic toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
5. Slowbro uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Slowbro uses Surf targeting every adjacent Pokémon. Pelipper takes no action (fainted). — `move 1, pass`
- Slowbro uses Psychic toward the opponent's Vaporeon (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Slowbro uses Psychic toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-05-immunity-water-b — Slowbro vs Vaporeon · B

Mechanics 320 · Immunities

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Slowbro is in the left slot with 1 of 170 HP. Level 50; water/psychic type. Ability: Own Tempo. Item: none. Disclosed nature: Bashful. Known moves: Surf, Psychic, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 95, Defense 130, Special Attack 120, Special Defense 100, Speed 50.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Vaporeon is in the left slot with 1% displayed HP. Level 50; water type. Ability: Water Absorb. Item: none. Disclosed nature: Bashful. Known moves: Surf.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Slowbro: Surf, 16/16 PP.
- Slowbro: Psychic, 12/12 PP.
- Slowbro: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Slowbro enters the field as Slowbro, L50, F, with 170 of 170 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Vaporeon enters the field as Vaporeon, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Slowbro loses health and is now at 1 of 170 HP.
- The opponent's Vaporeon loses health and is now at 1% displayed HP.
- Your Slowbro gains the effect Perish Song countdown: 1.
- Your Slowbro's Speed rises by 6 stages.

### Offered actions

1. Slowbro uses Surf targeting every adjacent Pokémon. Pelipper takes no action (fainted). Command: `move 1, pass`.
2. Slowbro uses Psychic toward the opponent's Vaporeon (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
3. Slowbro uses Psychic toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
4. Slowbro uses Psychic toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
5. Slowbro uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Slowbro uses Psychic toward the opponent's Vaporeon (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Slowbro uses Psychic toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-05-immunity-water-c — Slowbro + Clefable vs Vaporeon · C

Mechanics 320 · Immunities

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Slowbro is in the left slot with 1 of 170 HP. Level 50; water/psychic type. Ability: Own Tempo. Item: none. Disclosed nature: Bashful. Known moves: Surf, Psychic, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 95, Defense 130, Special Attack 120, Special Defense 100, Speed 50.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Vaporeon is in the left slot with 1% displayed HP. Level 50; water type. Ability: Hydration. Item: none. Disclosed nature: Bashful. Known moves: Surf.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Slowbro: Surf, 16/16 PP.
- Slowbro: Psychic, 12/12 PP.
- Slowbro: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Slowbro enters the field as Slowbro, L50, F, with 170 of 170 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Vaporeon enters the field as Vaporeon, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Slowbro loses health and is now at 1 of 170 HP.
- The opponent's Vaporeon loses health and is now at 1% displayed HP.
- Your Slowbro gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Slowbro's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Slowbro uses Surf targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 1, move 1`.
2. Slowbro uses Surf targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Slowbro (left). Command: `move 1, move 2 -1`.
3. Slowbro uses Psychic toward the opponent's Vaporeon (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
4. Slowbro uses Psychic toward the opponent's Vaporeon (left). Clefable uses Helping Hand toward your Slowbro (left). Command: `move 2 1, move 2 -1`.
5. Slowbro uses Psychic toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
6. Slowbro uses Psychic toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Slowbro (left). Command: `move 2 2, move 2 -1`.
7. Slowbro uses Psychic toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
8. Slowbro uses Psychic toward your Clefable (right). Clefable uses Helping Hand toward your Slowbro (left). Command: `move 2 -2, move 2 -1`.
9. Slowbro uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
10. Slowbro uses Protect on itself. Clefable uses Helping Hand toward your Slowbro (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Slowbro uses Surf targeting every adjacent Pokémon. Clefable uses Protect on itself. — `move 1, move 1`
- Slowbro uses Surf targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Slowbro (left). — `move 1, move 2 -1`
- Slowbro uses Psychic toward the opponent's Vaporeon (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Slowbro uses Psychic toward the opponent's Vaporeon (left). Clefable uses Helping Hand toward your Slowbro (left). — `move 2 1, move 2 -1`
- Slowbro uses Psychic toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Slowbro uses Psychic toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Slowbro (left). — `move 2 2, move 2 -1`

</details>

## bulk-05-immunity-water-d — Slowbro + Clefable vs Vaporeon · D

Mechanics 320 · Immunities

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Slowbro is in the left slot with 1 of 170 HP. Level 50; water/psychic type. Ability: Own Tempo. Item: none. Disclosed nature: Bashful. Known moves: Surf, Psychic, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 95, Defense 130, Special Attack 120, Special Defense 100, Speed 50.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Vaporeon is in the left slot with 1% displayed HP. Level 50; water type. Ability: Water Absorb. Item: none. Disclosed nature: Bashful. Known moves: Surf.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Slowbro: Surf, 16/16 PP.
- Slowbro: Psychic, 12/12 PP.
- Slowbro: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Slowbro enters the field as Slowbro, L50, F, with 170 of 170 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Vaporeon enters the field as Vaporeon, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Slowbro loses health and is now at 1 of 170 HP.
- The opponent's Vaporeon loses health and is now at 1% displayed HP.
- Your Slowbro gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Slowbro's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Slowbro uses Surf targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 1, move 1`.
2. Slowbro uses Surf targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Slowbro (left). Command: `move 1, move 2 -1`.
3. Slowbro uses Psychic toward the opponent's Vaporeon (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
4. Slowbro uses Psychic toward the opponent's Vaporeon (left). Clefable uses Helping Hand toward your Slowbro (left). Command: `move 2 1, move 2 -1`.
5. Slowbro uses Psychic toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
6. Slowbro uses Psychic toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Slowbro (left). Command: `move 2 2, move 2 -1`.
7. Slowbro uses Psychic toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
8. Slowbro uses Psychic toward your Clefable (right). Clefable uses Helping Hand toward your Slowbro (left). Command: `move 2 -2, move 2 -1`.
9. Slowbro uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
10. Slowbro uses Protect on itself. Clefable uses Helping Hand toward your Slowbro (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Slowbro uses Psychic toward the opponent's Vaporeon (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Slowbro uses Psychic toward the opponent's Vaporeon (left). Clefable uses Helping Hand toward your Slowbro (left). — `move 2 1, move 2 -1`
- Slowbro uses Psychic toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Slowbro uses Psychic toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Slowbro (left). — `move 2 2, move 2 -1`

</details>

## bulk-05-immunity-electric-a — Raichu vs Jolteon · A

Mechanics 320 · Immunities

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Raichu is in the left slot with 1 of 135 HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt, Surf, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 110, Defense 75, Special Attack 110, Special Defense 100, Speed 130.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Jolteon is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Quick Feet. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Raichu: Thunderbolt, 16/16 PP.
- Raichu: Surf, 16/16 PP.
- Raichu: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Raichu enters the field as Raichu, L50, F, with 135 of 135 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Jolteon enters the field as Jolteon, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Raichu loses health and is now at 1 of 135 HP.
- The opponent's Jolteon loses health and is now at 1% displayed HP.
- Your Raichu gains the effect Perish Song countdown: 1.
- Your Raichu's Speed rises by 6 stages.

### Offered actions

1. Raichu uses Thunderbolt toward the opponent's Jolteon (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Raichu uses Thunderbolt toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Raichu uses Thunderbolt toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Raichu uses Surf targeting every adjacent Pokémon. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Raichu uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Raichu uses Thunderbolt toward the opponent's Jolteon (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Raichu uses Thunderbolt toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Raichu uses Surf targeting every adjacent Pokémon. Pelipper takes no action (fainted). — `move 2, pass`

</details>

## bulk-05-immunity-electric-b — Raichu vs Jolteon · B

Mechanics 320 · Immunities

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Raichu is in the left slot with 1 of 135 HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt, Surf, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 110, Defense 75, Special Attack 110, Special Defense 100, Speed 130.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Jolteon is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Volt Absorb. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Raichu: Thunderbolt, 16/16 PP.
- Raichu: Surf, 16/16 PP.
- Raichu: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Raichu enters the field as Raichu, L50, F, with 135 of 135 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Jolteon enters the field as Jolteon, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Raichu loses health and is now at 1 of 135 HP.
- The opponent's Jolteon loses health and is now at 1% displayed HP.
- Your Raichu gains the effect Perish Song countdown: 1.
- Your Raichu's Speed rises by 6 stages.

### Offered actions

1. Raichu uses Thunderbolt toward the opponent's Jolteon (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Raichu uses Thunderbolt toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Raichu uses Thunderbolt toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Raichu uses Surf targeting every adjacent Pokémon. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Raichu uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Raichu uses Surf targeting every adjacent Pokémon. Pelipper takes no action (fainted). — `move 2, pass`

</details>

## bulk-05-immunity-electric-c — Raichu + Clefable vs Jolteon · C

Mechanics 320 · Immunities

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Raichu is in the left slot with 1 of 135 HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt, Surf, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 110, Defense 75, Special Attack 110, Special Defense 100, Speed 130.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Jolteon is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Quick Feet. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Raichu: Thunderbolt, 16/16 PP.
- Raichu: Surf, 16/16 PP.
- Raichu: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Raichu enters the field as Raichu, L50, F, with 135 of 135 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Jolteon enters the field as Jolteon, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Raichu loses health and is now at 1 of 135 HP.
- The opponent's Jolteon loses health and is now at 1% displayed HP.
- Your Raichu gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Raichu's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Raichu uses Thunderbolt toward the opponent's Jolteon (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Raichu uses Thunderbolt toward the opponent's Jolteon (left). Clefable uses Helping Hand toward your Raichu (left). Command: `move 1 1, move 2 -1`.
3. Raichu uses Thunderbolt toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Raichu uses Thunderbolt toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Raichu (left). Command: `move 1 2, move 2 -1`.
5. Raichu uses Thunderbolt toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Raichu uses Thunderbolt toward your Clefable (right). Clefable uses Helping Hand toward your Raichu (left). Command: `move 1 -2, move 2 -1`.
7. Raichu uses Surf targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 2, move 1`.
8. Raichu uses Surf targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Raichu (left). Command: `move 2, move 2 -1`.
9. Raichu uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
10. Raichu uses Protect on itself. Clefable uses Helping Hand toward your Raichu (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Raichu uses Thunderbolt toward the opponent's Jolteon (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Raichu uses Thunderbolt toward the opponent's Jolteon (left). Clefable uses Helping Hand toward your Raichu (left). — `move 1 1, move 2 -1`
- Raichu uses Thunderbolt toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Raichu uses Thunderbolt toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Raichu (left). — `move 1 2, move 2 -1`
- Raichu uses Surf targeting every adjacent Pokémon. Clefable uses Protect on itself. — `move 2, move 1`
- Raichu uses Surf targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Raichu (left). — `move 2, move 2 -1`

</details>

## bulk-05-immunity-electric-d — Raichu + Clefable vs Jolteon · D

Mechanics 320 · Immunities

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Raichu is in the left slot with 1 of 135 HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt, Surf, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 110, Defense 75, Special Attack 110, Special Defense 100, Speed 130.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Jolteon is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Volt Absorb. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Raichu: Thunderbolt, 16/16 PP.
- Raichu: Surf, 16/16 PP.
- Raichu: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Raichu enters the field as Raichu, L50, F, with 135 of 135 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Jolteon enters the field as Jolteon, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Raichu loses health and is now at 1 of 135 HP.
- The opponent's Jolteon loses health and is now at 1% displayed HP.
- Your Raichu gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Raichu's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Raichu uses Thunderbolt toward the opponent's Jolteon (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Raichu uses Thunderbolt toward the opponent's Jolteon (left). Clefable uses Helping Hand toward your Raichu (left). Command: `move 1 1, move 2 -1`.
3. Raichu uses Thunderbolt toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Raichu uses Thunderbolt toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Raichu (left). Command: `move 1 2, move 2 -1`.
5. Raichu uses Thunderbolt toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Raichu uses Thunderbolt toward your Clefable (right). Clefable uses Helping Hand toward your Raichu (left). Command: `move 1 -2, move 2 -1`.
7. Raichu uses Surf targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 2, move 1`.
8. Raichu uses Surf targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Raichu (left). Command: `move 2, move 2 -1`.
9. Raichu uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
10. Raichu uses Protect on itself. Clefable uses Helping Hand toward your Raichu (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Raichu uses Surf targeting every adjacent Pokémon. Clefable uses Protect on itself. — `move 2, move 1`
- Raichu uses Surf targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Raichu (left). — `move 2, move 2 -1`

</details>

## bulk-05-immunity-fire-a — Charizard vs Arcanine · A

Mechanics 320 · Immunities

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Charizard is in the left slot with 1 of 153 HP. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Flamethrower, Dragon Pulse, Protect. Stat stages: Attack -1, Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Stat stages: Attack -1. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Swampert is fainted. Level 50; water/ground type. Ability: Torrent. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 175, Attack 130, Defense 110, Special Attack 105, Special Defense 110, Speed 80.

### Opponent

Arcanine is in the left slot with 1% displayed HP. Level 50; fire type. Ability: Intimidate. Item: none. Disclosed nature: Bashful. Known moves: Flamethrower.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Charizard: Flamethrower, 16/16 PP.
- Charizard: Dragon Pulse, 12/12 PP.
- Charizard: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Charizard enters the field as Charizard, L50, F, with 153 of 153 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Arcanine enters the field as Arcanine, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- The opponent's Arcanine's ability is revealed as Intimidate (boost).
- Your Charizard's Attack falls by 1 stage.
- Your Pelipper's Attack falls by 1 stage.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Swampert faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Charizard loses health and is now at 1 of 153 HP.
- The opponent's Arcanine loses health and is now at 1% displayed HP.
- Your Charizard gains the effect Perish Song countdown: 1.
- Your Charizard's Speed rises by 6 stages.

### Offered actions

1. Charizard uses Flamethrower toward the opponent's Arcanine (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Charizard uses Flamethrower toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Charizard uses Flamethrower toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Charizard uses Dragon Pulse toward the opponent's Arcanine (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Charizard uses Dragon Pulse toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Charizard uses Dragon Pulse toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Charizard uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Charizard uses Flamethrower toward the opponent's Arcanine (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Charizard uses Flamethrower toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Charizard uses Dragon Pulse toward the opponent's Arcanine (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Charizard uses Dragon Pulse toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-05-immunity-fire-b — Charizard vs Arcanine · B

Mechanics 320 · Immunities

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Charizard is in the left slot with 1 of 153 HP. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Flamethrower, Dragon Pulse, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Swampert is fainted. Level 50; water/ground type. Ability: Torrent. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 175, Attack 130, Defense 110, Special Attack 105, Special Defense 110, Speed 80.

### Opponent

Arcanine is in the left slot with 1% displayed HP. Level 50; fire type. Ability: Flash Fire. Item: none. Disclosed nature: Bashful. Known moves: Flamethrower.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Charizard: Flamethrower, 16/16 PP.
- Charizard: Dragon Pulse, 12/12 PP.
- Charizard: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Charizard enters the field as Charizard, L50, F, with 153 of 153 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Arcanine enters the field as Arcanine, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Swampert faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Charizard loses health and is now at 1 of 153 HP.
- The opponent's Arcanine loses health and is now at 1% displayed HP.
- Your Charizard gains the effect Perish Song countdown: 1.
- Your Charizard's Speed rises by 6 stages.

### Offered actions

1. Charizard uses Flamethrower toward the opponent's Arcanine (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Charizard uses Flamethrower toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Charizard uses Flamethrower toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Charizard uses Dragon Pulse toward the opponent's Arcanine (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Charizard uses Dragon Pulse toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Charizard uses Dragon Pulse toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Charizard uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Charizard uses Dragon Pulse toward the opponent's Arcanine (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Charizard uses Dragon Pulse toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-05-immunity-fire-c — Charizard + Clefable vs Arcanine · C

Mechanics 320 · Immunities

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Charizard is in the left slot with 1 of 153 HP. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Flamethrower, Dragon Pulse, Protect. Stat stages: Attack -1, Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Stat stages: Attack -1. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Arcanine is in the left slot with 1% displayed HP. Level 50; fire type. Ability: Intimidate. Item: none. Disclosed nature: Bashful. Known moves: Flamethrower.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Charizard: Flamethrower, 16/16 PP.
- Charizard: Dragon Pulse, 12/12 PP.
- Charizard: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Charizard enters the field as Charizard, L50, F, with 153 of 153 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Arcanine enters the field as Arcanine, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- The opponent's Arcanine's ability is revealed as Intimidate (boost).
- Your Charizard's Attack falls by 1 stage.
- Your Clefable's Attack falls by 1 stage.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Charizard loses health and is now at 1 of 153 HP.
- The opponent's Arcanine loses health and is now at 1% displayed HP.
- Your Charizard gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Charizard's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Charizard uses Flamethrower toward the opponent's Arcanine (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Charizard uses Flamethrower toward the opponent's Arcanine (left). Clefable uses Helping Hand toward your Charizard (left). Command: `move 1 1, move 2 -1`.
3. Charizard uses Flamethrower toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Charizard uses Flamethrower toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Charizard (left). Command: `move 1 2, move 2 -1`.
5. Charizard uses Flamethrower toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Charizard uses Flamethrower toward your Clefable (right). Clefable uses Helping Hand toward your Charizard (left). Command: `move 1 -2, move 2 -1`.
7. Charizard uses Dragon Pulse toward the opponent's Arcanine (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Charizard uses Dragon Pulse toward the opponent's Arcanine (left). Clefable uses Helping Hand toward your Charizard (left). Command: `move 2 1, move 2 -1`.
9. Charizard uses Dragon Pulse toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Charizard uses Dragon Pulse toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Charizard (left). Command: `move 2 2, move 2 -1`.
11. Charizard uses Dragon Pulse toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Charizard uses Dragon Pulse toward your Clefable (right). Clefable uses Helping Hand toward your Charizard (left). Command: `move 2 -2, move 2 -1`.
13. Charizard uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Charizard uses Protect on itself. Clefable uses Helping Hand toward your Charizard (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Charizard uses Flamethrower toward the opponent's Arcanine (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Charizard uses Flamethrower toward the opponent's Arcanine (left). Clefable uses Helping Hand toward your Charizard (left). — `move 1 1, move 2 -1`
- Charizard uses Flamethrower toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Charizard uses Flamethrower toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Charizard (left). — `move 1 2, move 2 -1`
- Charizard uses Dragon Pulse toward the opponent's Arcanine (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Charizard uses Dragon Pulse toward the opponent's Arcanine (left). Clefable uses Helping Hand toward your Charizard (left). — `move 2 1, move 2 -1`
- Charizard uses Dragon Pulse toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Charizard uses Dragon Pulse toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Charizard (left). — `move 2 2, move 2 -1`

</details>

## bulk-05-immunity-fire-d — Charizard + Clefable vs Arcanine · D

Mechanics 320 · Immunities

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Charizard is in the left slot with 1 of 153 HP. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Flamethrower, Dragon Pulse, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Arcanine is in the left slot with 1% displayed HP. Level 50; fire type. Ability: Flash Fire. Item: none. Disclosed nature: Bashful. Known moves: Flamethrower.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Charizard: Flamethrower, 16/16 PP.
- Charizard: Dragon Pulse, 12/12 PP.
- Charizard: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Charizard enters the field as Charizard, L50, F, with 153 of 153 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Arcanine enters the field as Arcanine, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Charizard loses health and is now at 1 of 153 HP.
- The opponent's Arcanine loses health and is now at 1% displayed HP.
- Your Charizard gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Charizard's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Charizard uses Flamethrower toward the opponent's Arcanine (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Charizard uses Flamethrower toward the opponent's Arcanine (left). Clefable uses Helping Hand toward your Charizard (left). Command: `move 1 1, move 2 -1`.
3. Charizard uses Flamethrower toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Charizard uses Flamethrower toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Charizard (left). Command: `move 1 2, move 2 -1`.
5. Charizard uses Flamethrower toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Charizard uses Flamethrower toward your Clefable (right). Clefable uses Helping Hand toward your Charizard (left). Command: `move 1 -2, move 2 -1`.
7. Charizard uses Dragon Pulse toward the opponent's Arcanine (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Charizard uses Dragon Pulse toward the opponent's Arcanine (left). Clefable uses Helping Hand toward your Charizard (left). Command: `move 2 1, move 2 -1`.
9. Charizard uses Dragon Pulse toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Charizard uses Dragon Pulse toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Charizard (left). Command: `move 2 2, move 2 -1`.
11. Charizard uses Dragon Pulse toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Charizard uses Dragon Pulse toward your Clefable (right). Clefable uses Helping Hand toward your Charizard (left). Command: `move 2 -2, move 2 -1`.
13. Charizard uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Charizard uses Protect on itself. Clefable uses Helping Hand toward your Charizard (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Charizard uses Dragon Pulse toward the opponent's Arcanine (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Charizard uses Dragon Pulse toward the opponent's Arcanine (left). Clefable uses Helping Hand toward your Charizard (left). — `move 2 1, move 2 -1`
- Charizard uses Dragon Pulse toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Charizard uses Dragon Pulse toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Charizard (left). — `move 2 2, move 2 -1`

</details>

## bulk-05-immunity-ground-a — Garchomp vs Gengar · A

Mechanics 320 · Immunities

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Garchomp is in the left slot with 1 of 183 HP. Level 50; dragon/ground type. Ability: Sand Veil. Item: none. Disclosed nature: Bashful. Known moves: Earthquake, Dragon Claw, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 183, Attack 150, Defense 115, Special Attack 100, Special Defense 105, Speed 122.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Gengar is in the left slot with 1% displayed HP. Level 50; ghost/poison type. Ability: Cursed Body. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Garchomp: Earthquake, 12/12 PP.
- Garchomp: Dragon Claw, 16/16 PP.
- Garchomp: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Garchomp enters the field as Garchomp, L50, F, with 183 of 183 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Gengar enters the field as Gengar, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Garchomp loses health and is now at 1 of 183 HP.
- The opponent's Gengar loses health and is now at 1% displayed HP.
- Your Garchomp gains the effect Perish Song countdown: 1.
- Your Garchomp's Speed rises by 6 stages.

### Offered actions

1. Garchomp uses Earthquake targeting every adjacent Pokémon. Pelipper takes no action (fainted). Command: `move 1, pass`.
2. Garchomp uses Dragon Claw toward the opponent's Gengar (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
3. Garchomp uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
4. Garchomp uses Dragon Claw toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
5. Garchomp uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Garchomp uses Earthquake targeting every adjacent Pokémon. Pelipper takes no action (fainted). — `move 1, pass`
- Garchomp uses Dragon Claw toward the opponent's Gengar (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Garchomp uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-05-immunity-ground-b — Garchomp vs Rotom · B

Mechanics 320 · Immunities

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Garchomp is in the left slot with 1 of 183 HP. Level 50; dragon/ground type. Ability: Sand Veil. Item: none. Disclosed nature: Bashful. Known moves: Earthquake, Dragon Claw, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 183, Attack 150, Defense 115, Special Attack 100, Special Defense 105, Speed 122.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Rotom is in the left slot with 1% displayed HP. Level 50; electric/ghost type. Ability: Levitate. Item: none. Disclosed nature: Bashful. Known moves: Shadow Ball.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Garchomp: Earthquake, 12/12 PP.
- Garchomp: Dragon Claw, 16/16 PP.
- Garchomp: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Garchomp enters the field as Garchomp, L50, F, with 183 of 183 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Rotom enters the field as Rotom, L50, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Garchomp loses health and is now at 1 of 183 HP.
- The opponent's Rotom loses health and is now at 1% displayed HP.
- Your Garchomp gains the effect Perish Song countdown: 1.
- Your Garchomp's Speed rises by 6 stages.

### Offered actions

1. Garchomp uses Earthquake targeting every adjacent Pokémon. Pelipper takes no action (fainted). Command: `move 1, pass`.
2. Garchomp uses Dragon Claw toward the opponent's Rotom (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
3. Garchomp uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
4. Garchomp uses Dragon Claw toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
5. Garchomp uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Garchomp uses Dragon Claw toward the opponent's Rotom (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Garchomp uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-05-immunity-ground-c — Garchomp + Clefable vs Gengar · C

Mechanics 320 · Immunities

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Garchomp is in the left slot with 1 of 183 HP. Level 50; dragon/ground type. Ability: Sand Veil. Item: none. Disclosed nature: Bashful. Known moves: Earthquake, Dragon Claw, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 183, Attack 150, Defense 115, Special Attack 100, Special Defense 105, Speed 122.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Gengar is in the left slot with 1% displayed HP. Level 50; ghost/poison type. Ability: Cursed Body. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Garchomp: Earthquake, 12/12 PP.
- Garchomp: Dragon Claw, 16/16 PP.
- Garchomp: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Garchomp enters the field as Garchomp, L50, F, with 183 of 183 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Gengar enters the field as Gengar, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Garchomp loses health and is now at 1 of 183 HP.
- The opponent's Gengar loses health and is now at 1% displayed HP.
- Your Garchomp gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Garchomp's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Garchomp uses Earthquake targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 1, move 1`.
2. Garchomp uses Earthquake targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Garchomp (left). Command: `move 1, move 2 -1`.
3. Garchomp uses Dragon Claw toward the opponent's Gengar (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
4. Garchomp uses Dragon Claw toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Garchomp (left). Command: `move 2 1, move 2 -1`.
5. Garchomp uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
6. Garchomp uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Garchomp (left). Command: `move 2 2, move 2 -1`.
7. Garchomp uses Dragon Claw toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
8. Garchomp uses Dragon Claw toward your Clefable (right). Clefable uses Helping Hand toward your Garchomp (left). Command: `move 2 -2, move 2 -1`.
9. Garchomp uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
10. Garchomp uses Protect on itself. Clefable uses Helping Hand toward your Garchomp (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Garchomp uses Earthquake targeting every adjacent Pokémon. Clefable uses Protect on itself. — `move 1, move 1`
- Garchomp uses Earthquake targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Garchomp (left). — `move 1, move 2 -1`
- Garchomp uses Dragon Claw toward the opponent's Gengar (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Garchomp uses Dragon Claw toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Garchomp (left). — `move 2 1, move 2 -1`
- Garchomp uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Garchomp uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Garchomp (left). — `move 2 2, move 2 -1`

</details>

## bulk-05-immunity-ground-d — Garchomp + Clefable vs Rotom · D

Mechanics 320 · Immunities

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Garchomp is in the left slot with 1 of 183 HP. Level 50; dragon/ground type. Ability: Sand Veil. Item: none. Disclosed nature: Bashful. Known moves: Earthquake, Dragon Claw, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 183, Attack 150, Defense 115, Special Attack 100, Special Defense 105, Speed 122.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Rotom is in the left slot with 1% displayed HP. Level 50; electric/ghost type. Ability: Levitate. Item: none. Disclosed nature: Bashful. Known moves: Shadow Ball.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Garchomp: Earthquake, 12/12 PP.
- Garchomp: Dragon Claw, 16/16 PP.
- Garchomp: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Garchomp enters the field as Garchomp, L50, F, with 183 of 183 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Rotom enters the field as Rotom, L50, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Garchomp loses health and is now at 1 of 183 HP.
- The opponent's Rotom loses health and is now at 1% displayed HP.
- Your Garchomp gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Garchomp's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Garchomp uses Earthquake targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 1, move 1`.
2. Garchomp uses Earthquake targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Garchomp (left). Command: `move 1, move 2 -1`.
3. Garchomp uses Dragon Claw toward the opponent's Rotom (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
4. Garchomp uses Dragon Claw toward the opponent's Rotom (left). Clefable uses Helping Hand toward your Garchomp (left). Command: `move 2 1, move 2 -1`.
5. Garchomp uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
6. Garchomp uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Garchomp (left). Command: `move 2 2, move 2 -1`.
7. Garchomp uses Dragon Claw toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
8. Garchomp uses Dragon Claw toward your Clefable (right). Clefable uses Helping Hand toward your Garchomp (left). Command: `move 2 -2, move 2 -1`.
9. Garchomp uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
10. Garchomp uses Protect on itself. Clefable uses Helping Hand toward your Garchomp (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Garchomp uses Dragon Claw toward the opponent's Rotom (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Garchomp uses Dragon Claw toward the opponent's Rotom (left). Clefable uses Helping Hand toward your Garchomp (left). — `move 2 1, move 2 -1`
- Garchomp uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Garchomp uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Garchomp (left). — `move 2 2, move 2 -1`

</details>

## bulk-05-immunity-normal-a — Snorlax vs Slowbro · A

Mechanics 320 · Immunities

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Snorlax is in the left slot with 1 of 235 HP. Level 50; normal type. Ability: Immunity. Item: none. Disclosed nature: Bashful. Known moves: Body Slam, Crunch, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 235, Attack 130, Defense 85, Special Attack 85, Special Defense 130, Speed 50.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Slowbro is in the left slot with 1% displayed HP. Level 50; water/psychic type. Ability: Own Tempo. Item: none. Disclosed nature: Bashful. Known moves: Surf.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Snorlax: Body Slam, 16/16 PP.
- Snorlax: Crunch, 16/16 PP.
- Snorlax: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Snorlax enters the field as Snorlax, L50, F, with 235 of 235 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Slowbro enters the field as Slowbro, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Snorlax loses health and is now at 1 of 235 HP.
- The opponent's Slowbro loses health and is now at 1% displayed HP.
- Your Snorlax gains the effect Perish Song countdown: 1.
- Your Snorlax's Speed rises by 6 stages.

### Offered actions

1. Snorlax uses Body Slam toward the opponent's Slowbro (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Snorlax uses Body Slam toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Snorlax uses Body Slam toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Snorlax uses Crunch toward the opponent's Slowbro (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Snorlax uses Crunch toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Snorlax uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Snorlax uses Body Slam toward the opponent's Slowbro (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Snorlax uses Body Slam toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Snorlax uses Crunch toward the opponent's Slowbro (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-05-immunity-normal-b — Snorlax vs Gengar · B

Mechanics 320 · Immunities

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Snorlax is in the left slot with 1 of 235 HP. Level 50; normal type. Ability: Immunity. Item: none. Disclosed nature: Bashful. Known moves: Body Slam, Crunch, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 235, Attack 130, Defense 85, Special Attack 85, Special Defense 130, Speed 50.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Gengar is in the left slot with 1% displayed HP. Level 50; ghost/poison type. Ability: Cursed Body. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Snorlax: Body Slam, 16/16 PP.
- Snorlax: Crunch, 16/16 PP.
- Snorlax: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Snorlax enters the field as Snorlax, L50, F, with 235 of 235 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Gengar enters the field as Gengar, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Snorlax loses health and is now at 1 of 235 HP.
- The opponent's Gengar loses health and is now at 1% displayed HP.
- Your Snorlax gains the effect Perish Song countdown: 1.
- Your Snorlax's Speed rises by 6 stages.

### Offered actions

1. Snorlax uses Body Slam toward the opponent's Gengar (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Snorlax uses Body Slam toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Snorlax uses Body Slam toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Snorlax uses Crunch toward the opponent's Gengar (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Snorlax uses Crunch toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Snorlax uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Snorlax uses Crunch toward the opponent's Gengar (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-05-immunity-normal-c — Snorlax + Clefable vs Slowbro · C

Mechanics 320 · Immunities

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Snorlax is in the left slot with 1 of 235 HP. Level 50; normal type. Ability: Immunity. Item: none. Disclosed nature: Bashful. Known moves: Body Slam, Crunch, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 235, Attack 130, Defense 85, Special Attack 85, Special Defense 130, Speed 50.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Slowbro is in the left slot with 1% displayed HP. Level 50; water/psychic type. Ability: Own Tempo. Item: none. Disclosed nature: Bashful. Known moves: Surf.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Snorlax: Body Slam, 16/16 PP.
- Snorlax: Crunch, 16/16 PP.
- Snorlax: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Snorlax enters the field as Snorlax, L50, F, with 235 of 235 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Slowbro enters the field as Slowbro, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Snorlax loses health and is now at 1 of 235 HP.
- The opponent's Slowbro loses health and is now at 1% displayed HP.
- Your Snorlax gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Snorlax's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Snorlax uses Body Slam toward the opponent's Slowbro (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Snorlax uses Body Slam toward the opponent's Slowbro (left). Clefable uses Helping Hand toward your Snorlax (left). Command: `move 1 1, move 2 -1`.
3. Snorlax uses Body Slam toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Snorlax uses Body Slam toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Snorlax (left). Command: `move 1 2, move 2 -1`.
5. Snorlax uses Body Slam toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Snorlax uses Body Slam toward your Clefable (right). Clefable uses Helping Hand toward your Snorlax (left). Command: `move 1 -2, move 2 -1`.
7. Snorlax uses Crunch toward the opponent's Slowbro (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Snorlax uses Crunch toward the opponent's Slowbro (left). Clefable uses Helping Hand toward your Snorlax (left). Command: `move 2 1, move 2 -1`.
9. Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Snorlax (left). Command: `move 2 2, move 2 -1`.
11. Snorlax uses Crunch toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Snorlax uses Crunch toward your Clefable (right). Clefable uses Helping Hand toward your Snorlax (left). Command: `move 2 -2, move 2 -1`.
13. Snorlax uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Snorlax uses Protect on itself. Clefable uses Helping Hand toward your Snorlax (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Snorlax uses Body Slam toward the opponent's Slowbro (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Snorlax uses Body Slam toward the opponent's Slowbro (left). Clefable uses Helping Hand toward your Snorlax (left). — `move 1 1, move 2 -1`
- Snorlax uses Body Slam toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Snorlax uses Body Slam toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Snorlax (left). — `move 1 2, move 2 -1`
- Snorlax uses Crunch toward the opponent's Slowbro (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Snorlax uses Crunch toward the opponent's Slowbro (left). Clefable uses Helping Hand toward your Snorlax (left). — `move 2 1, move 2 -1`
- Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Snorlax (left). — `move 2 2, move 2 -1`

</details>

## bulk-05-immunity-normal-d — Snorlax + Clefable vs Gengar · D

Mechanics 320 · Immunities

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Snorlax is in the left slot with 1 of 235 HP. Level 50; normal type. Ability: Immunity. Item: none. Disclosed nature: Bashful. Known moves: Body Slam, Crunch, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 235, Attack 130, Defense 85, Special Attack 85, Special Defense 130, Speed 50.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Gengar is in the left slot with 1% displayed HP. Level 50; ghost/poison type. Ability: Cursed Body. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Snorlax: Body Slam, 16/16 PP.
- Snorlax: Crunch, 16/16 PP.
- Snorlax: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Snorlax enters the field as Snorlax, L50, F, with 235 of 235 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Gengar enters the field as Gengar, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Snorlax loses health and is now at 1 of 235 HP.
- The opponent's Gengar loses health and is now at 1% displayed HP.
- Your Snorlax gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Snorlax's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Snorlax uses Body Slam toward the opponent's Gengar (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Snorlax uses Body Slam toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Snorlax (left). Command: `move 1 1, move 2 -1`.
3. Snorlax uses Body Slam toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Snorlax uses Body Slam toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Snorlax (left). Command: `move 1 2, move 2 -1`.
5. Snorlax uses Body Slam toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Snorlax uses Body Slam toward your Clefable (right). Clefable uses Helping Hand toward your Snorlax (left). Command: `move 1 -2, move 2 -1`.
7. Snorlax uses Crunch toward the opponent's Gengar (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Snorlax uses Crunch toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Snorlax (left). Command: `move 2 1, move 2 -1`.
9. Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Snorlax (left). Command: `move 2 2, move 2 -1`.
11. Snorlax uses Crunch toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Snorlax uses Crunch toward your Clefable (right). Clefable uses Helping Hand toward your Snorlax (left). Command: `move 2 -2, move 2 -1`.
13. Snorlax uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Snorlax uses Protect on itself. Clefable uses Helping Hand toward your Snorlax (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Snorlax uses Crunch toward the opponent's Gengar (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Snorlax uses Crunch toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Snorlax (left). — `move 2 1, move 2 -1`
- Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Snorlax (left). — `move 2 2, move 2 -1`

</details>

## bulk-06-redirection-lightningrod-a — Starmie vs Raichu · A

Mechanics 320 · Redirection

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Starmie is in the left slot with 1 of 135 HP. Level 50; water/psychic type. Ability: Natural Cure. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt, Surf, Recover. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 95, Defense 105, Special Attack 120, Special Defense 105, Speed 135.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Starmie: Thunderbolt, 16/16 PP.
- Starmie: Surf, 16/16 PP.
- Starmie: Recover, 8/8 PP.

### Battle history

- The battle starts.
- Your Starmie enters the field as Starmie, L50, with 135 of 135 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Starmie loses health and is now at 1 of 135 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Starmie gains the effect Perish Song countdown: 1.
- Your Starmie's Speed rises by 6 stages.

### Offered actions

1. Starmie uses Thunderbolt toward the opponent's Raichu (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Starmie uses Thunderbolt toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Starmie uses Thunderbolt toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Starmie uses Surf targeting every adjacent Pokémon. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Starmie uses Recover on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Starmie uses Thunderbolt toward the opponent's Raichu (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Starmie uses Thunderbolt toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Starmie uses Surf targeting every adjacent Pokémon. Pelipper takes no action (fainted). — `move 2, pass`

</details>

## bulk-06-redirection-lightningrod-b — Starmie vs Raichu · B

Mechanics 320 · Redirection

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Starmie is in the left slot with 1 of 135 HP. Level 50; water/psychic type. Ability: Natural Cure. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt, Surf, Recover. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 95, Defense 105, Special Attack 120, Special Defense 105, Speed 135.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Lightning Rod. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Starmie: Thunderbolt, 16/16 PP.
- Starmie: Surf, 16/16 PP.
- Starmie: Recover, 8/8 PP.

### Battle history

- The battle starts.
- Your Starmie enters the field as Starmie, L50, with 135 of 135 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Starmie loses health and is now at 1 of 135 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Starmie gains the effect Perish Song countdown: 1.
- Your Starmie's Speed rises by 6 stages.

### Offered actions

1. Starmie uses Thunderbolt toward the opponent's Raichu (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Starmie uses Thunderbolt toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Starmie uses Thunderbolt toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Starmie uses Surf targeting every adjacent Pokémon. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Starmie uses Recover on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Starmie uses Surf targeting every adjacent Pokémon. Pelipper takes no action (fainted). — `move 2, pass`

</details>

## bulk-06-redirection-lightningrod-c — Starmie + Clefable vs Raichu · C

Mechanics 320 · Redirection

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Starmie is in the left slot with 1 of 135 HP. Level 50; water/psychic type. Ability: Natural Cure. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt, Surf, Recover. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 95, Defense 105, Special Attack 120, Special Defense 105, Speed 135.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Starmie: Thunderbolt, 16/16 PP.
- Starmie: Surf, 16/16 PP.
- Starmie: Recover, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Starmie enters the field as Starmie, L50, with 135 of 135 HP.
- Your Clefable enters the field as Clefable, L50, F, with 170 of 170 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Starmie loses health and is now at 1 of 135 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Starmie gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Starmie's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Starmie uses Thunderbolt toward the opponent's Raichu (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Starmie uses Thunderbolt toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Starmie (left). Command: `move 1 1, move 2 -1`.
3. Starmie uses Thunderbolt toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Starmie uses Thunderbolt toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Starmie (left). Command: `move 1 2, move 2 -1`.
5. Starmie uses Thunderbolt toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Starmie uses Thunderbolt toward your Clefable (right). Clefable uses Helping Hand toward your Starmie (left). Command: `move 1 -2, move 2 -1`.
7. Starmie uses Surf targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 2, move 1`.
8. Starmie uses Surf targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Starmie (left). Command: `move 2, move 2 -1`.
9. Starmie uses Recover on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
10. Starmie uses Recover on itself. Clefable uses Helping Hand toward your Starmie (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Starmie uses Thunderbolt toward the opponent's Raichu (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Starmie uses Thunderbolt toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Starmie (left). — `move 1 1, move 2 -1`
- Starmie uses Thunderbolt toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Starmie uses Thunderbolt toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Starmie (left). — `move 1 2, move 2 -1`
- Starmie uses Surf targeting every adjacent Pokémon. Clefable uses Protect on itself. — `move 2, move 1`
- Starmie uses Surf targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Starmie (left). — `move 2, move 2 -1`

</details>

## bulk-06-redirection-lightningrod-d — Starmie + Clefable vs Raichu · D

Mechanics 320 · Redirection

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Starmie is in the left slot with 1 of 135 HP. Level 50; water/psychic type. Ability: Natural Cure. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt, Surf, Recover. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 95, Defense 105, Special Attack 120, Special Defense 105, Speed 135.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Lightning Rod. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Starmie: Thunderbolt, 16/16 PP.
- Starmie: Surf, 16/16 PP.
- Starmie: Recover, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Starmie enters the field as Starmie, L50, with 135 of 135 HP.
- Your Clefable enters the field as Clefable, L50, F, with 170 of 170 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Starmie loses health and is now at 1 of 135 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Starmie gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Starmie's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Starmie uses Thunderbolt toward the opponent's Raichu (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Starmie uses Thunderbolt toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Starmie (left). Command: `move 1 1, move 2 -1`.
3. Starmie uses Thunderbolt toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Starmie uses Thunderbolt toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Starmie (left). Command: `move 1 2, move 2 -1`.
5. Starmie uses Thunderbolt toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Starmie uses Thunderbolt toward your Clefable (right). Clefable uses Helping Hand toward your Starmie (left). Command: `move 1 -2, move 2 -1`.
7. Starmie uses Surf targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 2, move 1`.
8. Starmie uses Surf targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Starmie (left). Command: `move 2, move 2 -1`.
9. Starmie uses Recover on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
10. Starmie uses Recover on itself. Clefable uses Helping Hand toward your Starmie (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Starmie uses Surf targeting every adjacent Pokémon. Clefable uses Protect on itself. — `move 2, move 1`
- Starmie uses Surf targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Starmie (left). — `move 2, move 2 -1`

</details>

## bulk-06-redirection-stormdrain-a — Starmie + Raichu vs Slowbro · A

Mechanics 320 · Redirection

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 4 offered choices.

### Your team

Starmie is in the left slot with 1 of 135 HP. Level 50; water/psychic type. Ability: Natural Cure. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt, Surf. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 95, Defense 105, Special Attack 120, Special Defense 105, Speed 135.

Raichu is in the right slot with 1 of 135 HP. It is poisoned. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 110, Defense 75, Special Attack 110, Special Defense 100, Speed 130.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Slowbro is in the left slot with 1% displayed HP. Level 50; water/psychic type. Ability: Own Tempo. Item: none. Disclosed nature: Bashful. Known moves: Psychic.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Starmie: Thunderbolt, 16/16 PP.
- Starmie: Surf, 16/16 PP.
- Raichu: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Starmie enters the field as Starmie, L50, with 135 of 135 HP.
- Your Raichu enters the field as Raichu, L50, F, with 135 of 135 HP.
- The opponent's Slowbro enters the field as Slowbro, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Starmie loses health and is now at 1 of 135 HP.
- Your Raichu loses health and is now at 1 of 135 HP.
- The opponent's Slowbro loses health and is now at 1% displayed HP.
- Your Raichu becomes poisoned.
- Your Starmie's Speed rises by 6 stages.
- Your Starmie gains the effect Perish Song countdown: 1.
- Your Raichu gains the effect Perish Song countdown: 1.

### Offered actions

1. Starmie uses Thunderbolt toward the opponent's Slowbro (left). Raichu uses Protect on itself. Command: `move 1 1, move 1`.
2. Starmie uses Thunderbolt toward the opponent's Pelipper (right, fainted slot). Raichu uses Protect on itself. Command: `move 1 2, move 1`.
3. Starmie uses Thunderbolt toward your Raichu (right). Raichu uses Protect on itself. Command: `move 1 -2, move 1`.
4. Starmie uses Surf targeting every adjacent Pokémon. Raichu uses Protect on itself. Command: `move 2, move 1`.

<details><summary>Reference answers (reader only)</summary>

- Starmie uses Thunderbolt toward the opponent's Slowbro (left). Raichu uses Protect on itself. — `move 1 1, move 1`
- Starmie uses Thunderbolt toward the opponent's Pelipper (right, fainted slot). Raichu uses Protect on itself. — `move 1 2, move 1`
- Starmie uses Surf targeting every adjacent Pokémon. Raichu uses Protect on itself. — `move 2, move 1`

</details>

## bulk-06-redirection-stormdrain-b — Starmie + Raichu vs Slowbro · B

Mechanics 320 · Redirection

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 4 offered choices.

### Your team

Starmie is in the left slot with 1 of 135 HP. Level 50; water/psychic type. Ability: Natural Cure. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt, Surf. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 95, Defense 105, Special Attack 120, Special Defense 105, Speed 135.

Raichu is in the right slot with 1 of 135 HP. It is poisoned. Level 50; electric type. Ability: Lightning Rod. Item: none. Disclosed nature: Bashful. Known moves: Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 110, Defense 75, Special Attack 110, Special Defense 100, Speed 130.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Slowbro is in the left slot with 1% displayed HP. Level 50; water/psychic type. Ability: Own Tempo. Item: none. Disclosed nature: Bashful. Known moves: Psychic.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Starmie: Thunderbolt, 16/16 PP.
- Starmie: Surf, 16/16 PP.
- Raichu: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Starmie enters the field as Starmie, L50, with 135 of 135 HP.
- Your Raichu enters the field as Raichu, L50, F, with 135 of 135 HP.
- The opponent's Slowbro enters the field as Slowbro, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Starmie loses health and is now at 1 of 135 HP.
- Your Raichu loses health and is now at 1 of 135 HP.
- The opponent's Slowbro loses health and is now at 1% displayed HP.
- Your Raichu becomes poisoned.
- Your Starmie's Speed rises by 6 stages.
- Your Starmie gains the effect Perish Song countdown: 1.
- Your Raichu gains the effect Perish Song countdown: 1.

### Offered actions

1. Starmie uses Thunderbolt toward the opponent's Slowbro (left). Raichu uses Protect on itself. Command: `move 1 1, move 1`.
2. Starmie uses Thunderbolt toward the opponent's Pelipper (right, fainted slot). Raichu uses Protect on itself. Command: `move 1 2, move 1`.
3. Starmie uses Thunderbolt toward your Raichu (right). Raichu uses Protect on itself. Command: `move 1 -2, move 1`.
4. Starmie uses Surf targeting every adjacent Pokémon. Raichu uses Protect on itself. Command: `move 2, move 1`.

<details><summary>Reference answers (reader only)</summary>

- Starmie uses Surf targeting every adjacent Pokémon. Raichu uses Protect on itself. — `move 2, move 1`

</details>

## bulk-06-redirection-stormdrain-c — Starmie + Raichu vs Slowbro · C

Mechanics 320 · Redirection

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 4 offered choices.

### Your team

Starmie is in the left slot with 1 of 135 HP. Level 50; water/psychic type. Ability: Natural Cure. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt, Surf. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 95, Defense 105, Special Attack 120, Special Defense 105, Speed 135.

Raichu is in the right slot with 1 of 135 HP. It is poisoned. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 110, Defense 75, Special Attack 110, Special Defense 100, Speed 130.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Slowbro is in the left slot with 1% displayed HP. Level 50; water/psychic type. Ability: Own Tempo. Item: none. Disclosed nature: Bashful. Known moves: Surf.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Starmie: Thunderbolt, 16/16 PP.
- Starmie: Surf, 16/16 PP.
- Raichu: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Starmie enters the field as Starmie, L50, with 135 of 135 HP.
- Your Raichu enters the field as Raichu, L50, F, with 135 of 135 HP.
- The opponent's Slowbro enters the field as Slowbro, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Starmie loses health and is now at 1 of 135 HP.
- Your Raichu loses health and is now at 1 of 135 HP.
- The opponent's Slowbro loses health and is now at 1% displayed HP.
- Your Raichu becomes poisoned.
- Your Starmie's Speed rises by 6 stages.
- Your Starmie gains the effect Perish Song countdown: 1.
- Your Raichu gains the effect Perish Song countdown: 1.

### Offered actions

1. Starmie uses Thunderbolt toward the opponent's Slowbro (left). Raichu uses Protect on itself. Command: `move 1 1, move 1`.
2. Starmie uses Thunderbolt toward the opponent's Pelipper (right, fainted slot). Raichu uses Protect on itself. Command: `move 1 2, move 1`.
3. Starmie uses Thunderbolt toward your Raichu (right). Raichu uses Protect on itself. Command: `move 1 -2, move 1`.
4. Starmie uses Surf targeting every adjacent Pokémon. Raichu uses Protect on itself. Command: `move 2, move 1`.

<details><summary>Reference answers (reader only)</summary>

- Starmie uses Thunderbolt toward the opponent's Slowbro (left). Raichu uses Protect on itself. — `move 1 1, move 1`
- Starmie uses Thunderbolt toward the opponent's Pelipper (right, fainted slot). Raichu uses Protect on itself. — `move 1 2, move 1`
- Starmie uses Surf targeting every adjacent Pokémon. Raichu uses Protect on itself. — `move 2, move 1`

</details>

## bulk-06-redirection-stormdrain-d — Starmie + Raichu vs Slowbro · D

Mechanics 320 · Redirection

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 4 offered choices.

### Your team

Starmie is in the left slot with 1 of 135 HP. Level 50; water/psychic type. Ability: Natural Cure. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt, Surf. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 95, Defense 105, Special Attack 120, Special Defense 105, Speed 135.

Raichu is in the right slot with 1 of 135 HP. It is poisoned. Level 50; electric type. Ability: Lightning Rod. Item: none. Disclosed nature: Bashful. Known moves: Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 110, Defense 75, Special Attack 110, Special Defense 100, Speed 130.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Slowbro is in the left slot with 1% displayed HP. Level 50; water/psychic type. Ability: Own Tempo. Item: none. Disclosed nature: Bashful. Known moves: Surf.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Starmie: Thunderbolt, 16/16 PP.
- Starmie: Surf, 16/16 PP.
- Raichu: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Starmie enters the field as Starmie, L50, with 135 of 135 HP.
- Your Raichu enters the field as Raichu, L50, F, with 135 of 135 HP.
- The opponent's Slowbro enters the field as Slowbro, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Starmie loses health and is now at 1 of 135 HP.
- Your Raichu loses health and is now at 1 of 135 HP.
- The opponent's Slowbro loses health and is now at 1% displayed HP.
- Your Raichu becomes poisoned.
- Your Starmie's Speed rises by 6 stages.
- Your Starmie gains the effect Perish Song countdown: 1.
- Your Raichu gains the effect Perish Song countdown: 1.

### Offered actions

1. Starmie uses Thunderbolt toward the opponent's Slowbro (left). Raichu uses Protect on itself. Command: `move 1 1, move 1`.
2. Starmie uses Thunderbolt toward the opponent's Pelipper (right, fainted slot). Raichu uses Protect on itself. Command: `move 1 2, move 1`.
3. Starmie uses Thunderbolt toward your Raichu (right). Raichu uses Protect on itself. Command: `move 1 -2, move 1`.
4. Starmie uses Surf targeting every adjacent Pokémon. Raichu uses Protect on itself. Command: `move 2, move 1`.

<details><summary>Reference answers (reader only)</summary>

- Starmie uses Surf targeting every adjacent Pokémon. Raichu uses Protect on itself. — `move 2, move 1`

</details>

## bulk-06-redirection-ragepowder-a — Raichu vs Vivillon + Toxicroak · A

Mechanics 320 · Redirection

It is turn 1. You have 1 Pokémon left; the opponent has 2. Choose the joint action for your active Pokémon. There are 4 offered choices.

### Your team

Raichu is in the left slot with 1 of 135 HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Discharge, Thunderbolt. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 110, Defense 75, Special Attack 110, Special Defense 100, Speed 130.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Vivillon is in the left slot with 1% displayed HP. Level 50; bug/flying type. Ability: Shield Dust. Item: none. Disclosed nature: Bashful. Known moves: Sleep Powder.

Toxicroak is in the right slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Raichu: Discharge, 16/16 PP.
- Raichu: Thunderbolt, 16/16 PP.

### Battle history

- The battle starts.
- Your Raichu enters the field as Raichu, L50, F, with 135 of 135 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Vivillon enters the field as Vivillon, L50, F, with 100% displayed HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- Your Raichu loses health and is now at 1 of 135 HP.
- The opponent's Vivillon loses health and is now at 1% displayed HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Raichu's Speed rises by 6 stages.
- Your Raichu gains the effect Perish Song countdown: 1.

### Offered actions

1. Raichu uses Discharge targeting every adjacent Pokémon. Pelipper takes no action (fainted). Command: `move 1, pass`.
2. Raichu uses Thunderbolt toward the opponent's Vivillon (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
3. Raichu uses Thunderbolt toward the opponent's Toxicroak (right). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
4. Raichu uses Thunderbolt toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.

<details><summary>Reference answers (reader only)</summary>

- Raichu uses Discharge targeting every adjacent Pokémon. Pelipper takes no action (fainted). — `move 1, pass`

</details>

## bulk-06-redirection-ragepowder-b — Raichu vs Vivillon + Toxicroak · B

Mechanics 320 · Redirection

It is turn 1. You have 1 Pokémon left; the opponent has 2. Choose the joint action for your active Pokémon. There are 4 offered choices.

### Your team

Raichu is in the left slot with 1 of 135 HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Discharge, Thunderbolt. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 110, Defense 75, Special Attack 110, Special Defense 100, Speed 130.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Vivillon is in the left slot with 1% displayed HP. Level 50; bug/flying type. Ability: Shield Dust. Item: none. Disclosed nature: Bashful. Known moves: Sleep Powder.

Toxicroak is in the right slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Raichu: Discharge, 16/16 PP.
- Raichu: Thunderbolt, 16/16 PP.

### Battle history

- The battle starts.
- Your Raichu enters the field as Raichu, L50, F, with 135 of 135 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Vivillon enters the field as Vivillon, L50, F, with 100% displayed HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- Your Raichu loses health and is now at 1 of 135 HP.
- The opponent's Vivillon loses health and is now at 1% displayed HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Raichu's Speed rises by 6 stages.
- The opponent's Vivillon has the effect Rage Powder for this turn.
- Your Raichu gains the effect Perish Song countdown: 1.

### Offered actions

1. Raichu uses Discharge targeting every adjacent Pokémon. Pelipper takes no action (fainted). Command: `move 1, pass`.
2. Raichu uses Thunderbolt toward the opponent's Vivillon (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
3. Raichu uses Thunderbolt toward the opponent's Toxicroak (right). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
4. Raichu uses Thunderbolt toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.

<details><summary>Reference answers (reader only)</summary>

- Raichu uses Discharge targeting every adjacent Pokémon. Pelipper takes no action (fainted). — `move 1, pass`

</details>

## bulk-06-redirection-ragepowder-c — Raichu + Clefable vs Vivillon + Toxicroak · C

Mechanics 320 · Redirection

It is turn 1. You have 2 Pokémon left; the opponent has 2. Choose the joint action for your active Pokémon. There are 8 offered choices.

### Your team

Raichu is in the left slot with 1 of 135 HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Discharge, Thunderbolt. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 110, Defense 75, Special Attack 110, Special Defense 100, Speed 130.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Vivillon is in the left slot with 1% displayed HP. Level 50; bug/flying type. Ability: Shield Dust. Item: none. Disclosed nature: Bashful. Known moves: Sleep Powder.

Toxicroak is in the right slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Raichu: Discharge, 16/16 PP.
- Raichu: Thunderbolt, 16/16 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Raichu enters the field as Raichu, L50, F, with 135 of 135 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Vivillon enters the field as Vivillon, L50, F, with 100% displayed HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- Your Raichu loses health and is now at 1 of 135 HP.
- Your Clefable loses health and is now at 1 of 170 HP.
- The opponent's Vivillon loses health and is now at 1% displayed HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Raichu's Speed rises by 6 stages.
- Your Clefable becomes poisoned.
- Your Raichu gains the effect Perish Song countdown: 1.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Raichu uses Discharge targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 1, move 1`.
2. Raichu uses Discharge targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Raichu (left). Command: `move 1, move 2 -1`.
3. Raichu uses Thunderbolt toward the opponent's Vivillon (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
4. Raichu uses Thunderbolt toward the opponent's Vivillon (left). Clefable uses Helping Hand toward your Raichu (left). Command: `move 2 1, move 2 -1`.
5. Raichu uses Thunderbolt toward the opponent's Toxicroak (right). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
6. Raichu uses Thunderbolt toward the opponent's Toxicroak (right). Clefable uses Helping Hand toward your Raichu (left). Command: `move 2 2, move 2 -1`.
7. Raichu uses Thunderbolt toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
8. Raichu uses Thunderbolt toward your Clefable (right). Clefable uses Helping Hand toward your Raichu (left). Command: `move 2 -2, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Raichu uses Discharge targeting every adjacent Pokémon. Clefable uses Protect on itself. — `move 1, move 1`
- Raichu uses Discharge targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Raichu (left). — `move 1, move 2 -1`

</details>

## bulk-06-redirection-ragepowder-d — Raichu + Clefable vs Vivillon + Toxicroak · D

Mechanics 320 · Redirection

It is turn 1. You have 2 Pokémon left; the opponent has 2. Choose the joint action for your active Pokémon. There are 8 offered choices.

### Your team

Raichu is in the left slot with 1 of 135 HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Discharge, Thunderbolt. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 110, Defense 75, Special Attack 110, Special Defense 100, Speed 130.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Vivillon is in the left slot with 1% displayed HP. Level 50; bug/flying type. Ability: Shield Dust. Item: none. Disclosed nature: Bashful. Known moves: Sleep Powder.

Toxicroak is in the right slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Raichu: Discharge, 16/16 PP.
- Raichu: Thunderbolt, 16/16 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Raichu enters the field as Raichu, L50, F, with 135 of 135 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Vivillon enters the field as Vivillon, L50, F, with 100% displayed HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- Your Raichu loses health and is now at 1 of 135 HP.
- Your Clefable loses health and is now at 1 of 170 HP.
- The opponent's Vivillon loses health and is now at 1% displayed HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Raichu's Speed rises by 6 stages.
- Your Clefable becomes poisoned.
- The opponent's Vivillon has the effect Rage Powder for this turn.
- Your Raichu gains the effect Perish Song countdown: 1.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Raichu uses Discharge targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 1, move 1`.
2. Raichu uses Discharge targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Raichu (left). Command: `move 1, move 2 -1`.
3. Raichu uses Thunderbolt toward the opponent's Vivillon (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
4. Raichu uses Thunderbolt toward the opponent's Vivillon (left). Clefable uses Helping Hand toward your Raichu (left). Command: `move 2 1, move 2 -1`.
5. Raichu uses Thunderbolt toward the opponent's Toxicroak (right). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
6. Raichu uses Thunderbolt toward the opponent's Toxicroak (right). Clefable uses Helping Hand toward your Raichu (left). Command: `move 2 2, move 2 -1`.
7. Raichu uses Thunderbolt toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
8. Raichu uses Thunderbolt toward your Clefable (right). Clefable uses Helping Hand toward your Raichu (left). Command: `move 2 -2, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Raichu uses Discharge targeting every adjacent Pokémon. Clefable uses Protect on itself. — `move 1, move 1`
- Raichu uses Discharge targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Raichu (left). — `move 1, move 2 -1`

</details>

## bulk-06-redirection-followme-a — Garchomp vs Clefable + Toxicroak · A

Mechanics 320 · Redirection

It is turn 1. You have 1 Pokémon left; the opponent has 2. Choose the joint action for your active Pokémon. There are 4 offered choices.

### Your team

Garchomp is in the left slot with 1 of 183 HP. Level 50; dragon/ground type. Ability: Sand Veil. Item: none. Disclosed nature: Bashful. Known moves: Earthquake, Dragon Claw. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 183, Attack 150, Defense 115, Special Attack 100, Special Defense 105, Speed 122.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Clefable is in the left slot with 1% displayed HP. Level 50; fairy type. Ability: Magic Guard. Item: none. Disclosed nature: Bashful. Known moves: Moonblast.

Toxicroak is in the right slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Garchomp: Earthquake, 12/12 PP.
- Garchomp: Dragon Claw, 16/16 PP.

### Battle history

- The battle starts.
- Your Garchomp enters the field as Garchomp, L50, F, with 183 of 183 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Clefable enters the field as Clefable, L50, F, with 100% displayed HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, M, with 100% displayed HP.
- The opponent's Toxicroak's ability is revealed as Anticipation.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- Your Garchomp loses health and is now at 1 of 183 HP.
- The opponent's Clefable loses health and is now at 1% displayed HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Garchomp's Speed rises by 6 stages.
- Your Garchomp gains the effect Perish Song countdown: 1.

### Offered actions

1. Garchomp uses Earthquake targeting every adjacent Pokémon. Pelipper takes no action (fainted). Command: `move 1, pass`.
2. Garchomp uses Dragon Claw toward the opponent's Clefable (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
3. Garchomp uses Dragon Claw toward the opponent's Toxicroak (right). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
4. Garchomp uses Dragon Claw toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.

<details><summary>Reference answers (reader only)</summary>

- Garchomp uses Earthquake targeting every adjacent Pokémon. Pelipper takes no action (fainted). — `move 1, pass`

</details>

## bulk-06-redirection-followme-b — Garchomp vs Clefable + Toxicroak · B

Mechanics 320 · Redirection

It is turn 1. You have 1 Pokémon left; the opponent has 2. Choose the joint action for your active Pokémon. There are 4 offered choices.

### Your team

Garchomp is in the left slot with 1 of 183 HP. Level 50; dragon/ground type. Ability: Sand Veil. Item: none. Disclosed nature: Bashful. Known moves: Earthquake, Dragon Claw. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 183, Attack 150, Defense 115, Special Attack 100, Special Defense 105, Speed 122.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Clefable is in the left slot with 1% displayed HP. Level 50; fairy type. Ability: Magic Guard. Item: none. Disclosed nature: Bashful. Known moves: Moonblast.

Toxicroak is in the right slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Garchomp: Earthquake, 12/12 PP.
- Garchomp: Dragon Claw, 16/16 PP.

### Battle history

- The battle starts.
- Your Garchomp enters the field as Garchomp, L50, F, with 183 of 183 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Clefable enters the field as Clefable, L50, F, with 100% displayed HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, M, with 100% displayed HP.
- The opponent's Toxicroak's ability is revealed as Anticipation.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- Your Garchomp loses health and is now at 1 of 183 HP.
- The opponent's Clefable loses health and is now at 1% displayed HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Garchomp's Speed rises by 6 stages.
- The opponent's Clefable has the effect Follow Me for this turn.
- Your Garchomp gains the effect Perish Song countdown: 1.

### Offered actions

1. Garchomp uses Earthquake targeting every adjacent Pokémon. Pelipper takes no action (fainted). Command: `move 1, pass`.
2. Garchomp uses Dragon Claw toward the opponent's Clefable (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
3. Garchomp uses Dragon Claw toward the opponent's Toxicroak (right). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
4. Garchomp uses Dragon Claw toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.

<details><summary>Reference answers (reader only)</summary>

- Garchomp uses Earthquake targeting every adjacent Pokémon. Pelipper takes no action (fainted). — `move 1, pass`

</details>

## bulk-06-redirection-followme-c — Garchomp + Clefable vs Clefable + Toxicroak · C

Mechanics 320 · Redirection

It is turn 1. You have 2 Pokémon left; the opponent has 2. Choose the joint action for your active Pokémon. There are 8 offered choices.

### Your team

Garchomp is in the left slot with 1 of 183 HP. Level 50; dragon/ground type. Ability: Sand Veil. Item: none. Disclosed nature: Bashful. Known moves: Earthquake, Dragon Claw. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 183, Attack 150, Defense 115, Special Attack 100, Special Defense 105, Speed 122.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Clefable is in the left slot with 1% displayed HP. Level 50; fairy type. Ability: Magic Guard. Item: none. Disclosed nature: Bashful. Known moves: Moonblast.

Toxicroak is in the right slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Garchomp: Earthquake, 12/12 PP.
- Garchomp: Dragon Claw, 16/16 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Garchomp enters the field as Garchomp, L50, F, with 183 of 183 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Clefable enters the field as Clefable, L50, F, with 100% displayed HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, M, with 100% displayed HP.
- The opponent's Toxicroak's ability is revealed as Anticipation.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- Your Garchomp loses health and is now at 1 of 183 HP.
- Your Clefable loses health and is now at 1 of 170 HP.
- The opponent's Clefable loses health and is now at 1% displayed HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Garchomp's Speed rises by 6 stages.
- Your Clefable becomes poisoned.
- Your Garchomp gains the effect Perish Song countdown: 1.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Garchomp uses Earthquake targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 1, move 1`.
2. Garchomp uses Earthquake targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Garchomp (left). Command: `move 1, move 2 -1`.
3. Garchomp uses Dragon Claw toward the opponent's Clefable (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
4. Garchomp uses Dragon Claw toward the opponent's Clefable (left). Clefable uses Helping Hand toward your Garchomp (left). Command: `move 2 1, move 2 -1`.
5. Garchomp uses Dragon Claw toward the opponent's Toxicroak (right). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
6. Garchomp uses Dragon Claw toward the opponent's Toxicroak (right). Clefable uses Helping Hand toward your Garchomp (left). Command: `move 2 2, move 2 -1`.
7. Garchomp uses Dragon Claw toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
8. Garchomp uses Dragon Claw toward your Clefable (right). Clefable uses Helping Hand toward your Garchomp (left). Command: `move 2 -2, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Garchomp uses Earthquake targeting every adjacent Pokémon. Clefable uses Protect on itself. — `move 1, move 1`
- Garchomp uses Earthquake targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Garchomp (left). — `move 1, move 2 -1`

</details>

## bulk-06-redirection-followme-d — Garchomp + Clefable vs Clefable + Toxicroak · D

Mechanics 320 · Redirection

It is turn 1. You have 2 Pokémon left; the opponent has 2. Choose the joint action for your active Pokémon. There are 8 offered choices.

### Your team

Garchomp is in the left slot with 1 of 183 HP. Level 50; dragon/ground type. Ability: Sand Veil. Item: none. Disclosed nature: Bashful. Known moves: Earthquake, Dragon Claw. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 183, Attack 150, Defense 115, Special Attack 100, Special Defense 105, Speed 122.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Clefable is in the left slot with 1% displayed HP. Level 50; fairy type. Ability: Magic Guard. Item: none. Disclosed nature: Bashful. Known moves: Moonblast.

Toxicroak is in the right slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Garchomp: Earthquake, 12/12 PP.
- Garchomp: Dragon Claw, 16/16 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Garchomp enters the field as Garchomp, L50, F, with 183 of 183 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Clefable enters the field as Clefable, L50, F, with 100% displayed HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, M, with 100% displayed HP.
- The opponent's Toxicroak's ability is revealed as Anticipation.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- Your Garchomp loses health and is now at 1 of 183 HP.
- Your Clefable loses health and is now at 1 of 170 HP.
- The opponent's Clefable loses health and is now at 1% displayed HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Garchomp's Speed rises by 6 stages.
- Your Clefable becomes poisoned.
- The opponent's Clefable has the effect Follow Me for this turn.
- Your Garchomp gains the effect Perish Song countdown: 1.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Garchomp uses Earthquake targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 1, move 1`.
2. Garchomp uses Earthquake targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Garchomp (left). Command: `move 1, move 2 -1`.
3. Garchomp uses Dragon Claw toward the opponent's Clefable (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
4. Garchomp uses Dragon Claw toward the opponent's Clefable (left). Clefable uses Helping Hand toward your Garchomp (left). Command: `move 2 1, move 2 -1`.
5. Garchomp uses Dragon Claw toward the opponent's Toxicroak (right). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
6. Garchomp uses Dragon Claw toward the opponent's Toxicroak (right). Clefable uses Helping Hand toward your Garchomp (left). Command: `move 2 2, move 2 -1`.
7. Garchomp uses Dragon Claw toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
8. Garchomp uses Dragon Claw toward your Clefable (right). Clefable uses Helping Hand toward your Garchomp (left). Command: `move 2 -2, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Garchomp uses Earthquake targeting every adjacent Pokémon. Clefable uses Protect on itself. — `move 1, move 1`
- Garchomp uses Earthquake targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Garchomp (left). — `move 1, move 2 -1`

</details>

## bulk-06-redirection-powder-immunity-a — Kommo-o vs Vivillon + Toxicroak · A

Mechanics 320 · Redirection

It is turn 1. You have 1 Pokémon left; the opponent has 2. Choose the joint action for your active Pokémon. There are 4 offered choices.

### Your team

Kommo-o is in the left slot with 1 of 150 HP. Level 50; dragon/fighting type. Ability: Bulletproof. Item: none. Disclosed nature: Bashful. Known moves: Boomburst, Flamethrower. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 150, Attack 130, Defense 145, Special Attack 120, Special Defense 125, Speed 105.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Vivillon is in the left slot with 1% displayed HP. It is poisoned. Level 50; bug/flying type. Ability: Shield Dust. Item: none. Disclosed nature: Bashful. Known moves: Sleep Powder.

Toxicroak is in the right slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Kommo-o: Boomburst, 12/12 PP.
- Kommo-o: Flamethrower, 16/16 PP.

### Battle history

- The battle starts.
- Your Kommo-o enters the field as Kommo-o, L50, F, with 150 of 150 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Vivillon enters the field as Vivillon, L50, F, with 100% displayed HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- Your Kommo-o loses health and is now at 1 of 150 HP.
- The opponent's Vivillon loses health and is now at 1% displayed HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- The opponent's Vivillon becomes poisoned.
- Your Kommo-o's Speed rises by 6 stages.
- The opponent's Vivillon has the effect Rage Powder for this turn.
- Your Kommo-o gains the effect Perish Song countdown: 1.

### Offered actions

1. Kommo-o uses Boomburst targeting every adjacent Pokémon. Pelipper takes no action (fainted). Command: `move 1, pass`.
2. Kommo-o uses Flamethrower toward the opponent's Vivillon (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
3. Kommo-o uses Flamethrower toward the opponent's Toxicroak (right). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
4. Kommo-o uses Flamethrower toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.

<details><summary>Reference answers (reader only)</summary>

- Kommo-o uses Boomburst targeting every adjacent Pokémon. Pelipper takes no action (fainted). — `move 1, pass`

</details>

## bulk-06-redirection-powder-immunity-b — Kommo-o vs Vivillon + Toxicroak · B

Mechanics 320 · Redirection

It is turn 1. You have 1 Pokémon left; the opponent has 2. Choose the joint action for your active Pokémon. There are 4 offered choices.

### Your team

Kommo-o is in the left slot with 1 of 150 HP. Level 50; dragon/fighting type. Ability: Overcoat. Item: none. Disclosed nature: Bashful. Known moves: Boomburst, Flamethrower. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 150, Attack 130, Defense 145, Special Attack 120, Special Defense 125, Speed 105.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Vivillon is in the left slot with 1% displayed HP. It is poisoned. Level 50; bug/flying type. Ability: Shield Dust. Item: none. Disclosed nature: Bashful. Known moves: Sleep Powder.

Toxicroak is in the right slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Kommo-o: Boomburst, 12/12 PP.
- Kommo-o: Flamethrower, 16/16 PP.

### Battle history

- The battle starts.
- Your Kommo-o enters the field as Kommo-o, L50, F, with 150 of 150 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Vivillon enters the field as Vivillon, L50, F, with 100% displayed HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- Your Kommo-o loses health and is now at 1 of 150 HP.
- The opponent's Vivillon loses health and is now at 1% displayed HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- The opponent's Vivillon becomes poisoned.
- Your Kommo-o's Speed rises by 6 stages.
- The opponent's Vivillon has the effect Rage Powder for this turn.
- Your Kommo-o gains the effect Perish Song countdown: 1.

### Offered actions

1. Kommo-o uses Boomburst targeting every adjacent Pokémon. Pelipper takes no action (fainted). Command: `move 1, pass`.
2. Kommo-o uses Flamethrower toward the opponent's Vivillon (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
3. Kommo-o uses Flamethrower toward the opponent's Toxicroak (right). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
4. Kommo-o uses Flamethrower toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.

<details><summary>Reference answers (reader only)</summary>

- Kommo-o uses Boomburst targeting every adjacent Pokémon. Pelipper takes no action (fainted). — `move 1, pass`
- Kommo-o uses Flamethrower toward the opponent's Toxicroak (right). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-06-redirection-powder-immunity-c — Kommo-o + Clefable vs Vivillon + Toxicroak · C

Mechanics 320 · Redirection

It is turn 1. You have 2 Pokémon left; the opponent has 2. Choose the joint action for your active Pokémon. There are 8 offered choices.

### Your team

Kommo-o is in the left slot with 1 of 150 HP. Level 50; dragon/fighting type. Ability: Bulletproof. Item: none. Disclosed nature: Bashful. Known moves: Boomburst, Flamethrower. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 150, Attack 130, Defense 145, Special Attack 120, Special Defense 125, Speed 105.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Vivillon is in the left slot with 1% displayed HP. It is poisoned. Level 50; bug/flying type. Ability: Shield Dust. Item: none. Disclosed nature: Bashful. Known moves: Sleep Powder.

Toxicroak is in the right slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Kommo-o: Boomburst, 12/12 PP.
- Kommo-o: Flamethrower, 16/16 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Kommo-o enters the field as Kommo-o, L50, F, with 150 of 150 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Vivillon enters the field as Vivillon, L50, F, with 100% displayed HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- Your Kommo-o loses health and is now at 1 of 150 HP.
- Your Clefable loses health and is now at 1 of 170 HP.
- The opponent's Vivillon loses health and is now at 1% displayed HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- The opponent's Vivillon becomes poisoned.
- Your Kommo-o's Speed rises by 6 stages.
- Your Clefable becomes poisoned.
- The opponent's Vivillon has the effect Rage Powder for this turn.
- Your Kommo-o gains the effect Perish Song countdown: 1.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Kommo-o uses Boomburst targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 1, move 1`.
2. Kommo-o uses Boomburst targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Kommo-o (left). Command: `move 1, move 2 -1`.
3. Kommo-o uses Flamethrower toward the opponent's Vivillon (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
4. Kommo-o uses Flamethrower toward the opponent's Vivillon (left). Clefable uses Helping Hand toward your Kommo-o (left). Command: `move 2 1, move 2 -1`.
5. Kommo-o uses Flamethrower toward the opponent's Toxicroak (right). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
6. Kommo-o uses Flamethrower toward the opponent's Toxicroak (right). Clefable uses Helping Hand toward your Kommo-o (left). Command: `move 2 2, move 2 -1`.
7. Kommo-o uses Flamethrower toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
8. Kommo-o uses Flamethrower toward your Clefable (right). Clefable uses Helping Hand toward your Kommo-o (left). Command: `move 2 -2, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Kommo-o uses Boomburst targeting every adjacent Pokémon. Clefable uses Protect on itself. — `move 1, move 1`
- Kommo-o uses Boomburst targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Kommo-o (left). — `move 1, move 2 -1`

</details>

## bulk-06-redirection-powder-immunity-d — Kommo-o + Clefable vs Vivillon + Toxicroak · D

Mechanics 320 · Redirection

It is turn 1. You have 2 Pokémon left; the opponent has 2. Choose the joint action for your active Pokémon. There are 8 offered choices.

### Your team

Kommo-o is in the left slot with 1 of 150 HP. Level 50; dragon/fighting type. Ability: Overcoat. Item: none. Disclosed nature: Bashful. Known moves: Boomburst, Flamethrower. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 150, Attack 130, Defense 145, Special Attack 120, Special Defense 125, Speed 105.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Vivillon is in the left slot with 1% displayed HP. It is poisoned. Level 50; bug/flying type. Ability: Shield Dust. Item: none. Disclosed nature: Bashful. Known moves: Sleep Powder.

Toxicroak is in the right slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Kommo-o: Boomburst, 12/12 PP.
- Kommo-o: Flamethrower, 16/16 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Kommo-o enters the field as Kommo-o, L50, F, with 150 of 150 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Vivillon enters the field as Vivillon, L50, F, with 100% displayed HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- Your Kommo-o loses health and is now at 1 of 150 HP.
- Your Clefable loses health and is now at 1 of 170 HP.
- The opponent's Vivillon loses health and is now at 1% displayed HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- The opponent's Vivillon becomes poisoned.
- Your Kommo-o's Speed rises by 6 stages.
- Your Clefable becomes poisoned.
- The opponent's Vivillon has the effect Rage Powder for this turn.
- Your Kommo-o gains the effect Perish Song countdown: 1.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Kommo-o uses Boomburst targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 1, move 1`.
2. Kommo-o uses Boomburst targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Kommo-o (left). Command: `move 1, move 2 -1`.
3. Kommo-o uses Flamethrower toward the opponent's Vivillon (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
4. Kommo-o uses Flamethrower toward the opponent's Vivillon (left). Clefable uses Helping Hand toward your Kommo-o (left). Command: `move 2 1, move 2 -1`.
5. Kommo-o uses Flamethrower toward the opponent's Toxicroak (right). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
6. Kommo-o uses Flamethrower toward the opponent's Toxicroak (right). Clefable uses Helping Hand toward your Kommo-o (left). Command: `move 2 2, move 2 -1`.
7. Kommo-o uses Flamethrower toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
8. Kommo-o uses Flamethrower toward your Clefable (right). Clefable uses Helping Hand toward your Kommo-o (left). Command: `move 2 -2, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Kommo-o uses Boomburst targeting every adjacent Pokémon. Clefable uses Protect on itself. — `move 1, move 1`
- Kommo-o uses Boomburst targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Kommo-o (left). — `move 1, move 2 -1`
- Kommo-o uses Flamethrower toward the opponent's Toxicroak (right). Clefable uses Protect on itself. — `move 2 2, move 1`
- Kommo-o uses Flamethrower toward the opponent's Toxicroak (right). Clefable uses Helping Hand toward your Kommo-o (left). — `move 2 2, move 2 -1`

</details>

## bulk-07-spread-ground-a — Garchomp + Clefable vs Toxicroak · A

Mechanics 320 · Spread moves

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Garchomp is in the left slot with 1 of 183 HP. Level 50; dragon/ground type. Ability: Sand Veil. Item: none. Disclosed nature: Bashful. Known moves: Earthquake, Dragon Claw, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 183, Attack 150, Defense 115, Special Attack 100, Special Defense 105, Speed 122.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 80.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave. Stat stages: Speed -6.

Machamp is fainted. Level 50; fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Brick Break.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Garchomp: Earthquake, 12/12 PP.
- Garchomp: Dragon Claw, 16/16 PP.
- Garchomp: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Garchomp enters the field as Garchomp, L50, F, with 183 of 183 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Machamp enters the field as Machamp, L50, M, with 100% displayed HP.
- The opponent's Toxicroak's ability is revealed as Anticipation.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Machamp faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- Your Garchomp loses health and is now at 1 of 183 HP.
- Your Clefable loses health and is now at 1 of 170 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Garchomp's Speed rises by 6 stages.
- Your Clefable becomes poisoned.
- The opponent's Toxicroak's Speed falls by 6 stages.
- Your Garchomp gains the effect Perish Song countdown: 1.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Garchomp uses Earthquake targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 1, move 1`.
2. Garchomp uses Dragon Claw toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
3. Garchomp uses Dragon Claw toward the opponent's Machamp (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
4. Garchomp uses Dragon Claw toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
5. Garchomp uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.

<details><summary>Reference answers (reader only)</summary>

- Garchomp uses Earthquake targeting every adjacent Pokémon. Clefable uses Protect on itself. — `move 1, move 1`
- Garchomp uses Dragon Claw toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Garchomp uses Dragon Claw toward the opponent's Machamp (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`

</details>

## bulk-07-spread-ground-b — Garchomp + Pelipper vs Toxicroak · B

Mechanics 320 · Spread moves

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Garchomp is in the left slot with 1 of 183 HP. Level 50; dragon/ground type. Ability: Sand Veil. Item: none. Disclosed nature: Bashful. Known moves: Earthquake, Dragon Claw, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 183, Attack 150, Defense 115, Special Attack 100, Special Defense 105, Speed 122.

Pelipper is in the right slot with 1 of 135 HP. It is poisoned. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave. Stat stages: Speed -6.

Machamp is fainted. Level 50; fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Brick Break.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Garchomp: Earthquake, 12/12 PP.
- Garchomp: Dragon Claw, 16/16 PP.
- Garchomp: Protect, 8/8 PP.
- Pelipper: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Garchomp enters the field as Garchomp, L50, F, with 183 of 183 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Machamp enters the field as Machamp, L50, M, with 100% displayed HP.
- The opponent's Toxicroak's ability is revealed as Anticipation.
- Turn 1 begins.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Machamp faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- Your Garchomp loses health and is now at 1 of 183 HP.
- Your Pelipper loses health and is now at 1 of 135 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Garchomp's Speed rises by 6 stages.
- Your Pelipper becomes poisoned.
- The opponent's Toxicroak's Speed falls by 6 stages.
- Your Garchomp gains the effect Perish Song countdown: 1.
- Your Pelipper gains the effect Perish Song countdown: 1.

### Offered actions

1. Garchomp uses Earthquake targeting every adjacent Pokémon. Pelipper uses Protect on itself. Command: `move 1, move 1`.
2. Garchomp uses Dragon Claw toward the opponent's Toxicroak (left). Pelipper uses Protect on itself. Command: `move 2 1, move 1`.
3. Garchomp uses Dragon Claw toward the opponent's Machamp (right, fainted slot). Pelipper uses Protect on itself. Command: `move 2 2, move 1`.
4. Garchomp uses Dragon Claw toward your Pelipper (right). Pelipper uses Protect on itself. Command: `move 2 -2, move 1`.
5. Garchomp uses Protect on itself. Pelipper uses Protect on itself. Command: `move 3, move 1`.

<details><summary>Reference answers (reader only)</summary>

- Garchomp uses Earthquake targeting every adjacent Pokémon. Pelipper uses Protect on itself. — `move 1, move 1`
- Garchomp uses Dragon Claw toward the opponent's Toxicroak (left). Pelipper uses Protect on itself. — `move 2 1, move 1`
- Garchomp uses Dragon Claw toward the opponent's Machamp (right, fainted slot). Pelipper uses Protect on itself. — `move 2 2, move 1`

</details>

## bulk-07-spread-ground-c — Garchomp + Clefable vs Toxicroak + Machamp · C

Mechanics 320 · Spread moves

It is turn 1. You have 2 Pokémon left; the opponent has 2. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Garchomp is in the left slot with 1 of 183 HP. Level 50; dragon/ground type. Ability: Sand Veil. Item: none. Disclosed nature: Bashful. Known moves: Earthquake, Dragon Claw, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 183, Attack 150, Defense 115, Special Attack 100, Special Defense 105, Speed 122.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 80.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave. Stat stages: Speed -6.

Machamp is in the right slot with 1% displayed HP. Level 50; fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Brick Break. Stat stages: Speed -6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Garchomp: Earthquake, 12/12 PP.
- Garchomp: Dragon Claw, 16/16 PP.
- Garchomp: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Garchomp enters the field as Garchomp, L50, F, with 183 of 183 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Machamp enters the field as Machamp, L50, M, with 100% displayed HP.
- The opponent's Toxicroak's ability is revealed as Anticipation.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- Your Garchomp loses health and is now at 1 of 183 HP.
- Your Clefable loses health and is now at 1 of 170 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- The opponent's Machamp loses health and is now at 1% displayed HP.
- Your Garchomp's Speed rises by 6 stages.
- Your Clefable becomes poisoned.
- The opponent's Toxicroak's Speed falls by 6 stages.
- The opponent's Machamp's Speed falls by 6 stages.
- Your Garchomp gains the effect Perish Song countdown: 1.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Garchomp uses Earthquake targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 1, move 1`.
2. Garchomp uses Dragon Claw toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
3. Garchomp uses Dragon Claw toward the opponent's Machamp (right). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
4. Garchomp uses Dragon Claw toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
5. Garchomp uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.

<details><summary>Reference answers (reader only)</summary>

- Garchomp uses Earthquake targeting every adjacent Pokémon. Clefable uses Protect on itself. — `move 1, move 1`

</details>

## bulk-07-spread-ground-d — Garchomp + Pelipper vs Toxicroak + Machamp · D

Mechanics 320 · Spread moves

It is turn 1. You have 2 Pokémon left; the opponent has 2. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Garchomp is in the left slot with 1 of 183 HP. Level 50; dragon/ground type. Ability: Sand Veil. Item: none. Disclosed nature: Bashful. Known moves: Earthquake, Dragon Claw, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 183, Attack 150, Defense 115, Special Attack 100, Special Defense 105, Speed 122.

Pelipper is in the right slot with 1 of 135 HP. It is poisoned. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave. Stat stages: Speed -6.

Machamp is in the right slot with 1% displayed HP. Level 50; fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Brick Break. Stat stages: Speed -6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Garchomp: Earthquake, 12/12 PP.
- Garchomp: Dragon Claw, 16/16 PP.
- Garchomp: Protect, 8/8 PP.
- Pelipper: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Garchomp enters the field as Garchomp, L50, F, with 183 of 183 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Machamp enters the field as Machamp, L50, M, with 100% displayed HP.
- The opponent's Toxicroak's ability is revealed as Anticipation.
- Turn 1 begins.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- Your Garchomp loses health and is now at 1 of 183 HP.
- Your Pelipper loses health and is now at 1 of 135 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- The opponent's Machamp loses health and is now at 1% displayed HP.
- Your Garchomp's Speed rises by 6 stages.
- Your Pelipper becomes poisoned.
- The opponent's Toxicroak's Speed falls by 6 stages.
- The opponent's Machamp's Speed falls by 6 stages.
- Your Garchomp gains the effect Perish Song countdown: 1.
- Your Pelipper gains the effect Perish Song countdown: 1.

### Offered actions

1. Garchomp uses Earthquake targeting every adjacent Pokémon. Pelipper uses Protect on itself. Command: `move 1, move 1`.
2. Garchomp uses Dragon Claw toward the opponent's Toxicroak (left). Pelipper uses Protect on itself. Command: `move 2 1, move 1`.
3. Garchomp uses Dragon Claw toward the opponent's Machamp (right). Pelipper uses Protect on itself. Command: `move 2 2, move 1`.
4. Garchomp uses Dragon Claw toward your Pelipper (right). Pelipper uses Protect on itself. Command: `move 2 -2, move 1`.
5. Garchomp uses Protect on itself. Pelipper uses Protect on itself. Command: `move 3, move 1`.

<details><summary>Reference answers (reader only)</summary>

- Garchomp uses Earthquake targeting every adjacent Pokémon. Pelipper uses Protect on itself. — `move 1, move 1`

</details>

## bulk-07-spread-water-a — Slowbro + Clefable vs Toxicroak · A

Mechanics 320 · Spread moves

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Slowbro is in the left slot with 1 of 170 HP. Level 50; water/psychic type. Ability: Own Tempo. Item: none. Disclosed nature: Bashful. Known moves: Surf, Psychic, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 95, Defense 130, Special Attack 120, Special Defense 100, Speed 50.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 80.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave. Stat stages: Speed -6.

Machamp is fainted. Level 50; fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Brick Break.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Slowbro: Surf, 16/16 PP.
- Slowbro: Psychic, 12/12 PP.
- Slowbro: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Slowbro enters the field as Slowbro, L50, F, with 170 of 170 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Machamp enters the field as Machamp, L50, M, with 100% displayed HP.
- The opponent's Toxicroak's ability is revealed as Anticipation.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Machamp faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- Your Slowbro loses health and is now at 1 of 170 HP.
- Your Clefable loses health and is now at 1 of 170 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Slowbro's Speed rises by 6 stages.
- Your Clefable becomes poisoned.
- The opponent's Toxicroak's Speed falls by 6 stages.
- Your Slowbro gains the effect Perish Song countdown: 1.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Slowbro uses Surf targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 1, move 1`.
2. Slowbro uses Psychic toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
3. Slowbro uses Psychic toward the opponent's Machamp (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
4. Slowbro uses Psychic toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
5. Slowbro uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.

<details><summary>Reference answers (reader only)</summary>

- Slowbro uses Surf targeting every adjacent Pokémon. Clefable uses Protect on itself. — `move 1, move 1`
- Slowbro uses Psychic toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Slowbro uses Psychic toward the opponent's Machamp (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`

</details>

## bulk-07-spread-water-b — Slowbro + Vaporeon vs Toxicroak · B

Mechanics 320 · Spread moves

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Slowbro is in the left slot with 1 of 170 HP. Level 50; water/psychic type. Ability: Own Tempo. Item: none. Disclosed nature: Bashful. Known moves: Surf, Psychic, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 95, Defense 130, Special Attack 120, Special Defense 100, Speed 50.

Vaporeon is in the right slot with 1 of 205 HP. It is poisoned. Level 50; water type. Ability: Water Absorb. Item: none. Disclosed nature: Bashful. Known moves: Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 205, Attack 85, Defense 80, Special Attack 130, Special Defense 115, Speed 85.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave. Stat stages: Speed -6.

Machamp is fainted. Level 50; fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Brick Break.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Slowbro: Surf, 16/16 PP.
- Slowbro: Psychic, 12/12 PP.
- Slowbro: Protect, 8/8 PP.
- Vaporeon: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Slowbro enters the field as Slowbro, L50, F, with 170 of 170 HP.
- Your Vaporeon enters the field as Vaporeon, L50, M, with 205 of 205 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Machamp enters the field as Machamp, L50, M, with 100% displayed HP.
- The opponent's Toxicroak's ability is revealed as Anticipation.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Machamp faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- Your Slowbro loses health and is now at 1 of 170 HP.
- Your Vaporeon loses health and is now at 1 of 205 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Slowbro's Speed rises by 6 stages.
- Your Vaporeon becomes poisoned.
- The opponent's Toxicroak's Speed falls by 6 stages.
- Your Slowbro gains the effect Perish Song countdown: 1.
- Your Vaporeon gains the effect Perish Song countdown: 1.

### Offered actions

1. Slowbro uses Surf targeting every adjacent Pokémon. Vaporeon uses Protect on itself. Command: `move 1, move 1`.
2. Slowbro uses Psychic toward the opponent's Toxicroak (left). Vaporeon uses Protect on itself. Command: `move 2 1, move 1`.
3. Slowbro uses Psychic toward the opponent's Machamp (right, fainted slot). Vaporeon uses Protect on itself. Command: `move 2 2, move 1`.
4. Slowbro uses Psychic toward your Vaporeon (right). Vaporeon uses Protect on itself. Command: `move 2 -2, move 1`.
5. Slowbro uses Protect on itself. Vaporeon uses Protect on itself. Command: `move 3, move 1`.

<details><summary>Reference answers (reader only)</summary>

- Slowbro uses Surf targeting every adjacent Pokémon. Vaporeon uses Protect on itself. — `move 1, move 1`
- Slowbro uses Psychic toward the opponent's Toxicroak (left). Vaporeon uses Protect on itself. — `move 2 1, move 1`
- Slowbro uses Psychic toward the opponent's Machamp (right, fainted slot). Vaporeon uses Protect on itself. — `move 2 2, move 1`

</details>

## bulk-07-spread-water-c — Slowbro + Clefable vs Toxicroak + Machamp · C

Mechanics 320 · Spread moves

It is turn 1. You have 2 Pokémon left; the opponent has 2. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Slowbro is in the left slot with 1 of 170 HP. Level 50; water/psychic type. Ability: Own Tempo. Item: none. Disclosed nature: Bashful. Known moves: Surf, Psychic, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 95, Defense 130, Special Attack 120, Special Defense 100, Speed 50.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 80.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave. Stat stages: Speed -6.

Machamp is in the right slot with 1% displayed HP. Level 50; fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Brick Break. Stat stages: Speed -6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Slowbro: Surf, 16/16 PP.
- Slowbro: Psychic, 12/12 PP.
- Slowbro: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Slowbro enters the field as Slowbro, L50, F, with 170 of 170 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Machamp enters the field as Machamp, L50, M, with 100% displayed HP.
- The opponent's Toxicroak's ability is revealed as Anticipation.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- Your Slowbro loses health and is now at 1 of 170 HP.
- Your Clefable loses health and is now at 1 of 170 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- The opponent's Machamp loses health and is now at 1% displayed HP.
- Your Slowbro's Speed rises by 6 stages.
- Your Clefable becomes poisoned.
- The opponent's Toxicroak's Speed falls by 6 stages.
- The opponent's Machamp's Speed falls by 6 stages.
- Your Slowbro gains the effect Perish Song countdown: 1.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Slowbro uses Surf targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 1, move 1`.
2. Slowbro uses Psychic toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
3. Slowbro uses Psychic toward the opponent's Machamp (right). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
4. Slowbro uses Psychic toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
5. Slowbro uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.

<details><summary>Reference answers (reader only)</summary>

- Slowbro uses Surf targeting every adjacent Pokémon. Clefable uses Protect on itself. — `move 1, move 1`

</details>

## bulk-07-spread-water-d — Slowbro + Vaporeon vs Toxicroak + Machamp · D

Mechanics 320 · Spread moves

It is turn 1. You have 2 Pokémon left; the opponent has 2. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Slowbro is in the left slot with 1 of 170 HP. Level 50; water/psychic type. Ability: Own Tempo. Item: none. Disclosed nature: Bashful. Known moves: Surf, Psychic, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 95, Defense 130, Special Attack 120, Special Defense 100, Speed 50.

Vaporeon is in the right slot with 1 of 205 HP. It is poisoned. Level 50; water type. Ability: Water Absorb. Item: none. Disclosed nature: Bashful. Known moves: Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 205, Attack 85, Defense 80, Special Attack 130, Special Defense 115, Speed 85.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave. Stat stages: Speed -6.

Machamp is in the right slot with 1% displayed HP. Level 50; fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Brick Break. Stat stages: Speed -6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Slowbro: Surf, 16/16 PP.
- Slowbro: Psychic, 12/12 PP.
- Slowbro: Protect, 8/8 PP.
- Vaporeon: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Slowbro enters the field as Slowbro, L50, F, with 170 of 170 HP.
- Your Vaporeon enters the field as Vaporeon, L50, M, with 205 of 205 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Machamp enters the field as Machamp, L50, M, with 100% displayed HP.
- The opponent's Toxicroak's ability is revealed as Anticipation.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- Your Slowbro loses health and is now at 1 of 170 HP.
- Your Vaporeon loses health and is now at 1 of 205 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- The opponent's Machamp loses health and is now at 1% displayed HP.
- Your Slowbro's Speed rises by 6 stages.
- Your Vaporeon becomes poisoned.
- The opponent's Toxicroak's Speed falls by 6 stages.
- The opponent's Machamp's Speed falls by 6 stages.
- Your Slowbro gains the effect Perish Song countdown: 1.
- Your Vaporeon gains the effect Perish Song countdown: 1.

### Offered actions

1. Slowbro uses Surf targeting every adjacent Pokémon. Vaporeon uses Protect on itself. Command: `move 1, move 1`.
2. Slowbro uses Psychic toward the opponent's Toxicroak (left). Vaporeon uses Protect on itself. Command: `move 2 1, move 1`.
3. Slowbro uses Psychic toward the opponent's Machamp (right). Vaporeon uses Protect on itself. Command: `move 2 2, move 1`.
4. Slowbro uses Psychic toward your Vaporeon (right). Vaporeon uses Protect on itself. Command: `move 2 -2, move 1`.
5. Slowbro uses Protect on itself. Vaporeon uses Protect on itself. Command: `move 3, move 1`.

<details><summary>Reference answers (reader only)</summary>

- Slowbro uses Surf targeting every adjacent Pokémon. Vaporeon uses Protect on itself. — `move 1, move 1`

</details>

## bulk-07-spread-electric-a — Raichu + Clefable vs Toxicroak · A

Mechanics 320 · Spread moves

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Raichu is in the left slot with 1 of 135 HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Discharge, Thunderbolt, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 110, Defense 75, Special Attack 110, Special Defense 100, Speed 130.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 80.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave. Stat stages: Speed -6.

Machamp is fainted. Level 50; fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Brick Break.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Raichu: Discharge, 16/16 PP.
- Raichu: Thunderbolt, 16/16 PP.
- Raichu: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Raichu enters the field as Raichu, L50, F, with 135 of 135 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Machamp enters the field as Machamp, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Machamp faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- Your Raichu loses health and is now at 1 of 135 HP.
- Your Clefable loses health and is now at 1 of 170 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Raichu's Speed rises by 6 stages.
- Your Clefable becomes poisoned.
- The opponent's Toxicroak's Speed falls by 6 stages.
- Your Raichu gains the effect Perish Song countdown: 1.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Raichu uses Discharge targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 1, move 1`.
2. Raichu uses Thunderbolt toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
3. Raichu uses Thunderbolt toward the opponent's Machamp (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
4. Raichu uses Thunderbolt toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
5. Raichu uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.

<details><summary>Reference answers (reader only)</summary>

- Raichu uses Discharge targeting every adjacent Pokémon. Clefable uses Protect on itself. — `move 1, move 1`
- Raichu uses Thunderbolt toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Raichu uses Thunderbolt toward the opponent's Machamp (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`

</details>

## bulk-07-spread-electric-b — Raichu + Jolteon vs Toxicroak · B

Mechanics 320 · Spread moves

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Raichu is in the left slot with 1 of 135 HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Discharge, Thunderbolt, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 110, Defense 75, Special Attack 110, Special Defense 100, Speed 130.

Jolteon is in the right slot with 1 of 140 HP. It is poisoned. Level 50; electric type. Ability: Volt Absorb. Item: none. Disclosed nature: Bashful. Known moves: Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 140, Attack 85, Defense 80, Special Attack 130, Special Defense 115, Speed 150.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave. Stat stages: Speed -6.

Machamp is fainted. Level 50; fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Brick Break.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Raichu: Discharge, 16/16 PP.
- Raichu: Thunderbolt, 16/16 PP.
- Raichu: Protect, 8/8 PP.
- Jolteon: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Raichu enters the field as Raichu, L50, F, with 135 of 135 HP.
- Your Jolteon enters the field as Jolteon, L50, M, with 140 of 140 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Machamp enters the field as Machamp, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Machamp faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- Your Raichu loses health and is now at 1 of 135 HP.
- Your Jolteon loses health and is now at 1 of 140 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Raichu's Speed rises by 6 stages.
- Your Jolteon becomes poisoned.
- The opponent's Toxicroak's Speed falls by 6 stages.
- Your Raichu gains the effect Perish Song countdown: 1.
- Your Jolteon gains the effect Perish Song countdown: 1.

### Offered actions

1. Raichu uses Discharge targeting every adjacent Pokémon. Jolteon uses Protect on itself. Command: `move 1, move 1`.
2. Raichu uses Thunderbolt toward the opponent's Toxicroak (left). Jolteon uses Protect on itself. Command: `move 2 1, move 1`.
3. Raichu uses Thunderbolt toward the opponent's Machamp (right, fainted slot). Jolteon uses Protect on itself. Command: `move 2 2, move 1`.
4. Raichu uses Thunderbolt toward your Jolteon (right). Jolteon uses Protect on itself. Command: `move 2 -2, move 1`.
5. Raichu uses Protect on itself. Jolteon uses Protect on itself. Command: `move 3, move 1`.

<details><summary>Reference answers (reader only)</summary>

- Raichu uses Discharge targeting every adjacent Pokémon. Jolteon uses Protect on itself. — `move 1, move 1`
- Raichu uses Thunderbolt toward the opponent's Toxicroak (left). Jolteon uses Protect on itself. — `move 2 1, move 1`
- Raichu uses Thunderbolt toward the opponent's Machamp (right, fainted slot). Jolteon uses Protect on itself. — `move 2 2, move 1`

</details>

## bulk-07-spread-electric-c — Raichu + Clefable vs Toxicroak + Machamp · C

Mechanics 320 · Spread moves

It is turn 1. You have 2 Pokémon left; the opponent has 2. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Raichu is in the left slot with 1 of 135 HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Discharge, Thunderbolt, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 110, Defense 75, Special Attack 110, Special Defense 100, Speed 130.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 80.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave. Stat stages: Speed -6.

Machamp is in the right slot with 1% displayed HP. Level 50; fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Brick Break. Stat stages: Speed -6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Raichu: Discharge, 16/16 PP.
- Raichu: Thunderbolt, 16/16 PP.
- Raichu: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Raichu enters the field as Raichu, L50, F, with 135 of 135 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Machamp enters the field as Machamp, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- Your Raichu loses health and is now at 1 of 135 HP.
- Your Clefable loses health and is now at 1 of 170 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- The opponent's Machamp loses health and is now at 1% displayed HP.
- Your Raichu's Speed rises by 6 stages.
- Your Clefable becomes poisoned.
- The opponent's Toxicroak's Speed falls by 6 stages.
- The opponent's Machamp's Speed falls by 6 stages.
- Your Raichu gains the effect Perish Song countdown: 1.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Raichu uses Discharge targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 1, move 1`.
2. Raichu uses Thunderbolt toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
3. Raichu uses Thunderbolt toward the opponent's Machamp (right). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
4. Raichu uses Thunderbolt toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
5. Raichu uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.

<details><summary>Reference answers (reader only)</summary>

- Raichu uses Discharge targeting every adjacent Pokémon. Clefable uses Protect on itself. — `move 1, move 1`

</details>

## bulk-07-spread-electric-d — Raichu + Jolteon vs Toxicroak + Machamp · D

Mechanics 320 · Spread moves

It is turn 1. You have 2 Pokémon left; the opponent has 2. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Raichu is in the left slot with 1 of 135 HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Discharge, Thunderbolt, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 110, Defense 75, Special Attack 110, Special Defense 100, Speed 130.

Jolteon is in the right slot with 1 of 140 HP. It is poisoned. Level 50; electric type. Ability: Volt Absorb. Item: none. Disclosed nature: Bashful. Known moves: Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 140, Attack 85, Defense 80, Special Attack 130, Special Defense 115, Speed 150.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave. Stat stages: Speed -6.

Machamp is in the right slot with 1% displayed HP. Level 50; fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Brick Break. Stat stages: Speed -6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Raichu: Discharge, 16/16 PP.
- Raichu: Thunderbolt, 16/16 PP.
- Raichu: Protect, 8/8 PP.
- Jolteon: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Raichu enters the field as Raichu, L50, F, with 135 of 135 HP.
- Your Jolteon enters the field as Jolteon, L50, M, with 140 of 140 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Machamp enters the field as Machamp, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- Your Raichu loses health and is now at 1 of 135 HP.
- Your Jolteon loses health and is now at 1 of 140 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- The opponent's Machamp loses health and is now at 1% displayed HP.
- Your Raichu's Speed rises by 6 stages.
- Your Jolteon becomes poisoned.
- The opponent's Toxicroak's Speed falls by 6 stages.
- The opponent's Machamp's Speed falls by 6 stages.
- Your Raichu gains the effect Perish Song countdown: 1.
- Your Jolteon gains the effect Perish Song countdown: 1.

### Offered actions

1. Raichu uses Discharge targeting every adjacent Pokémon. Jolteon uses Protect on itself. Command: `move 1, move 1`.
2. Raichu uses Thunderbolt toward the opponent's Toxicroak (left). Jolteon uses Protect on itself. Command: `move 2 1, move 1`.
3. Raichu uses Thunderbolt toward the opponent's Machamp (right). Jolteon uses Protect on itself. Command: `move 2 2, move 1`.
4. Raichu uses Thunderbolt toward your Jolteon (right). Jolteon uses Protect on itself. Command: `move 2 -2, move 1`.
5. Raichu uses Protect on itself. Jolteon uses Protect on itself. Command: `move 3, move 1`.

<details><summary>Reference answers (reader only)</summary>

- Raichu uses Discharge targeting every adjacent Pokémon. Jolteon uses Protect on itself. — `move 1, move 1`

</details>

## bulk-07-spread-poison-a — Gengar + Clefable vs Toxicroak · A

Mechanics 320 · Spread moves

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Gengar is in the left slot with 1 of 135 HP. Level 50; ghost/poison type. Ability: Cursed Body. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave, Shadow Ball, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 85, Defense 80, Special Attack 150, Special Defense 95, Speed 130.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 80.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave. Stat stages: Speed -6.

Machamp is fainted. Level 50; fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Brick Break.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Gengar: Sludge Wave, 12/12 PP.
- Gengar: Shadow Ball, 16/16 PP.
- Gengar: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Gengar enters the field as Gengar, L50, F, with 135 of 135 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Machamp enters the field as Machamp, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Machamp faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- Your Gengar loses health and is now at 1 of 135 HP.
- Your Clefable loses health and is now at 1 of 170 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Gengar's Speed rises by 6 stages.
- Your Clefable becomes poisoned.
- The opponent's Toxicroak's Speed falls by 6 stages.
- Your Gengar gains the effect Perish Song countdown: 1.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Gengar uses Sludge Wave targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 1, move 1`.
2. Gengar uses Shadow Ball toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
3. Gengar uses Shadow Ball toward the opponent's Machamp (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
4. Gengar uses Shadow Ball toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
5. Gengar uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.

<details><summary>Reference answers (reader only)</summary>

- Gengar uses Sludge Wave targeting every adjacent Pokémon. Clefable uses Protect on itself. — `move 1, move 1`
- Gengar uses Shadow Ball toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Gengar uses Shadow Ball toward the opponent's Machamp (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`

</details>

## bulk-07-spread-poison-b — Gengar + Scizor vs Toxicroak · B

Mechanics 320 · Spread moves

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Gengar is in the left slot with 1 of 135 HP. Level 50; ghost/poison type. Ability: Cursed Body. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave, Shadow Ball, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 85, Defense 80, Special Attack 150, Special Defense 95, Speed 130.

Scizor is in the right slot with 1 of 145 HP. Level 50; bug/steel type. Ability: Technician. Item: none. Disclosed nature: Bashful. Known moves: Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 150, Defense 120, Special Attack 75, Special Defense 100, Speed 85.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave. Stat stages: Speed -6.

Machamp is fainted. Level 50; fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Brick Break.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Gengar: Sludge Wave, 12/12 PP.
- Gengar: Shadow Ball, 16/16 PP.
- Gengar: Protect, 8/8 PP.
- Scizor: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Gengar enters the field as Gengar, L50, F, with 135 of 135 HP.
- Your Scizor enters the field as Scizor, L50, M, with 145 of 145 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Machamp enters the field as Machamp, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Machamp faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- Your Gengar loses health and is now at 1 of 135 HP.
- Your Scizor loses health and is now at 1 of 145 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Gengar's Speed rises by 6 stages.
- Your Scizor is unaffected because of an immunity.
- The opponent's Toxicroak's Speed falls by 6 stages.
- Your Gengar gains the effect Perish Song countdown: 1.
- Your Scizor gains the effect Perish Song countdown: 1.

### Offered actions

1. Gengar uses Sludge Wave targeting every adjacent Pokémon. Scizor uses Protect on itself. Command: `move 1, move 1`.
2. Gengar uses Shadow Ball toward the opponent's Toxicroak (left). Scizor uses Protect on itself. Command: `move 2 1, move 1`.
3. Gengar uses Shadow Ball toward the opponent's Machamp (right, fainted slot). Scizor uses Protect on itself. Command: `move 2 2, move 1`.
4. Gengar uses Shadow Ball toward your Scizor (right). Scizor uses Protect on itself. Command: `move 2 -2, move 1`.
5. Gengar uses Protect on itself. Scizor uses Protect on itself. Command: `move 3, move 1`.

<details><summary>Reference answers (reader only)</summary>

- Gengar uses Sludge Wave targeting every adjacent Pokémon. Scizor uses Protect on itself. — `move 1, move 1`
- Gengar uses Shadow Ball toward the opponent's Toxicroak (left). Scizor uses Protect on itself. — `move 2 1, move 1`
- Gengar uses Shadow Ball toward the opponent's Machamp (right, fainted slot). Scizor uses Protect on itself. — `move 2 2, move 1`

</details>

## bulk-07-spread-poison-c — Gengar + Clefable vs Toxicroak + Machamp · C

Mechanics 320 · Spread moves

It is turn 1. You have 2 Pokémon left; the opponent has 2. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Gengar is in the left slot with 1 of 135 HP. Level 50; ghost/poison type. Ability: Cursed Body. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave, Shadow Ball, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 85, Defense 80, Special Attack 150, Special Defense 95, Speed 130.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 80.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave. Stat stages: Speed -6.

Machamp is in the right slot with 1% displayed HP. Level 50; fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Brick Break. Stat stages: Speed -6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Gengar: Sludge Wave, 12/12 PP.
- Gengar: Shadow Ball, 16/16 PP.
- Gengar: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Gengar enters the field as Gengar, L50, F, with 135 of 135 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Machamp enters the field as Machamp, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- Your Gengar loses health and is now at 1 of 135 HP.
- Your Clefable loses health and is now at 1 of 170 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- The opponent's Machamp loses health and is now at 1% displayed HP.
- Your Gengar's Speed rises by 6 stages.
- Your Clefable becomes poisoned.
- The opponent's Toxicroak's Speed falls by 6 stages.
- The opponent's Machamp's Speed falls by 6 stages.
- Your Gengar gains the effect Perish Song countdown: 1.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Gengar uses Sludge Wave targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 1, move 1`.
2. Gengar uses Shadow Ball toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
3. Gengar uses Shadow Ball toward the opponent's Machamp (right). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
4. Gengar uses Shadow Ball toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
5. Gengar uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.

<details><summary>Reference answers (reader only)</summary>

- Gengar uses Sludge Wave targeting every adjacent Pokémon. Clefable uses Protect on itself. — `move 1, move 1`

</details>

## bulk-07-spread-poison-d — Gengar + Scizor vs Toxicroak + Machamp · D

Mechanics 320 · Spread moves

It is turn 1. You have 2 Pokémon left; the opponent has 2. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Gengar is in the left slot with 1 of 135 HP. Level 50; ghost/poison type. Ability: Cursed Body. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave, Shadow Ball, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 85, Defense 80, Special Attack 150, Special Defense 95, Speed 130.

Scizor is in the right slot with 1 of 145 HP. Level 50; bug/steel type. Ability: Technician. Item: none. Disclosed nature: Bashful. Known moves: Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 150, Defense 120, Special Attack 75, Special Defense 100, Speed 85.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave. Stat stages: Speed -6.

Machamp is in the right slot with 1% displayed HP. Level 50; fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Brick Break. Stat stages: Speed -6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Gengar: Sludge Wave, 12/12 PP.
- Gengar: Shadow Ball, 16/16 PP.
- Gengar: Protect, 8/8 PP.
- Scizor: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Gengar enters the field as Gengar, L50, F, with 135 of 135 HP.
- Your Scizor enters the field as Scizor, L50, M, with 145 of 145 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Machamp enters the field as Machamp, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- Your Gengar loses health and is now at 1 of 135 HP.
- Your Scizor loses health and is now at 1 of 145 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- The opponent's Machamp loses health and is now at 1% displayed HP.
- Your Gengar's Speed rises by 6 stages.
- Your Scizor is unaffected because of an immunity.
- The opponent's Toxicroak's Speed falls by 6 stages.
- The opponent's Machamp's Speed falls by 6 stages.
- Your Gengar gains the effect Perish Song countdown: 1.
- Your Scizor gains the effect Perish Song countdown: 1.

### Offered actions

1. Gengar uses Sludge Wave targeting every adjacent Pokémon. Scizor uses Protect on itself. Command: `move 1, move 1`.
2. Gengar uses Shadow Ball toward the opponent's Toxicroak (left). Scizor uses Protect on itself. Command: `move 2 1, move 1`.
3. Gengar uses Shadow Ball toward the opponent's Machamp (right). Scizor uses Protect on itself. Command: `move 2 2, move 1`.
4. Gengar uses Shadow Ball toward your Scizor (right). Scizor uses Protect on itself. Command: `move 2 -2, move 1`.
5. Gengar uses Protect on itself. Scizor uses Protect on itself. Command: `move 3, move 1`.

<details><summary>Reference answers (reader only)</summary>

- Gengar uses Sludge Wave targeting every adjacent Pokémon. Scizor uses Protect on itself. — `move 1, move 1`

</details>

## bulk-07-spread-normal-a — Noivern + Clefable vs Toxicroak · A

Mechanics 320 · Spread moves

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 3 offered choices.

### Your team

Noivern is in the left slot with 1 of 160 HP. Level 50; flying/dragon type. Ability: Infiltrator. Item: none. Disclosed nature: Bashful. Known moves: Boomburst, Hyper Voice, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 160, Attack 90, Defense 100, Special Attack 117, Special Defense 100, Speed 143.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 80.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave. Stat stages: Speed -6.

Machamp is fainted. Level 50; fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Brick Break.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Noivern: Boomburst, 12/12 PP.
- Noivern: Hyper Voice, 12/12 PP.
- Noivern: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Noivern enters the field as Noivern, L50, F, with 160 of 160 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Machamp enters the field as Machamp, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Machamp faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- Your Noivern loses health and is now at 1 of 160 HP.
- Your Clefable loses health and is now at 1 of 170 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Noivern's Speed rises by 6 stages.
- Your Clefable becomes poisoned.
- The opponent's Toxicroak's Speed falls by 6 stages.
- Your Noivern gains the effect Perish Song countdown: 1.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Noivern uses Boomburst targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 1, move 1`.
2. Noivern uses Hyper Voice targeting both opposing slots. Clefable uses Protect on itself. Command: `move 2, move 1`.
3. Noivern uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.

<details><summary>Reference answers (reader only)</summary>

- Noivern uses Boomburst targeting every adjacent Pokémon. Clefable uses Protect on itself. — `move 1, move 1`
- Noivern uses Hyper Voice targeting both opposing slots. Clefable uses Protect on itself. — `move 2, move 1`

</details>

## bulk-07-spread-normal-b — Noivern + Basculegion vs Toxicroak · B

Mechanics 320 · Spread moves

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 3 offered choices.

### Your team

Noivern is in the left slot with 1 of 160 HP. Level 50; flying/dragon type. Ability: Infiltrator. Item: none. Disclosed nature: Bashful. Known moves: Boomburst, Hyper Voice, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 160, Attack 90, Defense 100, Special Attack 117, Special Defense 100, Speed 143.

Basculegion is in the right slot with 1 of 195 HP. It is poisoned. Level 50; water/ghost type. Ability: Adaptability. Item: none. Disclosed nature: Bashful. Known moves: Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 195, Attack 132, Defense 85, Special Attack 100, Special Defense 95, Speed 98.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave. Stat stages: Speed -6.

Machamp is fainted. Level 50; fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Brick Break.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Noivern: Boomburst, 12/12 PP.
- Noivern: Hyper Voice, 12/12 PP.
- Noivern: Protect, 8/8 PP.
- Basculegion: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Noivern enters the field as Noivern, L50, F, with 160 of 160 HP.
- Your Basculegion enters the field as Basculegion, L50, M, with 195 of 195 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Machamp enters the field as Machamp, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Machamp faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- Your Noivern loses health and is now at 1 of 160 HP.
- Your Basculegion loses health and is now at 1 of 195 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Noivern's Speed rises by 6 stages.
- Your Basculegion becomes poisoned.
- The opponent's Toxicroak's Speed falls by 6 stages.
- Your Noivern gains the effect Perish Song countdown: 1.
- Your Basculegion gains the effect Perish Song countdown: 1.

### Offered actions

1. Noivern uses Boomburst targeting every adjacent Pokémon. Basculegion uses Protect on itself. Command: `move 1, move 1`.
2. Noivern uses Hyper Voice targeting both opposing slots. Basculegion uses Protect on itself. Command: `move 2, move 1`.
3. Noivern uses Protect on itself. Basculegion uses Protect on itself. Command: `move 3, move 1`.

<details><summary>Reference answers (reader only)</summary>

- Noivern uses Boomburst targeting every adjacent Pokémon. Basculegion uses Protect on itself. — `move 1, move 1`
- Noivern uses Hyper Voice targeting both opposing slots. Basculegion uses Protect on itself. — `move 2, move 1`

</details>

## bulk-07-spread-normal-c — Noivern + Clefable vs Toxicroak + Machamp · C

Mechanics 320 · Spread moves

It is turn 1. You have 2 Pokémon left; the opponent has 2. Choose the joint action for your active Pokémon. There are 3 offered choices.

### Your team

Noivern is in the left slot with 1 of 160 HP. Level 50; flying/dragon type. Ability: Infiltrator. Item: none. Disclosed nature: Bashful. Known moves: Boomburst, Hyper Voice, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 160, Attack 90, Defense 100, Special Attack 117, Special Defense 100, Speed 143.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 80.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave. Stat stages: Speed -6.

Machamp is in the right slot with 1% displayed HP. Level 50; fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Brick Break. Stat stages: Speed -6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Noivern: Boomburst, 12/12 PP.
- Noivern: Hyper Voice, 12/12 PP.
- Noivern: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Noivern enters the field as Noivern, L50, F, with 160 of 160 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Machamp enters the field as Machamp, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- Your Noivern loses health and is now at 1 of 160 HP.
- Your Clefable loses health and is now at 1 of 170 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- The opponent's Machamp loses health and is now at 1% displayed HP.
- Your Noivern's Speed rises by 6 stages.
- Your Clefable becomes poisoned.
- The opponent's Toxicroak's Speed falls by 6 stages.
- The opponent's Machamp's Speed falls by 6 stages.
- Your Noivern gains the effect Perish Song countdown: 1.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Noivern uses Boomburst targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 1, move 1`.
2. Noivern uses Hyper Voice targeting both opposing slots. Clefable uses Protect on itself. Command: `move 2, move 1`.
3. Noivern uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.

<details><summary>Reference answers (reader only)</summary>

- Noivern uses Boomburst targeting every adjacent Pokémon. Clefable uses Protect on itself. — `move 1, move 1`
- Noivern uses Hyper Voice targeting both opposing slots. Clefable uses Protect on itself. — `move 2, move 1`

</details>

## bulk-07-spread-normal-d — Noivern + Basculegion vs Toxicroak + Machamp · D

Mechanics 320 · Spread moves

It is turn 1. You have 2 Pokémon left; the opponent has 2. Choose the joint action for your active Pokémon. There are 3 offered choices.

### Your team

Noivern is in the left slot with 1 of 160 HP. Level 50; flying/dragon type. Ability: Infiltrator. Item: none. Disclosed nature: Bashful. Known moves: Boomburst, Hyper Voice, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 160, Attack 90, Defense 100, Special Attack 117, Special Defense 100, Speed 143.

Basculegion is in the right slot with 1 of 195 HP. It is poisoned. Level 50; water/ghost type. Ability: Adaptability. Item: none. Disclosed nature: Bashful. Known moves: Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 195, Attack 132, Defense 85, Special Attack 100, Special Defense 95, Speed 98.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave. Stat stages: Speed -6.

Machamp is in the right slot with 1% displayed HP. Level 50; fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Brick Break. Stat stages: Speed -6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Noivern: Boomburst, 12/12 PP.
- Noivern: Hyper Voice, 12/12 PP.
- Noivern: Protect, 8/8 PP.
- Basculegion: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Noivern enters the field as Noivern, L50, F, with 160 of 160 HP.
- Your Basculegion enters the field as Basculegion, L50, M, with 195 of 195 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Machamp enters the field as Machamp, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- Your Noivern loses health and is now at 1 of 160 HP.
- Your Basculegion loses health and is now at 1 of 195 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- The opponent's Machamp loses health and is now at 1% displayed HP.
- Your Noivern's Speed rises by 6 stages.
- Your Basculegion becomes poisoned.
- The opponent's Toxicroak's Speed falls by 6 stages.
- The opponent's Machamp's Speed falls by 6 stages.
- Your Noivern gains the effect Perish Song countdown: 1.
- Your Basculegion gains the effect Perish Song countdown: 1.

### Offered actions

1. Noivern uses Boomburst targeting every adjacent Pokémon. Basculegion uses Protect on itself. Command: `move 1, move 1`.
2. Noivern uses Hyper Voice targeting both opposing slots. Basculegion uses Protect on itself. Command: `move 2, move 1`.
3. Noivern uses Protect on itself. Basculegion uses Protect on itself. Command: `move 3, move 1`.

<details><summary>Reference answers (reader only)</summary>

- Noivern uses Boomburst targeting every adjacent Pokémon. Basculegion uses Protect on itself. — `move 1, move 1`
- Noivern uses Hyper Voice targeting both opposing slots. Basculegion uses Protect on itself. — `move 2, move 1`

</details>

## bulk-08-weather-solar-a — Venusaur vs Toxicroak · A

Mechanics 320 · Weather

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Venusaur is in the left slot with 1 of 155 HP. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Solar Beam, Sludge Bomb, Growth. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

Swampert is fainted. Level 50; water/ground type. Ability: Torrent. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 175, Attack 130, Defense 110, Special Attack 105, Special Defense 110, Speed 80.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Venusaur: Solar Beam, 12/12 PP.
- Venusaur: Sludge Bomb, 12/12 PP.
- Venusaur: Growth, 20/20 PP.

### Battle history

- The battle starts.
- Your Venusaur enters the field as Venusaur, L50, F, with 155 of 155 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Charizard faints.
- Your Swampert faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Venusaur loses health and is now at 1 of 155 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Venusaur gains the effect Perish Song countdown: 1.
- Your Venusaur's Speed rises by 6 stages.

### Offered actions

1. Venusaur uses Solar Beam toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Venusaur uses Solar Beam toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Venusaur uses Solar Beam toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Venusaur uses Sludge Bomb toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Venusaur uses Sludge Bomb toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Venusaur uses Sludge Bomb toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Venusaur uses Growth on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Venusaur uses Sludge Bomb toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Venusaur uses Sludge Bomb toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-08-weather-solar-b — Venusaur vs Toxicroak · B

Mechanics 320 · Weather

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Venusaur is in the left slot with 1 of 155 HP. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Solar Beam, Sludge Bomb, Growth. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

Swampert is fainted. Level 50; water/ground type. Ability: Torrent. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 175, Attack 130, Defense 110, Special Attack 105, Special Defense 110, Speed 80.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- sunshine is recorded as active on the field (since turn 1).
- Venusaur: Solar Beam, 12/12 PP.
- Venusaur: Sludge Bomb, 12/12 PP.
- Venusaur: Growth, 20/20 PP.

### Battle history

- The battle starts.
- Your Venusaur enters the field as Venusaur, L50, F, with 155 of 155 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Charizard faints.
- Your Swampert faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Venusaur loses health and is now at 1 of 155 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Venusaur gains the effect Perish Song countdown: 1.
- Your Venusaur's Speed rises by 6 stages.
- Weather: sunshine.

### Offered actions

1. Venusaur uses Solar Beam toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Venusaur uses Solar Beam toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Venusaur uses Solar Beam toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Venusaur uses Sludge Bomb toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Venusaur uses Sludge Bomb toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Venusaur uses Sludge Bomb toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Venusaur uses Growth on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Venusaur uses Solar Beam toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Venusaur uses Solar Beam toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Venusaur uses Sludge Bomb toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Venusaur uses Sludge Bomb toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-08-weather-solar-c — Venusaur + Clefable vs Toxicroak · C

Mechanics 320 · Weather

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Venusaur is in the left slot with 1 of 155 HP. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Solar Beam, Sludge Bomb, Growth. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Venusaur: Solar Beam, 12/12 PP.
- Venusaur: Sludge Bomb, 12/12 PP.
- Venusaur: Growth, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Venusaur enters the field as Venusaur, L50, F, with 155 of 155 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Venusaur loses health and is now at 1 of 155 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Venusaur gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Venusaur's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Venusaur uses Solar Beam toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Venusaur uses Solar Beam toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Venusaur (left). Command: `move 1 1, move 2 -1`.
3. Venusaur uses Solar Beam toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Venusaur uses Solar Beam toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Venusaur (left). Command: `move 1 2, move 2 -1`.
5. Venusaur uses Solar Beam toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Venusaur uses Solar Beam toward your Clefable (right). Clefable uses Helping Hand toward your Venusaur (left). Command: `move 1 -2, move 2 -1`.
7. Venusaur uses Sludge Bomb toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Venusaur uses Sludge Bomb toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Venusaur (left). Command: `move 2 1, move 2 -1`.
9. Venusaur uses Sludge Bomb toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Venusaur uses Sludge Bomb toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Venusaur (left). Command: `move 2 2, move 2 -1`.
11. Venusaur uses Sludge Bomb toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Venusaur uses Sludge Bomb toward your Clefable (right). Clefable uses Helping Hand toward your Venusaur (left). Command: `move 2 -2, move 2 -1`.
13. Venusaur uses Growth on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Venusaur uses Growth on itself. Clefable uses Helping Hand toward your Venusaur (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Venusaur uses Sludge Bomb toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Venusaur uses Sludge Bomb toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Venusaur (left). — `move 2 1, move 2 -1`
- Venusaur uses Sludge Bomb toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Venusaur uses Sludge Bomb toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Venusaur (left). — `move 2 2, move 2 -1`

</details>

## bulk-08-weather-solar-d — Venusaur + Clefable vs Toxicroak · D

Mechanics 320 · Weather

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Venusaur is in the left slot with 1 of 155 HP. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Solar Beam, Sludge Bomb, Growth. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- sunshine is recorded as active on the field (since turn 1).
- Venusaur: Solar Beam, 12/12 PP.
- Venusaur: Sludge Bomb, 12/12 PP.
- Venusaur: Growth, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Venusaur enters the field as Venusaur, L50, F, with 155 of 155 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Venusaur loses health and is now at 1 of 155 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Venusaur gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Venusaur's Speed rises by 6 stages.
- Weather: sunshine.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Venusaur uses Solar Beam toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Venusaur uses Solar Beam toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Venusaur (left). Command: `move 1 1, move 2 -1`.
3. Venusaur uses Solar Beam toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Venusaur uses Solar Beam toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Venusaur (left). Command: `move 1 2, move 2 -1`.
5. Venusaur uses Solar Beam toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Venusaur uses Solar Beam toward your Clefable (right). Clefable uses Helping Hand toward your Venusaur (left). Command: `move 1 -2, move 2 -1`.
7. Venusaur uses Sludge Bomb toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Venusaur uses Sludge Bomb toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Venusaur (left). Command: `move 2 1, move 2 -1`.
9. Venusaur uses Sludge Bomb toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Venusaur uses Sludge Bomb toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Venusaur (left). Command: `move 2 2, move 2 -1`.
11. Venusaur uses Sludge Bomb toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Venusaur uses Sludge Bomb toward your Clefable (right). Clefable uses Helping Hand toward your Venusaur (left). Command: `move 2 -2, move 2 -1`.
13. Venusaur uses Growth on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Venusaur uses Growth on itself. Clefable uses Helping Hand toward your Venusaur (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Venusaur uses Solar Beam toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Venusaur uses Solar Beam toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Venusaur (left). — `move 1 1, move 2 -1`
- Venusaur uses Solar Beam toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Venusaur uses Solar Beam toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Venusaur (left). — `move 1 2, move 2 -1`
- Venusaur uses Sludge Bomb toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Venusaur uses Sludge Bomb toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Venusaur (left). — `move 2 1, move 2 -1`
- Venusaur uses Sludge Bomb toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Venusaur uses Sludge Bomb toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Venusaur (left). — `move 2 2, move 2 -1`

</details>

## bulk-08-weather-electro-a — Archaludon vs Toxicroak · A

Mechanics 320 · Weather

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Archaludon is in the left slot with 1 of 165 HP. Level 50; steel/dragon type. Ability: Stamina. Item: none. Disclosed nature: Bashful. Known moves: Electro Shot, Dragon Pulse, Iron Defense. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 165, Attack 125, Defense 150, Special Attack 145, Special Defense 85, Speed 105.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Archaludon: Electro Shot, 12/12 PP.
- Archaludon: Dragon Pulse, 12/12 PP.
- Archaludon: Iron Defense, 16/16 PP.

### Battle history

- The battle starts.
- Your Archaludon enters the field as Archaludon, L50, F, with 165 of 165 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Archaludon loses health and is now at 1 of 165 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Archaludon gains the effect Perish Song countdown: 1.
- Your Archaludon's Speed rises by 6 stages.

### Offered actions

1. Archaludon uses Electro Shot toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Archaludon uses Electro Shot toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Archaludon uses Electro Shot toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Archaludon uses Dragon Pulse toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Archaludon uses Dragon Pulse toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Archaludon uses Dragon Pulse toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Archaludon uses Iron Defense on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Archaludon uses Dragon Pulse toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Archaludon uses Dragon Pulse toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-08-weather-electro-b — Archaludon vs Toxicroak · B

Mechanics 320 · Weather

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Archaludon is in the left slot with 1 of 165 HP. Level 50; steel/dragon type. Ability: Stamina. Item: none. Disclosed nature: Bashful. Known moves: Electro Shot, Dragon Pulse, Iron Defense. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 165, Attack 125, Defense 150, Special Attack 145, Special Defense 85, Speed 105.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- rain is recorded as active on the field (since turn 1).
- Archaludon: Electro Shot, 12/12 PP.
- Archaludon: Dragon Pulse, 12/12 PP.
- Archaludon: Iron Defense, 16/16 PP.

### Battle history

- The battle starts.
- Your Archaludon enters the field as Archaludon, L50, F, with 165 of 165 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Archaludon loses health and is now at 1 of 165 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Archaludon gains the effect Perish Song countdown: 1.
- Your Archaludon's Speed rises by 6 stages.
- Weather: rain.

### Offered actions

1. Archaludon uses Electro Shot toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Archaludon uses Electro Shot toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Archaludon uses Electro Shot toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Archaludon uses Dragon Pulse toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Archaludon uses Dragon Pulse toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Archaludon uses Dragon Pulse toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Archaludon uses Iron Defense on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Archaludon uses Electro Shot toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Archaludon uses Electro Shot toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Archaludon uses Dragon Pulse toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Archaludon uses Dragon Pulse toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-08-weather-electro-c — Archaludon + Clefable vs Toxicroak · C

Mechanics 320 · Weather

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Archaludon is in the left slot with 1 of 165 HP. Level 50; steel/dragon type. Ability: Stamina. Item: none. Disclosed nature: Bashful. Known moves: Electro Shot, Dragon Pulse, Iron Defense. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 165, Attack 125, Defense 150, Special Attack 145, Special Defense 85, Speed 105.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Archaludon: Electro Shot, 12/12 PP.
- Archaludon: Dragon Pulse, 12/12 PP.
- Archaludon: Iron Defense, 16/16 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Archaludon enters the field as Archaludon, L50, F, with 165 of 165 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Archaludon loses health and is now at 1 of 165 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Archaludon gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Archaludon's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Archaludon uses Electro Shot toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Archaludon uses Electro Shot toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Archaludon (left). Command: `move 1 1, move 2 -1`.
3. Archaludon uses Electro Shot toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Archaludon uses Electro Shot toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Archaludon (left). Command: `move 1 2, move 2 -1`.
5. Archaludon uses Electro Shot toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Archaludon uses Electro Shot toward your Clefable (right). Clefable uses Helping Hand toward your Archaludon (left). Command: `move 1 -2, move 2 -1`.
7. Archaludon uses Dragon Pulse toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Archaludon uses Dragon Pulse toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Archaludon (left). Command: `move 2 1, move 2 -1`.
9. Archaludon uses Dragon Pulse toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Archaludon uses Dragon Pulse toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Archaludon (left). Command: `move 2 2, move 2 -1`.
11. Archaludon uses Dragon Pulse toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Archaludon uses Dragon Pulse toward your Clefable (right). Clefable uses Helping Hand toward your Archaludon (left). Command: `move 2 -2, move 2 -1`.
13. Archaludon uses Iron Defense on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Archaludon uses Iron Defense on itself. Clefable uses Helping Hand toward your Archaludon (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Archaludon uses Dragon Pulse toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Archaludon uses Dragon Pulse toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Archaludon (left). — `move 2 1, move 2 -1`
- Archaludon uses Dragon Pulse toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Archaludon uses Dragon Pulse toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Archaludon (left). — `move 2 2, move 2 -1`

</details>

## bulk-08-weather-electro-d — Archaludon + Clefable vs Toxicroak · D

Mechanics 320 · Weather

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Archaludon is in the left slot with 1 of 165 HP. Level 50; steel/dragon type. Ability: Stamina. Item: none. Disclosed nature: Bashful. Known moves: Electro Shot, Dragon Pulse, Iron Defense. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 165, Attack 125, Defense 150, Special Attack 145, Special Defense 85, Speed 105.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- rain is recorded as active on the field (since turn 1).
- Archaludon: Electro Shot, 12/12 PP.
- Archaludon: Dragon Pulse, 12/12 PP.
- Archaludon: Iron Defense, 16/16 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Archaludon enters the field as Archaludon, L50, F, with 165 of 165 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Archaludon loses health and is now at 1 of 165 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Archaludon gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Archaludon's Speed rises by 6 stages.
- Weather: rain.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Archaludon uses Electro Shot toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Archaludon uses Electro Shot toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Archaludon (left). Command: `move 1 1, move 2 -1`.
3. Archaludon uses Electro Shot toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Archaludon uses Electro Shot toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Archaludon (left). Command: `move 1 2, move 2 -1`.
5. Archaludon uses Electro Shot toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Archaludon uses Electro Shot toward your Clefable (right). Clefable uses Helping Hand toward your Archaludon (left). Command: `move 1 -2, move 2 -1`.
7. Archaludon uses Dragon Pulse toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Archaludon uses Dragon Pulse toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Archaludon (left). Command: `move 2 1, move 2 -1`.
9. Archaludon uses Dragon Pulse toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Archaludon uses Dragon Pulse toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Archaludon (left). Command: `move 2 2, move 2 -1`.
11. Archaludon uses Dragon Pulse toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Archaludon uses Dragon Pulse toward your Clefable (right). Clefable uses Helping Hand toward your Archaludon (left). Command: `move 2 -2, move 2 -1`.
13. Archaludon uses Iron Defense on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Archaludon uses Iron Defense on itself. Clefable uses Helping Hand toward your Archaludon (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Archaludon uses Electro Shot toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Archaludon uses Electro Shot toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Archaludon (left). — `move 1 1, move 2 -1`
- Archaludon uses Electro Shot toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Archaludon uses Electro Shot toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Archaludon (left). — `move 1 2, move 2 -1`
- Archaludon uses Dragon Pulse toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Archaludon uses Dragon Pulse toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Archaludon (left). — `move 2 1, move 2 -1`
- Archaludon uses Dragon Pulse toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Archaludon uses Dragon Pulse toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Archaludon (left). — `move 2 2, move 2 -1`

</details>

## bulk-08-weather-weatherball-a — Roserade vs Gengar · A

Mechanics 320 · Weather

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Roserade is in the left slot with 1 of 135 HP. Level 50; grass/poison type. Ability: Natural Cure. Item: none. Disclosed nature: Bashful. Known moves: Weather Ball, Shadow Ball, Growth. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 90, Defense 85, Special Attack 145, Special Defense 125, Speed 110.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Gengar is in the left slot with 1% displayed HP. Level 50; ghost/poison type. Ability: Cursed Body. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Roserade: Weather Ball, 12/12 PP.
- Roserade: Shadow Ball, 16/16 PP.
- Roserade: Growth, 20/20 PP.

### Battle history

- The battle starts.
- Your Roserade enters the field as Roserade, L50, F, with 135 of 135 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Gengar enters the field as Gengar, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Roserade loses health and is now at 1 of 135 HP.
- The opponent's Gengar loses health and is now at 1% displayed HP.
- Your Roserade gains the effect Perish Song countdown: 1.
- Your Roserade's Speed rises by 6 stages.

### Offered actions

1. Roserade uses Weather Ball toward the opponent's Gengar (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Roserade uses Weather Ball toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Roserade uses Weather Ball toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Roserade uses Shadow Ball toward the opponent's Gengar (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Roserade uses Shadow Ball toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Roserade uses Shadow Ball toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Roserade uses Growth on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Roserade uses Shadow Ball toward the opponent's Gengar (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Roserade uses Shadow Ball toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-08-weather-weatherball-b — Roserade vs Gengar · B

Mechanics 320 · Weather

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Roserade is in the left slot with 1 of 135 HP. Level 50; grass/poison type. Ability: Natural Cure. Item: none. Disclosed nature: Bashful. Known moves: Weather Ball, Shadow Ball, Growth. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 90, Defense 85, Special Attack 145, Special Defense 125, Speed 110.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Gengar is in the left slot with 1% displayed HP. Level 50; ghost/poison type. Ability: Cursed Body. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- sunshine is recorded as active on the field (since turn 1).
- Roserade: Weather Ball, 12/12 PP.
- Roserade: Shadow Ball, 16/16 PP.
- Roserade: Growth, 20/20 PP.

### Battle history

- The battle starts.
- Your Roserade enters the field as Roserade, L50, F, with 135 of 135 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Gengar enters the field as Gengar, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Roserade loses health and is now at 1 of 135 HP.
- The opponent's Gengar loses health and is now at 1% displayed HP.
- Your Roserade gains the effect Perish Song countdown: 1.
- Your Roserade's Speed rises by 6 stages.
- Weather: sunshine.

### Offered actions

1. Roserade uses Weather Ball toward the opponent's Gengar (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Roserade uses Weather Ball toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Roserade uses Weather Ball toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Roserade uses Shadow Ball toward the opponent's Gengar (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Roserade uses Shadow Ball toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Roserade uses Shadow Ball toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Roserade uses Growth on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Roserade uses Weather Ball toward the opponent's Gengar (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Roserade uses Weather Ball toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Roserade uses Shadow Ball toward the opponent's Gengar (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Roserade uses Shadow Ball toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-08-weather-weatherball-c — Roserade + Clefable vs Gengar · C

Mechanics 320 · Weather

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Roserade is in the left slot with 1 of 135 HP. Level 50; grass/poison type. Ability: Natural Cure. Item: none. Disclosed nature: Bashful. Known moves: Weather Ball, Shadow Ball, Growth. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 90, Defense 85, Special Attack 145, Special Defense 125, Speed 110.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Gengar is in the left slot with 1% displayed HP. Level 50; ghost/poison type. Ability: Cursed Body. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Roserade: Weather Ball, 12/12 PP.
- Roserade: Shadow Ball, 16/16 PP.
- Roserade: Growth, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Roserade enters the field as Roserade, L50, F, with 135 of 135 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Gengar enters the field as Gengar, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Roserade loses health and is now at 1 of 135 HP.
- The opponent's Gengar loses health and is now at 1% displayed HP.
- Your Roserade gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Roserade's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Roserade uses Weather Ball toward the opponent's Gengar (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Roserade uses Weather Ball toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Roserade (left). Command: `move 1 1, move 2 -1`.
3. Roserade uses Weather Ball toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Roserade uses Weather Ball toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Roserade (left). Command: `move 1 2, move 2 -1`.
5. Roserade uses Weather Ball toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Roserade uses Weather Ball toward your Clefable (right). Clefable uses Helping Hand toward your Roserade (left). Command: `move 1 -2, move 2 -1`.
7. Roserade uses Shadow Ball toward the opponent's Gengar (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Roserade uses Shadow Ball toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Roserade (left). Command: `move 2 1, move 2 -1`.
9. Roserade uses Shadow Ball toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Roserade uses Shadow Ball toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Roserade (left). Command: `move 2 2, move 2 -1`.
11. Roserade uses Shadow Ball toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Roserade uses Shadow Ball toward your Clefable (right). Clefable uses Helping Hand toward your Roserade (left). Command: `move 2 -2, move 2 -1`.
13. Roserade uses Growth on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Roserade uses Growth on itself. Clefable uses Helping Hand toward your Roserade (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Roserade uses Shadow Ball toward the opponent's Gengar (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Roserade uses Shadow Ball toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Roserade (left). — `move 2 1, move 2 -1`
- Roserade uses Shadow Ball toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Roserade uses Shadow Ball toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Roserade (left). — `move 2 2, move 2 -1`

</details>

## bulk-08-weather-weatherball-d — Roserade + Clefable vs Gengar · D

Mechanics 320 · Weather

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Roserade is in the left slot with 1 of 135 HP. Level 50; grass/poison type. Ability: Natural Cure. Item: none. Disclosed nature: Bashful. Known moves: Weather Ball, Shadow Ball, Growth. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 90, Defense 85, Special Attack 145, Special Defense 125, Speed 110.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Gengar is in the left slot with 1% displayed HP. Level 50; ghost/poison type. Ability: Cursed Body. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- sunshine is recorded as active on the field (since turn 1).
- Roserade: Weather Ball, 12/12 PP.
- Roserade: Shadow Ball, 16/16 PP.
- Roserade: Growth, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Roserade enters the field as Roserade, L50, F, with 135 of 135 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Gengar enters the field as Gengar, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Roserade loses health and is now at 1 of 135 HP.
- The opponent's Gengar loses health and is now at 1% displayed HP.
- Your Roserade gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Roserade's Speed rises by 6 stages.
- Weather: sunshine.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Roserade uses Weather Ball toward the opponent's Gengar (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Roserade uses Weather Ball toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Roserade (left). Command: `move 1 1, move 2 -1`.
3. Roserade uses Weather Ball toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Roserade uses Weather Ball toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Roserade (left). Command: `move 1 2, move 2 -1`.
5. Roserade uses Weather Ball toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Roserade uses Weather Ball toward your Clefable (right). Clefable uses Helping Hand toward your Roserade (left). Command: `move 1 -2, move 2 -1`.
7. Roserade uses Shadow Ball toward the opponent's Gengar (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Roserade uses Shadow Ball toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Roserade (left). Command: `move 2 1, move 2 -1`.
9. Roserade uses Shadow Ball toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Roserade uses Shadow Ball toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Roserade (left). Command: `move 2 2, move 2 -1`.
11. Roserade uses Shadow Ball toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Roserade uses Shadow Ball toward your Clefable (right). Clefable uses Helping Hand toward your Roserade (left). Command: `move 2 -2, move 2 -1`.
13. Roserade uses Growth on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Roserade uses Growth on itself. Clefable uses Helping Hand toward your Roserade (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Roserade uses Weather Ball toward the opponent's Gengar (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Roserade uses Weather Ball toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Roserade (left). — `move 1 1, move 2 -1`
- Roserade uses Weather Ball toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Roserade uses Weather Ball toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Roserade (left). — `move 1 2, move 2 -1`
- Roserade uses Shadow Ball toward the opponent's Gengar (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Roserade uses Shadow Ball toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Roserade (left). — `move 2 1, move 2 -1`
- Roserade uses Shadow Ball toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Roserade uses Shadow Ball toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Roserade (left). — `move 2 2, move 2 -1`

</details>

## bulk-08-weather-sand-a — Scizor vs Raichu · A

Mechanics 320 · Weather

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Scizor is in the left slot with 1 of 145 HP. Level 50; bug/steel type. Ability: Technician. Item: none. Disclosed nature: Bashful. Known moves: Bullet Punch, Protect, Swords Dance. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 150, Defense 120, Special Attack 75, Special Defense 100, Speed 85.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Scizor: Bullet Punch, 20/20 PP.
- Scizor: Protect, 8/8 PP.
- Scizor: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Scizor enters the field as Scizor, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Scizor loses health and is now at 1 of 145 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Scizor gains the effect Perish Song countdown: 1.
- Your Scizor's Speed rises by 6 stages.
- Your Scizor's Speed falls by 6 stages.
- The opponent's Raichu's Speed rises by 6 stages.

### Offered actions

1. Scizor uses Bullet Punch toward the opponent's Raichu (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Scizor uses Bullet Punch toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Scizor uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Scizor uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Scizor uses Bullet Punch toward the opponent's Raichu (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`

</details>

## bulk-08-weather-sand-b — Scizor vs Raichu · B

Mechanics 320 · Weather

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Scizor is in the left slot with 1 of 145 HP. Level 50; bug/steel type. Ability: Technician. Item: none. Disclosed nature: Bashful. Known moves: Bullet Punch, Protect, Swords Dance. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 150, Defense 120, Special Attack 75, Special Defense 100, Speed 85.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Sandstorm is recorded as active on the field (since turn 1).
- Scizor: Bullet Punch, 20/20 PP.
- Scizor: Protect, 8/8 PP.
- Scizor: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Scizor enters the field as Scizor, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Scizor loses health and is now at 1 of 145 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Scizor gains the effect Perish Song countdown: 1.
- Your Scizor's Speed rises by 6 stages.
- Your Scizor's Speed falls by 6 stages.
- The opponent's Raichu's Speed rises by 6 stages.
- Weather: sandstorm.

### Offered actions

1. Scizor uses Bullet Punch toward the opponent's Raichu (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Scizor uses Bullet Punch toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Scizor uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Scizor uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Scizor uses Bullet Punch toward the opponent's Raichu (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Scizor uses Protect on itself. Pelipper takes no action (fainted). — `move 2, pass`

</details>

## bulk-08-weather-sand-c — Scizor + Clefable vs Raichu · C

Mechanics 320 · Weather

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Scizor is in the left slot with 1 of 145 HP. Level 50; bug/steel type. Ability: Technician. Item: none. Disclosed nature: Bashful. Known moves: Bullet Punch, Protect, Swords Dance. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 150, Defense 120, Special Attack 75, Special Defense 100, Speed 85.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Scizor: Bullet Punch, 20/20 PP.
- Scizor: Protect, 8/8 PP.
- Scizor: Swords Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Scizor enters the field as Scizor, L50, F, with 145 of 145 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Scizor loses health and is now at 1 of 145 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Scizor gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Scizor's Speed rises by 6 stages.
- Your Scizor's Speed falls by 6 stages.
- The opponent's Raichu's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Scizor uses Bullet Punch toward the opponent's Raichu (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Scizor uses Bullet Punch toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 1, move 2 -1`.
3. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 2, move 2 -1`.
5. Scizor uses Bullet Punch toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Scizor uses Bullet Punch toward your Clefable (right). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 -2, move 2 -1`.
7. Scizor uses Protect on itself. Clefable uses Protect on itself. Command: `move 2, move 1`.
8. Scizor uses Protect on itself. Clefable uses Helping Hand toward your Scizor (left). Command: `move 2, move 2 -1`.
9. Scizor uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
10. Scizor uses Swords Dance on itself. Clefable uses Helping Hand toward your Scizor (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Scizor uses Bullet Punch toward the opponent's Raichu (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Scizor uses Bullet Punch toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Scizor (left). — `move 1 1, move 2 -1`
- Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). — `move 1 2, move 2 -1`

</details>

## bulk-08-weather-sand-d — Scizor + Clefable vs Raichu · D

Mechanics 320 · Weather

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Scizor is in the left slot with 1 of 145 HP. Level 50; bug/steel type. Ability: Technician. Item: none. Disclosed nature: Bashful. Known moves: Bullet Punch, Protect, Swords Dance. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 150, Defense 120, Special Attack 75, Special Defense 100, Speed 85.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Sandstorm is recorded as active on the field (since turn 1).
- Scizor: Bullet Punch, 20/20 PP.
- Scizor: Protect, 8/8 PP.
- Scizor: Swords Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Scizor enters the field as Scizor, L50, F, with 145 of 145 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Scizor loses health and is now at 1 of 145 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Scizor gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Scizor's Speed rises by 6 stages.
- Your Scizor's Speed falls by 6 stages.
- The opponent's Raichu's Speed rises by 6 stages.
- Weather: sandstorm.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Scizor uses Bullet Punch toward the opponent's Raichu (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Scizor uses Bullet Punch toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 1, move 2 -1`.
3. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 2, move 2 -1`.
5. Scizor uses Bullet Punch toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Scizor uses Bullet Punch toward your Clefable (right). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 -2, move 2 -1`.
7. Scizor uses Protect on itself. Clefable uses Protect on itself. Command: `move 2, move 1`.
8. Scizor uses Protect on itself. Clefable uses Helping Hand toward your Scizor (left). Command: `move 2, move 2 -1`.
9. Scizor uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
10. Scizor uses Swords Dance on itself. Clefable uses Helping Hand toward your Scizor (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Scizor uses Bullet Punch toward the opponent's Raichu (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Scizor uses Bullet Punch toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Scizor (left). — `move 1 1, move 2 -1`
- Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). — `move 1 2, move 2 -1`
- Scizor uses Bullet Punch toward your Clefable (right). Clefable uses Protect on itself. — `move 1 -2, move 1`
- Scizor uses Protect on itself. Clefable uses Protect on itself. — `move 2, move 1`
- Scizor uses Protect on itself. Clefable uses Helping Hand toward your Scizor (left). — `move 2, move 2 -1`
- Scizor uses Swords Dance on itself. Clefable uses Protect on itself. — `move 3, move 1`
- Scizor uses Swords Dance on itself. Clefable uses Helping Hand toward your Scizor (left). — `move 3, move 2 -1`

</details>

## bulk-08-weather-cloudnine-a — Excadrill vs Raichu · A

Mechanics 320 · Weather

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Excadrill is in the left slot with 1 of 185 HP. Level 50; ground/steel type. Ability: Sand Rush. Item: none. Disclosed nature: Bashful. Known moves: Earthquake, Iron Head, Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 185, Attack 155, Defense 80, Special Attack 70, Special Defense 85, Speed 108.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Surf. Stat stages: Speed -2.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Excadrill: Earthquake, 12/12 PP.
- Excadrill: Iron Head, 16/16 PP.
- Excadrill: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Excadrill enters the field as Excadrill, L50, F, with 185 of 185 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Excadrill loses health and is now at 1 of 185 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Excadrill gains the effect Perish Song countdown: 1.
- Your Excadrill's Speed rises by 6 stages.
- Your Excadrill's Speed falls by 6 stages.
- The opponent's Raichu's Speed falls by 2 stages.

### Offered actions

1. Excadrill uses Earthquake targeting every adjacent Pokémon. Pelipper takes no action (fainted). Command: `move 1, pass`.
2. Excadrill uses Iron Head toward the opponent's Raichu (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
3. Excadrill uses Iron Head toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
4. Excadrill uses Iron Head toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
5. Excadrill uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Excadrill uses Earthquake targeting every adjacent Pokémon. Pelipper takes no action (fainted). — `move 1, pass`
- Excadrill uses Iron Head toward the opponent's Raichu (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Excadrill uses Iron Head toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-08-weather-cloudnine-b — Excadrill vs Raichu · B

Mechanics 320 · Weather

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Excadrill is in the left slot with 1 of 185 HP. Level 50; ground/steel type. Ability: Sand Rush. Item: none. Disclosed nature: Bashful. Known moves: Earthquake, Iron Head, Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 185, Attack 155, Defense 80, Special Attack 70, Special Defense 85, Speed 108.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Surf.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Sandstorm is recorded as active on the field (since turn 1).
- Excadrill: Earthquake, 12/12 PP.
- Excadrill: Iron Head, 16/16 PP.
- Excadrill: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Excadrill enters the field as Excadrill, L50, F, with 185 of 185 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Excadrill loses health and is now at 1 of 185 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Excadrill gains the effect Perish Song countdown: 1.
- Your Excadrill's Speed rises by 6 stages.
- Your Excadrill's Speed falls by 6 stages.
- Weather: sandstorm.

### Offered actions

1. Excadrill uses Earthquake targeting every adjacent Pokémon. Pelipper takes no action (fainted). Command: `move 1, pass`.
2. Excadrill uses Iron Head toward the opponent's Raichu (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
3. Excadrill uses Iron Head toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
4. Excadrill uses Iron Head toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
5. Excadrill uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Excadrill uses Earthquake targeting every adjacent Pokémon. Pelipper takes no action (fainted). — `move 1, pass`
- Excadrill uses Iron Head toward the opponent's Raichu (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Excadrill uses Iron Head toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`
- Excadrill uses Protect on itself. Pelipper takes no action (fainted). — `move 3, pass`

</details>

## bulk-08-weather-cloudnine-c — Excadrill + Clefable vs Raichu · C

Mechanics 320 · Weather

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Excadrill is in the left slot with 1 of 185 HP. Level 50; ground/steel type. Ability: Sand Rush. Item: none. Disclosed nature: Bashful. Known moves: Earthquake, Iron Head, Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 185, Attack 155, Defense 80, Special Attack 70, Special Defense 85, Speed 108.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Surf. Stat stages: Speed -2.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Excadrill: Earthquake, 12/12 PP.
- Excadrill: Iron Head, 16/16 PP.
- Excadrill: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Excadrill enters the field as Excadrill, L50, F, with 185 of 185 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Excadrill loses health and is now at 1 of 185 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Excadrill gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Excadrill's Speed rises by 6 stages.
- Your Excadrill's Speed falls by 6 stages.
- The opponent's Raichu's Speed falls by 2 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Excadrill uses Earthquake targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 1, move 1`.
2. Excadrill uses Earthquake targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Excadrill (left). Command: `move 1, move 2 -1`.
3. Excadrill uses Iron Head toward the opponent's Raichu (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
4. Excadrill uses Iron Head toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Excadrill (left). Command: `move 2 1, move 2 -1`.
5. Excadrill uses Iron Head toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
6. Excadrill uses Iron Head toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Excadrill (left). Command: `move 2 2, move 2 -1`.
7. Excadrill uses Iron Head toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
8. Excadrill uses Iron Head toward your Clefable (right). Clefable uses Helping Hand toward your Excadrill (left). Command: `move 2 -2, move 2 -1`.
9. Excadrill uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
10. Excadrill uses Protect on itself. Clefable uses Helping Hand toward your Excadrill (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Excadrill uses Earthquake targeting every adjacent Pokémon. Clefable uses Protect on itself. — `move 1, move 1`
- Excadrill uses Earthquake targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Excadrill (left). — `move 1, move 2 -1`
- Excadrill uses Iron Head toward the opponent's Raichu (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Excadrill uses Iron Head toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Excadrill (left). — `move 2 1, move 2 -1`
- Excadrill uses Iron Head toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Excadrill uses Iron Head toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Excadrill (left). — `move 2 2, move 2 -1`

</details>

## bulk-08-weather-cloudnine-d — Excadrill + Clefable vs Raichu · D

Mechanics 320 · Weather

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Excadrill is in the left slot with 1 of 185 HP. Level 50; ground/steel type. Ability: Sand Rush. Item: none. Disclosed nature: Bashful. Known moves: Earthquake, Iron Head, Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 185, Attack 155, Defense 80, Special Attack 70, Special Defense 85, Speed 108.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Surf.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Sandstorm is recorded as active on the field (since turn 1).
- Excadrill: Earthquake, 12/12 PP.
- Excadrill: Iron Head, 16/16 PP.
- Excadrill: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Excadrill enters the field as Excadrill, L50, F, with 185 of 185 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Excadrill loses health and is now at 1 of 185 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Excadrill gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Excadrill's Speed rises by 6 stages.
- Your Excadrill's Speed falls by 6 stages.
- Weather: sandstorm.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Excadrill uses Earthquake targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 1, move 1`.
2. Excadrill uses Earthquake targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Excadrill (left). Command: `move 1, move 2 -1`.
3. Excadrill uses Iron Head toward the opponent's Raichu (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
4. Excadrill uses Iron Head toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Excadrill (left). Command: `move 2 1, move 2 -1`.
5. Excadrill uses Iron Head toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
6. Excadrill uses Iron Head toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Excadrill (left). Command: `move 2 2, move 2 -1`.
7. Excadrill uses Iron Head toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
8. Excadrill uses Iron Head toward your Clefable (right). Clefable uses Helping Hand toward your Excadrill (left). Command: `move 2 -2, move 2 -1`.
9. Excadrill uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
10. Excadrill uses Protect on itself. Clefable uses Helping Hand toward your Excadrill (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Excadrill uses Earthquake targeting every adjacent Pokémon. Clefable uses Protect on itself. — `move 1, move 1`
- Excadrill uses Earthquake targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Excadrill (left). — `move 1, move 2 -1`
- Excadrill uses Iron Head toward the opponent's Raichu (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Excadrill uses Iron Head toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Excadrill (left). — `move 2 1, move 2 -1`
- Excadrill uses Iron Head toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Excadrill uses Iron Head toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Excadrill (left). — `move 2 2, move 2 -1`
- Excadrill uses Iron Head toward your Clefable (right). Clefable uses Protect on itself. — `move 2 -2, move 1`
- Excadrill uses Protect on itself. Clefable uses Protect on itself. — `move 3, move 1`
- Excadrill uses Protect on itself. Clefable uses Helping Hand toward your Excadrill (left). — `move 3, move 2 -1`

</details>

## bulk-09-mega-scrappy-a — Lopunny vs Toxicroak · A

Mechanics 320 · Mega Evolution

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Lopunny is in the left slot with 1 of 140 HP. Level 50; normal type. Ability: Limber. Item: Lopunnite. Disclosed nature: Bashful. Known moves: Quick Attack, Drain Punch, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 140, Attack 96, Defense 104, Special Attack 74, Special Defense 116, Speed 125.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Lopunny can Mega Evolve in this request.
- Lopunny: Quick Attack, 20/20 PP.
- Lopunny: Drain Punch, 12/12 PP.
- Lopunny: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Lopunny enters the field as Lopunny, L50, F, with 140 of 140 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Lopunny loses health and is now at 1 of 140 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Lopunny gains the effect Perish Song countdown: 1.
- Your Lopunny's Speed rises by 6 stages.

### Offered actions

1. Lopunny uses Quick Attack toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Lopunny Mega Evolves and uses Quick Attack toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1 mega, pass`.
3. Lopunny uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
4. Lopunny Mega Evolves and uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2 mega, pass`.
5. Lopunny uses Quick Attack toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
6. Lopunny Mega Evolves and uses Quick Attack toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2 mega, pass`.
7. Lopunny uses Drain Punch toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
8. Lopunny Mega Evolves and uses Drain Punch toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1 mega, pass`.
9. Lopunny uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
10. Lopunny Mega Evolves and uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2 mega, pass`.
11. Lopunny uses Drain Punch toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
12. Lopunny Mega Evolves and uses Drain Punch toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2 mega, pass`.
13. Lopunny uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.
14. Lopunny Mega Evolves and uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3 mega, pass`.

<details><summary>Reference answers (reader only)</summary>

- Lopunny uses Quick Attack toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Lopunny Mega Evolves and uses Quick Attack toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 1 1 mega, pass`
- Lopunny uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Lopunny Mega Evolves and uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2 mega, pass`
- Lopunny uses Drain Punch toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Lopunny Mega Evolves and uses Drain Punch toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1 mega, pass`
- Lopunny uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`
- Lopunny Mega Evolves and uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2 mega, pass`

</details>

## bulk-09-mega-scrappy-b — Lopunny vs Gengar · B

Mechanics 320 · Mega Evolution

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Lopunny is in the left slot with 1 of 140 HP. Level 50; normal type. Ability: Limber. Item: Lopunnite. Disclosed nature: Bashful. Known moves: Quick Attack, Drain Punch, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 140, Attack 96, Defense 104, Special Attack 74, Special Defense 116, Speed 125.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Gengar is in the left slot with 1% displayed HP. Level 50; ghost/poison type. Ability: Cursed Body. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Lopunny can Mega Evolve in this request.
- Lopunny: Quick Attack, 20/20 PP.
- Lopunny: Drain Punch, 12/12 PP.
- Lopunny: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Lopunny enters the field as Lopunny, L50, F, with 140 of 140 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Gengar enters the field as Gengar, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Lopunny loses health and is now at 1 of 140 HP.
- The opponent's Gengar loses health and is now at 1% displayed HP.
- Your Lopunny gains the effect Perish Song countdown: 1.
- Your Lopunny's Speed rises by 6 stages.

### Offered actions

1. Lopunny uses Quick Attack toward the opponent's Gengar (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Lopunny Mega Evolves and uses Quick Attack toward the opponent's Gengar (left). Pelipper takes no action (fainted). Command: `move 1 1 mega, pass`.
3. Lopunny uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
4. Lopunny Mega Evolves and uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2 mega, pass`.
5. Lopunny uses Quick Attack toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
6. Lopunny Mega Evolves and uses Quick Attack toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2 mega, pass`.
7. Lopunny uses Drain Punch toward the opponent's Gengar (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
8. Lopunny Mega Evolves and uses Drain Punch toward the opponent's Gengar (left). Pelipper takes no action (fainted). Command: `move 2 1 mega, pass`.
9. Lopunny uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
10. Lopunny Mega Evolves and uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2 mega, pass`.
11. Lopunny uses Drain Punch toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
12. Lopunny Mega Evolves and uses Drain Punch toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2 mega, pass`.
13. Lopunny uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.
14. Lopunny Mega Evolves and uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3 mega, pass`.

<details><summary>Reference answers (reader only)</summary>

- Lopunny Mega Evolves and uses Quick Attack toward the opponent's Gengar (left). Pelipper takes no action (fainted). — `move 1 1 mega, pass`
- Lopunny Mega Evolves and uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2 mega, pass`
- Lopunny Mega Evolves and uses Drain Punch toward the opponent's Gengar (left). Pelipper takes no action (fainted). — `move 2 1 mega, pass`
- Lopunny Mega Evolves and uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2 mega, pass`

</details>

## bulk-09-mega-scrappy-c — Lopunny + Clefable vs Toxicroak · C

Mechanics 320 · Mega Evolution

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 28 offered choices.

### Your team

Lopunny is in the left slot with 1 of 140 HP. Level 50; normal type. Ability: Limber. Item: Lopunnite. Disclosed nature: Bashful. Known moves: Quick Attack, Drain Punch, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 140, Attack 96, Defense 104, Special Attack 74, Special Defense 116, Speed 125.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Lopunny can Mega Evolve in this request.
- Lopunny: Quick Attack, 20/20 PP.
- Lopunny: Drain Punch, 12/12 PP.
- Lopunny: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Lopunny enters the field as Lopunny, L50, F, with 140 of 140 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Lopunny loses health and is now at 1 of 140 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Lopunny gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Lopunny's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Lopunny uses Quick Attack toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Lopunny uses Quick Attack toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Lopunny (left). Command: `move 1 1, move 2 -1`.
3. Lopunny Mega Evolves and uses Quick Attack toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1 mega, move 1`.
4. Lopunny Mega Evolves and uses Quick Attack toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Lopunny (left). Command: `move 1 1 mega, move 2 -1`.
5. Lopunny uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
6. Lopunny uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lopunny (left). Command: `move 1 2, move 2 -1`.
7. Lopunny Mega Evolves and uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2 mega, move 1`.
8. Lopunny Mega Evolves and uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lopunny (left). Command: `move 1 2 mega, move 2 -1`.
9. Lopunny uses Quick Attack toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
10. Lopunny uses Quick Attack toward your Clefable (right). Clefable uses Helping Hand toward your Lopunny (left). Command: `move 1 -2, move 2 -1`.
11. Lopunny Mega Evolves and uses Quick Attack toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2 mega, move 1`.
12. Lopunny Mega Evolves and uses Quick Attack toward your Clefable (right). Clefable uses Helping Hand toward your Lopunny (left). Command: `move 1 -2 mega, move 2 -1`.
13. Lopunny uses Drain Punch toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
14. Lopunny uses Drain Punch toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Lopunny (left). Command: `move 2 1, move 2 -1`.
15. Lopunny Mega Evolves and uses Drain Punch toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1 mega, move 1`.
16. Lopunny Mega Evolves and uses Drain Punch toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Lopunny (left). Command: `move 2 1 mega, move 2 -1`.
17. Lopunny uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
18. Lopunny uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lopunny (left). Command: `move 2 2, move 2 -1`.
19. Lopunny Mega Evolves and uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2 mega, move 1`.
20. Lopunny Mega Evolves and uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lopunny (left). Command: `move 2 2 mega, move 2 -1`.
21. Lopunny uses Drain Punch toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
22. Lopunny uses Drain Punch toward your Clefable (right). Clefable uses Helping Hand toward your Lopunny (left). Command: `move 2 -2, move 2 -1`.
23. Lopunny Mega Evolves and uses Drain Punch toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2 mega, move 1`.
24. Lopunny Mega Evolves and uses Drain Punch toward your Clefable (right). Clefable uses Helping Hand toward your Lopunny (left). Command: `move 2 -2 mega, move 2 -1`.
25. Lopunny uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
26. Lopunny uses Protect on itself. Clefable uses Helping Hand toward your Lopunny (left). Command: `move 3, move 2 -1`.
27. Lopunny Mega Evolves and uses Protect on itself. Clefable uses Protect on itself. Command: `move 3 mega, move 1`.
28. Lopunny Mega Evolves and uses Protect on itself. Clefable uses Helping Hand toward your Lopunny (left). Command: `move 3 mega, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Lopunny uses Quick Attack toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Lopunny uses Quick Attack toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Lopunny (left). — `move 1 1, move 2 -1`
- Lopunny Mega Evolves and uses Quick Attack toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 1 1 mega, move 1`
- Lopunny Mega Evolves and uses Quick Attack toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Lopunny (left). — `move 1 1 mega, move 2 -1`
- Lopunny uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Lopunny uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lopunny (left). — `move 1 2, move 2 -1`
- Lopunny Mega Evolves and uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2 mega, move 1`
- Lopunny Mega Evolves and uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lopunny (left). — `move 1 2 mega, move 2 -1`
- Lopunny uses Drain Punch toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Lopunny uses Drain Punch toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Lopunny (left). — `move 2 1, move 2 -1`
- Lopunny Mega Evolves and uses Drain Punch toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1 mega, move 1`
- Lopunny Mega Evolves and uses Drain Punch toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Lopunny (left). — `move 2 1 mega, move 2 -1`
- Lopunny uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Lopunny uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lopunny (left). — `move 2 2, move 2 -1`
- Lopunny Mega Evolves and uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2 mega, move 1`
- Lopunny Mega Evolves and uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lopunny (left). — `move 2 2 mega, move 2 -1`

</details>

## bulk-09-mega-scrappy-d — Lopunny + Clefable vs Gengar · D

Mechanics 320 · Mega Evolution

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 28 offered choices.

### Your team

Lopunny is in the left slot with 1 of 140 HP. Level 50; normal type. Ability: Limber. Item: Lopunnite. Disclosed nature: Bashful. Known moves: Quick Attack, Drain Punch, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 140, Attack 96, Defense 104, Special Attack 74, Special Defense 116, Speed 125.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Gengar is in the left slot with 1% displayed HP. Level 50; ghost/poison type. Ability: Cursed Body. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Lopunny can Mega Evolve in this request.
- Lopunny: Quick Attack, 20/20 PP.
- Lopunny: Drain Punch, 12/12 PP.
- Lopunny: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Lopunny enters the field as Lopunny, L50, F, with 140 of 140 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Gengar enters the field as Gengar, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Lopunny loses health and is now at 1 of 140 HP.
- The opponent's Gengar loses health and is now at 1% displayed HP.
- Your Lopunny gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Lopunny's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Lopunny uses Quick Attack toward the opponent's Gengar (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Lopunny uses Quick Attack toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Lopunny (left). Command: `move 1 1, move 2 -1`.
3. Lopunny Mega Evolves and uses Quick Attack toward the opponent's Gengar (left). Clefable uses Protect on itself. Command: `move 1 1 mega, move 1`.
4. Lopunny Mega Evolves and uses Quick Attack toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Lopunny (left). Command: `move 1 1 mega, move 2 -1`.
5. Lopunny uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
6. Lopunny uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lopunny (left). Command: `move 1 2, move 2 -1`.
7. Lopunny Mega Evolves and uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2 mega, move 1`.
8. Lopunny Mega Evolves and uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lopunny (left). Command: `move 1 2 mega, move 2 -1`.
9. Lopunny uses Quick Attack toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
10. Lopunny uses Quick Attack toward your Clefable (right). Clefable uses Helping Hand toward your Lopunny (left). Command: `move 1 -2, move 2 -1`.
11. Lopunny Mega Evolves and uses Quick Attack toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2 mega, move 1`.
12. Lopunny Mega Evolves and uses Quick Attack toward your Clefable (right). Clefable uses Helping Hand toward your Lopunny (left). Command: `move 1 -2 mega, move 2 -1`.
13. Lopunny uses Drain Punch toward the opponent's Gengar (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
14. Lopunny uses Drain Punch toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Lopunny (left). Command: `move 2 1, move 2 -1`.
15. Lopunny Mega Evolves and uses Drain Punch toward the opponent's Gengar (left). Clefable uses Protect on itself. Command: `move 2 1 mega, move 1`.
16. Lopunny Mega Evolves and uses Drain Punch toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Lopunny (left). Command: `move 2 1 mega, move 2 -1`.
17. Lopunny uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
18. Lopunny uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lopunny (left). Command: `move 2 2, move 2 -1`.
19. Lopunny Mega Evolves and uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2 mega, move 1`.
20. Lopunny Mega Evolves and uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lopunny (left). Command: `move 2 2 mega, move 2 -1`.
21. Lopunny uses Drain Punch toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
22. Lopunny uses Drain Punch toward your Clefable (right). Clefable uses Helping Hand toward your Lopunny (left). Command: `move 2 -2, move 2 -1`.
23. Lopunny Mega Evolves and uses Drain Punch toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2 mega, move 1`.
24. Lopunny Mega Evolves and uses Drain Punch toward your Clefable (right). Clefable uses Helping Hand toward your Lopunny (left). Command: `move 2 -2 mega, move 2 -1`.
25. Lopunny uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
26. Lopunny uses Protect on itself. Clefable uses Helping Hand toward your Lopunny (left). Command: `move 3, move 2 -1`.
27. Lopunny Mega Evolves and uses Protect on itself. Clefable uses Protect on itself. Command: `move 3 mega, move 1`.
28. Lopunny Mega Evolves and uses Protect on itself. Clefable uses Helping Hand toward your Lopunny (left). Command: `move 3 mega, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Lopunny Mega Evolves and uses Quick Attack toward the opponent's Gengar (left). Clefable uses Protect on itself. — `move 1 1 mega, move 1`
- Lopunny Mega Evolves and uses Quick Attack toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Lopunny (left). — `move 1 1 mega, move 2 -1`
- Lopunny Mega Evolves and uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2 mega, move 1`
- Lopunny Mega Evolves and uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lopunny (left). — `move 1 2 mega, move 2 -1`
- Lopunny Mega Evolves and uses Drain Punch toward the opponent's Gengar (left). Clefable uses Protect on itself. — `move 2 1 mega, move 1`
- Lopunny Mega Evolves and uses Drain Punch toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Lopunny (left). — `move 2 1 mega, move 2 -1`
- Lopunny Mega Evolves and uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2 mega, move 1`
- Lopunny Mega Evolves and uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lopunny (left). — `move 2 2 mega, move 2 -1`

</details>

## bulk-09-mega-aerilate-a — Pinsir vs Toxicroak · A

Mechanics 320 · Mega Evolution

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Pinsir is in the left slot with 1 of 140 HP. Level 50; bug type. Ability: Hyper Cutter. Item: Pinsirite. Disclosed nature: Bashful. Known moves: Quick Attack, X-Scissor, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 140, Attack 145, Defense 120, Special Attack 75, Special Defense 90, Speed 105.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Pinsir can Mega Evolve in this request.
- Pinsir: Quick Attack, 20/20 PP.
- Pinsir: X-Scissor, 16/16 PP.
- Pinsir: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Pinsir enters the field as Pinsir, L50, F, with 140 of 140 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Pinsir loses health and is now at 1 of 140 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Pinsir gains the effect Perish Song countdown: 1.
- Your Pinsir's Speed rises by 6 stages.

### Offered actions

1. Pinsir uses Quick Attack toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Pinsir Mega Evolves and uses Quick Attack toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1 mega, pass`.
3. Pinsir uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
4. Pinsir Mega Evolves and uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2 mega, pass`.
5. Pinsir uses Quick Attack toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
6. Pinsir Mega Evolves and uses Quick Attack toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2 mega, pass`.
7. Pinsir uses X-Scissor toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
8. Pinsir Mega Evolves and uses X-Scissor toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1 mega, pass`.
9. Pinsir uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
10. Pinsir Mega Evolves and uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2 mega, pass`.
11. Pinsir uses X-Scissor toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
12. Pinsir Mega Evolves and uses X-Scissor toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2 mega, pass`.
13. Pinsir uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.
14. Pinsir Mega Evolves and uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3 mega, pass`.

<details><summary>Reference answers (reader only)</summary>

- Pinsir uses Quick Attack toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Pinsir Mega Evolves and uses Quick Attack toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 1 1 mega, pass`
- Pinsir uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Pinsir Mega Evolves and uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2 mega, pass`
- Pinsir uses X-Scissor toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Pinsir Mega Evolves and uses X-Scissor toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1 mega, pass`
- Pinsir uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`
- Pinsir Mega Evolves and uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2 mega, pass`

</details>

## bulk-09-mega-aerilate-b — Pinsir vs Gengar · B

Mechanics 320 · Mega Evolution

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Pinsir is in the left slot with 1 of 140 HP. Level 50; bug type. Ability: Hyper Cutter. Item: Pinsirite. Disclosed nature: Bashful. Known moves: Quick Attack, X-Scissor, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 140, Attack 145, Defense 120, Special Attack 75, Special Defense 90, Speed 105.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Gengar is in the left slot with 1% displayed HP. Level 50; ghost/poison type. Ability: Cursed Body. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Pinsir can Mega Evolve in this request.
- Pinsir: Quick Attack, 20/20 PP.
- Pinsir: X-Scissor, 16/16 PP.
- Pinsir: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Pinsir enters the field as Pinsir, L50, F, with 140 of 140 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Gengar enters the field as Gengar, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Pinsir loses health and is now at 1 of 140 HP.
- The opponent's Gengar loses health and is now at 1% displayed HP.
- Your Pinsir gains the effect Perish Song countdown: 1.
- Your Pinsir's Speed rises by 6 stages.

### Offered actions

1. Pinsir uses Quick Attack toward the opponent's Gengar (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Pinsir Mega Evolves and uses Quick Attack toward the opponent's Gengar (left). Pelipper takes no action (fainted). Command: `move 1 1 mega, pass`.
3. Pinsir uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
4. Pinsir Mega Evolves and uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2 mega, pass`.
5. Pinsir uses Quick Attack toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
6. Pinsir Mega Evolves and uses Quick Attack toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2 mega, pass`.
7. Pinsir uses X-Scissor toward the opponent's Gengar (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
8. Pinsir Mega Evolves and uses X-Scissor toward the opponent's Gengar (left). Pelipper takes no action (fainted). Command: `move 2 1 mega, pass`.
9. Pinsir uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
10. Pinsir Mega Evolves and uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2 mega, pass`.
11. Pinsir uses X-Scissor toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
12. Pinsir Mega Evolves and uses X-Scissor toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2 mega, pass`.
13. Pinsir uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.
14. Pinsir Mega Evolves and uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3 mega, pass`.

<details><summary>Reference answers (reader only)</summary>

- Pinsir Mega Evolves and uses Quick Attack toward the opponent's Gengar (left). Pelipper takes no action (fainted). — `move 1 1 mega, pass`
- Pinsir Mega Evolves and uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2 mega, pass`
- Pinsir uses X-Scissor toward the opponent's Gengar (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Pinsir Mega Evolves and uses X-Scissor toward the opponent's Gengar (left). Pelipper takes no action (fainted). — `move 2 1 mega, pass`
- Pinsir uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`
- Pinsir Mega Evolves and uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2 mega, pass`

</details>

## bulk-09-mega-aerilate-c — Pinsir + Clefable vs Toxicroak · C

Mechanics 320 · Mega Evolution

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 28 offered choices.

### Your team

Pinsir is in the left slot with 1 of 140 HP. Level 50; bug type. Ability: Hyper Cutter. Item: Pinsirite. Disclosed nature: Bashful. Known moves: Quick Attack, X-Scissor, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 140, Attack 145, Defense 120, Special Attack 75, Special Defense 90, Speed 105.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Pinsir can Mega Evolve in this request.
- Pinsir: Quick Attack, 20/20 PP.
- Pinsir: X-Scissor, 16/16 PP.
- Pinsir: Swords Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Pinsir enters the field as Pinsir, L50, F, with 140 of 140 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Pinsir loses health and is now at 1 of 140 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Pinsir gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Pinsir's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Pinsir uses Quick Attack toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Pinsir uses Quick Attack toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Pinsir (left). Command: `move 1 1, move 2 -1`.
3. Pinsir Mega Evolves and uses Quick Attack toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1 mega, move 1`.
4. Pinsir Mega Evolves and uses Quick Attack toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Pinsir (left). Command: `move 1 1 mega, move 2 -1`.
5. Pinsir uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
6. Pinsir uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Pinsir (left). Command: `move 1 2, move 2 -1`.
7. Pinsir Mega Evolves and uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2 mega, move 1`.
8. Pinsir Mega Evolves and uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Pinsir (left). Command: `move 1 2 mega, move 2 -1`.
9. Pinsir uses Quick Attack toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
10. Pinsir uses Quick Attack toward your Clefable (right). Clefable uses Helping Hand toward your Pinsir (left). Command: `move 1 -2, move 2 -1`.
11. Pinsir Mega Evolves and uses Quick Attack toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2 mega, move 1`.
12. Pinsir Mega Evolves and uses Quick Attack toward your Clefable (right). Clefable uses Helping Hand toward your Pinsir (left). Command: `move 1 -2 mega, move 2 -1`.
13. Pinsir uses X-Scissor toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
14. Pinsir uses X-Scissor toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Pinsir (left). Command: `move 2 1, move 2 -1`.
15. Pinsir Mega Evolves and uses X-Scissor toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1 mega, move 1`.
16. Pinsir Mega Evolves and uses X-Scissor toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Pinsir (left). Command: `move 2 1 mega, move 2 -1`.
17. Pinsir uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
18. Pinsir uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Pinsir (left). Command: `move 2 2, move 2 -1`.
19. Pinsir Mega Evolves and uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2 mega, move 1`.
20. Pinsir Mega Evolves and uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Pinsir (left). Command: `move 2 2 mega, move 2 -1`.
21. Pinsir uses X-Scissor toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
22. Pinsir uses X-Scissor toward your Clefable (right). Clefable uses Helping Hand toward your Pinsir (left). Command: `move 2 -2, move 2 -1`.
23. Pinsir Mega Evolves and uses X-Scissor toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2 mega, move 1`.
24. Pinsir Mega Evolves and uses X-Scissor toward your Clefable (right). Clefable uses Helping Hand toward your Pinsir (left). Command: `move 2 -2 mega, move 2 -1`.
25. Pinsir uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
26. Pinsir uses Swords Dance on itself. Clefable uses Helping Hand toward your Pinsir (left). Command: `move 3, move 2 -1`.
27. Pinsir Mega Evolves and uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3 mega, move 1`.
28. Pinsir Mega Evolves and uses Swords Dance on itself. Clefable uses Helping Hand toward your Pinsir (left). Command: `move 3 mega, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Pinsir uses Quick Attack toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Pinsir uses Quick Attack toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Pinsir (left). — `move 1 1, move 2 -1`
- Pinsir Mega Evolves and uses Quick Attack toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 1 1 mega, move 1`
- Pinsir Mega Evolves and uses Quick Attack toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Pinsir (left). — `move 1 1 mega, move 2 -1`
- Pinsir uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Pinsir uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Pinsir (left). — `move 1 2, move 2 -1`
- Pinsir Mega Evolves and uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2 mega, move 1`
- Pinsir Mega Evolves and uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Pinsir (left). — `move 1 2 mega, move 2 -1`
- Pinsir uses X-Scissor toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Pinsir uses X-Scissor toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Pinsir (left). — `move 2 1, move 2 -1`
- Pinsir Mega Evolves and uses X-Scissor toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1 mega, move 1`
- Pinsir Mega Evolves and uses X-Scissor toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Pinsir (left). — `move 2 1 mega, move 2 -1`
- Pinsir uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Pinsir uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Pinsir (left). — `move 2 2, move 2 -1`
- Pinsir Mega Evolves and uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2 mega, move 1`
- Pinsir Mega Evolves and uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Pinsir (left). — `move 2 2 mega, move 2 -1`

</details>

## bulk-09-mega-aerilate-d — Pinsir + Clefable vs Gengar · D

Mechanics 320 · Mega Evolution

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 28 offered choices.

### Your team

Pinsir is in the left slot with 1 of 140 HP. Level 50; bug type. Ability: Hyper Cutter. Item: Pinsirite. Disclosed nature: Bashful. Known moves: Quick Attack, X-Scissor, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 140, Attack 145, Defense 120, Special Attack 75, Special Defense 90, Speed 105.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Gengar is in the left slot with 1% displayed HP. Level 50; ghost/poison type. Ability: Cursed Body. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Pinsir can Mega Evolve in this request.
- Pinsir: Quick Attack, 20/20 PP.
- Pinsir: X-Scissor, 16/16 PP.
- Pinsir: Swords Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Pinsir enters the field as Pinsir, L50, F, with 140 of 140 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Gengar enters the field as Gengar, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Pinsir loses health and is now at 1 of 140 HP.
- The opponent's Gengar loses health and is now at 1% displayed HP.
- Your Pinsir gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Pinsir's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Pinsir uses Quick Attack toward the opponent's Gengar (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Pinsir uses Quick Attack toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Pinsir (left). Command: `move 1 1, move 2 -1`.
3. Pinsir Mega Evolves and uses Quick Attack toward the opponent's Gengar (left). Clefable uses Protect on itself. Command: `move 1 1 mega, move 1`.
4. Pinsir Mega Evolves and uses Quick Attack toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Pinsir (left). Command: `move 1 1 mega, move 2 -1`.
5. Pinsir uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
6. Pinsir uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Pinsir (left). Command: `move 1 2, move 2 -1`.
7. Pinsir Mega Evolves and uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2 mega, move 1`.
8. Pinsir Mega Evolves and uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Pinsir (left). Command: `move 1 2 mega, move 2 -1`.
9. Pinsir uses Quick Attack toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
10. Pinsir uses Quick Attack toward your Clefable (right). Clefable uses Helping Hand toward your Pinsir (left). Command: `move 1 -2, move 2 -1`.
11. Pinsir Mega Evolves and uses Quick Attack toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2 mega, move 1`.
12. Pinsir Mega Evolves and uses Quick Attack toward your Clefable (right). Clefable uses Helping Hand toward your Pinsir (left). Command: `move 1 -2 mega, move 2 -1`.
13. Pinsir uses X-Scissor toward the opponent's Gengar (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
14. Pinsir uses X-Scissor toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Pinsir (left). Command: `move 2 1, move 2 -1`.
15. Pinsir Mega Evolves and uses X-Scissor toward the opponent's Gengar (left). Clefable uses Protect on itself. Command: `move 2 1 mega, move 1`.
16. Pinsir Mega Evolves and uses X-Scissor toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Pinsir (left). Command: `move 2 1 mega, move 2 -1`.
17. Pinsir uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
18. Pinsir uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Pinsir (left). Command: `move 2 2, move 2 -1`.
19. Pinsir Mega Evolves and uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2 mega, move 1`.
20. Pinsir Mega Evolves and uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Pinsir (left). Command: `move 2 2 mega, move 2 -1`.
21. Pinsir uses X-Scissor toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
22. Pinsir uses X-Scissor toward your Clefable (right). Clefable uses Helping Hand toward your Pinsir (left). Command: `move 2 -2, move 2 -1`.
23. Pinsir Mega Evolves and uses X-Scissor toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2 mega, move 1`.
24. Pinsir Mega Evolves and uses X-Scissor toward your Clefable (right). Clefable uses Helping Hand toward your Pinsir (left). Command: `move 2 -2 mega, move 2 -1`.
25. Pinsir uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
26. Pinsir uses Swords Dance on itself. Clefable uses Helping Hand toward your Pinsir (left). Command: `move 3, move 2 -1`.
27. Pinsir Mega Evolves and uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3 mega, move 1`.
28. Pinsir Mega Evolves and uses Swords Dance on itself. Clefable uses Helping Hand toward your Pinsir (left). Command: `move 3 mega, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Pinsir Mega Evolves and uses Quick Attack toward the opponent's Gengar (left). Clefable uses Protect on itself. — `move 1 1 mega, move 1`
- Pinsir Mega Evolves and uses Quick Attack toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Pinsir (left). — `move 1 1 mega, move 2 -1`
- Pinsir Mega Evolves and uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2 mega, move 1`
- Pinsir Mega Evolves and uses Quick Attack toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Pinsir (left). — `move 1 2 mega, move 2 -1`
- Pinsir uses X-Scissor toward the opponent's Gengar (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Pinsir uses X-Scissor toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Pinsir (left). — `move 2 1, move 2 -1`
- Pinsir Mega Evolves and uses X-Scissor toward the opponent's Gengar (left). Clefable uses Protect on itself. — `move 2 1 mega, move 1`
- Pinsir Mega Evolves and uses X-Scissor toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Pinsir (left). — `move 2 1 mega, move 2 -1`
- Pinsir uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Pinsir uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Pinsir (left). — `move 2 2, move 2 -1`
- Pinsir Mega Evolves and uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2 mega, move 1`
- Pinsir Mega Evolves and uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Pinsir (left). — `move 2 2 mega, move 2 -1`

</details>

## bulk-09-mega-moldbreaker-a — Gyarados vs Toxicroak · A

Mechanics 320 · Mega Evolution

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Gyarados is in the left slot with 1 of 170 HP. Level 50; water/flying type. Ability: Intimidate. Item: Gyaradosite. Disclosed nature: Bashful. Known moves: Earthquake, Waterfall, Dragon Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 145, Defense 99, Special Attack 80, Special Defense 120, Speed 101.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave. Stat stages: Attack -1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Stat stages: Attack -1.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Gyarados can Mega Evolve in this request.
- Gyarados: Earthquake, 12/12 PP.
- Gyarados: Waterfall, 16/16 PP.
- Gyarados: Dragon Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Gyarados enters the field as Gyarados, L50, F, with 170 of 170 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- The opponent's Toxicroak's ability is revealed as Anticipation.
- Your Gyarados's ability is revealed as Intimidate (boost).
- The opponent's Toxicroak's Attack falls by 1 stage.
- The opponent's Pelipper's Attack falls by 1 stage.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Gyarados loses health and is now at 1 of 170 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Gyarados gains the effect Perish Song countdown: 1.
- Your Gyarados's Speed rises by 6 stages.

### Offered actions

1. Gyarados uses Earthquake targeting every adjacent Pokémon. Pelipper takes no action (fainted). Command: `move 1, pass`.
2. Gyarados Mega Evolves and uses Earthquake targeting every adjacent Pokémon. Pelipper takes no action (fainted). Command: `move 1 mega, pass`.
3. Gyarados uses Waterfall toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
4. Gyarados Mega Evolves and uses Waterfall toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1 mega, pass`.
5. Gyarados uses Waterfall toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Gyarados Mega Evolves and uses Waterfall toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2 mega, pass`.
7. Gyarados uses Waterfall toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
8. Gyarados Mega Evolves and uses Waterfall toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2 mega, pass`.
9. Gyarados uses Dragon Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.
10. Gyarados Mega Evolves and uses Dragon Dance on itself. Pelipper takes no action (fainted). Command: `move 3 mega, pass`.

<details><summary>Reference answers (reader only)</summary>

- Gyarados uses Earthquake targeting every adjacent Pokémon. Pelipper takes no action (fainted). — `move 1, pass`
- Gyarados Mega Evolves and uses Earthquake targeting every adjacent Pokémon. Pelipper takes no action (fainted). — `move 1 mega, pass`
- Gyarados uses Waterfall toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Gyarados Mega Evolves and uses Waterfall toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1 mega, pass`
- Gyarados uses Waterfall toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`
- Gyarados Mega Evolves and uses Waterfall toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2 mega, pass`

</details>

## bulk-09-mega-moldbreaker-b — Gyarados vs Rotom · B

Mechanics 320 · Mega Evolution

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Gyarados is in the left slot with 1 of 170 HP. Level 50; water/flying type. Ability: Intimidate. Item: Gyaradosite. Disclosed nature: Bashful. Known moves: Earthquake, Waterfall, Dragon Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 145, Defense 99, Special Attack 80, Special Defense 120, Speed 101.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Rotom is in the left slot with 1% displayed HP. Level 50; electric/ghost type. Ability: Levitate. Item: none. Disclosed nature: Bashful. Known moves: Shadow Ball. Stat stages: Attack -1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Stat stages: Attack -1.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Gyarados can Mega Evolve in this request.
- Gyarados: Earthquake, 12/12 PP.
- Gyarados: Waterfall, 16/16 PP.
- Gyarados: Dragon Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Gyarados enters the field as Gyarados, L50, F, with 170 of 170 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Rotom enters the field as Rotom, L50, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Your Gyarados's ability is revealed as Intimidate (boost).
- The opponent's Rotom's Attack falls by 1 stage.
- The opponent's Pelipper's Attack falls by 1 stage.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Gyarados loses health and is now at 1 of 170 HP.
- The opponent's Rotom loses health and is now at 1% displayed HP.
- Your Gyarados gains the effect Perish Song countdown: 1.
- Your Gyarados's Speed rises by 6 stages.

### Offered actions

1. Gyarados uses Earthquake targeting every adjacent Pokémon. Pelipper takes no action (fainted). Command: `move 1, pass`.
2. Gyarados Mega Evolves and uses Earthquake targeting every adjacent Pokémon. Pelipper takes no action (fainted). Command: `move 1 mega, pass`.
3. Gyarados uses Waterfall toward the opponent's Rotom (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
4. Gyarados Mega Evolves and uses Waterfall toward the opponent's Rotom (left). Pelipper takes no action (fainted). Command: `move 2 1 mega, pass`.
5. Gyarados uses Waterfall toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Gyarados Mega Evolves and uses Waterfall toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2 mega, pass`.
7. Gyarados uses Waterfall toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
8. Gyarados Mega Evolves and uses Waterfall toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2 mega, pass`.
9. Gyarados uses Dragon Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.
10. Gyarados Mega Evolves and uses Dragon Dance on itself. Pelipper takes no action (fainted). Command: `move 3 mega, pass`.

<details><summary>Reference answers (reader only)</summary>

- Gyarados Mega Evolves and uses Earthquake targeting every adjacent Pokémon. Pelipper takes no action (fainted). — `move 1 mega, pass`
- Gyarados uses Waterfall toward the opponent's Rotom (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Gyarados Mega Evolves and uses Waterfall toward the opponent's Rotom (left). Pelipper takes no action (fainted). — `move 2 1 mega, pass`
- Gyarados uses Waterfall toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`
- Gyarados Mega Evolves and uses Waterfall toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2 mega, pass`

</details>

## bulk-09-mega-moldbreaker-c — Gyarados + Clefable vs Toxicroak · C

Mechanics 320 · Mega Evolution

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 20 offered choices.

### Your team

Gyarados is in the left slot with 1 of 170 HP. Level 50; water/flying type. Ability: Intimidate. Item: Gyaradosite. Disclosed nature: Bashful. Known moves: Earthquake, Waterfall, Dragon Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 145, Defense 99, Special Attack 80, Special Defense 120, Speed 101.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave. Stat stages: Attack -1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Stat stages: Attack -1.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Gyarados can Mega Evolve in this request.
- Gyarados: Earthquake, 12/12 PP.
- Gyarados: Waterfall, 16/16 PP.
- Gyarados: Dragon Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Gyarados enters the field as Gyarados, L50, F, with 170 of 170 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- The opponent's Toxicroak's ability is revealed as Anticipation.
- Your Gyarados's ability is revealed as Intimidate (boost).
- The opponent's Toxicroak's Attack falls by 1 stage.
- The opponent's Pelipper's Attack falls by 1 stage.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Gyarados loses health and is now at 1 of 170 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Gyarados gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Gyarados's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Gyarados uses Earthquake targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 1, move 1`.
2. Gyarados uses Earthquake targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Gyarados (left). Command: `move 1, move 2 -1`.
3. Gyarados Mega Evolves and uses Earthquake targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 1 mega, move 1`.
4. Gyarados Mega Evolves and uses Earthquake targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Gyarados (left). Command: `move 1 mega, move 2 -1`.
5. Gyarados uses Waterfall toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
6. Gyarados uses Waterfall toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Gyarados (left). Command: `move 2 1, move 2 -1`.
7. Gyarados Mega Evolves and uses Waterfall toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1 mega, move 1`.
8. Gyarados Mega Evolves and uses Waterfall toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Gyarados (left). Command: `move 2 1 mega, move 2 -1`.
9. Gyarados uses Waterfall toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Gyarados uses Waterfall toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Gyarados (left). Command: `move 2 2, move 2 -1`.
11. Gyarados Mega Evolves and uses Waterfall toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2 mega, move 1`.
12. Gyarados Mega Evolves and uses Waterfall toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Gyarados (left). Command: `move 2 2 mega, move 2 -1`.
13. Gyarados uses Waterfall toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
14. Gyarados uses Waterfall toward your Clefable (right). Clefable uses Helping Hand toward your Gyarados (left). Command: `move 2 -2, move 2 -1`.
15. Gyarados Mega Evolves and uses Waterfall toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2 mega, move 1`.
16. Gyarados Mega Evolves and uses Waterfall toward your Clefable (right). Clefable uses Helping Hand toward your Gyarados (left). Command: `move 2 -2 mega, move 2 -1`.
17. Gyarados uses Dragon Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
18. Gyarados uses Dragon Dance on itself. Clefable uses Helping Hand toward your Gyarados (left). Command: `move 3, move 2 -1`.
19. Gyarados Mega Evolves and uses Dragon Dance on itself. Clefable uses Protect on itself. Command: `move 3 mega, move 1`.
20. Gyarados Mega Evolves and uses Dragon Dance on itself. Clefable uses Helping Hand toward your Gyarados (left). Command: `move 3 mega, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Gyarados uses Earthquake targeting every adjacent Pokémon. Clefable uses Protect on itself. — `move 1, move 1`
- Gyarados uses Earthquake targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Gyarados (left). — `move 1, move 2 -1`
- Gyarados Mega Evolves and uses Earthquake targeting every adjacent Pokémon. Clefable uses Protect on itself. — `move 1 mega, move 1`
- Gyarados Mega Evolves and uses Earthquake targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Gyarados (left). — `move 1 mega, move 2 -1`
- Gyarados uses Waterfall toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Gyarados uses Waterfall toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Gyarados (left). — `move 2 1, move 2 -1`
- Gyarados Mega Evolves and uses Waterfall toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1 mega, move 1`
- Gyarados Mega Evolves and uses Waterfall toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Gyarados (left). — `move 2 1 mega, move 2 -1`
- Gyarados uses Waterfall toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Gyarados uses Waterfall toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Gyarados (left). — `move 2 2, move 2 -1`
- Gyarados Mega Evolves and uses Waterfall toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2 mega, move 1`
- Gyarados Mega Evolves and uses Waterfall toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Gyarados (left). — `move 2 2 mega, move 2 -1`

</details>

## bulk-09-mega-moldbreaker-d — Gyarados + Clefable vs Rotom · D

Mechanics 320 · Mega Evolution

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 20 offered choices.

### Your team

Gyarados is in the left slot with 1 of 170 HP. Level 50; water/flying type. Ability: Intimidate. Item: Gyaradosite. Disclosed nature: Bashful. Known moves: Earthquake, Waterfall, Dragon Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 145, Defense 99, Special Attack 80, Special Defense 120, Speed 101.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Rotom is in the left slot with 1% displayed HP. Level 50; electric/ghost type. Ability: Levitate. Item: none. Disclosed nature: Bashful. Known moves: Shadow Ball. Stat stages: Attack -1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Stat stages: Attack -1.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Gyarados can Mega Evolve in this request.
- Gyarados: Earthquake, 12/12 PP.
- Gyarados: Waterfall, 16/16 PP.
- Gyarados: Dragon Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Gyarados enters the field as Gyarados, L50, F, with 170 of 170 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Rotom enters the field as Rotom, L50, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Your Gyarados's ability is revealed as Intimidate (boost).
- The opponent's Rotom's Attack falls by 1 stage.
- The opponent's Pelipper's Attack falls by 1 stage.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Gyarados loses health and is now at 1 of 170 HP.
- The opponent's Rotom loses health and is now at 1% displayed HP.
- Your Gyarados gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Gyarados's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Gyarados uses Earthquake targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 1, move 1`.
2. Gyarados uses Earthquake targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Gyarados (left). Command: `move 1, move 2 -1`.
3. Gyarados Mega Evolves and uses Earthquake targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 1 mega, move 1`.
4. Gyarados Mega Evolves and uses Earthquake targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Gyarados (left). Command: `move 1 mega, move 2 -1`.
5. Gyarados uses Waterfall toward the opponent's Rotom (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
6. Gyarados uses Waterfall toward the opponent's Rotom (left). Clefable uses Helping Hand toward your Gyarados (left). Command: `move 2 1, move 2 -1`.
7. Gyarados Mega Evolves and uses Waterfall toward the opponent's Rotom (left). Clefable uses Protect on itself. Command: `move 2 1 mega, move 1`.
8. Gyarados Mega Evolves and uses Waterfall toward the opponent's Rotom (left). Clefable uses Helping Hand toward your Gyarados (left). Command: `move 2 1 mega, move 2 -1`.
9. Gyarados uses Waterfall toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Gyarados uses Waterfall toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Gyarados (left). Command: `move 2 2, move 2 -1`.
11. Gyarados Mega Evolves and uses Waterfall toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2 mega, move 1`.
12. Gyarados Mega Evolves and uses Waterfall toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Gyarados (left). Command: `move 2 2 mega, move 2 -1`.
13. Gyarados uses Waterfall toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
14. Gyarados uses Waterfall toward your Clefable (right). Clefable uses Helping Hand toward your Gyarados (left). Command: `move 2 -2, move 2 -1`.
15. Gyarados Mega Evolves and uses Waterfall toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2 mega, move 1`.
16. Gyarados Mega Evolves and uses Waterfall toward your Clefable (right). Clefable uses Helping Hand toward your Gyarados (left). Command: `move 2 -2 mega, move 2 -1`.
17. Gyarados uses Dragon Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
18. Gyarados uses Dragon Dance on itself. Clefable uses Helping Hand toward your Gyarados (left). Command: `move 3, move 2 -1`.
19. Gyarados Mega Evolves and uses Dragon Dance on itself. Clefable uses Protect on itself. Command: `move 3 mega, move 1`.
20. Gyarados Mega Evolves and uses Dragon Dance on itself. Clefable uses Helping Hand toward your Gyarados (left). Command: `move 3 mega, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Gyarados Mega Evolves and uses Earthquake targeting every adjacent Pokémon. Clefable uses Protect on itself. — `move 1 mega, move 1`
- Gyarados Mega Evolves and uses Earthquake targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Gyarados (left). — `move 1 mega, move 2 -1`
- Gyarados uses Waterfall toward the opponent's Rotom (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Gyarados uses Waterfall toward the opponent's Rotom (left). Clefable uses Helping Hand toward your Gyarados (left). — `move 2 1, move 2 -1`
- Gyarados Mega Evolves and uses Waterfall toward the opponent's Rotom (left). Clefable uses Protect on itself. — `move 2 1 mega, move 1`
- Gyarados Mega Evolves and uses Waterfall toward the opponent's Rotom (left). Clefable uses Helping Hand toward your Gyarados (left). — `move 2 1 mega, move 2 -1`
- Gyarados uses Waterfall toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Gyarados uses Waterfall toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Gyarados (left). — `move 2 2, move 2 -1`
- Gyarados Mega Evolves and uses Waterfall toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2 mega, move 1`
- Gyarados Mega Evolves and uses Waterfall toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Gyarados (left). — `move 2 2 mega, move 2 -1`

</details>

## bulk-09-mega-drought-a — Charizard vs Vaporeon · A

Mechanics 320 · Mega Evolution

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Charizard is in the left slot with 1 of 153 HP. Level 50; fire/flying type. Ability: Blaze. Item: Charizardite Y. Disclosed nature: Bashful. Known moves: Solar Beam, Flamethrower, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Swampert is fainted. Level 50; water/ground type. Ability: Torrent. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 175, Attack 130, Defense 110, Special Attack 105, Special Defense 110, Speed 80.

### Opponent

Vaporeon is in the left slot with 1% displayed HP. Level 50; water type. Ability: Water Absorb. Item: none. Disclosed nature: Bashful. Known moves: Surf.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Charizard can Mega Evolve in this request.
- Charizard: Solar Beam, 12/12 PP.
- Charizard: Flamethrower, 16/16 PP.
- Charizard: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Charizard enters the field as Charizard, L50, F, with 153 of 153 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Vaporeon enters the field as Vaporeon, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Swampert faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Charizard loses health and is now at 1 of 153 HP.
- The opponent's Vaporeon loses health and is now at 1% displayed HP.
- Your Charizard gains the effect Perish Song countdown: 1.
- Your Charizard's Speed rises by 6 stages.

### Offered actions

1. Charizard uses Solar Beam toward the opponent's Vaporeon (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Charizard Mega Evolves and uses Solar Beam toward the opponent's Vaporeon (left). Pelipper takes no action (fainted). Command: `move 1 1 mega, pass`.
3. Charizard uses Solar Beam toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
4. Charizard Mega Evolves and uses Solar Beam toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2 mega, pass`.
5. Charizard uses Solar Beam toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
6. Charizard Mega Evolves and uses Solar Beam toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2 mega, pass`.
7. Charizard uses Flamethrower toward the opponent's Vaporeon (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
8. Charizard Mega Evolves and uses Flamethrower toward the opponent's Vaporeon (left). Pelipper takes no action (fainted). Command: `move 2 1 mega, pass`.
9. Charizard uses Flamethrower toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
10. Charizard Mega Evolves and uses Flamethrower toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2 mega, pass`.
11. Charizard uses Flamethrower toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
12. Charizard Mega Evolves and uses Flamethrower toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2 mega, pass`.
13. Charizard uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.
14. Charizard Mega Evolves and uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3 mega, pass`.

<details><summary>Reference answers (reader only)</summary>

- Charizard Mega Evolves and uses Solar Beam toward the opponent's Vaporeon (left). Pelipper takes no action (fainted). — `move 1 1 mega, pass`
- Charizard Mega Evolves and uses Solar Beam toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2 mega, pass`
- Charizard uses Flamethrower toward the opponent's Vaporeon (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Charizard Mega Evolves and uses Flamethrower toward the opponent's Vaporeon (left). Pelipper takes no action (fainted). — `move 2 1 mega, pass`
- Charizard uses Flamethrower toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`
- Charizard Mega Evolves and uses Flamethrower toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2 mega, pass`

</details>

## bulk-09-mega-drought-b — Charizard vs Vaporeon · B

Mechanics 320 · Mega Evolution

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Charizard is in the left slot with 1 of 153 HP. Level 50; fire/flying type. Ability: Blaze. Item: Charizardite Y. Disclosed nature: Bashful. Known moves: Solar Beam, Flamethrower, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Swampert is fainted. Level 50; water/ground type. Ability: Torrent. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 175, Attack 130, Defense 110, Special Attack 105, Special Defense 110, Speed 80.

### Opponent

Vaporeon is in the left slot with 1% displayed HP. Level 50; water type. Ability: Water Absorb. Item: none. Disclosed nature: Bashful. Known moves: Surf.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- rain is recorded as active on the field (since turn 1).
- Charizard can Mega Evolve in this request.
- Charizard: Solar Beam, 12/12 PP.
- Charizard: Flamethrower, 16/16 PP.
- Charizard: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Charizard enters the field as Charizard, L50, F, with 153 of 153 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Vaporeon enters the field as Vaporeon, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Swampert faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Charizard loses health and is now at 1 of 153 HP.
- The opponent's Vaporeon loses health and is now at 1% displayed HP.
- Your Charizard gains the effect Perish Song countdown: 1.
- Your Charizard's Speed rises by 6 stages.
- Weather: rain.

### Offered actions

1. Charizard uses Solar Beam toward the opponent's Vaporeon (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Charizard Mega Evolves and uses Solar Beam toward the opponent's Vaporeon (left). Pelipper takes no action (fainted). Command: `move 1 1 mega, pass`.
3. Charizard uses Solar Beam toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
4. Charizard Mega Evolves and uses Solar Beam toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2 mega, pass`.
5. Charizard uses Solar Beam toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
6. Charizard Mega Evolves and uses Solar Beam toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2 mega, pass`.
7. Charizard uses Flamethrower toward the opponent's Vaporeon (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
8. Charizard Mega Evolves and uses Flamethrower toward the opponent's Vaporeon (left). Pelipper takes no action (fainted). Command: `move 2 1 mega, pass`.
9. Charizard uses Flamethrower toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
10. Charizard Mega Evolves and uses Flamethrower toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2 mega, pass`.
11. Charizard uses Flamethrower toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
12. Charizard Mega Evolves and uses Flamethrower toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2 mega, pass`.
13. Charizard uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.
14. Charizard Mega Evolves and uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3 mega, pass`.

<details><summary>Reference answers (reader only)</summary>

- Charizard Mega Evolves and uses Solar Beam toward the opponent's Vaporeon (left). Pelipper takes no action (fainted). — `move 1 1 mega, pass`
- Charizard Mega Evolves and uses Solar Beam toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2 mega, pass`
- Charizard uses Flamethrower toward the opponent's Vaporeon (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Charizard Mega Evolves and uses Flamethrower toward the opponent's Vaporeon (left). Pelipper takes no action (fainted). — `move 2 1 mega, pass`
- Charizard uses Flamethrower toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`
- Charizard Mega Evolves and uses Flamethrower toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2 mega, pass`

</details>

## bulk-09-mega-drought-c — Charizard + Clefable vs Vaporeon · C

Mechanics 320 · Mega Evolution

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 28 offered choices.

### Your team

Charizard is in the left slot with 1 of 153 HP. Level 50; fire/flying type. Ability: Blaze. Item: Charizardite Y. Disclosed nature: Bashful. Known moves: Solar Beam, Flamethrower, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Vaporeon is in the left slot with 1% displayed HP. Level 50; water type. Ability: Water Absorb. Item: none. Disclosed nature: Bashful. Known moves: Surf.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Charizard can Mega Evolve in this request.
- Charizard: Solar Beam, 12/12 PP.
- Charizard: Flamethrower, 16/16 PP.
- Charizard: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Charizard enters the field as Charizard, L50, F, with 153 of 153 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Vaporeon enters the field as Vaporeon, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Charizard loses health and is now at 1 of 153 HP.
- The opponent's Vaporeon loses health and is now at 1% displayed HP.
- Your Charizard gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Charizard's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Charizard uses Solar Beam toward the opponent's Vaporeon (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Charizard uses Solar Beam toward the opponent's Vaporeon (left). Clefable uses Helping Hand toward your Charizard (left). Command: `move 1 1, move 2 -1`.
3. Charizard Mega Evolves and uses Solar Beam toward the opponent's Vaporeon (left). Clefable uses Protect on itself. Command: `move 1 1 mega, move 1`.
4. Charizard Mega Evolves and uses Solar Beam toward the opponent's Vaporeon (left). Clefable uses Helping Hand toward your Charizard (left). Command: `move 1 1 mega, move 2 -1`.
5. Charizard uses Solar Beam toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
6. Charizard uses Solar Beam toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Charizard (left). Command: `move 1 2, move 2 -1`.
7. Charizard Mega Evolves and uses Solar Beam toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2 mega, move 1`.
8. Charizard Mega Evolves and uses Solar Beam toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Charizard (left). Command: `move 1 2 mega, move 2 -1`.
9. Charizard uses Solar Beam toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
10. Charizard uses Solar Beam toward your Clefable (right). Clefable uses Helping Hand toward your Charizard (left). Command: `move 1 -2, move 2 -1`.
11. Charizard Mega Evolves and uses Solar Beam toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2 mega, move 1`.
12. Charizard Mega Evolves and uses Solar Beam toward your Clefable (right). Clefable uses Helping Hand toward your Charizard (left). Command: `move 1 -2 mega, move 2 -1`.
13. Charizard uses Flamethrower toward the opponent's Vaporeon (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
14. Charizard uses Flamethrower toward the opponent's Vaporeon (left). Clefable uses Helping Hand toward your Charizard (left). Command: `move 2 1, move 2 -1`.
15. Charizard Mega Evolves and uses Flamethrower toward the opponent's Vaporeon (left). Clefable uses Protect on itself. Command: `move 2 1 mega, move 1`.
16. Charizard Mega Evolves and uses Flamethrower toward the opponent's Vaporeon (left). Clefable uses Helping Hand toward your Charizard (left). Command: `move 2 1 mega, move 2 -1`.
17. Charizard uses Flamethrower toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
18. Charizard uses Flamethrower toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Charizard (left). Command: `move 2 2, move 2 -1`.
19. Charizard Mega Evolves and uses Flamethrower toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2 mega, move 1`.
20. Charizard Mega Evolves and uses Flamethrower toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Charizard (left). Command: `move 2 2 mega, move 2 -1`.
21. Charizard uses Flamethrower toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
22. Charizard uses Flamethrower toward your Clefable (right). Clefable uses Helping Hand toward your Charizard (left). Command: `move 2 -2, move 2 -1`.
23. Charizard Mega Evolves and uses Flamethrower toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2 mega, move 1`.
24. Charizard Mega Evolves and uses Flamethrower toward your Clefable (right). Clefable uses Helping Hand toward your Charizard (left). Command: `move 2 -2 mega, move 2 -1`.
25. Charizard uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
26. Charizard uses Protect on itself. Clefable uses Helping Hand toward your Charizard (left). Command: `move 3, move 2 -1`.
27. Charizard Mega Evolves and uses Protect on itself. Clefable uses Protect on itself. Command: `move 3 mega, move 1`.
28. Charizard Mega Evolves and uses Protect on itself. Clefable uses Helping Hand toward your Charizard (left). Command: `move 3 mega, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Charizard Mega Evolves and uses Solar Beam toward the opponent's Vaporeon (left). Clefable uses Protect on itself. — `move 1 1 mega, move 1`
- Charizard Mega Evolves and uses Solar Beam toward the opponent's Vaporeon (left). Clefable uses Helping Hand toward your Charizard (left). — `move 1 1 mega, move 2 -1`
- Charizard Mega Evolves and uses Solar Beam toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2 mega, move 1`
- Charizard Mega Evolves and uses Solar Beam toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Charizard (left). — `move 1 2 mega, move 2 -1`
- Charizard uses Flamethrower toward the opponent's Vaporeon (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Charizard uses Flamethrower toward the opponent's Vaporeon (left). Clefable uses Helping Hand toward your Charizard (left). — `move 2 1, move 2 -1`
- Charizard Mega Evolves and uses Flamethrower toward the opponent's Vaporeon (left). Clefable uses Protect on itself. — `move 2 1 mega, move 1`
- Charizard Mega Evolves and uses Flamethrower toward the opponent's Vaporeon (left). Clefable uses Helping Hand toward your Charizard (left). — `move 2 1 mega, move 2 -1`
- Charizard uses Flamethrower toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Charizard uses Flamethrower toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Charizard (left). — `move 2 2, move 2 -1`
- Charizard Mega Evolves and uses Flamethrower toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2 mega, move 1`
- Charizard Mega Evolves and uses Flamethrower toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Charizard (left). — `move 2 2 mega, move 2 -1`

</details>

## bulk-09-mega-drought-d — Charizard + Clefable vs Vaporeon · D

Mechanics 320 · Mega Evolution

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 28 offered choices.

### Your team

Charizard is in the left slot with 1 of 153 HP. Level 50; fire/flying type. Ability: Blaze. Item: Charizardite Y. Disclosed nature: Bashful. Known moves: Solar Beam, Flamethrower, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Vaporeon is in the left slot with 1% displayed HP. Level 50; water type. Ability: Water Absorb. Item: none. Disclosed nature: Bashful. Known moves: Surf.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- rain is recorded as active on the field (since turn 1).
- Charizard can Mega Evolve in this request.
- Charizard: Solar Beam, 12/12 PP.
- Charizard: Flamethrower, 16/16 PP.
- Charizard: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Charizard enters the field as Charizard, L50, F, with 153 of 153 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Vaporeon enters the field as Vaporeon, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Charizard loses health and is now at 1 of 153 HP.
- The opponent's Vaporeon loses health and is now at 1% displayed HP.
- Your Charizard gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Charizard's Speed rises by 6 stages.
- Weather: rain.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Charizard uses Solar Beam toward the opponent's Vaporeon (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Charizard uses Solar Beam toward the opponent's Vaporeon (left). Clefable uses Helping Hand toward your Charizard (left). Command: `move 1 1, move 2 -1`.
3. Charizard Mega Evolves and uses Solar Beam toward the opponent's Vaporeon (left). Clefable uses Protect on itself. Command: `move 1 1 mega, move 1`.
4. Charizard Mega Evolves and uses Solar Beam toward the opponent's Vaporeon (left). Clefable uses Helping Hand toward your Charizard (left). Command: `move 1 1 mega, move 2 -1`.
5. Charizard uses Solar Beam toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
6. Charizard uses Solar Beam toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Charizard (left). Command: `move 1 2, move 2 -1`.
7. Charizard Mega Evolves and uses Solar Beam toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2 mega, move 1`.
8. Charizard Mega Evolves and uses Solar Beam toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Charizard (left). Command: `move 1 2 mega, move 2 -1`.
9. Charizard uses Solar Beam toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
10. Charizard uses Solar Beam toward your Clefable (right). Clefable uses Helping Hand toward your Charizard (left). Command: `move 1 -2, move 2 -1`.
11. Charizard Mega Evolves and uses Solar Beam toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2 mega, move 1`.
12. Charizard Mega Evolves and uses Solar Beam toward your Clefable (right). Clefable uses Helping Hand toward your Charizard (left). Command: `move 1 -2 mega, move 2 -1`.
13. Charizard uses Flamethrower toward the opponent's Vaporeon (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
14. Charizard uses Flamethrower toward the opponent's Vaporeon (left). Clefable uses Helping Hand toward your Charizard (left). Command: `move 2 1, move 2 -1`.
15. Charizard Mega Evolves and uses Flamethrower toward the opponent's Vaporeon (left). Clefable uses Protect on itself. Command: `move 2 1 mega, move 1`.
16. Charizard Mega Evolves and uses Flamethrower toward the opponent's Vaporeon (left). Clefable uses Helping Hand toward your Charizard (left). Command: `move 2 1 mega, move 2 -1`.
17. Charizard uses Flamethrower toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
18. Charizard uses Flamethrower toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Charizard (left). Command: `move 2 2, move 2 -1`.
19. Charizard Mega Evolves and uses Flamethrower toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2 mega, move 1`.
20. Charizard Mega Evolves and uses Flamethrower toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Charizard (left). Command: `move 2 2 mega, move 2 -1`.
21. Charizard uses Flamethrower toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
22. Charizard uses Flamethrower toward your Clefable (right). Clefable uses Helping Hand toward your Charizard (left). Command: `move 2 -2, move 2 -1`.
23. Charizard Mega Evolves and uses Flamethrower toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2 mega, move 1`.
24. Charizard Mega Evolves and uses Flamethrower toward your Clefable (right). Clefable uses Helping Hand toward your Charizard (left). Command: `move 2 -2 mega, move 2 -1`.
25. Charizard uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
26. Charizard uses Protect on itself. Clefable uses Helping Hand toward your Charizard (left). Command: `move 3, move 2 -1`.
27. Charizard Mega Evolves and uses Protect on itself. Clefable uses Protect on itself. Command: `move 3 mega, move 1`.
28. Charizard Mega Evolves and uses Protect on itself. Clefable uses Helping Hand toward your Charizard (left). Command: `move 3 mega, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Charizard Mega Evolves and uses Solar Beam toward the opponent's Vaporeon (left). Clefable uses Protect on itself. — `move 1 1 mega, move 1`
- Charizard Mega Evolves and uses Solar Beam toward the opponent's Vaporeon (left). Clefable uses Helping Hand toward your Charizard (left). — `move 1 1 mega, move 2 -1`
- Charizard Mega Evolves and uses Solar Beam toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2 mega, move 1`
- Charizard Mega Evolves and uses Solar Beam toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Charizard (left). — `move 1 2 mega, move 2 -1`
- Charizard uses Flamethrower toward the opponent's Vaporeon (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Charizard uses Flamethrower toward the opponent's Vaporeon (left). Clefable uses Helping Hand toward your Charizard (left). — `move 2 1, move 2 -1`
- Charizard Mega Evolves and uses Flamethrower toward the opponent's Vaporeon (left). Clefable uses Protect on itself. — `move 2 1 mega, move 1`
- Charizard Mega Evolves and uses Flamethrower toward the opponent's Vaporeon (left). Clefable uses Helping Hand toward your Charizard (left). — `move 2 1 mega, move 2 -1`
- Charizard uses Flamethrower toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Charizard uses Flamethrower toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Charizard (left). — `move 2 2, move 2 -1`
- Charizard Mega Evolves and uses Flamethrower toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2 mega, move 1`
- Charizard Mega Evolves and uses Flamethrower toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Charizard (left). — `move 2 2 mega, move 2 -1`

</details>

## bulk-09-mega-pixilate-a — Gardevoir vs Toxicroak · A

Mechanics 320 · Mega Evolution

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Gardevoir is in the left slot with 1 of 143 HP. Level 50; psychic/fairy type. Ability: Anticipation. Item: Gardevoirite. Disclosed nature: Bashful. Known moves: Hyper Voice, Psychic, Calm Mind. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 143, Attack 85, Defense 85, Special Attack 145, Special Defense 135, Speed 100.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Trace. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Gardevoir can Mega Evolve in this request.
- Gardevoir: Hyper Voice, 12/12 PP.
- Gardevoir: Psychic, 12/12 PP.
- Gardevoir: Calm Mind, 20/20 PP.

### Battle history

- The battle starts.
- Your Gardevoir enters the field as Gardevoir, L50, F, with 143 of 143 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- The opponent's Toxicroak's ability is revealed as Anticipation.
- Your Gardevoir's ability is revealed as Anticipation (Trace; from ability: Trace; associated with p2a: Toxicroak).
- Your Gardevoir's ability is revealed as Anticipation.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Gardevoir loses health and is now at 1 of 143 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Gardevoir gains the effect Perish Song countdown: 1.
- Your Gardevoir's Speed rises by 6 stages.

### Offered actions

1. Gardevoir uses Hyper Voice targeting both opposing slots. Pelipper takes no action (fainted). Command: `move 1, pass`.
2. Gardevoir Mega Evolves and uses Hyper Voice targeting both opposing slots. Pelipper takes no action (fainted). Command: `move 1 mega, pass`.
3. Gardevoir uses Psychic toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
4. Gardevoir Mega Evolves and uses Psychic toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1 mega, pass`.
5. Gardevoir uses Psychic toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Gardevoir Mega Evolves and uses Psychic toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2 mega, pass`.
7. Gardevoir uses Psychic toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
8. Gardevoir Mega Evolves and uses Psychic toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2 mega, pass`.
9. Gardevoir uses Calm Mind on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.
10. Gardevoir Mega Evolves and uses Calm Mind on itself. Pelipper takes no action (fainted). Command: `move 3 mega, pass`.

<details><summary>Reference answers (reader only)</summary>

- Gardevoir uses Hyper Voice targeting both opposing slots. Pelipper takes no action (fainted). — `move 1, pass`
- Gardevoir Mega Evolves and uses Hyper Voice targeting both opposing slots. Pelipper takes no action (fainted). — `move 1 mega, pass`
- Gardevoir uses Psychic toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Gardevoir Mega Evolves and uses Psychic toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1 mega, pass`
- Gardevoir uses Psychic toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`
- Gardevoir Mega Evolves and uses Psychic toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2 mega, pass`

</details>

## bulk-09-mega-pixilate-b — Gardevoir vs Gengar · B

Mechanics 320 · Mega Evolution

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Gardevoir is in the left slot with 1 of 143 HP. Level 50; psychic/fairy type. Ability: Cursed Body. Item: Gardevoirite. Disclosed nature: Bashful. Known moves: Hyper Voice, Psychic, Calm Mind. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 143, Attack 85, Defense 85, Special Attack 145, Special Defense 135, Speed 100.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Gengar is in the left slot with 1% displayed HP. Level 50; ghost/poison type. Ability: Trace. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Gardevoir can Mega Evolve in this request.
- Gardevoir: Hyper Voice, 12/12 PP.
- Gardevoir: Psychic, 12/12 PP.
- Gardevoir: Calm Mind, 20/20 PP.

### Battle history

- The battle starts.
- Your Gardevoir enters the field as Gardevoir, L50, F, with 143 of 143 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Gengar enters the field as Gengar, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Your Gardevoir's ability is revealed as Cursed Body (Trace; from ability: Trace; associated with p2a: Gengar).
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Gardevoir loses health and is now at 1 of 143 HP.
- The opponent's Gengar loses health and is now at 1% displayed HP.
- Your Gardevoir gains the effect Perish Song countdown: 1.
- Your Gardevoir's Speed rises by 6 stages.

### Offered actions

1. Gardevoir uses Hyper Voice targeting both opposing slots. Pelipper takes no action (fainted). Command: `move 1, pass`.
2. Gardevoir Mega Evolves and uses Hyper Voice targeting both opposing slots. Pelipper takes no action (fainted). Command: `move 1 mega, pass`.
3. Gardevoir uses Psychic toward the opponent's Gengar (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
4. Gardevoir Mega Evolves and uses Psychic toward the opponent's Gengar (left). Pelipper takes no action (fainted). Command: `move 2 1 mega, pass`.
5. Gardevoir uses Psychic toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Gardevoir Mega Evolves and uses Psychic toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2 mega, pass`.
7. Gardevoir uses Psychic toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
8. Gardevoir Mega Evolves and uses Psychic toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2 mega, pass`.
9. Gardevoir uses Calm Mind on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.
10. Gardevoir Mega Evolves and uses Calm Mind on itself. Pelipper takes no action (fainted). Command: `move 3 mega, pass`.

<details><summary>Reference answers (reader only)</summary>

- Gardevoir Mega Evolves and uses Hyper Voice targeting both opposing slots. Pelipper takes no action (fainted). — `move 1 mega, pass`
- Gardevoir uses Psychic toward the opponent's Gengar (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Gardevoir Mega Evolves and uses Psychic toward the opponent's Gengar (left). Pelipper takes no action (fainted). — `move 2 1 mega, pass`
- Gardevoir uses Psychic toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`
- Gardevoir Mega Evolves and uses Psychic toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2 mega, pass`

</details>

## bulk-09-mega-pixilate-c — Gardevoir + Clefable vs Toxicroak · C

Mechanics 320 · Mega Evolution

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 20 offered choices.

### Your team

Gardevoir is in the left slot with 1 of 143 HP. Level 50; psychic/fairy type. Ability: Keen Eye. Item: Gardevoirite. Disclosed nature: Bashful. Known moves: Hyper Voice, Psychic, Calm Mind. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 143, Attack 85, Defense 85, Special Attack 145, Special Defense 135, Speed 100.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Trace. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Gardevoir can Mega Evolve in this request.
- Gardevoir: Hyper Voice, 12/12 PP.
- Gardevoir: Psychic, 12/12 PP.
- Gardevoir: Calm Mind, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Gardevoir enters the field as Gardevoir, L50, F, with 143 of 143 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- The opponent's Toxicroak's ability is revealed as Anticipation.
- Your Gardevoir's ability is revealed as Keen Eye (Trace; from ability: Trace; associated with p2b: Pelipper).
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Gardevoir loses health and is now at 1 of 143 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Gardevoir gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Gardevoir's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Gardevoir uses Hyper Voice targeting both opposing slots. Clefable uses Protect on itself. Command: `move 1, move 1`.
2. Gardevoir uses Hyper Voice targeting both opposing slots. Clefable uses Helping Hand toward your Gardevoir (left). Command: `move 1, move 2 -1`.
3. Gardevoir Mega Evolves and uses Hyper Voice targeting both opposing slots. Clefable uses Protect on itself. Command: `move 1 mega, move 1`.
4. Gardevoir Mega Evolves and uses Hyper Voice targeting both opposing slots. Clefable uses Helping Hand toward your Gardevoir (left). Command: `move 1 mega, move 2 -1`.
5. Gardevoir uses Psychic toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
6. Gardevoir uses Psychic toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Gardevoir (left). Command: `move 2 1, move 2 -1`.
7. Gardevoir Mega Evolves and uses Psychic toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1 mega, move 1`.
8. Gardevoir Mega Evolves and uses Psychic toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Gardevoir (left). Command: `move 2 1 mega, move 2 -1`.
9. Gardevoir uses Psychic toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Gardevoir uses Psychic toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Gardevoir (left). Command: `move 2 2, move 2 -1`.
11. Gardevoir Mega Evolves and uses Psychic toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2 mega, move 1`.
12. Gardevoir Mega Evolves and uses Psychic toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Gardevoir (left). Command: `move 2 2 mega, move 2 -1`.
13. Gardevoir uses Psychic toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
14. Gardevoir uses Psychic toward your Clefable (right). Clefable uses Helping Hand toward your Gardevoir (left). Command: `move 2 -2, move 2 -1`.
15. Gardevoir Mega Evolves and uses Psychic toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2 mega, move 1`.
16. Gardevoir Mega Evolves and uses Psychic toward your Clefable (right). Clefable uses Helping Hand toward your Gardevoir (left). Command: `move 2 -2 mega, move 2 -1`.
17. Gardevoir uses Calm Mind on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
18. Gardevoir uses Calm Mind on itself. Clefable uses Helping Hand toward your Gardevoir (left). Command: `move 3, move 2 -1`.
19. Gardevoir Mega Evolves and uses Calm Mind on itself. Clefable uses Protect on itself. Command: `move 3 mega, move 1`.
20. Gardevoir Mega Evolves and uses Calm Mind on itself. Clefable uses Helping Hand toward your Gardevoir (left). Command: `move 3 mega, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Gardevoir uses Hyper Voice targeting both opposing slots. Clefable uses Protect on itself. — `move 1, move 1`
- Gardevoir uses Hyper Voice targeting both opposing slots. Clefable uses Helping Hand toward your Gardevoir (left). — `move 1, move 2 -1`
- Gardevoir Mega Evolves and uses Hyper Voice targeting both opposing slots. Clefable uses Protect on itself. — `move 1 mega, move 1`
- Gardevoir Mega Evolves and uses Hyper Voice targeting both opposing slots. Clefable uses Helping Hand toward your Gardevoir (left). — `move 1 mega, move 2 -1`
- Gardevoir uses Psychic toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Gardevoir uses Psychic toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Gardevoir (left). — `move 2 1, move 2 -1`
- Gardevoir Mega Evolves and uses Psychic toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1 mega, move 1`
- Gardevoir Mega Evolves and uses Psychic toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Gardevoir (left). — `move 2 1 mega, move 2 -1`
- Gardevoir uses Psychic toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Gardevoir uses Psychic toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Gardevoir (left). — `move 2 2, move 2 -1`
- Gardevoir Mega Evolves and uses Psychic toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2 mega, move 1`
- Gardevoir Mega Evolves and uses Psychic toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Gardevoir (left). — `move 2 2 mega, move 2 -1`

</details>

## bulk-09-mega-pixilate-d — Gardevoir + Clefable vs Gengar · D

Mechanics 320 · Mega Evolution

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 20 offered choices.

### Your team

Gardevoir is in the left slot with 1 of 143 HP. Level 50; psychic/fairy type. Ability: Keen Eye. Item: Gardevoirite. Disclosed nature: Bashful. Known moves: Hyper Voice, Psychic, Calm Mind. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 143, Attack 85, Defense 85, Special Attack 145, Special Defense 135, Speed 100.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Gengar is in the left slot with 1% displayed HP. Level 50; ghost/poison type. Ability: Cursed Body. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Trace. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Gardevoir can Mega Evolve in this request.
- Gardevoir: Hyper Voice, 12/12 PP.
- Gardevoir: Psychic, 12/12 PP.
- Gardevoir: Calm Mind, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Gardevoir enters the field as Gardevoir, L50, F, with 143 of 143 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Gengar enters the field as Gengar, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Your Gardevoir's ability is revealed as Keen Eye (Trace; from ability: Trace; associated with p2b: Pelipper).
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Gardevoir loses health and is now at 1 of 143 HP.
- The opponent's Gengar loses health and is now at 1% displayed HP.
- Your Gardevoir gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Gardevoir's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Gardevoir uses Hyper Voice targeting both opposing slots. Clefable uses Protect on itself. Command: `move 1, move 1`.
2. Gardevoir uses Hyper Voice targeting both opposing slots. Clefable uses Helping Hand toward your Gardevoir (left). Command: `move 1, move 2 -1`.
3. Gardevoir Mega Evolves and uses Hyper Voice targeting both opposing slots. Clefable uses Protect on itself. Command: `move 1 mega, move 1`.
4. Gardevoir Mega Evolves and uses Hyper Voice targeting both opposing slots. Clefable uses Helping Hand toward your Gardevoir (left). Command: `move 1 mega, move 2 -1`.
5. Gardevoir uses Psychic toward the opponent's Gengar (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
6. Gardevoir uses Psychic toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Gardevoir (left). Command: `move 2 1, move 2 -1`.
7. Gardevoir Mega Evolves and uses Psychic toward the opponent's Gengar (left). Clefable uses Protect on itself. Command: `move 2 1 mega, move 1`.
8. Gardevoir Mega Evolves and uses Psychic toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Gardevoir (left). Command: `move 2 1 mega, move 2 -1`.
9. Gardevoir uses Psychic toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Gardevoir uses Psychic toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Gardevoir (left). Command: `move 2 2, move 2 -1`.
11. Gardevoir Mega Evolves and uses Psychic toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2 mega, move 1`.
12. Gardevoir Mega Evolves and uses Psychic toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Gardevoir (left). Command: `move 2 2 mega, move 2 -1`.
13. Gardevoir uses Psychic toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
14. Gardevoir uses Psychic toward your Clefable (right). Clefable uses Helping Hand toward your Gardevoir (left). Command: `move 2 -2, move 2 -1`.
15. Gardevoir Mega Evolves and uses Psychic toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2 mega, move 1`.
16. Gardevoir Mega Evolves and uses Psychic toward your Clefable (right). Clefable uses Helping Hand toward your Gardevoir (left). Command: `move 2 -2 mega, move 2 -1`.
17. Gardevoir uses Calm Mind on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
18. Gardevoir uses Calm Mind on itself. Clefable uses Helping Hand toward your Gardevoir (left). Command: `move 3, move 2 -1`.
19. Gardevoir Mega Evolves and uses Calm Mind on itself. Clefable uses Protect on itself. Command: `move 3 mega, move 1`.
20. Gardevoir Mega Evolves and uses Calm Mind on itself. Clefable uses Helping Hand toward your Gardevoir (left). Command: `move 3 mega, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Gardevoir Mega Evolves and uses Hyper Voice targeting both opposing slots. Clefable uses Protect on itself. — `move 1 mega, move 1`
- Gardevoir Mega Evolves and uses Hyper Voice targeting both opposing slots. Clefable uses Helping Hand toward your Gardevoir (left). — `move 1 mega, move 2 -1`
- Gardevoir uses Psychic toward the opponent's Gengar (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Gardevoir uses Psychic toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Gardevoir (left). — `move 2 1, move 2 -1`
- Gardevoir Mega Evolves and uses Psychic toward the opponent's Gengar (left). Clefable uses Protect on itself. — `move 2 1 mega, move 1`
- Gardevoir Mega Evolves and uses Psychic toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Gardevoir (left). — `move 2 1 mega, move 2 -1`
- Gardevoir uses Psychic toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Gardevoir uses Psychic toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Gardevoir (left). — `move 2 2, move 2 -1`
- Gardevoir Mega Evolves and uses Psychic toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2 mega, move 1`
- Gardevoir Mega Evolves and uses Psychic toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Gardevoir (left). — `move 2 2 mega, move 2 -1`

</details>

## bulk-10-residual-poison-a — Scizor vs Jolteon · A

Mechanics 320 · End-of-turn effects

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Scizor is in the left slot with 1 of 145 HP. Level 50; bug/steel type. Ability: Technician. Item: none. Disclosed nature: Bashful. Known moves: Bullet Punch, Protect, Swords Dance. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 150, Defense 120, Special Attack 75, Special Defense 100, Speed 85.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Jolteon is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Volt Absorb. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Scizor: Bullet Punch, 20/20 PP.
- Scizor: Protect, 8/8 PP.
- Scizor: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Scizor enters the field as Scizor, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Jolteon enters the field as Jolteon, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Scizor loses health and is now at 1 of 145 HP.
- The opponent's Jolteon loses health and is now at 1% displayed HP.
- Your Scizor gains the effect Perish Song countdown: 1.
- Your Scizor's Speed rises by 6 stages.
- Your Scizor's Speed falls by 6 stages.
- The opponent's Jolteon's Speed rises by 6 stages.

### Offered actions

1. Scizor uses Bullet Punch toward the opponent's Jolteon (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Scizor uses Bullet Punch toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Scizor uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Scizor uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Scizor uses Bullet Punch toward the opponent's Jolteon (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`

</details>

## bulk-10-residual-poison-b — Scizor vs Jolteon · B

Mechanics 320 · End-of-turn effects

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Scizor is in the left slot with 1 of 145 HP. Level 50; bug/steel type. Ability: Technician. Item: none. Disclosed nature: Bashful. Known moves: Bullet Punch, Protect, Swords Dance. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 150, Defense 120, Special Attack 75, Special Defense 100, Speed 85.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Jolteon is in the left slot with 1% displayed HP. It is poisoned. Level 50; electric type. Ability: Volt Absorb. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Scizor: Bullet Punch, 20/20 PP.
- Scizor: Protect, 8/8 PP.
- Scizor: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Scizor enters the field as Scizor, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Jolteon enters the field as Jolteon, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Scizor loses health and is now at 1 of 145 HP.
- The opponent's Jolteon loses health and is now at 1% displayed HP.
- Your Scizor gains the effect Perish Song countdown: 1.
- Your Scizor's Speed rises by 6 stages.
- Your Scizor's Speed falls by 6 stages.
- The opponent's Jolteon's Speed rises by 6 stages.
- The opponent's Jolteon becomes poisoned.

### Offered actions

1. Scizor uses Bullet Punch toward the opponent's Jolteon (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Scizor uses Bullet Punch toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Scizor uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Scizor uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Scizor uses Bullet Punch toward the opponent's Jolteon (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Scizor uses Protect on itself. Pelipper takes no action (fainted). — `move 2, pass`

</details>

## bulk-10-residual-poison-c — Scizor + Clefable vs Jolteon · C

Mechanics 320 · End-of-turn effects

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Scizor is in the left slot with 1 of 145 HP. Level 50; bug/steel type. Ability: Technician. Item: none. Disclosed nature: Bashful. Known moves: Bullet Punch, Protect, Swords Dance. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 150, Defense 120, Special Attack 75, Special Defense 100, Speed 85.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Jolteon is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Volt Absorb. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Scizor: Bullet Punch, 20/20 PP.
- Scizor: Protect, 8/8 PP.
- Scizor: Swords Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Scizor enters the field as Scizor, L50, F, with 145 of 145 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Jolteon enters the field as Jolteon, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Scizor loses health and is now at 1 of 145 HP.
- The opponent's Jolteon loses health and is now at 1% displayed HP.
- Your Scizor gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Scizor's Speed rises by 6 stages.
- Your Scizor's Speed falls by 6 stages.
- The opponent's Jolteon's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Scizor uses Bullet Punch toward the opponent's Jolteon (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Scizor uses Bullet Punch toward the opponent's Jolteon (left). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 1, move 2 -1`.
3. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 2, move 2 -1`.
5. Scizor uses Bullet Punch toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Scizor uses Bullet Punch toward your Clefable (right). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 -2, move 2 -1`.
7. Scizor uses Protect on itself. Clefable uses Protect on itself. Command: `move 2, move 1`.
8. Scizor uses Protect on itself. Clefable uses Helping Hand toward your Scizor (left). Command: `move 2, move 2 -1`.
9. Scizor uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
10. Scizor uses Swords Dance on itself. Clefable uses Helping Hand toward your Scizor (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Scizor uses Bullet Punch toward the opponent's Jolteon (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Scizor uses Bullet Punch toward the opponent's Jolteon (left). Clefable uses Helping Hand toward your Scizor (left). — `move 1 1, move 2 -1`
- Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). — `move 1 2, move 2 -1`

</details>

## bulk-10-residual-poison-d — Scizor + Clefable vs Jolteon · D

Mechanics 320 · End-of-turn effects

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Scizor is in the left slot with 1 of 145 HP. Level 50; bug/steel type. Ability: Technician. Item: none. Disclosed nature: Bashful. Known moves: Bullet Punch, Protect, Swords Dance. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 150, Defense 120, Special Attack 75, Special Defense 100, Speed 85.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Jolteon is in the left slot with 1% displayed HP. It is poisoned. Level 50; electric type. Ability: Volt Absorb. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Scizor: Bullet Punch, 20/20 PP.
- Scizor: Protect, 8/8 PP.
- Scizor: Swords Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Scizor enters the field as Scizor, L50, F, with 145 of 145 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Jolteon enters the field as Jolteon, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Scizor loses health and is now at 1 of 145 HP.
- The opponent's Jolteon loses health and is now at 1% displayed HP.
- Your Scizor gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Scizor's Speed rises by 6 stages.
- Your Scizor's Speed falls by 6 stages.
- The opponent's Jolteon's Speed rises by 6 stages.
- The opponent's Jolteon becomes poisoned.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Scizor uses Bullet Punch toward the opponent's Jolteon (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Scizor uses Bullet Punch toward the opponent's Jolteon (left). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 1, move 2 -1`.
3. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 2, move 2 -1`.
5. Scizor uses Bullet Punch toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Scizor uses Bullet Punch toward your Clefable (right). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 -2, move 2 -1`.
7. Scizor uses Protect on itself. Clefable uses Protect on itself. Command: `move 2, move 1`.
8. Scizor uses Protect on itself. Clefable uses Helping Hand toward your Scizor (left). Command: `move 2, move 2 -1`.
9. Scizor uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
10. Scizor uses Swords Dance on itself. Clefable uses Helping Hand toward your Scizor (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Scizor uses Bullet Punch toward the opponent's Jolteon (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Scizor uses Bullet Punch toward the opponent's Jolteon (left). Clefable uses Helping Hand toward your Scizor (left). — `move 1 1, move 2 -1`
- Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). — `move 1 2, move 2 -1`
- Scizor uses Bullet Punch toward your Clefable (right). Clefable uses Protect on itself. — `move 1 -2, move 1`
- Scizor uses Protect on itself. Clefable uses Protect on itself. — `move 2, move 1`
- Scizor uses Protect on itself. Clefable uses Helping Hand toward your Scizor (left). — `move 2, move 2 -1`
- Scizor uses Swords Dance on itself. Clefable uses Protect on itself. — `move 3, move 1`
- Scizor uses Swords Dance on itself. Clefable uses Helping Hand toward your Scizor (left). — `move 3, move 2 -1`

</details>

## bulk-10-residual-burn-a — Azumarill vs Raichu · A

Mechanics 320 · End-of-turn effects

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Azumarill is in the left slot with 1 of 175 HP. Level 50; water/fairy type. Ability: Huge Power. Item: none. Disclosed nature: Bashful. Known moves: Aqua Jet, Protect, Belly Drum. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 175, Attack 70, Defense 100, Special Attack 80, Special Defense 100, Speed 70.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Azumarill: Aqua Jet, 20/20 PP.
- Azumarill: Protect, 8/8 PP.
- Azumarill: Belly Drum, 12/12 PP.

### Battle history

- The battle starts.
- Your Azumarill enters the field as Azumarill, L50, F, with 175 of 175 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Azumarill loses health and is now at 1 of 175 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Azumarill gains the effect Perish Song countdown: 1.
- Your Azumarill's Speed rises by 6 stages.
- Your Azumarill's Speed falls by 6 stages.
- The opponent's Raichu's Speed rises by 6 stages.

### Offered actions

1. Azumarill uses Aqua Jet toward the opponent's Raichu (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Azumarill uses Aqua Jet toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Azumarill uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Azumarill uses Belly Drum on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Azumarill uses Aqua Jet toward the opponent's Raichu (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`

</details>

## bulk-10-residual-burn-b — Azumarill vs Raichu · B

Mechanics 320 · End-of-turn effects

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Azumarill is in the left slot with 1 of 175 HP. Level 50; water/fairy type. Ability: Huge Power. Item: none. Disclosed nature: Bashful. Known moves: Aqua Jet, Protect, Belly Drum. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 175, Attack 70, Defense 100, Special Attack 80, Special Defense 100, Speed 70.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Raichu is in the left slot with 1% displayed HP. It is burned. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Azumarill: Aqua Jet, 20/20 PP.
- Azumarill: Protect, 8/8 PP.
- Azumarill: Belly Drum, 12/12 PP.

### Battle history

- The battle starts.
- Your Azumarill enters the field as Azumarill, L50, F, with 175 of 175 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Azumarill loses health and is now at 1 of 175 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Azumarill gains the effect Perish Song countdown: 1.
- Your Azumarill's Speed rises by 6 stages.
- Your Azumarill's Speed falls by 6 stages.
- The opponent's Raichu's Speed rises by 6 stages.
- The opponent's Raichu becomes burned.

### Offered actions

1. Azumarill uses Aqua Jet toward the opponent's Raichu (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Azumarill uses Aqua Jet toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Azumarill uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Azumarill uses Belly Drum on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Azumarill uses Aqua Jet toward the opponent's Raichu (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Azumarill uses Protect on itself. Pelipper takes no action (fainted). — `move 2, pass`

</details>

## bulk-10-residual-burn-c — Azumarill + Clefable vs Raichu · C

Mechanics 320 · End-of-turn effects

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Azumarill is in the left slot with 1 of 175 HP. Level 50; water/fairy type. Ability: Huge Power. Item: none. Disclosed nature: Bashful. Known moves: Aqua Jet, Protect, Belly Drum. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 175, Attack 70, Defense 100, Special Attack 80, Special Defense 100, Speed 70.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Azumarill: Aqua Jet, 20/20 PP.
- Azumarill: Protect, 8/8 PP.
- Azumarill: Belly Drum, 12/12 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Azumarill enters the field as Azumarill, L50, F, with 175 of 175 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Azumarill loses health and is now at 1 of 175 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Azumarill gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Azumarill's Speed rises by 6 stages.
- Your Azumarill's Speed falls by 6 stages.
- The opponent's Raichu's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Azumarill uses Aqua Jet toward the opponent's Raichu (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Azumarill uses Aqua Jet toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Azumarill (left). Command: `move 1 1, move 2 -1`.
3. Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Azumarill (left). Command: `move 1 2, move 2 -1`.
5. Azumarill uses Aqua Jet toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Azumarill uses Aqua Jet toward your Clefable (right). Clefable uses Helping Hand toward your Azumarill (left). Command: `move 1 -2, move 2 -1`.
7. Azumarill uses Protect on itself. Clefable uses Protect on itself. Command: `move 2, move 1`.
8. Azumarill uses Protect on itself. Clefable uses Helping Hand toward your Azumarill (left). Command: `move 2, move 2 -1`.
9. Azumarill uses Belly Drum on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
10. Azumarill uses Belly Drum on itself. Clefable uses Helping Hand toward your Azumarill (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Azumarill uses Aqua Jet toward the opponent's Raichu (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Azumarill uses Aqua Jet toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Azumarill (left). — `move 1 1, move 2 -1`
- Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Azumarill (left). — `move 1 2, move 2 -1`

</details>

## bulk-10-residual-burn-d — Azumarill + Clefable vs Raichu · D

Mechanics 320 · End-of-turn effects

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Azumarill is in the left slot with 1 of 175 HP. Level 50; water/fairy type. Ability: Huge Power. Item: none. Disclosed nature: Bashful. Known moves: Aqua Jet, Protect, Belly Drum. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 175, Attack 70, Defense 100, Special Attack 80, Special Defense 100, Speed 70.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Raichu is in the left slot with 1% displayed HP. It is burned. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Azumarill: Aqua Jet, 20/20 PP.
- Azumarill: Protect, 8/8 PP.
- Azumarill: Belly Drum, 12/12 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Azumarill enters the field as Azumarill, L50, F, with 175 of 175 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Azumarill loses health and is now at 1 of 175 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Azumarill gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Azumarill's Speed rises by 6 stages.
- Your Azumarill's Speed falls by 6 stages.
- The opponent's Raichu's Speed rises by 6 stages.
- The opponent's Raichu becomes burned.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Azumarill uses Aqua Jet toward the opponent's Raichu (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Azumarill uses Aqua Jet toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Azumarill (left). Command: `move 1 1, move 2 -1`.
3. Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Azumarill (left). Command: `move 1 2, move 2 -1`.
5. Azumarill uses Aqua Jet toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Azumarill uses Aqua Jet toward your Clefable (right). Clefable uses Helping Hand toward your Azumarill (left). Command: `move 1 -2, move 2 -1`.
7. Azumarill uses Protect on itself. Clefable uses Protect on itself. Command: `move 2, move 1`.
8. Azumarill uses Protect on itself. Clefable uses Helping Hand toward your Azumarill (left). Command: `move 2, move 2 -1`.
9. Azumarill uses Belly Drum on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
10. Azumarill uses Belly Drum on itself. Clefable uses Helping Hand toward your Azumarill (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Azumarill uses Aqua Jet toward the opponent's Raichu (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Azumarill uses Aqua Jet toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Azumarill (left). — `move 1 1, move 2 -1`
- Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Azumarill uses Aqua Jet toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Azumarill (left). — `move 1 2, move 2 -1`
- Azumarill uses Protect on itself. Clefable uses Protect on itself. — `move 2, move 1`
- Azumarill uses Protect on itself. Clefable uses Helping Hand toward your Azumarill (left). — `move 2, move 2 -1`

</details>

## bulk-10-residual-toxic-a — Weavile vs Raichu · A

Mechanics 320 · End-of-turn effects

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Weavile is in the left slot with 1 of 145 HP. Level 50; dark/ice type. Ability: Pressure. Item: none. Disclosed nature: Bashful. Known moves: Ice Shard, Protect, Swords Dance. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 140, Defense 85, Special Attack 65, Special Defense 105, Speed 145.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Weavile: Ice Shard, 20/20 PP.
- Weavile: Protect, 8/8 PP.
- Weavile: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Weavile enters the field as Weavile, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Your Weavile's ability is revealed as Pressure.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Weavile loses health and is now at 1 of 145 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Weavile gains the effect Perish Song countdown: 1.
- Your Weavile's Speed rises by 6 stages.
- Your Weavile's Speed falls by 6 stages.
- The opponent's Raichu's Speed rises by 6 stages.

### Offered actions

1. Weavile uses Ice Shard toward the opponent's Raichu (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Weavile uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Weavile uses Ice Shard toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Weavile uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Weavile uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Weavile uses Ice Shard toward the opponent's Raichu (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Weavile uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`

</details>

## bulk-10-residual-toxic-b — Weavile vs Raichu · B

Mechanics 320 · End-of-turn effects

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Weavile is in the left slot with 1 of 145 HP. Level 50; dark/ice type. Ability: Pressure. Item: none. Disclosed nature: Bashful. Known moves: Ice Shard, Protect, Swords Dance. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 140, Defense 85, Special Attack 65, Special Defense 105, Speed 145.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Raichu is in the left slot with 1% displayed HP. It is badly poisoned. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Weavile: Ice Shard, 20/20 PP.
- Weavile: Protect, 8/8 PP.
- Weavile: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Weavile enters the field as Weavile, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Your Weavile's ability is revealed as Pressure.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Weavile loses health and is now at 1 of 145 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Weavile gains the effect Perish Song countdown: 1.
- Your Weavile's Speed rises by 6 stages.
- Your Weavile's Speed falls by 6 stages.
- The opponent's Raichu's Speed rises by 6 stages.
- The opponent's Raichu becomes badly poisoned.

### Offered actions

1. Weavile uses Ice Shard toward the opponent's Raichu (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Weavile uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Weavile uses Ice Shard toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Weavile uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Weavile uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Weavile uses Ice Shard toward the opponent's Raichu (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Weavile uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Weavile uses Protect on itself. Pelipper takes no action (fainted). — `move 2, pass`

</details>

## bulk-10-residual-toxic-c — Weavile + Clefable vs Raichu · C

Mechanics 320 · End-of-turn effects

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Weavile is in the left slot with 1 of 145 HP. Level 50; dark/ice type. Ability: Pressure. Item: none. Disclosed nature: Bashful. Known moves: Ice Shard, Protect, Swords Dance. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 140, Defense 85, Special Attack 65, Special Defense 105, Speed 145.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Weavile: Ice Shard, 20/20 PP.
- Weavile: Protect, 8/8 PP.
- Weavile: Swords Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Weavile enters the field as Weavile, L50, F, with 145 of 145 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Your Weavile's ability is revealed as Pressure.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Weavile loses health and is now at 1 of 145 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Weavile gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Weavile's Speed rises by 6 stages.
- Your Weavile's Speed falls by 6 stages.
- The opponent's Raichu's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Weavile uses Ice Shard toward the opponent's Raichu (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Weavile uses Ice Shard toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Weavile (left). Command: `move 1 1, move 2 -1`.
3. Weavile uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Weavile uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Weavile (left). Command: `move 1 2, move 2 -1`.
5. Weavile uses Ice Shard toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Weavile uses Ice Shard toward your Clefable (right). Clefable uses Helping Hand toward your Weavile (left). Command: `move 1 -2, move 2 -1`.
7. Weavile uses Protect on itself. Clefable uses Protect on itself. Command: `move 2, move 1`.
8. Weavile uses Protect on itself. Clefable uses Helping Hand toward your Weavile (left). Command: `move 2, move 2 -1`.
9. Weavile uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
10. Weavile uses Swords Dance on itself. Clefable uses Helping Hand toward your Weavile (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Weavile uses Ice Shard toward the opponent's Raichu (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Weavile uses Ice Shard toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Weavile (left). — `move 1 1, move 2 -1`
- Weavile uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Weavile uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Weavile (left). — `move 1 2, move 2 -1`

</details>

## bulk-10-residual-toxic-d — Weavile + Clefable vs Raichu · D

Mechanics 320 · End-of-turn effects

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Weavile is in the left slot with 1 of 145 HP. Level 50; dark/ice type. Ability: Pressure. Item: none. Disclosed nature: Bashful. Known moves: Ice Shard, Protect, Swords Dance. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 140, Defense 85, Special Attack 65, Special Defense 105, Speed 145.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Raichu is in the left slot with 1% displayed HP. It is badly poisoned. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Weavile: Ice Shard, 20/20 PP.
- Weavile: Protect, 8/8 PP.
- Weavile: Swords Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Weavile enters the field as Weavile, L50, F, with 145 of 145 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Your Weavile's ability is revealed as Pressure.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Weavile loses health and is now at 1 of 145 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Weavile gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Weavile's Speed rises by 6 stages.
- Your Weavile's Speed falls by 6 stages.
- The opponent's Raichu's Speed rises by 6 stages.
- The opponent's Raichu becomes badly poisoned.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Weavile uses Ice Shard toward the opponent's Raichu (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Weavile uses Ice Shard toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Weavile (left). Command: `move 1 1, move 2 -1`.
3. Weavile uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Weavile uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Weavile (left). Command: `move 1 2, move 2 -1`.
5. Weavile uses Ice Shard toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Weavile uses Ice Shard toward your Clefable (right). Clefable uses Helping Hand toward your Weavile (left). Command: `move 1 -2, move 2 -1`.
7. Weavile uses Protect on itself. Clefable uses Protect on itself. Command: `move 2, move 1`.
8. Weavile uses Protect on itself. Clefable uses Helping Hand toward your Weavile (left). Command: `move 2, move 2 -1`.
9. Weavile uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
10. Weavile uses Swords Dance on itself. Clefable uses Helping Hand toward your Weavile (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Weavile uses Ice Shard toward the opponent's Raichu (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Weavile uses Ice Shard toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Weavile (left). — `move 1 1, move 2 -1`
- Weavile uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Weavile uses Ice Shard toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Weavile (left). — `move 1 2, move 2 -1`
- Weavile uses Ice Shard toward your Clefable (right). Clefable uses Protect on itself. — `move 1 -2, move 1`
- Weavile uses Protect on itself. Clefable uses Protect on itself. — `move 2, move 1`
- Weavile uses Protect on itself. Clefable uses Helping Hand toward your Weavile (left). — `move 2, move 2 -1`
- Weavile uses Swords Dance on itself. Clefable uses Protect on itself. — `move 3, move 1`
- Weavile uses Swords Dance on itself. Clefable uses Helping Hand toward your Weavile (left). — `move 3, move 2 -1`

</details>

## bulk-10-residual-leech-a — Dragonite vs Raichu · A

Mechanics 320 · End-of-turn effects

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Dragonite is in the left slot with 1 of 166 HP. Level 50; dragon/flying type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Extreme Speed, Protect, Dragon Dance. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 166, Attack 154, Defense 115, Special Attack 120, Special Defense 120, Speed 100.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Dragonite: Extreme Speed, 8/8 PP.
- Dragonite: Protect, 8/8 PP.
- Dragonite: Dragon Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Dragonite enters the field as Dragonite, L50, F, with 166 of 166 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Dragonite loses health and is now at 1 of 166 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Dragonite gains the effect Perish Song countdown: 1.
- Your Dragonite's Speed rises by 6 stages.
- Your Dragonite's Speed falls by 6 stages.
- The opponent's Raichu's Speed rises by 6 stages.

### Offered actions

1. Dragonite uses Extreme Speed toward the opponent's Raichu (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Dragonite uses Extreme Speed toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Dragonite uses Extreme Speed toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Dragonite uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Dragonite uses Dragon Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Dragonite uses Extreme Speed toward the opponent's Raichu (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Dragonite uses Extreme Speed toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`

</details>

## bulk-10-residual-leech-b — Dragonite vs Raichu · B

Mechanics 320 · End-of-turn effects

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Dragonite is in the left slot with 1 of 166 HP. Level 50; dragon/flying type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Extreme Speed, Protect, Dragon Dance. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 166, Attack 154, Defense 115, Special Attack 120, Special Defense 120, Speed 100.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt. Stat stages: Speed +6. Recorded effects: Leech Seed.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Dragonite: Extreme Speed, 8/8 PP.
- Dragonite: Protect, 8/8 PP.
- Dragonite: Dragon Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Dragonite enters the field as Dragonite, L50, F, with 166 of 166 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Dragonite loses health and is now at 1 of 166 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Dragonite gains the effect Perish Song countdown: 1.
- Your Dragonite's Speed rises by 6 stages.
- Your Dragonite's Speed falls by 6 stages.
- The opponent's Raichu's Speed rises by 6 stages.
- The opponent's Raichu gains the effect Leech Seed.

### Offered actions

1. Dragonite uses Extreme Speed toward the opponent's Raichu (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Dragonite uses Extreme Speed toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Dragonite uses Extreme Speed toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Dragonite uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Dragonite uses Dragon Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Dragonite uses Extreme Speed toward the opponent's Raichu (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Dragonite uses Extreme Speed toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Dragonite uses Protect on itself. Pelipper takes no action (fainted). — `move 2, pass`

</details>

## bulk-10-residual-leech-c — Dragonite + Clefable vs Raichu · C

Mechanics 320 · End-of-turn effects

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Dragonite is in the left slot with 1 of 166 HP. Level 50; dragon/flying type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Extreme Speed, Protect, Dragon Dance. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 166, Attack 154, Defense 115, Special Attack 120, Special Defense 120, Speed 100.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Dragonite: Extreme Speed, 8/8 PP.
- Dragonite: Protect, 8/8 PP.
- Dragonite: Dragon Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Dragonite enters the field as Dragonite, L50, F, with 166 of 166 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Dragonite loses health and is now at 1 of 166 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Dragonite gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Dragonite's Speed rises by 6 stages.
- Your Dragonite's Speed falls by 6 stages.
- The opponent's Raichu's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Dragonite uses Extreme Speed toward the opponent's Raichu (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Dragonite uses Extreme Speed toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Dragonite (left). Command: `move 1 1, move 2 -1`.
3. Dragonite uses Extreme Speed toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Dragonite uses Extreme Speed toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Dragonite (left). Command: `move 1 2, move 2 -1`.
5. Dragonite uses Extreme Speed toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Dragonite uses Extreme Speed toward your Clefable (right). Clefable uses Helping Hand toward your Dragonite (left). Command: `move 1 -2, move 2 -1`.
7. Dragonite uses Protect on itself. Clefable uses Protect on itself. Command: `move 2, move 1`.
8. Dragonite uses Protect on itself. Clefable uses Helping Hand toward your Dragonite (left). Command: `move 2, move 2 -1`.
9. Dragonite uses Dragon Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
10. Dragonite uses Dragon Dance on itself. Clefable uses Helping Hand toward your Dragonite (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Dragonite uses Extreme Speed toward the opponent's Raichu (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Dragonite uses Extreme Speed toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Dragonite (left). — `move 1 1, move 2 -1`
- Dragonite uses Extreme Speed toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Dragonite uses Extreme Speed toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Dragonite (left). — `move 1 2, move 2 -1`

</details>

## bulk-10-residual-leech-d — Dragonite + Clefable vs Raichu · D

Mechanics 320 · End-of-turn effects

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Dragonite is in the left slot with 1 of 166 HP. Level 50; dragon/flying type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Extreme Speed, Protect, Dragon Dance. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 166, Attack 154, Defense 115, Special Attack 120, Special Defense 120, Speed 100.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt. Stat stages: Speed +6. Recorded effects: Leech Seed.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Dragonite: Extreme Speed, 8/8 PP.
- Dragonite: Protect, 8/8 PP.
- Dragonite: Dragon Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Dragonite enters the field as Dragonite, L50, F, with 166 of 166 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Dragonite loses health and is now at 1 of 166 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Dragonite gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Dragonite's Speed rises by 6 stages.
- Your Dragonite's Speed falls by 6 stages.
- The opponent's Raichu's Speed rises by 6 stages.
- The opponent's Raichu gains the effect Leech Seed.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Dragonite uses Extreme Speed toward the opponent's Raichu (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Dragonite uses Extreme Speed toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Dragonite (left). Command: `move 1 1, move 2 -1`.
3. Dragonite uses Extreme Speed toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Dragonite uses Extreme Speed toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Dragonite (left). Command: `move 1 2, move 2 -1`.
5. Dragonite uses Extreme Speed toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Dragonite uses Extreme Speed toward your Clefable (right). Clefable uses Helping Hand toward your Dragonite (left). Command: `move 1 -2, move 2 -1`.
7. Dragonite uses Protect on itself. Clefable uses Protect on itself. Command: `move 2, move 1`.
8. Dragonite uses Protect on itself. Clefable uses Helping Hand toward your Dragonite (left). Command: `move 2, move 2 -1`.
9. Dragonite uses Dragon Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
10. Dragonite uses Dragon Dance on itself. Clefable uses Helping Hand toward your Dragonite (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Dragonite uses Extreme Speed toward the opponent's Raichu (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Dragonite uses Extreme Speed toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Dragonite (left). — `move 1 1, move 2 -1`
- Dragonite uses Extreme Speed toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Dragonite uses Extreme Speed toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Dragonite (left). — `move 1 2, move 2 -1`
- Dragonite uses Protect on itself. Clefable uses Protect on itself. — `move 2, move 1`
- Dragonite uses Protect on itself. Clefable uses Helping Hand toward your Dragonite (left). — `move 2, move 2 -1`

</details>

## bulk-10-residual-perish-a — Lucario vs Raichu · A

Mechanics 320 · End-of-turn effects

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Lucario is in the left slot with 1 of 145 HP. Level 50; fighting/steel type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Vacuum Wave, Detect, Swords Dance. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 130, Defense 90, Special Attack 135, Special Defense 90, Speed 110.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Lucario: Vacuum Wave, 20/20 PP.
- Lucario: Detect, 8/8 PP.
- Lucario: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Lucario enters the field as Lucario, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Lucario loses health and is now at 1 of 145 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Lucario gains the effect Perish Song countdown: 1.
- Your Lucario's Speed rises by 6 stages.
- Your Lucario's Speed falls by 6 stages.
- The opponent's Raichu's Speed rises by 6 stages.

### Offered actions

1. Lucario uses Vacuum Wave toward the opponent's Raichu (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Lucario uses Vacuum Wave toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Lucario uses Vacuum Wave toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Lucario uses Detect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Lucario uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Lucario uses Vacuum Wave toward the opponent's Raichu (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Lucario uses Vacuum Wave toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`

</details>

## bulk-10-residual-perish-b — Lucario vs Raichu · B

Mechanics 320 · End-of-turn effects

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Lucario is in the left slot with 1 of 145 HP. Level 50; fighting/steel type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Vacuum Wave, Detect, Swords Dance. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 130, Defense 90, Special Attack 135, Special Defense 90, Speed 110.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Lucario: Vacuum Wave, 20/20 PP.
- Lucario: Detect, 8/8 PP.
- Lucario: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Lucario enters the field as Lucario, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Lucario loses health and is now at 1 of 145 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Lucario gains the effect Perish Song countdown: 1.
- Your Lucario's Speed rises by 6 stages.
- Your Lucario's Speed falls by 6 stages.
- The opponent's Raichu's Speed rises by 6 stages.
- The opponent's Raichu gains the effect Perish Song countdown: 1.

### Offered actions

1. Lucario uses Vacuum Wave toward the opponent's Raichu (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Lucario uses Vacuum Wave toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Lucario uses Vacuum Wave toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Lucario uses Detect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Lucario uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Lucario uses Vacuum Wave toward the opponent's Raichu (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Lucario uses Vacuum Wave toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Lucario uses Detect on itself. Pelipper takes no action (fainted). — `move 2, pass`

</details>

## bulk-10-residual-perish-c — Lucario + Clefable vs Raichu · C

Mechanics 320 · End-of-turn effects

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Lucario is in the left slot with 1 of 145 HP. Level 50; fighting/steel type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Vacuum Wave, Detect, Swords Dance. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 130, Defense 90, Special Attack 135, Special Defense 90, Speed 110.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Lucario: Vacuum Wave, 20/20 PP.
- Lucario: Detect, 8/8 PP.
- Lucario: Swords Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Lucario enters the field as Lucario, L50, F, with 145 of 145 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Lucario loses health and is now at 1 of 145 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Lucario gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Lucario's Speed rises by 6 stages.
- Your Lucario's Speed falls by 6 stages.
- The opponent's Raichu's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Lucario uses Vacuum Wave toward the opponent's Raichu (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Lucario uses Vacuum Wave toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Lucario (left). Command: `move 1 1, move 2 -1`.
3. Lucario uses Vacuum Wave toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Lucario uses Vacuum Wave toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lucario (left). Command: `move 1 2, move 2 -1`.
5. Lucario uses Vacuum Wave toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Lucario uses Vacuum Wave toward your Clefable (right). Clefable uses Helping Hand toward your Lucario (left). Command: `move 1 -2, move 2 -1`.
7. Lucario uses Detect on itself. Clefable uses Protect on itself. Command: `move 2, move 1`.
8. Lucario uses Detect on itself. Clefable uses Helping Hand toward your Lucario (left). Command: `move 2, move 2 -1`.
9. Lucario uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
10. Lucario uses Swords Dance on itself. Clefable uses Helping Hand toward your Lucario (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Lucario uses Vacuum Wave toward the opponent's Raichu (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Lucario uses Vacuum Wave toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Lucario (left). — `move 1 1, move 2 -1`
- Lucario uses Vacuum Wave toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Lucario uses Vacuum Wave toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lucario (left). — `move 1 2, move 2 -1`

</details>

## bulk-10-residual-perish-d — Lucario + Clefable vs Raichu · D

Mechanics 320 · End-of-turn effects

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Lucario is in the left slot with 1 of 145 HP. Level 50; fighting/steel type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Vacuum Wave, Detect, Swords Dance. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 130, Defense 90, Special Attack 135, Special Defense 90, Speed 110.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Lucario: Vacuum Wave, 20/20 PP.
- Lucario: Detect, 8/8 PP.
- Lucario: Swords Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Lucario enters the field as Lucario, L50, F, with 145 of 145 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Lucario loses health and is now at 1 of 145 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Lucario gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Lucario's Speed rises by 6 stages.
- Your Lucario's Speed falls by 6 stages.
- The opponent's Raichu's Speed rises by 6 stages.
- The opponent's Raichu gains the effect Perish Song countdown: 1.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Lucario uses Vacuum Wave toward the opponent's Raichu (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Lucario uses Vacuum Wave toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Lucario (left). Command: `move 1 1, move 2 -1`.
3. Lucario uses Vacuum Wave toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Lucario uses Vacuum Wave toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lucario (left). Command: `move 1 2, move 2 -1`.
5. Lucario uses Vacuum Wave toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Lucario uses Vacuum Wave toward your Clefable (right). Clefable uses Helping Hand toward your Lucario (left). Command: `move 1 -2, move 2 -1`.
7. Lucario uses Detect on itself. Clefable uses Protect on itself. Command: `move 2, move 1`.
8. Lucario uses Detect on itself. Clefable uses Helping Hand toward your Lucario (left). Command: `move 2, move 2 -1`.
9. Lucario uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
10. Lucario uses Swords Dance on itself. Clefable uses Helping Hand toward your Lucario (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Lucario uses Vacuum Wave toward the opponent's Raichu (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Lucario uses Vacuum Wave toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Lucario (left). — `move 1 1, move 2 -1`
- Lucario uses Vacuum Wave toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Lucario uses Vacuum Wave toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lucario (left). — `move 1 2, move 2 -1`
- Lucario uses Detect on itself. Clefable uses Protect on itself. — `move 2, move 1`
- Lucario uses Detect on itself. Clefable uses Helping Hand toward your Lucario (left). — `move 2, move 2 -1`

</details>

## bulk-11-status-freeze-a — Vaporeon vs Toxicroak · A

Mechanics 320 · Status conditions

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Vaporeon is in the left slot with 1 of 205 HP. Level 50; water type. Ability: Water Absorb. Item: none. Disclosed nature: Bashful. Known moves: Scald, Surf, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 205, Attack 85, Defense 80, Special Attack 130, Special Defense 115, Speed 85.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Vaporeon: Scald, 16/16 PP.
- Vaporeon: Surf, 16/16 PP.
- Vaporeon: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Vaporeon enters the field as Vaporeon, L50, F, with 205 of 205 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Vaporeon loses health and is now at 1 of 205 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Vaporeon gains the effect Perish Song countdown: 1.
- Your Vaporeon's Speed rises by 6 stages.

### Offered actions

1. Vaporeon uses Scald toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Vaporeon uses Scald toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Vaporeon uses Scald toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Vaporeon uses Surf targeting every adjacent Pokémon. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Vaporeon uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Vaporeon uses Scald toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Vaporeon uses Scald toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Vaporeon uses Surf targeting every adjacent Pokémon. Pelipper takes no action (fainted). — `move 2, pass`

</details>

## bulk-11-status-freeze-b — Vaporeon vs Toxicroak · B

Mechanics 320 · Status conditions

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Vaporeon is in the left slot with 1 of 205 HP. It is frozen. Level 50; water type. Ability: Water Absorb. Item: none. Disclosed nature: Bashful. Known moves: Scald, Surf, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 205, Attack 85, Defense 80, Special Attack 130, Special Defense 115, Speed 85.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Vaporeon: Scald, 16/16 PP.
- Vaporeon: Surf, 16/16 PP.
- Vaporeon: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Vaporeon enters the field as Vaporeon, L50, F, with 205 of 205 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Vaporeon loses health and is now at 1 of 205 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Vaporeon gains the effect Perish Song countdown: 1.
- Your Vaporeon's Speed rises by 6 stages.
- Your Vaporeon becomes frozen.

### Offered actions

1. Vaporeon uses Scald toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Vaporeon uses Scald toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Vaporeon uses Scald toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Vaporeon uses Surf targeting every adjacent Pokémon. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Vaporeon uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Vaporeon uses Scald toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Vaporeon uses Scald toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`

</details>

## bulk-11-status-freeze-c — Vaporeon + Clefable vs Toxicroak · C

Mechanics 320 · Status conditions

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Vaporeon is in the left slot with 1 of 205 HP. Level 50; water type. Ability: Water Absorb. Item: none. Disclosed nature: Bashful. Known moves: Scald, Surf, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 205, Attack 85, Defense 80, Special Attack 130, Special Defense 115, Speed 85.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Vaporeon: Scald, 16/16 PP.
- Vaporeon: Surf, 16/16 PP.
- Vaporeon: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Vaporeon enters the field as Vaporeon, L50, F, with 205 of 205 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Vaporeon loses health and is now at 1 of 205 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Vaporeon gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Vaporeon's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Vaporeon uses Scald toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Vaporeon uses Scald toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Vaporeon (left). Command: `move 1 1, move 2 -1`.
3. Vaporeon uses Scald toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Vaporeon uses Scald toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Vaporeon (left). Command: `move 1 2, move 2 -1`.
5. Vaporeon uses Scald toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Vaporeon uses Scald toward your Clefable (right). Clefable uses Helping Hand toward your Vaporeon (left). Command: `move 1 -2, move 2 -1`.
7. Vaporeon uses Surf targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 2, move 1`.
8. Vaporeon uses Surf targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Vaporeon (left). Command: `move 2, move 2 -1`.
9. Vaporeon uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
10. Vaporeon uses Protect on itself. Clefable uses Helping Hand toward your Vaporeon (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Vaporeon uses Scald toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Vaporeon uses Scald toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Vaporeon (left). — `move 1 1, move 2 -1`
- Vaporeon uses Scald toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Vaporeon uses Scald toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Vaporeon (left). — `move 1 2, move 2 -1`
- Vaporeon uses Surf targeting every adjacent Pokémon. Clefable uses Protect on itself. — `move 2, move 1`
- Vaporeon uses Surf targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Vaporeon (left). — `move 2, move 2 -1`

</details>

## bulk-11-status-freeze-d — Vaporeon + Clefable vs Toxicroak · D

Mechanics 320 · Status conditions

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Vaporeon is in the left slot with 1 of 205 HP. It is frozen. Level 50; water type. Ability: Water Absorb. Item: none. Disclosed nature: Bashful. Known moves: Scald, Surf, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 205, Attack 85, Defense 80, Special Attack 130, Special Defense 115, Speed 85.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Vaporeon: Scald, 16/16 PP.
- Vaporeon: Surf, 16/16 PP.
- Vaporeon: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Vaporeon enters the field as Vaporeon, L50, F, with 205 of 205 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Vaporeon loses health and is now at 1 of 205 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Vaporeon gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Vaporeon's Speed rises by 6 stages.
- Your Vaporeon becomes frozen.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Vaporeon uses Scald toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Vaporeon uses Scald toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Vaporeon (left). Command: `move 1 1, move 2 -1`.
3. Vaporeon uses Scald toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Vaporeon uses Scald toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Vaporeon (left). Command: `move 1 2, move 2 -1`.
5. Vaporeon uses Scald toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Vaporeon uses Scald toward your Clefable (right). Clefable uses Helping Hand toward your Vaporeon (left). Command: `move 1 -2, move 2 -1`.
7. Vaporeon uses Surf targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 2, move 1`.
8. Vaporeon uses Surf targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Vaporeon (left). Command: `move 2, move 2 -1`.
9. Vaporeon uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
10. Vaporeon uses Protect on itself. Clefable uses Helping Hand toward your Vaporeon (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Vaporeon uses Scald toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Vaporeon uses Scald toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Vaporeon (left). — `move 1 1, move 2 -1`
- Vaporeon uses Scald toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Vaporeon uses Scald toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Vaporeon (left). — `move 1 2, move 2 -1`

</details>

## bulk-11-status-sleep-a — Snorlax vs Toxicroak · A

Mechanics 320 · Status conditions

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 4 offered choices.

### Your team

Snorlax is in the left slot with 1 of 235 HP. Level 50; normal type. Ability: Immunity. Item: none. Disclosed nature: Bashful. Known moves: Crunch, Sleep Talk. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 235, Attack 130, Defense 85, Special Attack 85, Special Defense 130, Speed 50.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Snorlax: Crunch, 16/16 PP.
- Snorlax: Sleep Talk, 12/12 PP.

### Battle history

- The battle starts.
- Your Snorlax enters the field as Snorlax, L50, F, with 235 of 235 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Snorlax loses health and is now at 1 of 235 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Snorlax gains the effect Perish Song countdown: 1.
- Your Snorlax's Speed rises by 6 stages.

### Offered actions

1. Snorlax uses Crunch toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Snorlax uses Crunch toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Snorlax uses Sleep Talk on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.

<details><summary>Reference answers (reader only)</summary>

- Snorlax uses Crunch toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`

</details>

## bulk-11-status-sleep-b — Snorlax vs Toxicroak · B

Mechanics 320 · Status conditions

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 4 offered choices.

### Your team

Snorlax is in the left slot with 1 of 235 HP. It is asleep. Level 50; normal type. Ability: Immunity. Item: none. Disclosed nature: Bashful. Known moves: Crunch, Sleep Talk. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 235, Attack 130, Defense 85, Special Attack 85, Special Defense 130, Speed 50.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Snorlax: Crunch, 16/16 PP.
- Snorlax: Sleep Talk, 12/12 PP.

### Battle history

- The battle starts.
- Your Snorlax enters the field as Snorlax, L50, F, with 235 of 235 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Snorlax loses health and is now at 1 of 235 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Snorlax gains the effect Perish Song countdown: 1.
- Your Snorlax's Speed rises by 6 stages.
- Your Snorlax becomes asleep.

### Offered actions

1. Snorlax uses Crunch toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Snorlax uses Crunch toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Snorlax uses Sleep Talk on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.

<details><summary>Reference answers (reader only)</summary>

- Snorlax uses Sleep Talk on itself. Pelipper takes no action (fainted). — `move 2, pass`

</details>

## bulk-11-status-sleep-c — Snorlax + Clefable vs Toxicroak · C

Mechanics 320 · Status conditions

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 8 offered choices.

### Your team

Snorlax is in the left slot with 1 of 235 HP. Level 50; normal type. Ability: Immunity. Item: none. Disclosed nature: Bashful. Known moves: Crunch, Sleep Talk. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 235, Attack 130, Defense 85, Special Attack 85, Special Defense 130, Speed 50.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Snorlax: Crunch, 16/16 PP.
- Snorlax: Sleep Talk, 12/12 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Snorlax enters the field as Snorlax, L50, F, with 235 of 235 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Snorlax loses health and is now at 1 of 235 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Snorlax gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Snorlax's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Snorlax uses Crunch toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Snorlax uses Crunch toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Snorlax (left). Command: `move 1 1, move 2 -1`.
3. Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Snorlax (left). Command: `move 1 2, move 2 -1`.
5. Snorlax uses Crunch toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Snorlax uses Crunch toward your Clefable (right). Clefable uses Helping Hand toward your Snorlax (left). Command: `move 1 -2, move 2 -1`.
7. Snorlax uses Sleep Talk on itself. Clefable uses Protect on itself. Command: `move 2, move 1`.
8. Snorlax uses Sleep Talk on itself. Clefable uses Helping Hand toward your Snorlax (left). Command: `move 2, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Snorlax uses Crunch toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Snorlax uses Crunch toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Snorlax (left). — `move 1 1, move 2 -1`
- Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Snorlax (left). — `move 1 2, move 2 -1`

</details>

## bulk-11-status-sleep-d — Snorlax + Clefable vs Toxicroak · D

Mechanics 320 · Status conditions

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 8 offered choices.

### Your team

Snorlax is in the left slot with 1 of 235 HP. It is asleep. Level 50; normal type. Ability: Immunity. Item: none. Disclosed nature: Bashful. Known moves: Crunch, Sleep Talk. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 235, Attack 130, Defense 85, Special Attack 85, Special Defense 130, Speed 50.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Snorlax: Crunch, 16/16 PP.
- Snorlax: Sleep Talk, 12/12 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Snorlax enters the field as Snorlax, L50, F, with 235 of 235 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Snorlax loses health and is now at 1 of 235 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Snorlax gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Snorlax's Speed rises by 6 stages.
- Your Snorlax becomes asleep.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Snorlax uses Crunch toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Snorlax uses Crunch toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Snorlax (left). Command: `move 1 1, move 2 -1`.
3. Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Snorlax (left). Command: `move 1 2, move 2 -1`.
5. Snorlax uses Crunch toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Snorlax uses Crunch toward your Clefable (right). Clefable uses Helping Hand toward your Snorlax (left). Command: `move 1 -2, move 2 -1`.
7. Snorlax uses Sleep Talk on itself. Clefable uses Protect on itself. Command: `move 2, move 1`.
8. Snorlax uses Sleep Talk on itself. Clefable uses Helping Hand toward your Snorlax (left). Command: `move 2, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Snorlax uses Sleep Talk on itself. Clefable uses Protect on itself. — `move 2, move 1`
- Snorlax uses Sleep Talk on itself. Clefable uses Helping Hand toward your Snorlax (left). — `move 2, move 2 -1`

</details>

## bulk-11-status-facade-a — Heracross vs Toxicroak · A

Mechanics 320 · Status conditions

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Heracross is in the left slot with 1 of 155 HP. Level 50; bug/fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Facade, Earthquake, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 155, Attack 145, Defense 95, Special Attack 60, Special Defense 115, Speed 105.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Heracross: Facade, 20/20 PP.
- Heracross: Earthquake, 12/12 PP.
- Heracross: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Heracross enters the field as Heracross, L50, F, with 155 of 155 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- The opponent's Toxicroak's ability is revealed as Anticipation.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Heracross loses health and is now at 1 of 155 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Heracross gains the effect Perish Song countdown: 1.
- Your Heracross's Speed rises by 6 stages.

### Offered actions

1. Heracross uses Facade toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Heracross uses Facade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Heracross uses Facade toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Heracross uses Earthquake targeting every adjacent Pokémon. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Heracross uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Heracross uses Facade toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Heracross uses Facade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Heracross uses Earthquake targeting every adjacent Pokémon. Pelipper takes no action (fainted). — `move 2, pass`

</details>

## bulk-11-status-facade-b — Heracross vs Toxicroak · B

Mechanics 320 · Status conditions

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Heracross is in the left slot with 1 of 155 HP. It is burned. Level 50; bug/fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Facade, Earthquake, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 155, Attack 145, Defense 95, Special Attack 60, Special Defense 115, Speed 105.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Heracross: Facade, 20/20 PP.
- Heracross: Earthquake, 12/12 PP.
- Heracross: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Heracross enters the field as Heracross, L50, F, with 155 of 155 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- The opponent's Toxicroak's ability is revealed as Anticipation.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Heracross loses health and is now at 1 of 155 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Heracross gains the effect Perish Song countdown: 1.
- Your Heracross's Speed rises by 6 stages.
- Your Heracross becomes burned.

### Offered actions

1. Heracross uses Facade toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Heracross uses Facade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Heracross uses Facade toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Heracross uses Earthquake targeting every adjacent Pokémon. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Heracross uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Heracross uses Facade toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Heracross uses Facade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Heracross uses Earthquake targeting every adjacent Pokémon. Pelipper takes no action (fainted). — `move 2, pass`

</details>

## bulk-11-status-facade-c — Heracross + Clefable vs Toxicroak · C

Mechanics 320 · Status conditions

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Heracross is in the left slot with 1 of 155 HP. Level 50; bug/fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Facade, Earthquake, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 155, Attack 145, Defense 95, Special Attack 60, Special Defense 115, Speed 105.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Heracross: Facade, 20/20 PP.
- Heracross: Earthquake, 12/12 PP.
- Heracross: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Heracross enters the field as Heracross, L50, F, with 155 of 155 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- The opponent's Toxicroak's ability is revealed as Anticipation.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Heracross loses health and is now at 1 of 155 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Heracross gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Heracross's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Heracross uses Facade toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Heracross uses Facade toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Heracross (left). Command: `move 1 1, move 2 -1`.
3. Heracross uses Facade toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Heracross uses Facade toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Heracross (left). Command: `move 1 2, move 2 -1`.
5. Heracross uses Facade toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Heracross uses Facade toward your Clefable (right). Clefable uses Helping Hand toward your Heracross (left). Command: `move 1 -2, move 2 -1`.
7. Heracross uses Earthquake targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 2, move 1`.
8. Heracross uses Earthquake targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Heracross (left). Command: `move 2, move 2 -1`.
9. Heracross uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
10. Heracross uses Protect on itself. Clefable uses Helping Hand toward your Heracross (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Heracross uses Facade toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Heracross uses Facade toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Heracross (left). — `move 1 1, move 2 -1`
- Heracross uses Facade toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Heracross uses Facade toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Heracross (left). — `move 1 2, move 2 -1`
- Heracross uses Earthquake targeting every adjacent Pokémon. Clefable uses Protect on itself. — `move 2, move 1`
- Heracross uses Earthquake targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Heracross (left). — `move 2, move 2 -1`

</details>

## bulk-11-status-facade-d — Heracross + Clefable vs Toxicroak · D

Mechanics 320 · Status conditions

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Heracross is in the left slot with 1 of 155 HP. It is burned. Level 50; bug/fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Facade, Earthquake, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 155, Attack 145, Defense 95, Special Attack 60, Special Defense 115, Speed 105.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Heracross: Facade, 20/20 PP.
- Heracross: Earthquake, 12/12 PP.
- Heracross: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Heracross enters the field as Heracross, L50, F, with 155 of 155 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- The opponent's Toxicroak's ability is revealed as Anticipation.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Heracross loses health and is now at 1 of 155 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Heracross gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Heracross's Speed rises by 6 stages.
- Your Heracross becomes burned.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Heracross uses Facade toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Heracross uses Facade toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Heracross (left). Command: `move 1 1, move 2 -1`.
3. Heracross uses Facade toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Heracross uses Facade toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Heracross (left). Command: `move 1 2, move 2 -1`.
5. Heracross uses Facade toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Heracross uses Facade toward your Clefable (right). Clefable uses Helping Hand toward your Heracross (left). Command: `move 1 -2, move 2 -1`.
7. Heracross uses Earthquake targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 2, move 1`.
8. Heracross uses Earthquake targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Heracross (left). Command: `move 2, move 2 -1`.
9. Heracross uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
10. Heracross uses Protect on itself. Clefable uses Helping Hand toward your Heracross (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Heracross uses Facade toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Heracross uses Facade toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Heracross (left). — `move 1 1, move 2 -1`
- Heracross uses Facade toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Heracross uses Facade toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Heracross (left). — `move 1 2, move 2 -1`
- Heracross uses Earthquake targeting every adjacent Pokémon. Clefable uses Protect on itself. — `move 2, move 1`
- Heracross uses Earthquake targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Heracross (left). — `move 2, move 2 -1`

</details>

## bulk-11-status-hex-a — Gengar vs Snorlax · A

Mechanics 320 · Status conditions

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Gengar is in the left slot with 1 of 135 HP. Level 50; ghost/poison type. Ability: Cursed Body. Item: none. Disclosed nature: Bashful. Known moves: Hex, Sludge Bomb, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 85, Defense 80, Special Attack 150, Special Defense 95, Speed 130.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Snorlax is in the left slot with 1% displayed HP. Level 50; normal type. Ability: Immunity. Item: none. Disclosed nature: Bashful. Known moves: Crunch.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Gengar: Hex, 12/12 PP.
- Gengar: Sludge Bomb, 12/12 PP.
- Gengar: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Gengar enters the field as Gengar, L50, F, with 135 of 135 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Snorlax enters the field as Snorlax, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Gengar loses health and is now at 1 of 135 HP.
- The opponent's Snorlax loses health and is now at 1% displayed HP.
- Your Gengar gains the effect Perish Song countdown: 1.
- Your Gengar's Speed rises by 6 stages.

### Offered actions

1. Gengar uses Hex toward the opponent's Snorlax (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Gengar uses Hex toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Gengar uses Hex toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Gengar uses Sludge Bomb toward the opponent's Snorlax (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Gengar uses Sludge Bomb toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Gengar uses Sludge Bomb toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Gengar uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Gengar uses Sludge Bomb toward the opponent's Snorlax (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Gengar uses Sludge Bomb toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-11-status-hex-b — Gengar vs Slowbro · B

Mechanics 320 · Status conditions

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Gengar is in the left slot with 1 of 135 HP. Level 50; ghost/poison type. Ability: Cursed Body. Item: none. Disclosed nature: Bashful. Known moves: Hex, Sludge Bomb, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 85, Defense 80, Special Attack 150, Special Defense 95, Speed 130.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Slowbro is in the left slot with 1% displayed HP. It is poisoned. Level 50; water/psychic type. Ability: Own Tempo. Item: none. Disclosed nature: Bashful. Known moves: Surf.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Gengar: Hex, 12/12 PP.
- Gengar: Sludge Bomb, 12/12 PP.
- Gengar: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Gengar enters the field as Gengar, L50, F, with 135 of 135 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Slowbro enters the field as Slowbro, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Gengar loses health and is now at 1 of 135 HP.
- The opponent's Slowbro loses health and is now at 1% displayed HP.
- Your Gengar gains the effect Perish Song countdown: 1.
- Your Gengar's Speed rises by 6 stages.
- The opponent's Slowbro becomes poisoned.

### Offered actions

1. Gengar uses Hex toward the opponent's Slowbro (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Gengar uses Hex toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Gengar uses Hex toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Gengar uses Sludge Bomb toward the opponent's Slowbro (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Gengar uses Sludge Bomb toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Gengar uses Sludge Bomb toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Gengar uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Gengar uses Hex toward the opponent's Slowbro (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Gengar uses Hex toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Gengar uses Sludge Bomb toward the opponent's Slowbro (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Gengar uses Sludge Bomb toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`
- Gengar uses Protect on itself. Pelipper takes no action (fainted). — `move 3, pass`

</details>

## bulk-11-status-hex-c — Gengar + Clefable vs Snorlax · C

Mechanics 320 · Status conditions

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Gengar is in the left slot with 1 of 135 HP. Level 50; ghost/poison type. Ability: Cursed Body. Item: none. Disclosed nature: Bashful. Known moves: Hex, Sludge Bomb, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 85, Defense 80, Special Attack 150, Special Defense 95, Speed 130.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Snorlax is in the left slot with 1% displayed HP. Level 50; normal type. Ability: Immunity. Item: none. Disclosed nature: Bashful. Known moves: Crunch.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Gengar: Hex, 12/12 PP.
- Gengar: Sludge Bomb, 12/12 PP.
- Gengar: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Gengar enters the field as Gengar, L50, F, with 135 of 135 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Snorlax enters the field as Snorlax, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Gengar loses health and is now at 1 of 135 HP.
- The opponent's Snorlax loses health and is now at 1% displayed HP.
- Your Gengar gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Gengar's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Gengar uses Hex toward the opponent's Snorlax (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Gengar uses Hex toward the opponent's Snorlax (left). Clefable uses Helping Hand toward your Gengar (left). Command: `move 1 1, move 2 -1`.
3. Gengar uses Hex toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Gengar uses Hex toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Gengar (left). Command: `move 1 2, move 2 -1`.
5. Gengar uses Hex toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Gengar uses Hex toward your Clefable (right). Clefable uses Helping Hand toward your Gengar (left). Command: `move 1 -2, move 2 -1`.
7. Gengar uses Sludge Bomb toward the opponent's Snorlax (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Gengar uses Sludge Bomb toward the opponent's Snorlax (left). Clefable uses Helping Hand toward your Gengar (left). Command: `move 2 1, move 2 -1`.
9. Gengar uses Sludge Bomb toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Gengar uses Sludge Bomb toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Gengar (left). Command: `move 2 2, move 2 -1`.
11. Gengar uses Sludge Bomb toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Gengar uses Sludge Bomb toward your Clefable (right). Clefable uses Helping Hand toward your Gengar (left). Command: `move 2 -2, move 2 -1`.
13. Gengar uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Gengar uses Protect on itself. Clefable uses Helping Hand toward your Gengar (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Gengar uses Sludge Bomb toward the opponent's Snorlax (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Gengar uses Sludge Bomb toward the opponent's Snorlax (left). Clefable uses Helping Hand toward your Gengar (left). — `move 2 1, move 2 -1`
- Gengar uses Sludge Bomb toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Gengar uses Sludge Bomb toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Gengar (left). — `move 2 2, move 2 -1`

</details>

## bulk-11-status-hex-d — Gengar + Clefable vs Slowbro · D

Mechanics 320 · Status conditions

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Gengar is in the left slot with 1 of 135 HP. Level 50; ghost/poison type. Ability: Cursed Body. Item: none. Disclosed nature: Bashful. Known moves: Hex, Sludge Bomb, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 85, Defense 80, Special Attack 150, Special Defense 95, Speed 130.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Slowbro is in the left slot with 1% displayed HP. It is poisoned. Level 50; water/psychic type. Ability: Own Tempo. Item: none. Disclosed nature: Bashful. Known moves: Surf.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Gengar: Hex, 12/12 PP.
- Gengar: Sludge Bomb, 12/12 PP.
- Gengar: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Gengar enters the field as Gengar, L50, F, with 135 of 135 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Slowbro enters the field as Slowbro, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Gengar loses health and is now at 1 of 135 HP.
- The opponent's Slowbro loses health and is now at 1% displayed HP.
- Your Gengar gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Gengar's Speed rises by 6 stages.
- The opponent's Slowbro becomes poisoned.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Gengar uses Hex toward the opponent's Slowbro (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Gengar uses Hex toward the opponent's Slowbro (left). Clefable uses Helping Hand toward your Gengar (left). Command: `move 1 1, move 2 -1`.
3. Gengar uses Hex toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Gengar uses Hex toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Gengar (left). Command: `move 1 2, move 2 -1`.
5. Gengar uses Hex toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Gengar uses Hex toward your Clefable (right). Clefable uses Helping Hand toward your Gengar (left). Command: `move 1 -2, move 2 -1`.
7. Gengar uses Sludge Bomb toward the opponent's Slowbro (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Gengar uses Sludge Bomb toward the opponent's Slowbro (left). Clefable uses Helping Hand toward your Gengar (left). Command: `move 2 1, move 2 -1`.
9. Gengar uses Sludge Bomb toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Gengar uses Sludge Bomb toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Gengar (left). Command: `move 2 2, move 2 -1`.
11. Gengar uses Sludge Bomb toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Gengar uses Sludge Bomb toward your Clefable (right). Clefable uses Helping Hand toward your Gengar (left). Command: `move 2 -2, move 2 -1`.
13. Gengar uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Gengar uses Protect on itself. Clefable uses Helping Hand toward your Gengar (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Gengar uses Hex toward the opponent's Slowbro (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Gengar uses Hex toward the opponent's Slowbro (left). Clefable uses Helping Hand toward your Gengar (left). — `move 1 1, move 2 -1`
- Gengar uses Hex toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Gengar uses Hex toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Gengar (left). — `move 1 2, move 2 -1`
- Gengar uses Sludge Bomb toward the opponent's Slowbro (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Gengar uses Sludge Bomb toward the opponent's Slowbro (left). Clefable uses Helping Hand toward your Gengar (left). — `move 2 1, move 2 -1`
- Gengar uses Sludge Bomb toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Gengar uses Sludge Bomb toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Gengar (left). — `move 2 2, move 2 -1`
- Gengar uses Protect on itself. Clefable uses Protect on itself. — `move 3, move 1`
- Gengar uses Protect on itself. Clefable uses Helping Hand toward your Gengar (left). — `move 3, move 2 -1`

</details>

## bulk-11-status-thaw-fire-a — Arcanine vs Toxicroak · A

Mechanics 320 · Status conditions

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Arcanine is in the left slot with 1 of 165 HP. Level 50; fire type. Ability: Intimidate. Item: none. Disclosed nature: Bashful. Known moves: Flare Blitz, Crunch, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 165, Attack 130, Defense 100, Special Attack 120, Special Defense 100, Speed 115.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave. Stat stages: Attack -1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Stat stages: Attack -1.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Arcanine: Flare Blitz, 16/16 PP.
- Arcanine: Crunch, 16/16 PP.
- Arcanine: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Arcanine enters the field as Arcanine, L50, F, with 165 of 165 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Your Arcanine's ability is revealed as Intimidate (boost).
- The opponent's Toxicroak's Attack falls by 1 stage.
- The opponent's Pelipper's Attack falls by 1 stage.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Arcanine loses health and is now at 1 of 165 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Arcanine gains the effect Perish Song countdown: 1.
- Your Arcanine's Speed rises by 6 stages.

### Offered actions

1. Arcanine uses Flare Blitz toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Arcanine uses Flare Blitz toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Arcanine uses Flare Blitz toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Arcanine uses Crunch toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Arcanine uses Crunch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Arcanine uses Crunch toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Arcanine uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Arcanine uses Flare Blitz toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Arcanine uses Flare Blitz toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Arcanine uses Crunch toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Arcanine uses Crunch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-11-status-thaw-fire-b — Arcanine vs Toxicroak · B

Mechanics 320 · Status conditions

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Arcanine is in the left slot with 1 of 165 HP. It is frozen. Level 50; fire type. Ability: Intimidate. Item: none. Disclosed nature: Bashful. Known moves: Flare Blitz, Crunch, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 165, Attack 130, Defense 100, Special Attack 120, Special Defense 100, Speed 115.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave. Stat stages: Attack -1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Stat stages: Attack -1.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Arcanine: Flare Blitz, 16/16 PP.
- Arcanine: Crunch, 16/16 PP.
- Arcanine: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Arcanine enters the field as Arcanine, L50, F, with 165 of 165 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Your Arcanine's ability is revealed as Intimidate (boost).
- The opponent's Toxicroak's Attack falls by 1 stage.
- The opponent's Pelipper's Attack falls by 1 stage.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Arcanine loses health and is now at 1 of 165 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Arcanine gains the effect Perish Song countdown: 1.
- Your Arcanine's Speed rises by 6 stages.
- Your Arcanine becomes frozen.

### Offered actions

1. Arcanine uses Flare Blitz toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Arcanine uses Flare Blitz toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Arcanine uses Flare Blitz toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Arcanine uses Crunch toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Arcanine uses Crunch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Arcanine uses Crunch toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Arcanine uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Arcanine uses Flare Blitz toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Arcanine uses Flare Blitz toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`

</details>

## bulk-11-status-thaw-fire-c — Arcanine + Clefable vs Toxicroak · C

Mechanics 320 · Status conditions

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Arcanine is in the left slot with 1 of 165 HP. Level 50; fire type. Ability: Intimidate. Item: none. Disclosed nature: Bashful. Known moves: Flare Blitz, Crunch, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 165, Attack 130, Defense 100, Special Attack 120, Special Defense 100, Speed 115.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave. Stat stages: Attack -1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Stat stages: Attack -1.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Arcanine: Flare Blitz, 16/16 PP.
- Arcanine: Crunch, 16/16 PP.
- Arcanine: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Arcanine enters the field as Arcanine, L50, F, with 165 of 165 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Your Arcanine's ability is revealed as Intimidate (boost).
- The opponent's Toxicroak's Attack falls by 1 stage.
- The opponent's Pelipper's Attack falls by 1 stage.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Arcanine loses health and is now at 1 of 165 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Arcanine gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Arcanine's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Arcanine uses Flare Blitz toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Arcanine uses Flare Blitz toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Arcanine (left). Command: `move 1 1, move 2 -1`.
3. Arcanine uses Flare Blitz toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Arcanine uses Flare Blitz toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Arcanine (left). Command: `move 1 2, move 2 -1`.
5. Arcanine uses Flare Blitz toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Arcanine uses Flare Blitz toward your Clefable (right). Clefable uses Helping Hand toward your Arcanine (left). Command: `move 1 -2, move 2 -1`.
7. Arcanine uses Crunch toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Arcanine uses Crunch toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Arcanine (left). Command: `move 2 1, move 2 -1`.
9. Arcanine uses Crunch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Arcanine uses Crunch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Arcanine (left). Command: `move 2 2, move 2 -1`.
11. Arcanine uses Crunch toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Arcanine uses Crunch toward your Clefable (right). Clefable uses Helping Hand toward your Arcanine (left). Command: `move 2 -2, move 2 -1`.
13. Arcanine uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Arcanine uses Protect on itself. Clefable uses Helping Hand toward your Arcanine (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Arcanine uses Flare Blitz toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Arcanine uses Flare Blitz toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Arcanine (left). — `move 1 1, move 2 -1`
- Arcanine uses Flare Blitz toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Arcanine uses Flare Blitz toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Arcanine (left). — `move 1 2, move 2 -1`
- Arcanine uses Crunch toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Arcanine uses Crunch toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Arcanine (left). — `move 2 1, move 2 -1`
- Arcanine uses Crunch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Arcanine uses Crunch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Arcanine (left). — `move 2 2, move 2 -1`

</details>

## bulk-11-status-thaw-fire-d — Arcanine + Clefable vs Toxicroak · D

Mechanics 320 · Status conditions

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Arcanine is in the left slot with 1 of 165 HP. It is frozen. Level 50; fire type. Ability: Intimidate. Item: none. Disclosed nature: Bashful. Known moves: Flare Blitz, Crunch, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 165, Attack 130, Defense 100, Special Attack 120, Special Defense 100, Speed 115.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave. Stat stages: Attack -1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Stat stages: Attack -1.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Arcanine: Flare Blitz, 16/16 PP.
- Arcanine: Crunch, 16/16 PP.
- Arcanine: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Arcanine enters the field as Arcanine, L50, F, with 165 of 165 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Your Arcanine's ability is revealed as Intimidate (boost).
- The opponent's Toxicroak's Attack falls by 1 stage.
- The opponent's Pelipper's Attack falls by 1 stage.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Arcanine loses health and is now at 1 of 165 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Arcanine gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Arcanine's Speed rises by 6 stages.
- Your Arcanine becomes frozen.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Arcanine uses Flare Blitz toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Arcanine uses Flare Blitz toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Arcanine (left). Command: `move 1 1, move 2 -1`.
3. Arcanine uses Flare Blitz toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Arcanine uses Flare Blitz toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Arcanine (left). Command: `move 1 2, move 2 -1`.
5. Arcanine uses Flare Blitz toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Arcanine uses Flare Blitz toward your Clefable (right). Clefable uses Helping Hand toward your Arcanine (left). Command: `move 1 -2, move 2 -1`.
7. Arcanine uses Crunch toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Arcanine uses Crunch toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Arcanine (left). Command: `move 2 1, move 2 -1`.
9. Arcanine uses Crunch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Arcanine uses Crunch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Arcanine (left). Command: `move 2 2, move 2 -1`.
11. Arcanine uses Crunch toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Arcanine uses Crunch toward your Clefable (right). Clefable uses Helping Hand toward your Arcanine (left). Command: `move 2 -2, move 2 -1`.
13. Arcanine uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Arcanine uses Protect on itself. Clefable uses Helping Hand toward your Arcanine (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Arcanine uses Flare Blitz toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Arcanine uses Flare Blitz toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Arcanine (left). — `move 1 1, move 2 -1`
- Arcanine uses Flare Blitz toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Arcanine uses Flare Blitz toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Arcanine (left). — `move 1 2, move 2 -1`

</details>

## bulk-12-damage-sturdy-a — Heracross vs Garganacl · A

Mechanics 320 · Damage

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Heracross is in the left slot with 1 of 155 HP. Level 50; bug/fighting type. Ability: Swarm. Item: Heracronite. Disclosed nature: Bashful. Known moves: Bullet Seed, Close Combat, Protect. Stat stages: Attack +6, Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 155, Attack 145, Defense 95, Special Attack 60, Special Defense 115, Speed 105.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Garganacl is in the left slot with 1% displayed HP. Level 50; rock type. Ability: Sturdy. Item: none. Disclosed nature: Bashful. Known moves: Earthquake.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Heracross can Mega Evolve in this request.
- Heracross: Bullet Seed, 20/20 PP.
- Heracross: Close Combat, 8/8 PP.
- Heracross: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Heracross enters the field as Heracross, L50, F, with 155 of 155 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Garganacl enters the field as Garganacl, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Heracross loses health and is now at 1 of 155 HP.
- The opponent's Garganacl loses health and is now at 1% displayed HP.
- Your Heracross gains the effect Perish Song countdown: 1.
- Your Heracross's Speed rises by 6 stages.
- Your Heracross's Attack rises by 6 stages.

### Offered actions

1. Heracross uses Bullet Seed toward the opponent's Garganacl (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Heracross Mega Evolves and uses Bullet Seed toward the opponent's Garganacl (left). Pelipper takes no action (fainted). Command: `move 1 1 mega, pass`.
3. Heracross uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
4. Heracross Mega Evolves and uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2 mega, pass`.
5. Heracross uses Bullet Seed toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
6. Heracross Mega Evolves and uses Bullet Seed toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2 mega, pass`.
7. Heracross uses Close Combat toward the opponent's Garganacl (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
8. Heracross Mega Evolves and uses Close Combat toward the opponent's Garganacl (left). Pelipper takes no action (fainted). Command: `move 2 1 mega, pass`.
9. Heracross uses Close Combat toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
10. Heracross Mega Evolves and uses Close Combat toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2 mega, pass`.
11. Heracross uses Close Combat toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
12. Heracross Mega Evolves and uses Close Combat toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2 mega, pass`.
13. Heracross uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.
14. Heracross Mega Evolves and uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3 mega, pass`.

<details><summary>Reference answers (reader only)</summary>

- Heracross uses Bullet Seed toward the opponent's Garganacl (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Heracross Mega Evolves and uses Bullet Seed toward the opponent's Garganacl (left). Pelipper takes no action (fainted). — `move 1 1 mega, pass`
- Heracross uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Heracross Mega Evolves and uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2 mega, pass`
- Heracross uses Close Combat toward the opponent's Garganacl (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Heracross Mega Evolves and uses Close Combat toward the opponent's Garganacl (left). Pelipper takes no action (fainted). — `move 2 1 mega, pass`
- Heracross uses Close Combat toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`
- Heracross Mega Evolves and uses Close Combat toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2 mega, pass`

</details>

## bulk-12-damage-sturdy-b — Heracross vs Garganacl · B

Mechanics 320 · Damage

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Heracross is in the left slot with 1 of 155 HP. Level 50; bug/fighting type. Ability: Swarm. Item: Heracronite. Disclosed nature: Bashful. Known moves: Bullet Seed, Close Combat, Protect. Stat stages: Attack +6, Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 155, Attack 145, Defense 95, Special Attack 60, Special Defense 115, Speed 105.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Garganacl is in the left slot with 100% displayed HP. Level 50; rock type. Ability: Sturdy. Item: none. Disclosed nature: Bashful. Known moves: Earthquake.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Heracross can Mega Evolve in this request.
- Heracross: Bullet Seed, 20/20 PP.
- Heracross: Close Combat, 8/8 PP.
- Heracross: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Heracross enters the field as Heracross, L50, F, with 155 of 155 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Garganacl enters the field as Garganacl, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Heracross loses health and is now at 1 of 155 HP.
- The opponent's Garganacl loses health and is now at 1% displayed HP.
- Your Heracross gains the effect Perish Song countdown: 1.
- Your Heracross's Speed rises by 6 stages.
- Your Heracross's Attack rises by 6 stages.
- The opponent's Garganacl recovers health and is now at 100% displayed HP.

### Offered actions

1. Heracross uses Bullet Seed toward the opponent's Garganacl (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Heracross Mega Evolves and uses Bullet Seed toward the opponent's Garganacl (left). Pelipper takes no action (fainted). Command: `move 1 1 mega, pass`.
3. Heracross uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
4. Heracross Mega Evolves and uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2 mega, pass`.
5. Heracross uses Bullet Seed toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
6. Heracross Mega Evolves and uses Bullet Seed toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2 mega, pass`.
7. Heracross uses Close Combat toward the opponent's Garganacl (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
8. Heracross Mega Evolves and uses Close Combat toward the opponent's Garganacl (left). Pelipper takes no action (fainted). Command: `move 2 1 mega, pass`.
9. Heracross uses Close Combat toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
10. Heracross Mega Evolves and uses Close Combat toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2 mega, pass`.
11. Heracross uses Close Combat toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
12. Heracross Mega Evolves and uses Close Combat toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2 mega, pass`.
13. Heracross uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.
14. Heracross Mega Evolves and uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3 mega, pass`.

<details><summary>Reference answers (reader only)</summary>

- Heracross Mega Evolves and uses Bullet Seed toward the opponent's Garganacl (left). Pelipper takes no action (fainted). — `move 1 1 mega, pass`
- Heracross Mega Evolves and uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2 mega, pass`

</details>

## bulk-12-damage-sturdy-c — Heracross + Clefable vs Garganacl · C

Mechanics 320 · Damage

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 28 offered choices.

### Your team

Heracross is in the left slot with 1 of 155 HP. Level 50; bug/fighting type. Ability: Swarm. Item: Heracronite. Disclosed nature: Bashful. Known moves: Bullet Seed, Close Combat, Protect. Stat stages: Attack +6, Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 155, Attack 145, Defense 95, Special Attack 60, Special Defense 115, Speed 105.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Garganacl is in the left slot with 1% displayed HP. Level 50; rock type. Ability: Sturdy. Item: none. Disclosed nature: Bashful. Known moves: Earthquake.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Heracross can Mega Evolve in this request.
- Heracross: Bullet Seed, 20/20 PP.
- Heracross: Close Combat, 8/8 PP.
- Heracross: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Heracross enters the field as Heracross, L50, F, with 155 of 155 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Garganacl enters the field as Garganacl, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Heracross loses health and is now at 1 of 155 HP.
- The opponent's Garganacl loses health and is now at 1% displayed HP.
- Your Heracross gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Heracross's Speed rises by 6 stages.
- Your Heracross's Attack rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Heracross uses Bullet Seed toward the opponent's Garganacl (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Heracross uses Bullet Seed toward the opponent's Garganacl (left). Clefable uses Helping Hand toward your Heracross (left). Command: `move 1 1, move 2 -1`.
3. Heracross Mega Evolves and uses Bullet Seed toward the opponent's Garganacl (left). Clefable uses Protect on itself. Command: `move 1 1 mega, move 1`.
4. Heracross Mega Evolves and uses Bullet Seed toward the opponent's Garganacl (left). Clefable uses Helping Hand toward your Heracross (left). Command: `move 1 1 mega, move 2 -1`.
5. Heracross uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
6. Heracross uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Heracross (left). Command: `move 1 2, move 2 -1`.
7. Heracross Mega Evolves and uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2 mega, move 1`.
8. Heracross Mega Evolves and uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Heracross (left). Command: `move 1 2 mega, move 2 -1`.
9. Heracross uses Bullet Seed toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
10. Heracross uses Bullet Seed toward your Clefable (right). Clefable uses Helping Hand toward your Heracross (left). Command: `move 1 -2, move 2 -1`.
11. Heracross Mega Evolves and uses Bullet Seed toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2 mega, move 1`.
12. Heracross Mega Evolves and uses Bullet Seed toward your Clefable (right). Clefable uses Helping Hand toward your Heracross (left). Command: `move 1 -2 mega, move 2 -1`.
13. Heracross uses Close Combat toward the opponent's Garganacl (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
14. Heracross uses Close Combat toward the opponent's Garganacl (left). Clefable uses Helping Hand toward your Heracross (left). Command: `move 2 1, move 2 -1`.
15. Heracross Mega Evolves and uses Close Combat toward the opponent's Garganacl (left). Clefable uses Protect on itself. Command: `move 2 1 mega, move 1`.
16. Heracross Mega Evolves and uses Close Combat toward the opponent's Garganacl (left). Clefable uses Helping Hand toward your Heracross (left). Command: `move 2 1 mega, move 2 -1`.
17. Heracross uses Close Combat toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
18. Heracross uses Close Combat toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Heracross (left). Command: `move 2 2, move 2 -1`.
19. Heracross Mega Evolves and uses Close Combat toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2 mega, move 1`.
20. Heracross Mega Evolves and uses Close Combat toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Heracross (left). Command: `move 2 2 mega, move 2 -1`.
21. Heracross uses Close Combat toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
22. Heracross uses Close Combat toward your Clefable (right). Clefable uses Helping Hand toward your Heracross (left). Command: `move 2 -2, move 2 -1`.
23. Heracross Mega Evolves and uses Close Combat toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2 mega, move 1`.
24. Heracross Mega Evolves and uses Close Combat toward your Clefable (right). Clefable uses Helping Hand toward your Heracross (left). Command: `move 2 -2 mega, move 2 -1`.
25. Heracross uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
26. Heracross uses Protect on itself. Clefable uses Helping Hand toward your Heracross (left). Command: `move 3, move 2 -1`.
27. Heracross Mega Evolves and uses Protect on itself. Clefable uses Protect on itself. Command: `move 3 mega, move 1`.
28. Heracross Mega Evolves and uses Protect on itself. Clefable uses Helping Hand toward your Heracross (left). Command: `move 3 mega, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Heracross uses Bullet Seed toward the opponent's Garganacl (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Heracross uses Bullet Seed toward the opponent's Garganacl (left). Clefable uses Helping Hand toward your Heracross (left). — `move 1 1, move 2 -1`
- Heracross Mega Evolves and uses Bullet Seed toward the opponent's Garganacl (left). Clefable uses Protect on itself. — `move 1 1 mega, move 1`
- Heracross Mega Evolves and uses Bullet Seed toward the opponent's Garganacl (left). Clefable uses Helping Hand toward your Heracross (left). — `move 1 1 mega, move 2 -1`
- Heracross uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Heracross uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Heracross (left). — `move 1 2, move 2 -1`
- Heracross Mega Evolves and uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2 mega, move 1`
- Heracross Mega Evolves and uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Heracross (left). — `move 1 2 mega, move 2 -1`
- Heracross uses Close Combat toward the opponent's Garganacl (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Heracross uses Close Combat toward the opponent's Garganacl (left). Clefable uses Helping Hand toward your Heracross (left). — `move 2 1, move 2 -1`
- Heracross Mega Evolves and uses Close Combat toward the opponent's Garganacl (left). Clefable uses Protect on itself. — `move 2 1 mega, move 1`
- Heracross Mega Evolves and uses Close Combat toward the opponent's Garganacl (left). Clefable uses Helping Hand toward your Heracross (left). — `move 2 1 mega, move 2 -1`
- Heracross uses Close Combat toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Heracross uses Close Combat toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Heracross (left). — `move 2 2, move 2 -1`
- Heracross Mega Evolves and uses Close Combat toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2 mega, move 1`
- Heracross Mega Evolves and uses Close Combat toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Heracross (left). — `move 2 2 mega, move 2 -1`

</details>

## bulk-12-damage-sturdy-d — Heracross + Clefable vs Garganacl · D

Mechanics 320 · Damage

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 28 offered choices.

### Your team

Heracross is in the left slot with 1 of 155 HP. Level 50; bug/fighting type. Ability: Swarm. Item: Heracronite. Disclosed nature: Bashful. Known moves: Bullet Seed, Close Combat, Protect. Stat stages: Attack +6, Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 155, Attack 145, Defense 95, Special Attack 60, Special Defense 115, Speed 105.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Garganacl is in the left slot with 100% displayed HP. Level 50; rock type. Ability: Sturdy. Item: none. Disclosed nature: Bashful. Known moves: Earthquake.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Heracross can Mega Evolve in this request.
- Heracross: Bullet Seed, 20/20 PP.
- Heracross: Close Combat, 8/8 PP.
- Heracross: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Heracross enters the field as Heracross, L50, F, with 155 of 155 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Garganacl enters the field as Garganacl, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Heracross loses health and is now at 1 of 155 HP.
- The opponent's Garganacl loses health and is now at 1% displayed HP.
- Your Heracross gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Heracross's Speed rises by 6 stages.
- Your Heracross's Attack rises by 6 stages.
- The opponent's Garganacl recovers health and is now at 100% displayed HP.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Heracross uses Bullet Seed toward the opponent's Garganacl (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Heracross uses Bullet Seed toward the opponent's Garganacl (left). Clefable uses Helping Hand toward your Heracross (left). Command: `move 1 1, move 2 -1`.
3. Heracross Mega Evolves and uses Bullet Seed toward the opponent's Garganacl (left). Clefable uses Protect on itself. Command: `move 1 1 mega, move 1`.
4. Heracross Mega Evolves and uses Bullet Seed toward the opponent's Garganacl (left). Clefable uses Helping Hand toward your Heracross (left). Command: `move 1 1 mega, move 2 -1`.
5. Heracross uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
6. Heracross uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Heracross (left). Command: `move 1 2, move 2 -1`.
7. Heracross Mega Evolves and uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2 mega, move 1`.
8. Heracross Mega Evolves and uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Heracross (left). Command: `move 1 2 mega, move 2 -1`.
9. Heracross uses Bullet Seed toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
10. Heracross uses Bullet Seed toward your Clefable (right). Clefable uses Helping Hand toward your Heracross (left). Command: `move 1 -2, move 2 -1`.
11. Heracross Mega Evolves and uses Bullet Seed toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2 mega, move 1`.
12. Heracross Mega Evolves and uses Bullet Seed toward your Clefable (right). Clefable uses Helping Hand toward your Heracross (left). Command: `move 1 -2 mega, move 2 -1`.
13. Heracross uses Close Combat toward the opponent's Garganacl (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
14. Heracross uses Close Combat toward the opponent's Garganacl (left). Clefable uses Helping Hand toward your Heracross (left). Command: `move 2 1, move 2 -1`.
15. Heracross Mega Evolves and uses Close Combat toward the opponent's Garganacl (left). Clefable uses Protect on itself. Command: `move 2 1 mega, move 1`.
16. Heracross Mega Evolves and uses Close Combat toward the opponent's Garganacl (left). Clefable uses Helping Hand toward your Heracross (left). Command: `move 2 1 mega, move 2 -1`.
17. Heracross uses Close Combat toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
18. Heracross uses Close Combat toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Heracross (left). Command: `move 2 2, move 2 -1`.
19. Heracross Mega Evolves and uses Close Combat toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2 mega, move 1`.
20. Heracross Mega Evolves and uses Close Combat toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Heracross (left). Command: `move 2 2 mega, move 2 -1`.
21. Heracross uses Close Combat toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
22. Heracross uses Close Combat toward your Clefable (right). Clefable uses Helping Hand toward your Heracross (left). Command: `move 2 -2, move 2 -1`.
23. Heracross Mega Evolves and uses Close Combat toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2 mega, move 1`.
24. Heracross Mega Evolves and uses Close Combat toward your Clefable (right). Clefable uses Helping Hand toward your Heracross (left). Command: `move 2 -2 mega, move 2 -1`.
25. Heracross uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
26. Heracross uses Protect on itself. Clefable uses Helping Hand toward your Heracross (left). Command: `move 3, move 2 -1`.
27. Heracross Mega Evolves and uses Protect on itself. Clefable uses Protect on itself. Command: `move 3 mega, move 1`.
28. Heracross Mega Evolves and uses Protect on itself. Clefable uses Helping Hand toward your Heracross (left). Command: `move 3 mega, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Heracross Mega Evolves and uses Bullet Seed toward the opponent's Garganacl (left). Clefable uses Protect on itself. — `move 1 1 mega, move 1`
- Heracross Mega Evolves and uses Bullet Seed toward the opponent's Garganacl (left). Clefable uses Helping Hand toward your Heracross (left). — `move 1 1 mega, move 2 -1`
- Heracross Mega Evolves and uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2 mega, move 1`
- Heracross Mega Evolves and uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Heracross (left). — `move 1 2 mega, move 2 -1`

</details>

## bulk-12-damage-fixed-a — Machamp vs Toxicroak · A

Mechanics 320 · Damage

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Machamp is in the left slot with 1 of 165 HP. Level 50; fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Seismic Toss, Knock Off, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 165, Attack 150, Defense 100, Special Attack 85, Special Defense 105, Speed 75.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Machamp: Seismic Toss, 20/20 PP.
- Machamp: Knock Off, 20/20 PP.
- Machamp: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Machamp enters the field as Machamp, L50, F, with 165 of 165 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Machamp loses health and is now at 1 of 165 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Machamp gains the effect Perish Song countdown: 1.
- Your Machamp's Speed rises by 6 stages.

### Offered actions

1. Machamp uses Seismic Toss toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Machamp uses Seismic Toss toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Machamp uses Seismic Toss toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Machamp uses Knock Off toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Machamp uses Knock Off toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Machamp uses Knock Off toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Machamp uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Machamp uses Seismic Toss toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Machamp uses Seismic Toss toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Machamp uses Knock Off toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Machamp uses Knock Off toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-12-damage-fixed-b — Machamp vs Gengar · B

Mechanics 320 · Damage

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Machamp is in the left slot with 1 of 165 HP. Level 50; fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Seismic Toss, Knock Off, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 165, Attack 150, Defense 100, Special Attack 85, Special Defense 105, Speed 75.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Gengar is in the left slot with 1% displayed HP. Level 50; ghost/poison type. Ability: Cursed Body. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Machamp: Seismic Toss, 20/20 PP.
- Machamp: Knock Off, 20/20 PP.
- Machamp: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Machamp enters the field as Machamp, L50, F, with 165 of 165 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Gengar enters the field as Gengar, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Machamp loses health and is now at 1 of 165 HP.
- The opponent's Gengar loses health and is now at 1% displayed HP.
- Your Machamp gains the effect Perish Song countdown: 1.
- Your Machamp's Speed rises by 6 stages.

### Offered actions

1. Machamp uses Seismic Toss toward the opponent's Gengar (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Machamp uses Seismic Toss toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Machamp uses Seismic Toss toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Machamp uses Knock Off toward the opponent's Gengar (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Machamp uses Knock Off toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Machamp uses Knock Off toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Machamp uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Machamp uses Knock Off toward the opponent's Gengar (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Machamp uses Knock Off toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-12-damage-fixed-c — Machamp + Clefable vs Toxicroak · C

Mechanics 320 · Damage

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Machamp is in the left slot with 1 of 165 HP. Level 50; fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Seismic Toss, Knock Off, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 165, Attack 150, Defense 100, Special Attack 85, Special Defense 105, Speed 75.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Machamp: Seismic Toss, 20/20 PP.
- Machamp: Knock Off, 20/20 PP.
- Machamp: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Machamp enters the field as Machamp, L50, F, with 165 of 165 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Machamp loses health and is now at 1 of 165 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Machamp gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Machamp's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Machamp uses Seismic Toss toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Machamp uses Seismic Toss toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Machamp (left). Command: `move 1 1, move 2 -1`.
3. Machamp uses Seismic Toss toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Machamp uses Seismic Toss toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Machamp (left). Command: `move 1 2, move 2 -1`.
5. Machamp uses Seismic Toss toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Machamp uses Seismic Toss toward your Clefable (right). Clefable uses Helping Hand toward your Machamp (left). Command: `move 1 -2, move 2 -1`.
7. Machamp uses Knock Off toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Machamp uses Knock Off toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Machamp (left). Command: `move 2 1, move 2 -1`.
9. Machamp uses Knock Off toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Machamp uses Knock Off toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Machamp (left). Command: `move 2 2, move 2 -1`.
11. Machamp uses Knock Off toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Machamp uses Knock Off toward your Clefable (right). Clefable uses Helping Hand toward your Machamp (left). Command: `move 2 -2, move 2 -1`.
13. Machamp uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Machamp uses Protect on itself. Clefable uses Helping Hand toward your Machamp (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Machamp uses Seismic Toss toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Machamp uses Seismic Toss toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Machamp (left). — `move 1 1, move 2 -1`
- Machamp uses Seismic Toss toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Machamp uses Seismic Toss toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Machamp (left). — `move 1 2, move 2 -1`
- Machamp uses Knock Off toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Machamp uses Knock Off toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Machamp (left). — `move 2 1, move 2 -1`
- Machamp uses Knock Off toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Machamp uses Knock Off toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Machamp (left). — `move 2 2, move 2 -1`

</details>

## bulk-12-damage-fixed-d — Machamp + Clefable vs Gengar · D

Mechanics 320 · Damage

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Machamp is in the left slot with 1 of 165 HP. Level 50; fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Seismic Toss, Knock Off, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 165, Attack 150, Defense 100, Special Attack 85, Special Defense 105, Speed 75.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Gengar is in the left slot with 1% displayed HP. Level 50; ghost/poison type. Ability: Cursed Body. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Machamp: Seismic Toss, 20/20 PP.
- Machamp: Knock Off, 20/20 PP.
- Machamp: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Machamp enters the field as Machamp, L50, F, with 165 of 165 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Gengar enters the field as Gengar, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Machamp loses health and is now at 1 of 165 HP.
- The opponent's Gengar loses health and is now at 1% displayed HP.
- Your Machamp gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Machamp's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Machamp uses Seismic Toss toward the opponent's Gengar (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Machamp uses Seismic Toss toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Machamp (left). Command: `move 1 1, move 2 -1`.
3. Machamp uses Seismic Toss toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Machamp uses Seismic Toss toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Machamp (left). Command: `move 1 2, move 2 -1`.
5. Machamp uses Seismic Toss toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Machamp uses Seismic Toss toward your Clefable (right). Clefable uses Helping Hand toward your Machamp (left). Command: `move 1 -2, move 2 -1`.
7. Machamp uses Knock Off toward the opponent's Gengar (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Machamp uses Knock Off toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Machamp (left). Command: `move 2 1, move 2 -1`.
9. Machamp uses Knock Off toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Machamp uses Knock Off toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Machamp (left). Command: `move 2 2, move 2 -1`.
11. Machamp uses Knock Off toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Machamp uses Knock Off toward your Clefable (right). Clefable uses Helping Hand toward your Machamp (left). Command: `move 2 -2, move 2 -1`.
13. Machamp uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Machamp uses Protect on itself. Clefable uses Helping Hand toward your Machamp (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Machamp uses Knock Off toward the opponent's Gengar (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Machamp uses Knock Off toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Machamp (left). — `move 2 1, move 2 -1`
- Machamp uses Knock Off toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Machamp uses Knock Off toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Machamp (left). — `move 2 2, move 2 -1`

</details>

## bulk-12-damage-bodypress-a — Kommo-o vs Toxicroak · A

Mechanics 320 · Damage

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Kommo-o is in the left slot with 1 of 150 HP. Level 50; dragon/fighting type. Ability: Bulletproof. Item: none. Disclosed nature: Bashful. Known moves: Body Press, Dragon Claw, Iron Defense. Stat stages: Defense +6, Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 150, Attack 130, Defense 145, Special Attack 120, Special Defense 125, Speed 105.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Kommo-o: Body Press, 12/12 PP.
- Kommo-o: Dragon Claw, 16/16 PP.
- Kommo-o: Iron Defense, 16/16 PP.

### Battle history

- The battle starts.
- Your Kommo-o enters the field as Kommo-o, L50, F, with 150 of 150 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Kommo-o loses health and is now at 1 of 150 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Kommo-o gains the effect Perish Song countdown: 1.
- Your Kommo-o's Speed rises by 6 stages.
- Your Kommo-o's Defense rises by 6 stages.

### Offered actions

1. Kommo-o uses Body Press toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Kommo-o uses Body Press toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Kommo-o uses Body Press toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Kommo-o uses Dragon Claw toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Kommo-o uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Kommo-o uses Dragon Claw toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Kommo-o uses Iron Defense on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Kommo-o uses Body Press toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Kommo-o uses Body Press toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Kommo-o uses Dragon Claw toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Kommo-o uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-12-damage-bodypress-b — Kommo-o vs Gengar · B

Mechanics 320 · Damage

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Kommo-o is in the left slot with 1 of 150 HP. Level 50; dragon/fighting type. Ability: Bulletproof. Item: none. Disclosed nature: Bashful. Known moves: Body Press, Dragon Claw, Iron Defense. Stat stages: Defense +6, Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 150, Attack 130, Defense 145, Special Attack 120, Special Defense 125, Speed 105.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Gengar is in the left slot with 1% displayed HP. Level 50; ghost/poison type. Ability: Cursed Body. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Kommo-o: Body Press, 12/12 PP.
- Kommo-o: Dragon Claw, 16/16 PP.
- Kommo-o: Iron Defense, 16/16 PP.

### Battle history

- The battle starts.
- Your Kommo-o enters the field as Kommo-o, L50, F, with 150 of 150 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Gengar enters the field as Gengar, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Kommo-o loses health and is now at 1 of 150 HP.
- The opponent's Gengar loses health and is now at 1% displayed HP.
- Your Kommo-o gains the effect Perish Song countdown: 1.
- Your Kommo-o's Speed rises by 6 stages.
- Your Kommo-o's Defense rises by 6 stages.

### Offered actions

1. Kommo-o uses Body Press toward the opponent's Gengar (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Kommo-o uses Body Press toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Kommo-o uses Body Press toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Kommo-o uses Dragon Claw toward the opponent's Gengar (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Kommo-o uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Kommo-o uses Dragon Claw toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Kommo-o uses Iron Defense on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Kommo-o uses Dragon Claw toward the opponent's Gengar (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Kommo-o uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-12-damage-bodypress-c — Kommo-o + Clefable vs Toxicroak · C

Mechanics 320 · Damage

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Kommo-o is in the left slot with 1 of 150 HP. Level 50; dragon/fighting type. Ability: Bulletproof. Item: none. Disclosed nature: Bashful. Known moves: Body Press, Dragon Claw, Iron Defense. Stat stages: Defense +6, Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 150, Attack 130, Defense 145, Special Attack 120, Special Defense 125, Speed 105.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Kommo-o: Body Press, 12/12 PP.
- Kommo-o: Dragon Claw, 16/16 PP.
- Kommo-o: Iron Defense, 16/16 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Kommo-o enters the field as Kommo-o, L50, F, with 150 of 150 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Kommo-o loses health and is now at 1 of 150 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Kommo-o gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Kommo-o's Speed rises by 6 stages.
- Your Kommo-o's Defense rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Kommo-o uses Body Press toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Kommo-o uses Body Press toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Kommo-o (left). Command: `move 1 1, move 2 -1`.
3. Kommo-o uses Body Press toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Kommo-o uses Body Press toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Kommo-o (left). Command: `move 1 2, move 2 -1`.
5. Kommo-o uses Body Press toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Kommo-o uses Body Press toward your Clefable (right). Clefable uses Helping Hand toward your Kommo-o (left). Command: `move 1 -2, move 2 -1`.
7. Kommo-o uses Dragon Claw toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Kommo-o uses Dragon Claw toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Kommo-o (left). Command: `move 2 1, move 2 -1`.
9. Kommo-o uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Kommo-o uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Kommo-o (left). Command: `move 2 2, move 2 -1`.
11. Kommo-o uses Dragon Claw toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Kommo-o uses Dragon Claw toward your Clefable (right). Clefable uses Helping Hand toward your Kommo-o (left). Command: `move 2 -2, move 2 -1`.
13. Kommo-o uses Iron Defense on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Kommo-o uses Iron Defense on itself. Clefable uses Helping Hand toward your Kommo-o (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Kommo-o uses Body Press toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Kommo-o uses Body Press toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Kommo-o (left). — `move 1 1, move 2 -1`
- Kommo-o uses Body Press toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Kommo-o uses Body Press toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Kommo-o (left). — `move 1 2, move 2 -1`
- Kommo-o uses Dragon Claw toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Kommo-o uses Dragon Claw toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Kommo-o (left). — `move 2 1, move 2 -1`
- Kommo-o uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Kommo-o uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Kommo-o (left). — `move 2 2, move 2 -1`

</details>

## bulk-12-damage-bodypress-d — Kommo-o + Clefable vs Gengar · D

Mechanics 320 · Damage

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Kommo-o is in the left slot with 1 of 150 HP. Level 50; dragon/fighting type. Ability: Bulletproof. Item: none. Disclosed nature: Bashful. Known moves: Body Press, Dragon Claw, Iron Defense. Stat stages: Defense +6, Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 150, Attack 130, Defense 145, Special Attack 120, Special Defense 125, Speed 105.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Gengar is in the left slot with 1% displayed HP. Level 50; ghost/poison type. Ability: Cursed Body. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Kommo-o: Body Press, 12/12 PP.
- Kommo-o: Dragon Claw, 16/16 PP.
- Kommo-o: Iron Defense, 16/16 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Kommo-o enters the field as Kommo-o, L50, F, with 150 of 150 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Gengar enters the field as Gengar, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Kommo-o loses health and is now at 1 of 150 HP.
- The opponent's Gengar loses health and is now at 1% displayed HP.
- Your Kommo-o gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Kommo-o's Speed rises by 6 stages.
- Your Kommo-o's Defense rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Kommo-o uses Body Press toward the opponent's Gengar (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Kommo-o uses Body Press toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Kommo-o (left). Command: `move 1 1, move 2 -1`.
3. Kommo-o uses Body Press toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Kommo-o uses Body Press toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Kommo-o (left). Command: `move 1 2, move 2 -1`.
5. Kommo-o uses Body Press toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Kommo-o uses Body Press toward your Clefable (right). Clefable uses Helping Hand toward your Kommo-o (left). Command: `move 1 -2, move 2 -1`.
7. Kommo-o uses Dragon Claw toward the opponent's Gengar (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Kommo-o uses Dragon Claw toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Kommo-o (left). Command: `move 2 1, move 2 -1`.
9. Kommo-o uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Kommo-o uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Kommo-o (left). Command: `move 2 2, move 2 -1`.
11. Kommo-o uses Dragon Claw toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Kommo-o uses Dragon Claw toward your Clefable (right). Clefable uses Helping Hand toward your Kommo-o (left). Command: `move 2 -2, move 2 -1`.
13. Kommo-o uses Iron Defense on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Kommo-o uses Iron Defense on itself. Clefable uses Helping Hand toward your Kommo-o (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Kommo-o uses Dragon Claw toward the opponent's Gengar (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Kommo-o uses Dragon Claw toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Kommo-o (left). — `move 2 1, move 2 -1`
- Kommo-o uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Kommo-o uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Kommo-o (left). — `move 2 2, move 2 -1`

</details>

## bulk-12-damage-screens-a — Scizor vs Toxicroak · A

Mechanics 320 · Damage

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Scizor is in the left slot with 1 of 145 HP. Level 50; bug/steel type. Ability: Technician. Item: none. Disclosed nature: Bashful. Known moves: Brick Break, Bullet Punch, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 150, Defense 120, Special Attack 75, Special Defense 100, Speed 85.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Scizor: Brick Break, 16/16 PP.
- Scizor: Bullet Punch, 20/20 PP.
- Scizor: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Scizor enters the field as Scizor, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Scizor loses health and is now at 1 of 145 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Scizor gains the effect Perish Song countdown: 1.
- Your Scizor's Speed rises by 6 stages.

### Offered actions

1. Scizor uses Brick Break toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Scizor uses Brick Break toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Scizor uses Brick Break toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Scizor uses Bullet Punch toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Scizor uses Bullet Punch toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Scizor uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Scizor uses Brick Break toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Scizor uses Brick Break toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Scizor uses Bullet Punch toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-12-damage-screens-b — Scizor vs Toxicroak · B

Mechanics 320 · Damage

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Scizor is in the left slot with 1 of 145 HP. Level 50; bug/steel type. Ability: Technician. Item: none. Disclosed nature: Bashful. Known moves: Brick Break, Bullet Punch, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 150, Defense 120, Special Attack 75, Special Defense 100, Speed 85.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Reflect is recorded on the opponent's side (since turn 1).
- Scizor: Brick Break, 16/16 PP.
- Scizor: Bullet Punch, 20/20 PP.
- Scizor: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Scizor enters the field as Scizor, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Scizor loses health and is now at 1 of 145 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Scizor gains the effect Perish Song countdown: 1.
- Your Scizor's Speed rises by 6 stages.
- Reflect becomes active on the opponent's side.

### Offered actions

1. Scizor uses Brick Break toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Scizor uses Brick Break toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Scizor uses Brick Break toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Scizor uses Bullet Punch toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Scizor uses Bullet Punch toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Scizor uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Scizor uses Brick Break toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Scizor uses Brick Break toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Scizor uses Bullet Punch toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-12-damage-screens-c — Scizor + Clefable vs Toxicroak · C

Mechanics 320 · Damage

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Scizor is in the left slot with 1 of 145 HP. Level 50; bug/steel type. Ability: Technician. Item: none. Disclosed nature: Bashful. Known moves: Brick Break, Bullet Punch, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 150, Defense 120, Special Attack 75, Special Defense 100, Speed 85.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Scizor: Brick Break, 16/16 PP.
- Scizor: Bullet Punch, 20/20 PP.
- Scizor: Swords Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Scizor enters the field as Scizor, L50, F, with 145 of 145 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Scizor loses health and is now at 1 of 145 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Scizor gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Scizor's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Scizor uses Brick Break toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Scizor uses Brick Break toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 1, move 2 -1`.
3. Scizor uses Brick Break toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Scizor uses Brick Break toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 2, move 2 -1`.
5. Scizor uses Brick Break toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Scizor uses Brick Break toward your Clefable (right). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 -2, move 2 -1`.
7. Scizor uses Bullet Punch toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Scizor uses Bullet Punch toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Scizor (left). Command: `move 2 1, move 2 -1`.
9. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). Command: `move 2 2, move 2 -1`.
11. Scizor uses Bullet Punch toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Scizor uses Bullet Punch toward your Clefable (right). Clefable uses Helping Hand toward your Scizor (left). Command: `move 2 -2, move 2 -1`.
13. Scizor uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Scizor uses Swords Dance on itself. Clefable uses Helping Hand toward your Scizor (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Scizor uses Brick Break toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Scizor uses Brick Break toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Scizor (left). — `move 1 1, move 2 -1`
- Scizor uses Brick Break toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Scizor uses Brick Break toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). — `move 1 2, move 2 -1`
- Scizor uses Bullet Punch toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Scizor uses Bullet Punch toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Scizor (left). — `move 2 1, move 2 -1`
- Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). — `move 2 2, move 2 -1`

</details>

## bulk-12-damage-screens-d — Scizor + Clefable vs Toxicroak · D

Mechanics 320 · Damage

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Scizor is in the left slot with 1 of 145 HP. Level 50; bug/steel type. Ability: Technician. Item: none. Disclosed nature: Bashful. Known moves: Brick Break, Bullet Punch, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 150, Defense 120, Special Attack 75, Special Defense 100, Speed 85.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Reflect is recorded on the opponent's side (since turn 1).
- Scizor: Brick Break, 16/16 PP.
- Scizor: Bullet Punch, 20/20 PP.
- Scizor: Swords Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Scizor enters the field as Scizor, L50, F, with 145 of 145 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Scizor loses health and is now at 1 of 145 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Scizor gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Scizor's Speed rises by 6 stages.
- Reflect becomes active on the opponent's side.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Scizor uses Brick Break toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Scizor uses Brick Break toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 1, move 2 -1`.
3. Scizor uses Brick Break toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Scizor uses Brick Break toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 2, move 2 -1`.
5. Scizor uses Brick Break toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Scizor uses Brick Break toward your Clefable (right). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 -2, move 2 -1`.
7. Scizor uses Bullet Punch toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Scizor uses Bullet Punch toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Scizor (left). Command: `move 2 1, move 2 -1`.
9. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). Command: `move 2 2, move 2 -1`.
11. Scizor uses Bullet Punch toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Scizor uses Bullet Punch toward your Clefable (right). Clefable uses Helping Hand toward your Scizor (left). Command: `move 2 -2, move 2 -1`.
13. Scizor uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Scizor uses Swords Dance on itself. Clefable uses Helping Hand toward your Scizor (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Scizor uses Brick Break toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Scizor uses Brick Break toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Scizor (left). — `move 1 1, move 2 -1`
- Scizor uses Brick Break toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Scizor uses Brick Break toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). — `move 1 2, move 2 -1`
- Scizor uses Bullet Punch toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Scizor uses Bullet Punch toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Scizor (left). — `move 2 1, move 2 -1`
- Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). — `move 2 2, move 2 -1`

</details>

## bulk-12-damage-substitute-a — Sylveon vs Toxicroak · A

Mechanics 320 · Damage

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Sylveon is in the left slot with 1 of 170 HP. Level 50; fairy type. Ability: Pixilate. Item: none. Disclosed nature: Bashful. Known moves: Hyper Voice, Moonblast, Calm Mind. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 85, Defense 85, Special Attack 130, Special Defense 150, Speed 80.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Sylveon: Hyper Voice, 12/12 PP.
- Sylveon: Moonblast, 16/16 PP.
- Sylveon: Calm Mind, 20/20 PP.

### Battle history

- The battle starts.
- Your Sylveon enters the field as Sylveon, L50, F, with 170 of 170 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Sylveon loses health and is now at 1 of 170 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Sylveon gains the effect Perish Song countdown: 1.
- Your Sylveon's Speed rises by 6 stages.

### Offered actions

1. Sylveon uses Hyper Voice targeting both opposing slots. Pelipper takes no action (fainted). Command: `move 1, pass`.
2. Sylveon uses Moonblast toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
3. Sylveon uses Moonblast toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
4. Sylveon uses Moonblast toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
5. Sylveon uses Calm Mind on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Sylveon uses Hyper Voice targeting both opposing slots. Pelipper takes no action (fainted). — `move 1, pass`
- Sylveon uses Moonblast toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Sylveon uses Moonblast toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-12-damage-substitute-b — Sylveon vs Toxicroak · B

Mechanics 320 · Damage

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Sylveon is in the left slot with 1 of 170 HP. Level 50; fairy type. Ability: Pixilate. Item: none. Disclosed nature: Bashful. Known moves: Hyper Voice, Moonblast, Calm Mind. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 85, Defense 85, Special Attack 130, Special Defense 150, Speed 80.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave. Recorded effects: Substitute.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Sylveon: Hyper Voice, 12/12 PP.
- Sylveon: Moonblast, 16/16 PP.
- Sylveon: Calm Mind, 20/20 PP.

### Battle history

- The battle starts.
- Your Sylveon enters the field as Sylveon, L50, F, with 170 of 170 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Sylveon loses health and is now at 1 of 170 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Sylveon gains the effect Perish Song countdown: 1.
- Your Sylveon's Speed rises by 6 stages.
- The opponent's Toxicroak gains the effect Substitute.

### Offered actions

1. Sylveon uses Hyper Voice targeting both opposing slots. Pelipper takes no action (fainted). Command: `move 1, pass`.
2. Sylveon uses Moonblast toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
3. Sylveon uses Moonblast toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
4. Sylveon uses Moonblast toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
5. Sylveon uses Calm Mind on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Sylveon uses Hyper Voice targeting both opposing slots. Pelipper takes no action (fainted). — `move 1, pass`

</details>

## bulk-12-damage-substitute-c — Sylveon + Clefable vs Toxicroak · C

Mechanics 320 · Damage

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Sylveon is in the left slot with 1 of 170 HP. Level 50; fairy type. Ability: Pixilate. Item: none. Disclosed nature: Bashful. Known moves: Hyper Voice, Moonblast, Calm Mind. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 85, Defense 85, Special Attack 130, Special Defense 150, Speed 80.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Sylveon: Hyper Voice, 12/12 PP.
- Sylveon: Moonblast, 16/16 PP.
- Sylveon: Calm Mind, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Sylveon enters the field as Sylveon, L50, F, with 170 of 170 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Sylveon loses health and is now at 1 of 170 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Sylveon gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Sylveon's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Sylveon uses Hyper Voice targeting both opposing slots. Clefable uses Protect on itself. Command: `move 1, move 1`.
2. Sylveon uses Hyper Voice targeting both opposing slots. Clefable uses Helping Hand toward your Sylveon (left). Command: `move 1, move 2 -1`.
3. Sylveon uses Moonblast toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
4. Sylveon uses Moonblast toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Sylveon (left). Command: `move 2 1, move 2 -1`.
5. Sylveon uses Moonblast toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
6. Sylveon uses Moonblast toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Sylveon (left). Command: `move 2 2, move 2 -1`.
7. Sylveon uses Moonblast toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
8. Sylveon uses Moonblast toward your Clefable (right). Clefable uses Helping Hand toward your Sylveon (left). Command: `move 2 -2, move 2 -1`.
9. Sylveon uses Calm Mind on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
10. Sylveon uses Calm Mind on itself. Clefable uses Helping Hand toward your Sylveon (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Sylveon uses Hyper Voice targeting both opposing slots. Clefable uses Protect on itself. — `move 1, move 1`
- Sylveon uses Hyper Voice targeting both opposing slots. Clefable uses Helping Hand toward your Sylveon (left). — `move 1, move 2 -1`
- Sylveon uses Moonblast toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Sylveon uses Moonblast toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Sylveon (left). — `move 2 1, move 2 -1`
- Sylveon uses Moonblast toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Sylveon uses Moonblast toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Sylveon (left). — `move 2 2, move 2 -1`

</details>

## bulk-12-damage-substitute-d — Sylveon + Clefable vs Toxicroak · D

Mechanics 320 · Damage

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Sylveon is in the left slot with 1 of 170 HP. Level 50; fairy type. Ability: Pixilate. Item: none. Disclosed nature: Bashful. Known moves: Hyper Voice, Moonblast, Calm Mind. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 85, Defense 85, Special Attack 130, Special Defense 150, Speed 80.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave. Recorded effects: Substitute.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Sylveon: Hyper Voice, 12/12 PP.
- Sylveon: Moonblast, 16/16 PP.
- Sylveon: Calm Mind, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Sylveon enters the field as Sylveon, L50, F, with 170 of 170 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Sylveon loses health and is now at 1 of 170 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Sylveon gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Sylveon's Speed rises by 6 stages.
- The opponent's Toxicroak gains the effect Substitute.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Sylveon uses Hyper Voice targeting both opposing slots. Clefable uses Protect on itself. Command: `move 1, move 1`.
2. Sylveon uses Hyper Voice targeting both opposing slots. Clefable uses Helping Hand toward your Sylveon (left). Command: `move 1, move 2 -1`.
3. Sylveon uses Moonblast toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
4. Sylveon uses Moonblast toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Sylveon (left). Command: `move 2 1, move 2 -1`.
5. Sylveon uses Moonblast toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
6. Sylveon uses Moonblast toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Sylveon (left). Command: `move 2 2, move 2 -1`.
7. Sylveon uses Moonblast toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
8. Sylveon uses Moonblast toward your Clefable (right). Clefable uses Helping Hand toward your Sylveon (left). Command: `move 2 -2, move 2 -1`.
9. Sylveon uses Calm Mind on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
10. Sylveon uses Calm Mind on itself. Clefable uses Helping Hand toward your Sylveon (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Sylveon uses Hyper Voice targeting both opposing slots. Clefable uses Protect on itself. — `move 1, move 1`
- Sylveon uses Hyper Voice targeting both opposing slots. Clefable uses Helping Hand toward your Sylveon (left). — `move 1, move 2 -1`

</details>

## bulk-13-items-balloon-a — Garchomp vs Raichu · A

Mechanics 320 · Items

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Garchomp is in the left slot with 1 of 183 HP. Level 50; dragon/ground type. Ability: Sand Veil. Item: none. Disclosed nature: Bashful. Known moves: Earthquake, Dragon Claw, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 183, Attack 150, Defense 115, Special Attack 100, Special Defense 105, Speed 122.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Garchomp: Earthquake, 12/12 PP.
- Garchomp: Dragon Claw, 16/16 PP.
- Garchomp: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Garchomp enters the field as Garchomp, L50, F, with 183 of 183 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Garchomp loses health and is now at 1 of 183 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Garchomp gains the effect Perish Song countdown: 1.
- Your Garchomp's Speed rises by 6 stages.

### Offered actions

1. Garchomp uses Earthquake targeting every adjacent Pokémon. Pelipper takes no action (fainted). Command: `move 1, pass`.
2. Garchomp uses Dragon Claw toward the opponent's Raichu (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
3. Garchomp uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
4. Garchomp uses Dragon Claw toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
5. Garchomp uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Garchomp uses Earthquake targeting every adjacent Pokémon. Pelipper takes no action (fainted). — `move 1, pass`
- Garchomp uses Dragon Claw toward the opponent's Raichu (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Garchomp uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-13-items-balloon-b — Garchomp vs Raichu · B

Mechanics 320 · Items

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Garchomp is in the left slot with 1 of 183 HP. Level 50; dragon/ground type. Ability: Sand Veil. Item: none. Disclosed nature: Bashful. Known moves: Earthquake, Dragon Claw, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 183, Attack 150, Defense 115, Special Attack 100, Special Defense 105, Speed 122.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: Air Balloon. Disclosed nature: Bashful. Known moves: Thunderbolt.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Garchomp: Earthquake, 12/12 PP.
- Garchomp: Dragon Claw, 16/16 PP.
- Garchomp: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Garchomp enters the field as Garchomp, L50, F, with 183 of 183 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- The opponent's Raichu's item is revealed as Air Balloon.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Garchomp loses health and is now at 1 of 183 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Garchomp gains the effect Perish Song countdown: 1.
- Your Garchomp's Speed rises by 6 stages.

### Offered actions

1. Garchomp uses Earthquake targeting every adjacent Pokémon. Pelipper takes no action (fainted). Command: `move 1, pass`.
2. Garchomp uses Dragon Claw toward the opponent's Raichu (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
3. Garchomp uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
4. Garchomp uses Dragon Claw toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
5. Garchomp uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Garchomp uses Dragon Claw toward the opponent's Raichu (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Garchomp uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-13-items-balloon-c — Garchomp + Clefable vs Raichu · C

Mechanics 320 · Items

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Garchomp is in the left slot with 1 of 183 HP. Level 50; dragon/ground type. Ability: Sand Veil. Item: none. Disclosed nature: Bashful. Known moves: Earthquake, Dragon Claw, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 183, Attack 150, Defense 115, Special Attack 100, Special Defense 105, Speed 122.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Garchomp: Earthquake, 12/12 PP.
- Garchomp: Dragon Claw, 16/16 PP.
- Garchomp: Swords Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Garchomp enters the field as Garchomp, L50, F, with 183 of 183 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Garchomp loses health and is now at 1 of 183 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Garchomp gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Garchomp's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Garchomp uses Earthquake targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 1, move 1`.
2. Garchomp uses Earthquake targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Garchomp (left). Command: `move 1, move 2 -1`.
3. Garchomp uses Dragon Claw toward the opponent's Raichu (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
4. Garchomp uses Dragon Claw toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Garchomp (left). Command: `move 2 1, move 2 -1`.
5. Garchomp uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
6. Garchomp uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Garchomp (left). Command: `move 2 2, move 2 -1`.
7. Garchomp uses Dragon Claw toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
8. Garchomp uses Dragon Claw toward your Clefable (right). Clefable uses Helping Hand toward your Garchomp (left). Command: `move 2 -2, move 2 -1`.
9. Garchomp uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
10. Garchomp uses Swords Dance on itself. Clefable uses Helping Hand toward your Garchomp (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Garchomp uses Earthquake targeting every adjacent Pokémon. Clefable uses Protect on itself. — `move 1, move 1`
- Garchomp uses Earthquake targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Garchomp (left). — `move 1, move 2 -1`
- Garchomp uses Dragon Claw toward the opponent's Raichu (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Garchomp uses Dragon Claw toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Garchomp (left). — `move 2 1, move 2 -1`
- Garchomp uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Garchomp uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Garchomp (left). — `move 2 2, move 2 -1`

</details>

## bulk-13-items-balloon-d — Garchomp + Clefable vs Raichu · D

Mechanics 320 · Items

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Garchomp is in the left slot with 1 of 183 HP. Level 50; dragon/ground type. Ability: Sand Veil. Item: none. Disclosed nature: Bashful. Known moves: Earthquake, Dragon Claw, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 183, Attack 150, Defense 115, Special Attack 100, Special Defense 105, Speed 122.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: Air Balloon. Disclosed nature: Bashful. Known moves: Thunderbolt.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Garchomp: Earthquake, 12/12 PP.
- Garchomp: Dragon Claw, 16/16 PP.
- Garchomp: Swords Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Garchomp enters the field as Garchomp, L50, F, with 183 of 183 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- The opponent's Raichu's item is revealed as Air Balloon.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Garchomp loses health and is now at 1 of 183 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Garchomp gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Garchomp's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Garchomp uses Earthquake targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 1, move 1`.
2. Garchomp uses Earthquake targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Garchomp (left). Command: `move 1, move 2 -1`.
3. Garchomp uses Dragon Claw toward the opponent's Raichu (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
4. Garchomp uses Dragon Claw toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Garchomp (left). Command: `move 2 1, move 2 -1`.
5. Garchomp uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
6. Garchomp uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Garchomp (left). Command: `move 2 2, move 2 -1`.
7. Garchomp uses Dragon Claw toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
8. Garchomp uses Dragon Claw toward your Clefable (right). Clefable uses Helping Hand toward your Garchomp (left). Command: `move 2 -2, move 2 -1`.
9. Garchomp uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
10. Garchomp uses Swords Dance on itself. Clefable uses Helping Hand toward your Garchomp (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Garchomp uses Dragon Claw toward the opponent's Raichu (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Garchomp uses Dragon Claw toward the opponent's Raichu (left). Clefable uses Helping Hand toward your Garchomp (left). — `move 2 1, move 2 -1`
- Garchomp uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Garchomp uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Garchomp (left). — `move 2 2, move 2 -1`

</details>

## bulk-13-items-sash-a — Heracross vs Greninja · A

Mechanics 320 · Items

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Heracross is in the left slot with 1 of 155 HP. Level 50; bug/fighting type. Ability: Swarm. Item: Heracronite. Disclosed nature: Bashful. Known moves: Bullet Seed, Close Combat, Protect. Stat stages: Attack +6, Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 155, Attack 145, Defense 95, Special Attack 60, Special Defense 115, Speed 105.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Greninja is in the left slot with 1% displayed HP. Level 50; water/dark type. Ability: Torrent. Item: Focus Sash. Disclosed nature: Bashful. Known moves: Ice Beam.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Heracross can Mega Evolve in this request.
- Heracross: Bullet Seed, 20/20 PP.
- Heracross: Close Combat, 8/8 PP.
- Heracross: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Heracross enters the field as Heracross, L50, F, with 155 of 155 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Greninja enters the field as Greninja, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Heracross loses health and is now at 1 of 155 HP.
- The opponent's Greninja loses health and is now at 1% displayed HP.
- Your Heracross gains the effect Perish Song countdown: 1.
- Your Heracross's Speed rises by 6 stages.
- Your Heracross's Attack rises by 6 stages.

### Offered actions

1. Heracross uses Bullet Seed toward the opponent's Greninja (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Heracross Mega Evolves and uses Bullet Seed toward the opponent's Greninja (left). Pelipper takes no action (fainted). Command: `move 1 1 mega, pass`.
3. Heracross uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
4. Heracross Mega Evolves and uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2 mega, pass`.
5. Heracross uses Bullet Seed toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
6. Heracross Mega Evolves and uses Bullet Seed toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2 mega, pass`.
7. Heracross uses Close Combat toward the opponent's Greninja (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
8. Heracross Mega Evolves and uses Close Combat toward the opponent's Greninja (left). Pelipper takes no action (fainted). Command: `move 2 1 mega, pass`.
9. Heracross uses Close Combat toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
10. Heracross Mega Evolves and uses Close Combat toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2 mega, pass`.
11. Heracross uses Close Combat toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
12. Heracross Mega Evolves and uses Close Combat toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2 mega, pass`.
13. Heracross uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.
14. Heracross Mega Evolves and uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3 mega, pass`.

<details><summary>Reference answers (reader only)</summary>

- Heracross uses Bullet Seed toward the opponent's Greninja (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Heracross Mega Evolves and uses Bullet Seed toward the opponent's Greninja (left). Pelipper takes no action (fainted). — `move 1 1 mega, pass`
- Heracross uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Heracross Mega Evolves and uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2 mega, pass`
- Heracross uses Close Combat toward the opponent's Greninja (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Heracross Mega Evolves and uses Close Combat toward the opponent's Greninja (left). Pelipper takes no action (fainted). — `move 2 1 mega, pass`
- Heracross uses Close Combat toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`
- Heracross Mega Evolves and uses Close Combat toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2 mega, pass`

</details>

## bulk-13-items-sash-b — Heracross vs Greninja · B

Mechanics 320 · Items

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Heracross is in the left slot with 1 of 155 HP. Level 50; bug/fighting type. Ability: Swarm. Item: Heracronite. Disclosed nature: Bashful. Known moves: Bullet Seed, Close Combat, Protect. Stat stages: Attack +6, Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 155, Attack 145, Defense 95, Special Attack 60, Special Defense 115, Speed 105.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Greninja is in the left slot with 100% displayed HP. Level 50; water/dark type. Ability: Torrent. Item: Focus Sash. Disclosed nature: Bashful. Known moves: Ice Beam.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Heracross can Mega Evolve in this request.
- Heracross: Bullet Seed, 20/20 PP.
- Heracross: Close Combat, 8/8 PP.
- Heracross: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Heracross enters the field as Heracross, L50, F, with 155 of 155 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Greninja enters the field as Greninja, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Heracross loses health and is now at 1 of 155 HP.
- The opponent's Greninja loses health and is now at 1% displayed HP.
- Your Heracross gains the effect Perish Song countdown: 1.
- Your Heracross's Speed rises by 6 stages.
- Your Heracross's Attack rises by 6 stages.
- The opponent's Greninja recovers health and is now at 100% displayed HP.

### Offered actions

1. Heracross uses Bullet Seed toward the opponent's Greninja (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Heracross Mega Evolves and uses Bullet Seed toward the opponent's Greninja (left). Pelipper takes no action (fainted). Command: `move 1 1 mega, pass`.
3. Heracross uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
4. Heracross Mega Evolves and uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2 mega, pass`.
5. Heracross uses Bullet Seed toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
6. Heracross Mega Evolves and uses Bullet Seed toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2 mega, pass`.
7. Heracross uses Close Combat toward the opponent's Greninja (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
8. Heracross Mega Evolves and uses Close Combat toward the opponent's Greninja (left). Pelipper takes no action (fainted). Command: `move 2 1 mega, pass`.
9. Heracross uses Close Combat toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
10. Heracross Mega Evolves and uses Close Combat toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2 mega, pass`.
11. Heracross uses Close Combat toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
12. Heracross Mega Evolves and uses Close Combat toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2 mega, pass`.
13. Heracross uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.
14. Heracross Mega Evolves and uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3 mega, pass`.

<details><summary>Reference answers (reader only)</summary>

- Heracross uses Bullet Seed toward the opponent's Greninja (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Heracross Mega Evolves and uses Bullet Seed toward the opponent's Greninja (left). Pelipper takes no action (fainted). — `move 1 1 mega, pass`
- Heracross uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Heracross Mega Evolves and uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2 mega, pass`

</details>

## bulk-13-items-sash-c — Heracross + Clefable vs Greninja · C

Mechanics 320 · Items

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 28 offered choices.

### Your team

Heracross is in the left slot with 1 of 155 HP. Level 50; bug/fighting type. Ability: Swarm. Item: Heracronite. Disclosed nature: Bashful. Known moves: Bullet Seed, Close Combat, Protect. Stat stages: Attack +6, Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 155, Attack 145, Defense 95, Special Attack 60, Special Defense 115, Speed 105.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Greninja is in the left slot with 1% displayed HP. Level 50; water/dark type. Ability: Torrent. Item: Focus Sash. Disclosed nature: Bashful. Known moves: Ice Beam.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Heracross can Mega Evolve in this request.
- Heracross: Bullet Seed, 20/20 PP.
- Heracross: Close Combat, 8/8 PP.
- Heracross: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Heracross enters the field as Heracross, L50, F, with 155 of 155 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Greninja enters the field as Greninja, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Heracross loses health and is now at 1 of 155 HP.
- The opponent's Greninja loses health and is now at 1% displayed HP.
- Your Heracross gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Heracross's Speed rises by 6 stages.
- Your Heracross's Attack rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Heracross uses Bullet Seed toward the opponent's Greninja (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Heracross uses Bullet Seed toward the opponent's Greninja (left). Clefable uses Helping Hand toward your Heracross (left). Command: `move 1 1, move 2 -1`.
3. Heracross Mega Evolves and uses Bullet Seed toward the opponent's Greninja (left). Clefable uses Protect on itself. Command: `move 1 1 mega, move 1`.
4. Heracross Mega Evolves and uses Bullet Seed toward the opponent's Greninja (left). Clefable uses Helping Hand toward your Heracross (left). Command: `move 1 1 mega, move 2 -1`.
5. Heracross uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
6. Heracross uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Heracross (left). Command: `move 1 2, move 2 -1`.
7. Heracross Mega Evolves and uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2 mega, move 1`.
8. Heracross Mega Evolves and uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Heracross (left). Command: `move 1 2 mega, move 2 -1`.
9. Heracross uses Bullet Seed toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
10. Heracross uses Bullet Seed toward your Clefable (right). Clefable uses Helping Hand toward your Heracross (left). Command: `move 1 -2, move 2 -1`.
11. Heracross Mega Evolves and uses Bullet Seed toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2 mega, move 1`.
12. Heracross Mega Evolves and uses Bullet Seed toward your Clefable (right). Clefable uses Helping Hand toward your Heracross (left). Command: `move 1 -2 mega, move 2 -1`.
13. Heracross uses Close Combat toward the opponent's Greninja (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
14. Heracross uses Close Combat toward the opponent's Greninja (left). Clefable uses Helping Hand toward your Heracross (left). Command: `move 2 1, move 2 -1`.
15. Heracross Mega Evolves and uses Close Combat toward the opponent's Greninja (left). Clefable uses Protect on itself. Command: `move 2 1 mega, move 1`.
16. Heracross Mega Evolves and uses Close Combat toward the opponent's Greninja (left). Clefable uses Helping Hand toward your Heracross (left). Command: `move 2 1 mega, move 2 -1`.
17. Heracross uses Close Combat toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
18. Heracross uses Close Combat toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Heracross (left). Command: `move 2 2, move 2 -1`.
19. Heracross Mega Evolves and uses Close Combat toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2 mega, move 1`.
20. Heracross Mega Evolves and uses Close Combat toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Heracross (left). Command: `move 2 2 mega, move 2 -1`.
21. Heracross uses Close Combat toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
22. Heracross uses Close Combat toward your Clefable (right). Clefable uses Helping Hand toward your Heracross (left). Command: `move 2 -2, move 2 -1`.
23. Heracross Mega Evolves and uses Close Combat toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2 mega, move 1`.
24. Heracross Mega Evolves and uses Close Combat toward your Clefable (right). Clefable uses Helping Hand toward your Heracross (left). Command: `move 2 -2 mega, move 2 -1`.
25. Heracross uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
26. Heracross uses Protect on itself. Clefable uses Helping Hand toward your Heracross (left). Command: `move 3, move 2 -1`.
27. Heracross Mega Evolves and uses Protect on itself. Clefable uses Protect on itself. Command: `move 3 mega, move 1`.
28. Heracross Mega Evolves and uses Protect on itself. Clefable uses Helping Hand toward your Heracross (left). Command: `move 3 mega, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Heracross uses Bullet Seed toward the opponent's Greninja (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Heracross uses Bullet Seed toward the opponent's Greninja (left). Clefable uses Helping Hand toward your Heracross (left). — `move 1 1, move 2 -1`
- Heracross Mega Evolves and uses Bullet Seed toward the opponent's Greninja (left). Clefable uses Protect on itself. — `move 1 1 mega, move 1`
- Heracross Mega Evolves and uses Bullet Seed toward the opponent's Greninja (left). Clefable uses Helping Hand toward your Heracross (left). — `move 1 1 mega, move 2 -1`
- Heracross uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Heracross uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Heracross (left). — `move 1 2, move 2 -1`
- Heracross Mega Evolves and uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2 mega, move 1`
- Heracross Mega Evolves and uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Heracross (left). — `move 1 2 mega, move 2 -1`
- Heracross uses Close Combat toward the opponent's Greninja (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Heracross uses Close Combat toward the opponent's Greninja (left). Clefable uses Helping Hand toward your Heracross (left). — `move 2 1, move 2 -1`
- Heracross Mega Evolves and uses Close Combat toward the opponent's Greninja (left). Clefable uses Protect on itself. — `move 2 1 mega, move 1`
- Heracross Mega Evolves and uses Close Combat toward the opponent's Greninja (left). Clefable uses Helping Hand toward your Heracross (left). — `move 2 1 mega, move 2 -1`
- Heracross uses Close Combat toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Heracross uses Close Combat toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Heracross (left). — `move 2 2, move 2 -1`
- Heracross Mega Evolves and uses Close Combat toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2 mega, move 1`
- Heracross Mega Evolves and uses Close Combat toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Heracross (left). — `move 2 2 mega, move 2 -1`

</details>

## bulk-13-items-sash-d — Heracross + Clefable vs Greninja · D

Mechanics 320 · Items

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 28 offered choices.

### Your team

Heracross is in the left slot with 1 of 155 HP. Level 50; bug/fighting type. Ability: Swarm. Item: Heracronite. Disclosed nature: Bashful. Known moves: Bullet Seed, Close Combat, Protect. Stat stages: Attack +6, Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 155, Attack 145, Defense 95, Special Attack 60, Special Defense 115, Speed 105.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Greninja is in the left slot with 100% displayed HP. Level 50; water/dark type. Ability: Torrent. Item: Focus Sash. Disclosed nature: Bashful. Known moves: Ice Beam.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Heracross can Mega Evolve in this request.
- Heracross: Bullet Seed, 20/20 PP.
- Heracross: Close Combat, 8/8 PP.
- Heracross: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Heracross enters the field as Heracross, L50, F, with 155 of 155 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Greninja enters the field as Greninja, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Heracross loses health and is now at 1 of 155 HP.
- The opponent's Greninja loses health and is now at 1% displayed HP.
- Your Heracross gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Heracross's Speed rises by 6 stages.
- Your Heracross's Attack rises by 6 stages.
- The opponent's Greninja recovers health and is now at 100% displayed HP.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Heracross uses Bullet Seed toward the opponent's Greninja (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Heracross uses Bullet Seed toward the opponent's Greninja (left). Clefable uses Helping Hand toward your Heracross (left). Command: `move 1 1, move 2 -1`.
3. Heracross Mega Evolves and uses Bullet Seed toward the opponent's Greninja (left). Clefable uses Protect on itself. Command: `move 1 1 mega, move 1`.
4. Heracross Mega Evolves and uses Bullet Seed toward the opponent's Greninja (left). Clefable uses Helping Hand toward your Heracross (left). Command: `move 1 1 mega, move 2 -1`.
5. Heracross uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
6. Heracross uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Heracross (left). Command: `move 1 2, move 2 -1`.
7. Heracross Mega Evolves and uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2 mega, move 1`.
8. Heracross Mega Evolves and uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Heracross (left). Command: `move 1 2 mega, move 2 -1`.
9. Heracross uses Bullet Seed toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
10. Heracross uses Bullet Seed toward your Clefable (right). Clefable uses Helping Hand toward your Heracross (left). Command: `move 1 -2, move 2 -1`.
11. Heracross Mega Evolves and uses Bullet Seed toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2 mega, move 1`.
12. Heracross Mega Evolves and uses Bullet Seed toward your Clefable (right). Clefable uses Helping Hand toward your Heracross (left). Command: `move 1 -2 mega, move 2 -1`.
13. Heracross uses Close Combat toward the opponent's Greninja (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
14. Heracross uses Close Combat toward the opponent's Greninja (left). Clefable uses Helping Hand toward your Heracross (left). Command: `move 2 1, move 2 -1`.
15. Heracross Mega Evolves and uses Close Combat toward the opponent's Greninja (left). Clefable uses Protect on itself. Command: `move 2 1 mega, move 1`.
16. Heracross Mega Evolves and uses Close Combat toward the opponent's Greninja (left). Clefable uses Helping Hand toward your Heracross (left). Command: `move 2 1 mega, move 2 -1`.
17. Heracross uses Close Combat toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
18. Heracross uses Close Combat toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Heracross (left). Command: `move 2 2, move 2 -1`.
19. Heracross Mega Evolves and uses Close Combat toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2 mega, move 1`.
20. Heracross Mega Evolves and uses Close Combat toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Heracross (left). Command: `move 2 2 mega, move 2 -1`.
21. Heracross uses Close Combat toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
22. Heracross uses Close Combat toward your Clefable (right). Clefable uses Helping Hand toward your Heracross (left). Command: `move 2 -2, move 2 -1`.
23. Heracross Mega Evolves and uses Close Combat toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2 mega, move 1`.
24. Heracross Mega Evolves and uses Close Combat toward your Clefable (right). Clefable uses Helping Hand toward your Heracross (left). Command: `move 2 -2 mega, move 2 -1`.
25. Heracross uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
26. Heracross uses Protect on itself. Clefable uses Helping Hand toward your Heracross (left). Command: `move 3, move 2 -1`.
27. Heracross Mega Evolves and uses Protect on itself. Clefable uses Protect on itself. Command: `move 3 mega, move 1`.
28. Heracross Mega Evolves and uses Protect on itself. Clefable uses Helping Hand toward your Heracross (left). Command: `move 3 mega, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Heracross uses Bullet Seed toward the opponent's Greninja (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Heracross uses Bullet Seed toward the opponent's Greninja (left). Clefable uses Helping Hand toward your Heracross (left). — `move 1 1, move 2 -1`
- Heracross Mega Evolves and uses Bullet Seed toward the opponent's Greninja (left). Clefable uses Protect on itself. — `move 1 1 mega, move 1`
- Heracross Mega Evolves and uses Bullet Seed toward the opponent's Greninja (left). Clefable uses Helping Hand toward your Heracross (left). — `move 1 1 mega, move 2 -1`
- Heracross uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Heracross uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Heracross (left). — `move 1 2, move 2 -1`
- Heracross Mega Evolves and uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2 mega, move 1`
- Heracross Mega Evolves and uses Bullet Seed toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Heracross (left). — `move 1 2 mega, move 2 -1`

</details>

## bulk-13-items-helmet-a — Lucario vs Toxicroak · A

Mechanics 320 · Items

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Lucario is in the left slot with 1 of 145 HP. Level 50; fighting/steel type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Drain Punch, Aura Sphere, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 130, Defense 90, Special Attack 135, Special Defense 90, Speed 110.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Lucario: Drain Punch, 12/12 PP.
- Lucario: Aura Sphere, 20/20 PP.
- Lucario: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Lucario enters the field as Lucario, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Lucario loses health and is now at 1 of 145 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Lucario gains the effect Perish Song countdown: 1.
- Your Lucario's Speed rises by 6 stages.

### Offered actions

1. Lucario uses Drain Punch toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Lucario uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Lucario uses Drain Punch toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Lucario uses Aura Sphere toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Lucario uses Aura Sphere toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Lucario uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Lucario uses Drain Punch toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Lucario uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Lucario uses Aura Sphere toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-13-items-helmet-b — Lucario vs Toxicroak · B

Mechanics 320 · Items

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Lucario is in the left slot with 1 of 145 HP. Level 50; fighting/steel type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Drain Punch, Aura Sphere, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 130, Defense 90, Special Attack 135, Special Defense 90, Speed 110.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: Rocky Helmet. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Lucario: Drain Punch, 12/12 PP.
- Lucario: Aura Sphere, 20/20 PP.
- Lucario: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Lucario enters the field as Lucario, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Lucario loses health and is now at 1 of 145 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Lucario gains the effect Perish Song countdown: 1.
- Your Lucario's Speed rises by 6 stages.

### Offered actions

1. Lucario uses Drain Punch toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Lucario uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Lucario uses Drain Punch toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Lucario uses Aura Sphere toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Lucario uses Aura Sphere toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Lucario uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Lucario uses Drain Punch toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Lucario uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Lucario uses Aura Sphere toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-13-items-helmet-c — Lucario + Clefable vs Toxicroak · C

Mechanics 320 · Items

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Lucario is in the left slot with 1 of 145 HP. Level 50; fighting/steel type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Drain Punch, Aura Sphere, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 130, Defense 90, Special Attack 135, Special Defense 90, Speed 110.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Lucario: Drain Punch, 12/12 PP.
- Lucario: Aura Sphere, 20/20 PP.
- Lucario: Swords Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Lucario enters the field as Lucario, L50, F, with 145 of 145 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Lucario loses health and is now at 1 of 145 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Lucario gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Lucario's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Lucario uses Drain Punch toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Lucario uses Drain Punch toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Lucario (left). Command: `move 1 1, move 2 -1`.
3. Lucario uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Lucario uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lucario (left). Command: `move 1 2, move 2 -1`.
5. Lucario uses Drain Punch toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Lucario uses Drain Punch toward your Clefable (right). Clefable uses Helping Hand toward your Lucario (left). Command: `move 1 -2, move 2 -1`.
7. Lucario uses Aura Sphere toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Lucario uses Aura Sphere toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Lucario (left). Command: `move 2 1, move 2 -1`.
9. Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lucario (left). Command: `move 2 2, move 2 -1`.
11. Lucario uses Aura Sphere toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Lucario uses Aura Sphere toward your Clefable (right). Clefable uses Helping Hand toward your Lucario (left). Command: `move 2 -2, move 2 -1`.
13. Lucario uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Lucario uses Swords Dance on itself. Clefable uses Helping Hand toward your Lucario (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Lucario uses Drain Punch toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Lucario uses Drain Punch toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Lucario (left). — `move 1 1, move 2 -1`
- Lucario uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Lucario uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lucario (left). — `move 1 2, move 2 -1`
- Lucario uses Aura Sphere toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Lucario uses Aura Sphere toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Lucario (left). — `move 2 1, move 2 -1`
- Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lucario (left). — `move 2 2, move 2 -1`

</details>

## bulk-13-items-helmet-d — Lucario + Clefable vs Toxicroak · D

Mechanics 320 · Items

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Lucario is in the left slot with 1 of 145 HP. Level 50; fighting/steel type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Drain Punch, Aura Sphere, Swords Dance. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 130, Defense 90, Special Attack 135, Special Defense 90, Speed 110.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: Rocky Helmet. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Lucario: Drain Punch, 12/12 PP.
- Lucario: Aura Sphere, 20/20 PP.
- Lucario: Swords Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Lucario enters the field as Lucario, L50, F, with 145 of 145 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Lucario loses health and is now at 1 of 145 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Lucario gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Lucario's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Lucario uses Drain Punch toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Lucario uses Drain Punch toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Lucario (left). Command: `move 1 1, move 2 -1`.
3. Lucario uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Lucario uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lucario (left). Command: `move 1 2, move 2 -1`.
5. Lucario uses Drain Punch toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Lucario uses Drain Punch toward your Clefable (right). Clefable uses Helping Hand toward your Lucario (left). Command: `move 1 -2, move 2 -1`.
7. Lucario uses Aura Sphere toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Lucario uses Aura Sphere toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Lucario (left). Command: `move 2 1, move 2 -1`.
9. Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lucario (left). Command: `move 2 2, move 2 -1`.
11. Lucario uses Aura Sphere toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Lucario uses Aura Sphere toward your Clefable (right). Clefable uses Helping Hand toward your Lucario (left). Command: `move 2 -2, move 2 -1`.
13. Lucario uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Lucario uses Swords Dance on itself. Clefable uses Helping Hand toward your Lucario (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Lucario uses Drain Punch toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Lucario uses Drain Punch toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Lucario (left). — `move 1 1, move 2 -1`
- Lucario uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Lucario uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lucario (left). — `move 1 2, move 2 -1`
- Lucario uses Aura Sphere toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Lucario uses Aura Sphere toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Lucario (left). — `move 2 1, move 2 -1`
- Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lucario (left). — `move 2 2, move 2 -1`

</details>

## bulk-13-items-mentalherb-a — Grimmsnarl vs Gengar · A

Mechanics 320 · Items

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 6 offered choices.

### Your team

Grimmsnarl is in the left slot with 1 of 170 HP. Level 50; dark/fairy type. Ability: Prankster. Item: none. Disclosed nature: Bashful. Known moves: Taunt, Spirit Break. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 140, Defense 85, Special Attack 115, Special Defense 95, Speed 80.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Gengar is in the left slot with 1% displayed HP. Level 50; ghost/poison type. Ability: Cursed Body. Item: none. Disclosed nature: Bashful. Known moves: Destiny Bond. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Grimmsnarl: Taunt, 20/20 PP.
- Grimmsnarl: Spirit Break, 16/16 PP.

### Battle history

- The battle starts.
- Your Grimmsnarl enters the field as Grimmsnarl, L50, M, with 170 of 170 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Gengar enters the field as Gengar, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Grimmsnarl loses health and is now at 1 of 170 HP.
- The opponent's Gengar loses health and is now at 1% displayed HP.
- Your Grimmsnarl gains the effect Perish Song countdown: 1.
- Your Grimmsnarl's Speed rises by 6 stages.
- Your Grimmsnarl's Speed falls by 6 stages.
- The opponent's Gengar's Speed rises by 6 stages.

### Offered actions

1. Grimmsnarl uses Taunt toward the opponent's Gengar (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Grimmsnarl uses Taunt toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Grimmsnarl uses Taunt toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Grimmsnarl uses Spirit Break toward the opponent's Gengar (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Grimmsnarl uses Spirit Break toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Grimmsnarl uses Spirit Break toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.

<details><summary>Reference answers (reader only)</summary>

- Grimmsnarl uses Spirit Break toward the opponent's Gengar (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Grimmsnarl uses Spirit Break toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-13-items-mentalherb-b — Grimmsnarl vs Gengar · B

Mechanics 320 · Items

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 6 offered choices.

### Your team

Grimmsnarl is in the left slot with 1 of 170 HP. Level 50; dark/fairy type. Ability: Prankster. Item: none. Disclosed nature: Bashful. Known moves: Taunt, Spirit Break. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 140, Defense 85, Special Attack 115, Special Defense 95, Speed 80.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Gengar is in the left slot with 1% displayed HP. Level 50; ghost/poison type. Ability: Cursed Body. Item: Mental Herb. Disclosed nature: Bashful. Known moves: Destiny Bond. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Grimmsnarl: Taunt, 20/20 PP.
- Grimmsnarl: Spirit Break, 16/16 PP.

### Battle history

- The battle starts.
- Your Grimmsnarl enters the field as Grimmsnarl, L50, M, with 170 of 170 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Gengar enters the field as Gengar, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Grimmsnarl loses health and is now at 1 of 170 HP.
- The opponent's Gengar loses health and is now at 1% displayed HP.
- Your Grimmsnarl gains the effect Perish Song countdown: 1.
- Your Grimmsnarl's Speed rises by 6 stages.
- Your Grimmsnarl's Speed falls by 6 stages.
- The opponent's Gengar's Speed rises by 6 stages.

### Offered actions

1. Grimmsnarl uses Taunt toward the opponent's Gengar (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Grimmsnarl uses Taunt toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Grimmsnarl uses Taunt toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Grimmsnarl uses Spirit Break toward the opponent's Gengar (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Grimmsnarl uses Spirit Break toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Grimmsnarl uses Spirit Break toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.

<details><summary>Reference answers (reader only)</summary>

- Grimmsnarl uses Spirit Break toward the opponent's Gengar (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Grimmsnarl uses Spirit Break toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-13-items-mentalherb-c — Grimmsnarl + Clefable vs Gengar · C

Mechanics 320 · Items

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 12 offered choices.

### Your team

Grimmsnarl is in the left slot with 1 of 170 HP. Level 50; dark/fairy type. Ability: Prankster. Item: none. Disclosed nature: Bashful. Known moves: Taunt, Spirit Break. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 140, Defense 85, Special Attack 115, Special Defense 95, Speed 80.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Gengar is in the left slot with 1% displayed HP. Level 50; ghost/poison type. Ability: Cursed Body. Item: none. Disclosed nature: Bashful. Known moves: Destiny Bond. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Grimmsnarl: Taunt, 20/20 PP.
- Grimmsnarl: Spirit Break, 16/16 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Grimmsnarl enters the field as Grimmsnarl, L50, M, with 170 of 170 HP.
- Your Clefable enters the field as Clefable, L50, F, with 170 of 170 HP.
- The opponent's Gengar enters the field as Gengar, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Grimmsnarl loses health and is now at 1 of 170 HP.
- The opponent's Gengar loses health and is now at 1% displayed HP.
- Your Grimmsnarl gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Grimmsnarl's Speed rises by 6 stages.
- Your Grimmsnarl's Speed falls by 6 stages.
- The opponent's Gengar's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Grimmsnarl uses Taunt toward the opponent's Gengar (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Grimmsnarl uses Taunt toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Grimmsnarl (left). Command: `move 1 1, move 2 -1`.
3. Grimmsnarl uses Taunt toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Grimmsnarl uses Taunt toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Grimmsnarl (left). Command: `move 1 2, move 2 -1`.
5. Grimmsnarl uses Taunt toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Grimmsnarl uses Taunt toward your Clefable (right). Clefable uses Helping Hand toward your Grimmsnarl (left). Command: `move 1 -2, move 2 -1`.
7. Grimmsnarl uses Spirit Break toward the opponent's Gengar (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Grimmsnarl uses Spirit Break toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Grimmsnarl (left). Command: `move 2 1, move 2 -1`.
9. Grimmsnarl uses Spirit Break toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Grimmsnarl uses Spirit Break toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Grimmsnarl (left). Command: `move 2 2, move 2 -1`.
11. Grimmsnarl uses Spirit Break toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Grimmsnarl uses Spirit Break toward your Clefable (right). Clefable uses Helping Hand toward your Grimmsnarl (left). Command: `move 2 -2, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Grimmsnarl uses Spirit Break toward the opponent's Gengar (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Grimmsnarl uses Spirit Break toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Grimmsnarl (left). — `move 2 1, move 2 -1`
- Grimmsnarl uses Spirit Break toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Grimmsnarl uses Spirit Break toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Grimmsnarl (left). — `move 2 2, move 2 -1`

</details>

## bulk-13-items-mentalherb-d — Grimmsnarl + Clefable vs Gengar · D

Mechanics 320 · Items

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 12 offered choices.

### Your team

Grimmsnarl is in the left slot with 1 of 170 HP. Level 50; dark/fairy type. Ability: Prankster. Item: none. Disclosed nature: Bashful. Known moves: Taunt, Spirit Break. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 140, Defense 85, Special Attack 115, Special Defense 95, Speed 80.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Gengar is in the left slot with 1% displayed HP. Level 50; ghost/poison type. Ability: Cursed Body. Item: Mental Herb. Disclosed nature: Bashful. Known moves: Destiny Bond. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Grimmsnarl: Taunt, 20/20 PP.
- Grimmsnarl: Spirit Break, 16/16 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Grimmsnarl enters the field as Grimmsnarl, L50, M, with 170 of 170 HP.
- Your Clefable enters the field as Clefable, L50, F, with 170 of 170 HP.
- The opponent's Gengar enters the field as Gengar, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Grimmsnarl loses health and is now at 1 of 170 HP.
- The opponent's Gengar loses health and is now at 1% displayed HP.
- Your Grimmsnarl gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Grimmsnarl's Speed rises by 6 stages.
- Your Grimmsnarl's Speed falls by 6 stages.
- The opponent's Gengar's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Grimmsnarl uses Taunt toward the opponent's Gengar (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Grimmsnarl uses Taunt toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Grimmsnarl (left). Command: `move 1 1, move 2 -1`.
3. Grimmsnarl uses Taunt toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Grimmsnarl uses Taunt toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Grimmsnarl (left). Command: `move 1 2, move 2 -1`.
5. Grimmsnarl uses Taunt toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Grimmsnarl uses Taunt toward your Clefable (right). Clefable uses Helping Hand toward your Grimmsnarl (left). Command: `move 1 -2, move 2 -1`.
7. Grimmsnarl uses Spirit Break toward the opponent's Gengar (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Grimmsnarl uses Spirit Break toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Grimmsnarl (left). Command: `move 2 1, move 2 -1`.
9. Grimmsnarl uses Spirit Break toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Grimmsnarl uses Spirit Break toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Grimmsnarl (left). Command: `move 2 2, move 2 -1`.
11. Grimmsnarl uses Spirit Break toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Grimmsnarl uses Spirit Break toward your Clefable (right). Clefable uses Helping Hand toward your Grimmsnarl (left). Command: `move 2 -2, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Grimmsnarl uses Spirit Break toward the opponent's Gengar (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Grimmsnarl uses Spirit Break toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Grimmsnarl (left). — `move 2 1, move 2 -1`
- Grimmsnarl uses Spirit Break toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Grimmsnarl uses Spirit Break toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Grimmsnarl (left). — `move 2 2, move 2 -1`

</details>

## bulk-13-items-goggles-a — Scizor vs Slowbro · A

Mechanics 320 · Items

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Scizor is in the left slot with 1 of 145 HP. Level 50; bug/steel type. Ability: Technician. Item: none. Disclosed nature: Bashful. Known moves: Bullet Punch, X-Scissor, Swords Dance. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 150, Defense 120, Special Attack 75, Special Defense 100, Speed 85.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Slowbro is in the left slot with 1% displayed HP. Level 50; water/psychic type. Ability: Own Tempo. Item: none. Disclosed nature: Bashful. Known moves: Surf. Stat stages: Speed +1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Scizor: Bullet Punch, 20/20 PP.
- Scizor: X-Scissor, 16/16 PP.
- Scizor: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Scizor enters the field as Scizor, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Slowbro enters the field as Slowbro, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Scizor loses health and is now at 1 of 145 HP.
- The opponent's Slowbro loses health and is now at 1% displayed HP.
- Your Scizor gains the effect Perish Song countdown: 1.
- Your Scizor's Speed rises by 6 stages.
- Your Scizor's Speed falls by 6 stages.
- The opponent's Slowbro's Speed rises by 1 stage.

### Offered actions

1. Scizor uses Bullet Punch toward the opponent's Slowbro (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Scizor uses Bullet Punch toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Scizor uses X-Scissor toward the opponent's Slowbro (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Scizor uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Scizor uses X-Scissor toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Scizor uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Scizor uses Bullet Punch toward the opponent's Slowbro (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`

</details>

## bulk-13-items-goggles-b — Scizor vs Slowbro · B

Mechanics 320 · Items

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Scizor is in the left slot with 1 of 145 HP. Level 50; bug/steel type. Ability: Technician. Item: Choice Scarf. Disclosed nature: Bashful. Known moves: Bullet Punch, X-Scissor, Swords Dance. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 150, Defense 120, Special Attack 75, Special Defense 100, Speed 85.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Slowbro is in the left slot with 1% displayed HP. Level 50; water/psychic type. Ability: Own Tempo. Item: none. Disclosed nature: Bashful. Known moves: Surf. Stat stages: Speed +1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Scizor: Bullet Punch, 20/20 PP.
- Scizor: X-Scissor, 16/16 PP.
- Scizor: Swords Dance, 20/20 PP.

### Battle history

- The battle starts.
- Your Scizor enters the field as Scizor, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Slowbro enters the field as Slowbro, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Scizor loses health and is now at 1 of 145 HP.
- The opponent's Slowbro loses health and is now at 1% displayed HP.
- Your Scizor gains the effect Perish Song countdown: 1.
- Your Scizor's Speed rises by 6 stages.
- Your Scizor's Speed falls by 6 stages.
- The opponent's Slowbro's Speed rises by 1 stage.

### Offered actions

1. Scizor uses Bullet Punch toward the opponent's Slowbro (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Scizor uses Bullet Punch toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Scizor uses X-Scissor toward the opponent's Slowbro (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Scizor uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Scizor uses X-Scissor toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Scizor uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Scizor uses Bullet Punch toward the opponent's Slowbro (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Scizor uses X-Scissor toward the opponent's Slowbro (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Scizor uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-13-items-goggles-c — Scizor + Clefable vs Slowbro · C

Mechanics 320 · Items

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Scizor is in the left slot with 1 of 145 HP. Level 50; bug/steel type. Ability: Technician. Item: none. Disclosed nature: Bashful. Known moves: Bullet Punch, X-Scissor, Swords Dance. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 150, Defense 120, Special Attack 75, Special Defense 100, Speed 85.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Slowbro is in the left slot with 1% displayed HP. Level 50; water/psychic type. Ability: Own Tempo. Item: none. Disclosed nature: Bashful. Known moves: Surf. Stat stages: Speed +1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Scizor: Bullet Punch, 20/20 PP.
- Scizor: X-Scissor, 16/16 PP.
- Scizor: Swords Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Scizor enters the field as Scizor, L50, F, with 145 of 145 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Slowbro enters the field as Slowbro, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Scizor loses health and is now at 1 of 145 HP.
- The opponent's Slowbro loses health and is now at 1% displayed HP.
- Your Scizor gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Scizor's Speed rises by 6 stages.
- Your Scizor's Speed falls by 6 stages.
- The opponent's Slowbro's Speed rises by 1 stage.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Scizor uses Bullet Punch toward the opponent's Slowbro (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Scizor uses Bullet Punch toward the opponent's Slowbro (left). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 1, move 2 -1`.
3. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 2, move 2 -1`.
5. Scizor uses Bullet Punch toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Scizor uses Bullet Punch toward your Clefable (right). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 -2, move 2 -1`.
7. Scizor uses X-Scissor toward the opponent's Slowbro (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Scizor uses X-Scissor toward the opponent's Slowbro (left). Clefable uses Helping Hand toward your Scizor (left). Command: `move 2 1, move 2 -1`.
9. Scizor uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Scizor uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). Command: `move 2 2, move 2 -1`.
11. Scizor uses X-Scissor toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Scizor uses X-Scissor toward your Clefable (right). Clefable uses Helping Hand toward your Scizor (left). Command: `move 2 -2, move 2 -1`.
13. Scizor uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Scizor uses Swords Dance on itself. Clefable uses Helping Hand toward your Scizor (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Scizor uses Bullet Punch toward the opponent's Slowbro (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Scizor uses Bullet Punch toward the opponent's Slowbro (left). Clefable uses Helping Hand toward your Scizor (left). — `move 1 1, move 2 -1`
- Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). — `move 1 2, move 2 -1`

</details>

## bulk-13-items-goggles-d — Scizor + Clefable vs Slowbro · D

Mechanics 320 · Items

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Scizor is in the left slot with 1 of 145 HP. Level 50; bug/steel type. Ability: Technician. Item: Choice Scarf. Disclosed nature: Bashful. Known moves: Bullet Punch, X-Scissor, Swords Dance. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 150, Defense 120, Special Attack 75, Special Defense 100, Speed 85.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Slowbro is in the left slot with 1% displayed HP. Level 50; water/psychic type. Ability: Own Tempo. Item: none. Disclosed nature: Bashful. Known moves: Surf. Stat stages: Speed +1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Scizor: Bullet Punch, 20/20 PP.
- Scizor: X-Scissor, 16/16 PP.
- Scizor: Swords Dance, 20/20 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Scizor enters the field as Scizor, L50, F, with 145 of 145 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Slowbro enters the field as Slowbro, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Scizor loses health and is now at 1 of 145 HP.
- The opponent's Slowbro loses health and is now at 1% displayed HP.
- Your Scizor gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Scizor's Speed rises by 6 stages.
- Your Scizor's Speed falls by 6 stages.
- The opponent's Slowbro's Speed rises by 1 stage.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Scizor uses Bullet Punch toward the opponent's Slowbro (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Scizor uses Bullet Punch toward the opponent's Slowbro (left). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 1, move 2 -1`.
3. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 2, move 2 -1`.
5. Scizor uses Bullet Punch toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Scizor uses Bullet Punch toward your Clefable (right). Clefable uses Helping Hand toward your Scizor (left). Command: `move 1 -2, move 2 -1`.
7. Scizor uses X-Scissor toward the opponent's Slowbro (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Scizor uses X-Scissor toward the opponent's Slowbro (left). Clefable uses Helping Hand toward your Scizor (left). Command: `move 2 1, move 2 -1`.
9. Scizor uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Scizor uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). Command: `move 2 2, move 2 -1`.
11. Scizor uses X-Scissor toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Scizor uses X-Scissor toward your Clefable (right). Clefable uses Helping Hand toward your Scizor (left). Command: `move 2 -2, move 2 -1`.
13. Scizor uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Scizor uses Swords Dance on itself. Clefable uses Helping Hand toward your Scizor (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Scizor uses Bullet Punch toward the opponent's Slowbro (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Scizor uses Bullet Punch toward the opponent's Slowbro (left). Clefable uses Helping Hand toward your Scizor (left). — `move 1 1, move 2 -1`
- Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). — `move 1 2, move 2 -1`
- Scizor uses X-Scissor toward the opponent's Slowbro (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Scizor uses X-Scissor toward the opponent's Slowbro (left). Clefable uses Helping Hand toward your Scizor (left). — `move 2 1, move 2 -1`
- Scizor uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Scizor uses X-Scissor toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Scizor (left). — `move 2 2, move 2 -1`

</details>

## bulk-14-restrictions-taunt-a — Lucario vs Toxicroak · A

Mechanics 320 · Move restrictions

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Lucario is in the left slot with 1 of 145 HP. Level 50; fighting/steel type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Aura Sphere, Swords Dance, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 130, Defense 90, Special Attack 135, Special Defense 90, Speed 110.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Lucario: Aura Sphere, 20/20 PP.
- Lucario: Swords Dance, 20/20 PP.
- Lucario: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Lucario enters the field as Lucario, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Lucario loses health and is now at 1 of 145 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Lucario gains the effect Perish Song countdown: 1.
- Your Lucario's Speed rises by 6 stages.

### Offered actions

1. Lucario uses Aura Sphere toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Lucario uses Aura Sphere toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Lucario uses Swords Dance on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Lucario uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Lucario uses Aura Sphere toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`

</details>

## bulk-14-restrictions-taunt-b — Lucario vs Toxicroak · B

Mechanics 320 · Move restrictions

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 3 offered choices.

### Your team

Lucario is in the left slot with 1 of 145 HP. Level 50; fighting/steel type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Aura Sphere, Swords Dance, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1; Taunt. Own stats before stage modifiers: HP 145, Attack 130, Defense 90, Special Attack 135, Special Defense 90, Speed 110.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Lucario: Aura Sphere, 20/20 PP.
- Lucario: Swords Dance, 20/20 PP, disabled in this request.
- Lucario: Protect, 8/8 PP, disabled in this request.

### Battle history

- The battle starts.
- Your Lucario enters the field as Lucario, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Lucario loses health and is now at 1 of 145 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Lucario gains the effect Perish Song countdown: 1.
- Your Lucario's Speed rises by 6 stages.
- Your Lucario gains the effect Taunt.

### Offered actions

1. Lucario uses Aura Sphere toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Lucario uses Aura Sphere toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.

<details><summary>Reference answers (reader only)</summary>

- Lucario uses Aura Sphere toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`

</details>

## bulk-14-restrictions-taunt-c — Lucario + Clefable vs Toxicroak · C

Mechanics 320 · Move restrictions

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Lucario is in the left slot with 1 of 145 HP. Level 50; fighting/steel type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Aura Sphere, Swords Dance, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 130, Defense 90, Special Attack 135, Special Defense 90, Speed 110.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Lucario: Aura Sphere, 20/20 PP.
- Lucario: Swords Dance, 20/20 PP.
- Lucario: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Lucario enters the field as Lucario, L50, F, with 145 of 145 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Lucario loses health and is now at 1 of 145 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Lucario gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Lucario's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Lucario uses Aura Sphere toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Lucario uses Aura Sphere toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Lucario (left). Command: `move 1 1, move 2 -1`.
3. Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lucario (left). Command: `move 1 2, move 2 -1`.
5. Lucario uses Aura Sphere toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Lucario uses Aura Sphere toward your Clefable (right). Clefable uses Helping Hand toward your Lucario (left). Command: `move 1 -2, move 2 -1`.
7. Lucario uses Swords Dance on itself. Clefable uses Protect on itself. Command: `move 2, move 1`.
8. Lucario uses Swords Dance on itself. Clefable uses Helping Hand toward your Lucario (left). Command: `move 2, move 2 -1`.
9. Lucario uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
10. Lucario uses Protect on itself. Clefable uses Helping Hand toward your Lucario (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Lucario uses Aura Sphere toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Lucario uses Aura Sphere toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Lucario (left). — `move 1 1, move 2 -1`
- Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lucario (left). — `move 1 2, move 2 -1`

</details>

## bulk-14-restrictions-taunt-d — Lucario + Clefable vs Toxicroak · D

Mechanics 320 · Move restrictions

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 6 offered choices.

### Your team

Lucario is in the left slot with 1 of 145 HP. Level 50; fighting/steel type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Aura Sphere, Swords Dance, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1; Taunt. Own stats before stage modifiers: HP 145, Attack 130, Defense 90, Special Attack 135, Special Defense 90, Speed 110.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Lucario: Aura Sphere, 20/20 PP.
- Lucario: Swords Dance, 20/20 PP, disabled in this request.
- Lucario: Protect, 8/8 PP, disabled in this request.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Lucario enters the field as Lucario, L50, F, with 145 of 145 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Lucario loses health and is now at 1 of 145 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Lucario gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Lucario's Speed rises by 6 stages.
- Your Lucario gains the effect Taunt.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Lucario uses Aura Sphere toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Lucario uses Aura Sphere toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Lucario (left). Command: `move 1 1, move 2 -1`.
3. Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lucario (left). Command: `move 1 2, move 2 -1`.
5. Lucario uses Aura Sphere toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Lucario uses Aura Sphere toward your Clefable (right). Clefable uses Helping Hand toward your Lucario (left). Command: `move 1 -2, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Lucario uses Aura Sphere toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Lucario uses Aura Sphere toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Lucario (left). — `move 1 1, move 2 -1`
- Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lucario (left). — `move 1 2, move 2 -1`

</details>

## bulk-14-restrictions-disable-a — Alakazam vs Toxicroak · A

Mechanics 320 · Move restrictions

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Alakazam is in the left slot with 1 of 130 HP. Level 50; psychic type. Ability: Magic Guard. Item: none. Disclosed nature: Bashful. Known moves: Psychic, Shadow Ball, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 130, Attack 70, Defense 65, Special Attack 155, Special Defense 115, Speed 140.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Alakazam: Psychic, 12/12 PP.
- Alakazam: Shadow Ball, 16/16 PP.
- Alakazam: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Alakazam enters the field as Alakazam, L50, F, with 130 of 130 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- The opponent's Toxicroak's ability is revealed as Anticipation.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Alakazam loses health and is now at 1 of 130 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Alakazam gains the effect Perish Song countdown: 1.
- Your Alakazam's Speed rises by 6 stages.

### Offered actions

1. Alakazam uses Psychic toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Alakazam uses Psychic toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Alakazam uses Psychic toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Alakazam uses Shadow Ball toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Alakazam uses Shadow Ball toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Alakazam uses Shadow Ball toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Alakazam uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Alakazam uses Psychic toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Alakazam uses Psychic toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Alakazam uses Shadow Ball toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Alakazam uses Shadow Ball toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-14-restrictions-disable-b — Alakazam vs Toxicroak · B

Mechanics 320 · Move restrictions

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 4 offered choices.

### Your team

Alakazam is in the left slot with 1 of 130 HP. Level 50; psychic type. Ability: Magic Guard. Item: none. Disclosed nature: Bashful. Known moves: Psychic, Shadow Ball, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1; Disable. Own stats before stage modifiers: HP 130, Attack 70, Defense 65, Special Attack 155, Special Defense 115, Speed 140.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Alakazam: Psychic, 12/12 PP, disabled in this request.
- Alakazam: Shadow Ball, 16/16 PP.
- Alakazam: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Alakazam enters the field as Alakazam, L50, F, with 130 of 130 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- The opponent's Toxicroak's ability is revealed as Anticipation.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Alakazam loses health and is now at 1 of 130 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Alakazam gains the effect Perish Song countdown: 1.
- Your Alakazam's Speed rises by 6 stages.
- Your Alakazam gains the effect Disable (Psychic).

### Offered actions

1. Alakazam uses Shadow Ball toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
2. Alakazam uses Shadow Ball toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
3. Alakazam uses Shadow Ball toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
4. Alakazam uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Alakazam uses Shadow Ball toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Alakazam uses Shadow Ball toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-14-restrictions-disable-c — Alakazam + Clefable vs Toxicroak · C

Mechanics 320 · Move restrictions

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Alakazam is in the left slot with 1 of 130 HP. Level 50; psychic type. Ability: Magic Guard. Item: none. Disclosed nature: Bashful. Known moves: Psychic, Shadow Ball, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 130, Attack 70, Defense 65, Special Attack 155, Special Defense 115, Speed 140.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Alakazam: Psychic, 12/12 PP.
- Alakazam: Shadow Ball, 16/16 PP.
- Alakazam: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Alakazam enters the field as Alakazam, L50, F, with 130 of 130 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- The opponent's Toxicroak's ability is revealed as Anticipation.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Alakazam loses health and is now at 1 of 130 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Alakazam gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Alakazam's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Alakazam uses Psychic toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Alakazam uses Psychic toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Alakazam (left). Command: `move 1 1, move 2 -1`.
3. Alakazam uses Psychic toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Alakazam uses Psychic toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Alakazam (left). Command: `move 1 2, move 2 -1`.
5. Alakazam uses Psychic toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Alakazam uses Psychic toward your Clefable (right). Clefable uses Helping Hand toward your Alakazam (left). Command: `move 1 -2, move 2 -1`.
7. Alakazam uses Shadow Ball toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Alakazam uses Shadow Ball toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Alakazam (left). Command: `move 2 1, move 2 -1`.
9. Alakazam uses Shadow Ball toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Alakazam uses Shadow Ball toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Alakazam (left). Command: `move 2 2, move 2 -1`.
11. Alakazam uses Shadow Ball toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Alakazam uses Shadow Ball toward your Clefable (right). Clefable uses Helping Hand toward your Alakazam (left). Command: `move 2 -2, move 2 -1`.
13. Alakazam uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Alakazam uses Protect on itself. Clefable uses Helping Hand toward your Alakazam (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Alakazam uses Psychic toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Alakazam uses Psychic toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Alakazam (left). — `move 1 1, move 2 -1`
- Alakazam uses Psychic toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Alakazam uses Psychic toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Alakazam (left). — `move 1 2, move 2 -1`
- Alakazam uses Shadow Ball toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Alakazam uses Shadow Ball toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Alakazam (left). — `move 2 1, move 2 -1`
- Alakazam uses Shadow Ball toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Alakazam uses Shadow Ball toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Alakazam (left). — `move 2 2, move 2 -1`

</details>

## bulk-14-restrictions-disable-d — Alakazam + Clefable vs Toxicroak · D

Mechanics 320 · Move restrictions

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 8 offered choices.

### Your team

Alakazam is in the left slot with 1 of 130 HP. Level 50; psychic type. Ability: Magic Guard. Item: none. Disclosed nature: Bashful. Known moves: Psychic, Shadow Ball, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1; Disable. Own stats before stage modifiers: HP 130, Attack 70, Defense 65, Special Attack 155, Special Defense 115, Speed 140.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Alakazam: Psychic, 12/12 PP, disabled in this request.
- Alakazam: Shadow Ball, 16/16 PP.
- Alakazam: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Alakazam enters the field as Alakazam, L50, F, with 130 of 130 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- The opponent's Toxicroak's ability is revealed as Anticipation.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Alakazam loses health and is now at 1 of 130 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Alakazam gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Alakazam's Speed rises by 6 stages.
- Your Alakazam gains the effect Disable (Psychic).
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Alakazam uses Shadow Ball toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
2. Alakazam uses Shadow Ball toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Alakazam (left). Command: `move 2 1, move 2 -1`.
3. Alakazam uses Shadow Ball toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
4. Alakazam uses Shadow Ball toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Alakazam (left). Command: `move 2 2, move 2 -1`.
5. Alakazam uses Shadow Ball toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
6. Alakazam uses Shadow Ball toward your Clefable (right). Clefable uses Helping Hand toward your Alakazam (left). Command: `move 2 -2, move 2 -1`.
7. Alakazam uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
8. Alakazam uses Protect on itself. Clefable uses Helping Hand toward your Alakazam (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Alakazam uses Shadow Ball toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Alakazam uses Shadow Ball toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Alakazam (left). — `move 2 1, move 2 -1`
- Alakazam uses Shadow Ball toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Alakazam uses Shadow Ball toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Alakazam (left). — `move 2 2, move 2 -1`

</details>

## bulk-14-restrictions-encore-a — Gengar vs Toxicroak · A

Mechanics 320 · Move restrictions

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Gengar is in the left slot with 1 of 135 HP. Level 50; ghost/poison type. Ability: Cursed Body. Item: none. Disclosed nature: Bashful. Known moves: Shadow Ball, Sludge Wave, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 85, Defense 80, Special Attack 150, Special Defense 95, Speed 130.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Gengar: Shadow Ball, 16/16 PP.
- Gengar: Sludge Wave, 12/12 PP.
- Gengar: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Gengar enters the field as Gengar, L50, F, with 135 of 135 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Gengar loses health and is now at 1 of 135 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Gengar gains the effect Perish Song countdown: 1.
- Your Gengar's Speed rises by 6 stages.

### Offered actions

1. Gengar uses Shadow Ball toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Gengar uses Shadow Ball toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Gengar uses Shadow Ball toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Gengar uses Sludge Wave targeting every adjacent Pokémon. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Gengar uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Gengar uses Shadow Ball toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Gengar uses Shadow Ball toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Gengar uses Sludge Wave targeting every adjacent Pokémon. Pelipper takes no action (fainted). — `move 2, pass`

</details>

## bulk-14-restrictions-encore-b — Gengar vs Toxicroak · B

Mechanics 320 · Move restrictions

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 3 offered choices.

### Your team

Gengar is in the left slot with 1 of 135 HP. Level 50; ghost/poison type. Ability: Cursed Body. Item: none. Disclosed nature: Bashful. Known moves: Shadow Ball, Sludge Wave, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1; Encore. Own stats before stage modifiers: HP 135, Attack 85, Defense 80, Special Attack 150, Special Defense 95, Speed 130.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Gengar: Shadow Ball, 16/16 PP.
- Gengar: Sludge Wave, 12/12 PP, disabled in this request.
- Gengar: Protect, 8/8 PP, disabled in this request.

### Battle history

- The battle starts.
- Your Gengar enters the field as Gengar, L50, F, with 135 of 135 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Gengar loses health and is now at 1 of 135 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Gengar gains the effect Perish Song countdown: 1.
- Your Gengar's Speed rises by 6 stages.
- Your Gengar gains the effect Encore.

### Offered actions

1. Gengar uses Shadow Ball toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Gengar uses Shadow Ball toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Gengar uses Shadow Ball toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.

<details><summary>Reference answers (reader only)</summary>

- Gengar uses Shadow Ball toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Gengar uses Shadow Ball toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`

</details>

## bulk-14-restrictions-encore-c — Gengar + Clefable vs Toxicroak · C

Mechanics 320 · Move restrictions

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Gengar is in the left slot with 1 of 135 HP. Level 50; ghost/poison type. Ability: Cursed Body. Item: none. Disclosed nature: Bashful. Known moves: Shadow Ball, Sludge Wave, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 85, Defense 80, Special Attack 150, Special Defense 95, Speed 130.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Gengar: Shadow Ball, 16/16 PP.
- Gengar: Sludge Wave, 12/12 PP.
- Gengar: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Gengar enters the field as Gengar, L50, F, with 135 of 135 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Gengar loses health and is now at 1 of 135 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Gengar gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Gengar's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Gengar uses Shadow Ball toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Gengar uses Shadow Ball toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Gengar (left). Command: `move 1 1, move 2 -1`.
3. Gengar uses Shadow Ball toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Gengar uses Shadow Ball toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Gengar (left). Command: `move 1 2, move 2 -1`.
5. Gengar uses Shadow Ball toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Gengar uses Shadow Ball toward your Clefable (right). Clefable uses Helping Hand toward your Gengar (left). Command: `move 1 -2, move 2 -1`.
7. Gengar uses Sludge Wave targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 2, move 1`.
8. Gengar uses Sludge Wave targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Gengar (left). Command: `move 2, move 2 -1`.
9. Gengar uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
10. Gengar uses Protect on itself. Clefable uses Helping Hand toward your Gengar (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Gengar uses Shadow Ball toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Gengar uses Shadow Ball toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Gengar (left). — `move 1 1, move 2 -1`
- Gengar uses Shadow Ball toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Gengar uses Shadow Ball toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Gengar (left). — `move 1 2, move 2 -1`
- Gengar uses Sludge Wave targeting every adjacent Pokémon. Clefable uses Protect on itself. — `move 2, move 1`
- Gengar uses Sludge Wave targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Gengar (left). — `move 2, move 2 -1`

</details>

## bulk-14-restrictions-encore-d — Gengar + Clefable vs Toxicroak · D

Mechanics 320 · Move restrictions

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 6 offered choices.

### Your team

Gengar is in the left slot with 1 of 135 HP. Level 50; ghost/poison type. Ability: Cursed Body. Item: none. Disclosed nature: Bashful. Known moves: Shadow Ball, Sludge Wave, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1; Encore. Own stats before stage modifiers: HP 135, Attack 85, Defense 80, Special Attack 150, Special Defense 95, Speed 130.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Gengar: Shadow Ball, 16/16 PP.
- Gengar: Sludge Wave, 12/12 PP, disabled in this request.
- Gengar: Protect, 8/8 PP, disabled in this request.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Gengar enters the field as Gengar, L50, F, with 135 of 135 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Gengar loses health and is now at 1 of 135 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Gengar gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Gengar's Speed rises by 6 stages.
- Your Gengar gains the effect Encore.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Gengar uses Shadow Ball toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Gengar uses Shadow Ball toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Gengar (left). Command: `move 1 1, move 2 -1`.
3. Gengar uses Shadow Ball toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Gengar uses Shadow Ball toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Gengar (left). Command: `move 1 2, move 2 -1`.
5. Gengar uses Shadow Ball toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Gengar uses Shadow Ball toward your Clefable (right). Clefable uses Helping Hand toward your Gengar (left). Command: `move 1 -2, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Gengar uses Shadow Ball toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Gengar uses Shadow Ball toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Gengar (left). — `move 1 1, move 2 -1`
- Gengar uses Shadow Ball toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Gengar uses Shadow Ball toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Gengar (left). — `move 1 2, move 2 -1`

</details>

## bulk-14-restrictions-torment-a — Lucario vs Toxicroak · A

Mechanics 320 · Move restrictions

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Lucario is in the left slot with 1 of 145 HP. Level 50; fighting/steel type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Aura Sphere, Flash Cannon, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 130, Defense 90, Special Attack 135, Special Defense 90, Speed 110.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Lucario: Aura Sphere, 20/20 PP.
- Lucario: Flash Cannon, 12/12 PP.
- Lucario: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Lucario enters the field as Lucario, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Lucario loses health and is now at 1 of 145 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Lucario gains the effect Perish Song countdown: 1.
- Your Lucario's Speed rises by 6 stages.

### Offered actions

1. Lucario uses Aura Sphere toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Lucario uses Aura Sphere toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Lucario uses Flash Cannon toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Lucario uses Flash Cannon toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Lucario uses Flash Cannon toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Lucario uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Lucario uses Aura Sphere toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Lucario uses Flash Cannon toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Lucario uses Flash Cannon toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-14-restrictions-torment-b — Lucario vs Toxicroak · B

Mechanics 320 · Move restrictions

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 4 offered choices.

### Your team

Lucario is in the left slot with 1 of 145 HP. Level 50; fighting/steel type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Aura Sphere, Flash Cannon, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1; Torment. Own stats before stage modifiers: HP 145, Attack 130, Defense 90, Special Attack 135, Special Defense 90, Speed 110.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Lucario: Aura Sphere, 20/20 PP, disabled in this request.
- Lucario: Flash Cannon, 12/12 PP.
- Lucario: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Lucario enters the field as Lucario, L50, F, with 145 of 145 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Lucario loses health and is now at 1 of 145 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Lucario gains the effect Perish Song countdown: 1.
- Your Lucario's Speed rises by 6 stages.
- Your Lucario gains the effect Torment.

### Offered actions

1. Lucario uses Flash Cannon toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
2. Lucario uses Flash Cannon toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
3. Lucario uses Flash Cannon toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
4. Lucario uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Lucario uses Flash Cannon toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Lucario uses Flash Cannon toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-14-restrictions-torment-c — Lucario + Clefable vs Toxicroak · C

Mechanics 320 · Move restrictions

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Lucario is in the left slot with 1 of 145 HP. Level 50; fighting/steel type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Aura Sphere, Flash Cannon, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 130, Defense 90, Special Attack 135, Special Defense 90, Speed 110.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Lucario: Aura Sphere, 20/20 PP.
- Lucario: Flash Cannon, 12/12 PP.
- Lucario: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Lucario enters the field as Lucario, L50, F, with 145 of 145 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Lucario loses health and is now at 1 of 145 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Lucario gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Lucario's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Lucario uses Aura Sphere toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Lucario uses Aura Sphere toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Lucario (left). Command: `move 1 1, move 2 -1`.
3. Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lucario (left). Command: `move 1 2, move 2 -1`.
5. Lucario uses Aura Sphere toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Lucario uses Aura Sphere toward your Clefable (right). Clefable uses Helping Hand toward your Lucario (left). Command: `move 1 -2, move 2 -1`.
7. Lucario uses Flash Cannon toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Lucario uses Flash Cannon toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Lucario (left). Command: `move 2 1, move 2 -1`.
9. Lucario uses Flash Cannon toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Lucario uses Flash Cannon toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lucario (left). Command: `move 2 2, move 2 -1`.
11. Lucario uses Flash Cannon toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Lucario uses Flash Cannon toward your Clefable (right). Clefable uses Helping Hand toward your Lucario (left). Command: `move 2 -2, move 2 -1`.
13. Lucario uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Lucario uses Protect on itself. Clefable uses Helping Hand toward your Lucario (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Lucario uses Aura Sphere toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Lucario uses Aura Sphere toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Lucario (left). — `move 1 1, move 2 -1`
- Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Lucario uses Aura Sphere toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lucario (left). — `move 1 2, move 2 -1`
- Lucario uses Flash Cannon toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Lucario uses Flash Cannon toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Lucario (left). — `move 2 1, move 2 -1`
- Lucario uses Flash Cannon toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Lucario uses Flash Cannon toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lucario (left). — `move 2 2, move 2 -1`

</details>

## bulk-14-restrictions-torment-d — Lucario + Clefable vs Toxicroak · D

Mechanics 320 · Move restrictions

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 8 offered choices.

### Your team

Lucario is in the left slot with 1 of 145 HP. Level 50; fighting/steel type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Aura Sphere, Flash Cannon, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1; Torment. Own stats before stage modifiers: HP 145, Attack 130, Defense 90, Special Attack 135, Special Defense 90, Speed 110.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Lucario: Aura Sphere, 20/20 PP, disabled in this request.
- Lucario: Flash Cannon, 12/12 PP.
- Lucario: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Lucario enters the field as Lucario, L50, F, with 145 of 145 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Lucario loses health and is now at 1 of 145 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Lucario gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Lucario's Speed rises by 6 stages.
- Your Lucario gains the effect Torment.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Lucario uses Flash Cannon toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
2. Lucario uses Flash Cannon toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Lucario (left). Command: `move 2 1, move 2 -1`.
3. Lucario uses Flash Cannon toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
4. Lucario uses Flash Cannon toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lucario (left). Command: `move 2 2, move 2 -1`.
5. Lucario uses Flash Cannon toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
6. Lucario uses Flash Cannon toward your Clefable (right). Clefable uses Helping Hand toward your Lucario (left). Command: `move 2 -2, move 2 -1`.
7. Lucario uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
8. Lucario uses Protect on itself. Clefable uses Helping Hand toward your Lucario (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Lucario uses Flash Cannon toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Lucario uses Flash Cannon toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Lucario (left). — `move 2 1, move 2 -1`
- Lucario uses Flash Cannon toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Lucario uses Flash Cannon toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Lucario (left). — `move 2 2, move 2 -1`

</details>

## bulk-14-restrictions-fakeout-a — Kangaskhan vs Toxicroak · A

Mechanics 320 · Move restrictions

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Kangaskhan is in the left slot with 1 of 180 HP. Level 50; normal type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Fake Out, Drain Punch, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 180, Attack 115, Defense 100, Special Attack 60, Special Defense 100, Speed 110.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Kangaskhan: Fake Out, 12/12 PP.
- Kangaskhan: Drain Punch, 12/12 PP.
- Kangaskhan: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Kangaskhan enters the field as Kangaskhan, L50, F, with 180 of 180 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Kangaskhan loses health and is now at 1 of 180 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Kangaskhan gains the effect Perish Song countdown: 1.
- Your Kangaskhan's Speed rises by 6 stages.

### Offered actions

1. Kangaskhan uses Fake Out toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Kangaskhan uses Fake Out toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Kangaskhan uses Fake Out toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Kangaskhan uses Drain Punch toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Kangaskhan uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Kangaskhan uses Drain Punch toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Kangaskhan uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Kangaskhan uses Fake Out toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Kangaskhan uses Fake Out toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Kangaskhan uses Drain Punch toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Kangaskhan uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-14-restrictions-fakeout-b — Kangaskhan vs Toxicroak · B

Mechanics 320 · Move restrictions

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 4 offered choices.

### Your team

Kangaskhan is in the left slot with 1 of 180 HP. Level 50; normal type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Fake Out, Drain Punch, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 180, Attack 115, Defense 100, Special Attack 60, Special Defense 100, Speed 110.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Kangaskhan: Fake Out, 12/12 PP, disabled in this request.
- Kangaskhan: Drain Punch, 12/12 PP.
- Kangaskhan: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Kangaskhan enters the field as Kangaskhan, L50, F, with 180 of 180 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Kangaskhan loses health and is now at 1 of 180 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Kangaskhan gains the effect Perish Song countdown: 1.
- Your Kangaskhan's Speed rises by 6 stages.

### Offered actions

1. Kangaskhan uses Drain Punch toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
2. Kangaskhan uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
3. Kangaskhan uses Drain Punch toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
4. Kangaskhan uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Kangaskhan uses Drain Punch toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Kangaskhan uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-14-restrictions-fakeout-c — Kangaskhan + Clefable vs Toxicroak · C

Mechanics 320 · Move restrictions

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Kangaskhan is in the left slot with 1 of 180 HP. Level 50; normal type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Fake Out, Drain Punch, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 180, Attack 115, Defense 100, Special Attack 60, Special Defense 100, Speed 110.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Kangaskhan: Fake Out, 12/12 PP.
- Kangaskhan: Drain Punch, 12/12 PP.
- Kangaskhan: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Kangaskhan enters the field as Kangaskhan, L50, F, with 180 of 180 HP.
- Your Clefable enters the field as Clefable, L50, F, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Kangaskhan loses health and is now at 1 of 180 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Kangaskhan gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Kangaskhan's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Kangaskhan uses Fake Out toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Kangaskhan uses Fake Out toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Kangaskhan (left). Command: `move 1 1, move 2 -1`.
3. Kangaskhan uses Fake Out toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Kangaskhan uses Fake Out toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Kangaskhan (left). Command: `move 1 2, move 2 -1`.
5. Kangaskhan uses Fake Out toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Kangaskhan uses Fake Out toward your Clefable (right). Clefable uses Helping Hand toward your Kangaskhan (left). Command: `move 1 -2, move 2 -1`.
7. Kangaskhan uses Drain Punch toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Kangaskhan uses Drain Punch toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Kangaskhan (left). Command: `move 2 1, move 2 -1`.
9. Kangaskhan uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Kangaskhan uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Kangaskhan (left). Command: `move 2 2, move 2 -1`.
11. Kangaskhan uses Drain Punch toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Kangaskhan uses Drain Punch toward your Clefable (right). Clefable uses Helping Hand toward your Kangaskhan (left). Command: `move 2 -2, move 2 -1`.
13. Kangaskhan uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Kangaskhan uses Protect on itself. Clefable uses Helping Hand toward your Kangaskhan (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Kangaskhan uses Fake Out toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Kangaskhan uses Fake Out toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Kangaskhan (left). — `move 1 1, move 2 -1`
- Kangaskhan uses Fake Out toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Kangaskhan uses Fake Out toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Kangaskhan (left). — `move 1 2, move 2 -1`
- Kangaskhan uses Drain Punch toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Kangaskhan uses Drain Punch toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Kangaskhan (left). — `move 2 1, move 2 -1`
- Kangaskhan uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Kangaskhan uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Kangaskhan (left). — `move 2 2, move 2 -1`

</details>

## bulk-14-restrictions-fakeout-d — Kangaskhan + Clefable vs Toxicroak · D

Mechanics 320 · Move restrictions

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 8 offered choices.

### Your team

Kangaskhan is in the left slot with 1 of 180 HP. Level 50; normal type. Ability: Inner Focus. Item: none. Disclosed nature: Bashful. Known moves: Fake Out, Drain Punch, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 180, Attack 115, Defense 100, Special Attack 60, Special Defense 100, Speed 110.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Kangaskhan: Fake Out, 12/12 PP, disabled in this request.
- Kangaskhan: Drain Punch, 12/12 PP.
- Kangaskhan: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Kangaskhan enters the field as Kangaskhan, L50, F, with 180 of 180 HP.
- Your Clefable enters the field as Clefable, L50, F, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Kangaskhan loses health and is now at 1 of 180 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Kangaskhan gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Kangaskhan's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Kangaskhan uses Drain Punch toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
2. Kangaskhan uses Drain Punch toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Kangaskhan (left). Command: `move 2 1, move 2 -1`.
3. Kangaskhan uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
4. Kangaskhan uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Kangaskhan (left). Command: `move 2 2, move 2 -1`.
5. Kangaskhan uses Drain Punch toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
6. Kangaskhan uses Drain Punch toward your Clefable (right). Clefable uses Helping Hand toward your Kangaskhan (left). Command: `move 2 -2, move 2 -1`.
7. Kangaskhan uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
8. Kangaskhan uses Protect on itself. Clefable uses Helping Hand toward your Kangaskhan (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Kangaskhan uses Drain Punch toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Kangaskhan uses Drain Punch toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Kangaskhan (left). — `move 2 1, move 2 -1`
- Kangaskhan uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Kangaskhan uses Drain Punch toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Kangaskhan (left). — `move 2 2, move 2 -1`

</details>

## bulk-15-switch-ground-entry-a — Jolteon + Venusaur vs Raichu · A

Mechanics 320 · Switching

It is turn 1. You have 4 Pokémon left; the opponent has 1. A replacement decision is pending, possibly during the turn. There are 2 offered choices.

### Your team

Jolteon is in the left slot with 1 of 140 HP. Level 50; electric type. Ability: Volt Absorb. Item: none. Disclosed nature: Bashful. Known moves: Baton Pass. Stat stages: Speed +6. Own stats before stage modifiers: HP 140, Attack 85, Defense 80, Special Attack 130, Special Defense 115, Speed 150. Last recorded move: Baton Pass on turn 1.

Venusaur is in the right slot with 1 of 155 HP. Level 50; grass/poison type. Ability: Chlorophyll. Item: none. Disclosed nature: Bashful. Known moves: Sludge Bomb. Stat stages: Attack +6, Special Attack +6. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 132.

Torkoal is waiting as a reserve with 1 of 145 HP. Level 50; fire type. Ability: Drought. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 145, Attack 105, Defense 160, Special Attack 105, Special Defense 90, Speed 40.

Pelipper is waiting as a reserve with 1 of 135 HP. Level 50; water/flying type. Ability: Drizzle. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Surf. Stat stages: Speed +1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Choose a replacement for the left slot now.

### Battle history

- The battle starts.
- Your Jolteon enters the field as Jolteon, L50, F, with 140 of 140 HP.
- Your Venusaur enters the field as Venusaur, L50, M, with 155 of 155 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Jolteon loses health and is now at 1 of 140 HP.
- Your Venusaur loses health and is now at 1 of 155 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Jolteon's Speed rises by 6 stages.
- Your Venusaur's Special Attack rises by 6 stages.
- Your Venusaur's Attack rises by 6 stages.
- The opponent's Raichu's Speed rises by 1 stage.
- Your Jolteon uses Baton Pass toward your Jolteon.

### Offered actions

1. Replace Jolteon with Torkoal. Venusaur takes no action in this request. Command: `switch 3, pass`.
2. Replace Jolteon with Pelipper. Venusaur takes no action in this request. Command: `switch 4, pass`.

<details><summary>Reference answers (reader only)</summary>

- Replace Jolteon with Torkoal. Venusaur takes no action in this request. — `switch 3, pass`

</details>

## bulk-15-switch-ground-entry-b — Jolteon + Basculegion vs Raichu · B

Mechanics 320 · Switching

It is turn 1. You have 4 Pokémon left; the opponent has 1. A replacement decision is pending, possibly during the turn. There are 2 offered choices.

### Your team

Jolteon is in the left slot with 1 of 140 HP. Level 50; electric type. Ability: Volt Absorb. Item: none. Disclosed nature: Bashful. Known moves: Baton Pass. Stat stages: Speed +6. Own stats before stage modifiers: HP 140, Attack 85, Defense 80, Special Attack 130, Special Defense 115, Speed 150. Last recorded move: Baton Pass on turn 1.

Basculegion is in the right slot with 1 of 195 HP. Level 50; water/ghost type. Ability: Swift Swim. Item: none. Disclosed nature: Timid. Known moves: Ice Beam. Stat stages: Attack +6, Special Attack +6. Own stats before stage modifiers: HP 195, Attack 100, Defense 85, Special Attack 120, Special Defense 95, Speed 143.

Torkoal is waiting as a reserve with 1 of 145 HP. Level 50; fire type. Ability: Drought. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 145, Attack 105, Defense 160, Special Attack 105, Special Defense 90, Speed 40.

Pelipper is waiting as a reserve with 1 of 135 HP. Level 50; water/flying type. Ability: Drizzle. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Surf. Stat stages: Speed +1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Choose a replacement for the left slot now.

### Battle history

- The battle starts.
- Your Jolteon enters the field as Jolteon, L50, F, with 140 of 140 HP.
- Your Basculegion enters the field as Basculegion-F, L50, F, with 195 of 195 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Jolteon loses health and is now at 1 of 140 HP.
- Your Basculegion loses health and is now at 1 of 195 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Jolteon's Speed rises by 6 stages.
- Your Basculegion's Special Attack rises by 6 stages.
- Your Basculegion's Attack rises by 6 stages.
- The opponent's Raichu's Speed rises by 1 stage.
- Your Jolteon uses Baton Pass toward your Jolteon.

### Offered actions

1. Replace Jolteon with Torkoal. Basculegion takes no action in this request. Command: `switch 3, pass`.
2. Replace Jolteon with Pelipper. Basculegion takes no action in this request. Command: `switch 4, pass`.

<details><summary>Reference answers (reader only)</summary>

- Replace Jolteon with Pelipper. Basculegion takes no action in this request. — `switch 4, pass`

</details>

## bulk-15-switch-ground-entry-c — Jolteon + Venusaur vs Greninja · C

Mechanics 320 · Switching

It is turn 1. You have 4 Pokémon left; the opponent has 1. A replacement decision is pending, possibly during the turn. There are 2 offered choices.

### Your team

Jolteon is in the left slot with 1 of 140 HP. Level 50; electric type. Ability: Volt Absorb. Item: none. Disclosed nature: Bashful. Known moves: Baton Pass. Stat stages: Speed +6. Own stats before stage modifiers: HP 140, Attack 85, Defense 80, Special Attack 130, Special Defense 115, Speed 150. Last recorded move: Baton Pass on turn 1.

Venusaur is in the right slot with 1 of 155 HP. Level 50; grass/poison type. Ability: Chlorophyll. Item: none. Disclosed nature: Bashful. Known moves: Sludge Bomb. Stat stages: Attack +6, Special Attack +6. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 132.

Torkoal is waiting as a reserve with 1 of 145 HP. Level 50; fire type. Ability: Drought. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 145, Attack 105, Defense 160, Special Attack 105, Special Defense 90, Speed 40.

Pelipper is waiting as a reserve with 1 of 135 HP. Level 50; water/flying type. Ability: Drizzle. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

### Opponent

Greninja is in the left slot with 1% displayed HP. Level 50; water/dark type. Ability: Torrent. Item: none. Disclosed nature: Bashful. Known moves: Surf. Stat stages: Speed +1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Choose a replacement for the left slot now.

### Battle history

- The battle starts.
- Your Jolteon enters the field as Jolteon, L50, F, with 140 of 140 HP.
- Your Venusaur enters the field as Venusaur, L50, M, with 155 of 155 HP.
- The opponent's Greninja enters the field as Greninja, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Jolteon loses health and is now at 1 of 140 HP.
- Your Venusaur loses health and is now at 1 of 155 HP.
- The opponent's Greninja loses health and is now at 1% displayed HP.
- Your Jolteon's Speed rises by 6 stages.
- Your Venusaur's Special Attack rises by 6 stages.
- Your Venusaur's Attack rises by 6 stages.
- The opponent's Greninja's Speed rises by 1 stage.
- Your Jolteon uses Baton Pass toward your Jolteon.

### Offered actions

1. Replace Jolteon with Torkoal. Venusaur takes no action in this request. Command: `switch 3, pass`.
2. Replace Jolteon with Pelipper. Venusaur takes no action in this request. Command: `switch 4, pass`.

<details><summary>Reference answers (reader only)</summary>

- Replace Jolteon with Torkoal. Venusaur takes no action in this request. — `switch 3, pass`

</details>

## bulk-15-switch-ground-entry-d — Jolteon + Basculegion vs Greninja · D

Mechanics 320 · Switching

It is turn 1. You have 4 Pokémon left; the opponent has 1. A replacement decision is pending, possibly during the turn. There are 2 offered choices.

### Your team

Jolteon is in the left slot with 1 of 140 HP. Level 50; electric type. Ability: Volt Absorb. Item: none. Disclosed nature: Bashful. Known moves: Baton Pass. Stat stages: Speed +6. Own stats before stage modifiers: HP 140, Attack 85, Defense 80, Special Attack 130, Special Defense 115, Speed 150. Last recorded move: Baton Pass on turn 1.

Basculegion is in the right slot with 1 of 195 HP. Level 50; water/ghost type. Ability: Swift Swim. Item: none. Disclosed nature: Timid. Known moves: Ice Beam. Stat stages: Attack +6, Special Attack +6. Own stats before stage modifiers: HP 195, Attack 100, Defense 85, Special Attack 120, Special Defense 95, Speed 143.

Torkoal is waiting as a reserve with 1 of 145 HP. Level 50; fire type. Ability: Drought. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 145, Attack 105, Defense 160, Special Attack 105, Special Defense 90, Speed 40.

Pelipper is waiting as a reserve with 1 of 135 HP. Level 50; water/flying type. Ability: Drizzle. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

### Opponent

Greninja is in the left slot with 1% displayed HP. Level 50; water/dark type. Ability: Torrent. Item: none. Disclosed nature: Bashful. Known moves: Surf. Stat stages: Speed +1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Choose a replacement for the left slot now.

### Battle history

- The battle starts.
- Your Jolteon enters the field as Jolteon, L50, F, with 140 of 140 HP.
- Your Basculegion enters the field as Basculegion-F, L50, F, with 195 of 195 HP.
- The opponent's Greninja enters the field as Greninja, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Jolteon loses health and is now at 1 of 140 HP.
- Your Basculegion loses health and is now at 1 of 195 HP.
- The opponent's Greninja loses health and is now at 1% displayed HP.
- Your Jolteon's Speed rises by 6 stages.
- Your Basculegion's Special Attack rises by 6 stages.
- Your Basculegion's Attack rises by 6 stages.
- The opponent's Greninja's Speed rises by 1 stage.
- Your Jolteon uses Baton Pass toward your Jolteon.

### Offered actions

1. Replace Jolteon with Torkoal. Basculegion takes no action in this request. Command: `switch 3, pass`.
2. Replace Jolteon with Pelipper. Basculegion takes no action in this request. Command: `switch 4, pass`.

<details><summary>Reference answers (reader only)</summary>

- Replace Jolteon with Pelipper. Basculegion takes no action in this request. — `switch 4, pass`

</details>

## bulk-15-switch-electric-entry-a — Jolteon + Charizard vs Raichu · A

Mechanics 320 · Switching

It is turn 1. You have 4 Pokémon left; the opponent has 1. A replacement decision is pending, possibly during the turn. There are 2 offered choices.

### Your team

Jolteon is in the left slot with 1 of 140 HP. Level 50; electric type. Ability: Volt Absorb. Item: none. Disclosed nature: Bashful. Known moves: Baton Pass. Stat stages: Speed +6. Own stats before stage modifiers: HP 140, Attack 85, Defense 80, Special Attack 130, Special Defense 115, Speed 150. Last recorded move: Baton Pass on turn 1.

Charizard is in the right slot with 1 of 153 HP. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Solar Beam. Stat stages: Attack +6, Special Attack +6, Speed +5. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

Torkoal is waiting as a reserve with 1 of 145 HP. Level 50; fire type. Ability: Drought. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 145, Attack 105, Defense 160, Special Attack 105, Special Defense 90, Speed 40.

Pelipper is waiting as a reserve with 1 of 135 HP. Level 50; water/flying type. Ability: Drizzle. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Surf.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Choose a replacement for the left slot now.

### Battle history

- The battle starts.
- Your Jolteon enters the field as Jolteon, L50, F, with 140 of 140 HP.
- Your Charizard enters the field as Charizard, L50, M, with 153 of 153 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Jolteon loses health and is now at 1 of 140 HP.
- Your Charizard loses health and is now at 1 of 153 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Jolteon's Speed rises by 6 stages.
- Your Charizard's Special Attack rises by 6 stages.
- Your Charizard's Attack rises by 6 stages.
- Your Charizard's Speed rises by 5 stages.
- Your Jolteon uses Baton Pass toward your Jolteon.

### Offered actions

1. Replace Jolteon with Torkoal. Charizard takes no action in this request. Command: `switch 3, pass`.
2. Replace Jolteon with Pelipper. Charizard takes no action in this request. Command: `switch 4, pass`.

<details><summary>Reference answers (reader only)</summary>

- Replace Jolteon with Torkoal. Charizard takes no action in this request. — `switch 3, pass`

</details>

## bulk-15-switch-electric-entry-b — Jolteon + Archaludon vs Raichu · B

Mechanics 320 · Switching

It is turn 1. You have 4 Pokémon left; the opponent has 1. A replacement decision is pending, possibly during the turn. There are 2 offered choices.

### Your team

Jolteon is in the left slot with 1 of 140 HP. Level 50; electric type. Ability: Volt Absorb. Item: none. Disclosed nature: Bashful. Known moves: Baton Pass. Stat stages: Speed +6. Own stats before stage modifiers: HP 140, Attack 85, Defense 80, Special Attack 130, Special Defense 115, Speed 150. Last recorded move: Baton Pass on turn 1.

Archaludon is in the right slot with 1 of 165 HP. Level 50; steel/dragon type. Ability: Stamina. Item: none. Disclosed nature: Bashful. Known moves: Electro Shot. Stat stages: Attack +6, Special Attack +6, Speed +5. Own stats before stage modifiers: HP 165, Attack 125, Defense 150, Special Attack 145, Special Defense 85, Speed 105.

Torkoal is waiting as a reserve with 1 of 145 HP. Level 50; fire type. Ability: Drought. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 145, Attack 105, Defense 160, Special Attack 105, Special Defense 90, Speed 40.

Pelipper is waiting as a reserve with 1 of 135 HP. Level 50; water/flying type. Ability: Drizzle. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Surf.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Choose a replacement for the left slot now.

### Battle history

- The battle starts.
- Your Jolteon enters the field as Jolteon, L50, F, with 140 of 140 HP.
- Your Archaludon enters the field as Archaludon, L50, M, with 165 of 165 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Jolteon loses health and is now at 1 of 140 HP.
- Your Archaludon loses health and is now at 1 of 165 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Jolteon's Speed rises by 6 stages.
- Your Archaludon's Special Attack rises by 6 stages.
- Your Archaludon's Attack rises by 6 stages.
- Your Archaludon's Speed rises by 5 stages.
- Your Jolteon uses Baton Pass toward your Jolteon.

### Offered actions

1. Replace Jolteon with Torkoal. Archaludon takes no action in this request. Command: `switch 3, pass`.
2. Replace Jolteon with Pelipper. Archaludon takes no action in this request. Command: `switch 4, pass`.

<details><summary>Reference answers (reader only)</summary>

- Replace Jolteon with Pelipper. Archaludon takes no action in this request. — `switch 4, pass`

</details>

## bulk-15-switch-electric-entry-c — Jolteon + Charizard vs Greninja · C

Mechanics 320 · Switching

It is turn 1. You have 4 Pokémon left; the opponent has 1. A replacement decision is pending, possibly during the turn. There are 2 offered choices.

### Your team

Jolteon is in the left slot with 1 of 140 HP. Level 50; electric type. Ability: Volt Absorb. Item: none. Disclosed nature: Bashful. Known moves: Baton Pass. Stat stages: Speed +6. Own stats before stage modifiers: HP 140, Attack 85, Defense 80, Special Attack 130, Special Defense 115, Speed 150. Last recorded move: Baton Pass on turn 1.

Charizard is in the right slot with 1 of 153 HP. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Solar Beam. Stat stages: Attack +6, Special Attack +6, Speed +5. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

Torkoal is waiting as a reserve with 1 of 145 HP. Level 50; fire type. Ability: Drought. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 145, Attack 105, Defense 160, Special Attack 105, Special Defense 90, Speed 40.

Pelipper is waiting as a reserve with 1 of 135 HP. Level 50; water/flying type. Ability: Drizzle. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

### Opponent

Greninja is in the left slot with 1% displayed HP. Level 50; water/dark type. Ability: Torrent. Item: none. Disclosed nature: Bashful. Known moves: Surf.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Choose a replacement for the left slot now.

### Battle history

- The battle starts.
- Your Jolteon enters the field as Jolteon, L50, F, with 140 of 140 HP.
- Your Charizard enters the field as Charizard, L50, M, with 153 of 153 HP.
- The opponent's Greninja enters the field as Greninja, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Jolteon loses health and is now at 1 of 140 HP.
- Your Charizard loses health and is now at 1 of 153 HP.
- The opponent's Greninja loses health and is now at 1% displayed HP.
- Your Jolteon's Speed rises by 6 stages.
- Your Charizard's Special Attack rises by 6 stages.
- Your Charizard's Attack rises by 6 stages.
- Your Charizard's Speed rises by 5 stages.
- Your Jolteon uses Baton Pass toward your Jolteon.

### Offered actions

1. Replace Jolteon with Torkoal. Charizard takes no action in this request. Command: `switch 3, pass`.
2. Replace Jolteon with Pelipper. Charizard takes no action in this request. Command: `switch 4, pass`.

<details><summary>Reference answers (reader only)</summary>

- Replace Jolteon with Torkoal. Charizard takes no action in this request. — `switch 3, pass`

</details>

## bulk-15-switch-electric-entry-d — Jolteon + Archaludon vs Greninja · D

Mechanics 320 · Switching

It is turn 1. You have 4 Pokémon left; the opponent has 1. A replacement decision is pending, possibly during the turn. There are 2 offered choices.

### Your team

Jolteon is in the left slot with 1 of 140 HP. Level 50; electric type. Ability: Volt Absorb. Item: none. Disclosed nature: Bashful. Known moves: Baton Pass. Stat stages: Speed +6. Own stats before stage modifiers: HP 140, Attack 85, Defense 80, Special Attack 130, Special Defense 115, Speed 150. Last recorded move: Baton Pass on turn 1.

Archaludon is in the right slot with 1 of 165 HP. Level 50; steel/dragon type. Ability: Stamina. Item: none. Disclosed nature: Bashful. Known moves: Electro Shot. Stat stages: Attack +6, Special Attack +6, Speed +5. Own stats before stage modifiers: HP 165, Attack 125, Defense 150, Special Attack 145, Special Defense 85, Speed 105.

Torkoal is waiting as a reserve with 1 of 145 HP. Level 50; fire type. Ability: Drought. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 145, Attack 105, Defense 160, Special Attack 105, Special Defense 90, Speed 40.

Pelipper is waiting as a reserve with 1 of 135 HP. Level 50; water/flying type. Ability: Drizzle. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

### Opponent

Greninja is in the left slot with 1% displayed HP. Level 50; water/dark type. Ability: Torrent. Item: none. Disclosed nature: Bashful. Known moves: Surf.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Choose a replacement for the left slot now.

### Battle history

- The battle starts.
- Your Jolteon enters the field as Jolteon, L50, F, with 140 of 140 HP.
- Your Archaludon enters the field as Archaludon, L50, M, with 165 of 165 HP.
- The opponent's Greninja enters the field as Greninja, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Jolteon loses health and is now at 1 of 140 HP.
- Your Archaludon loses health and is now at 1 of 165 HP.
- The opponent's Greninja loses health and is now at 1% displayed HP.
- Your Jolteon's Speed rises by 6 stages.
- Your Archaludon's Special Attack rises by 6 stages.
- Your Archaludon's Attack rises by 6 stages.
- Your Archaludon's Speed rises by 5 stages.
- Your Jolteon uses Baton Pass toward your Jolteon.

### Offered actions

1. Replace Jolteon with Torkoal. Archaludon takes no action in this request. Command: `switch 3, pass`.
2. Replace Jolteon with Pelipper. Archaludon takes no action in this request. Command: `switch 4, pass`.

<details><summary>Reference answers (reader only)</summary>

- Replace Jolteon with Pelipper. Archaludon takes no action in this request. — `switch 4, pass`

</details>

## bulk-15-switch-water-entry-a — Jolteon + Roserade vs Arcanine · A

Mechanics 320 · Switching

It is turn 1. You have 4 Pokémon left; the opponent has 1. A replacement decision is pending, possibly during the turn. There are 2 offered choices.

### Your team

Jolteon is in the left slot with 1 of 140 HP. Level 50; electric type. Ability: Volt Absorb. Item: none. Disclosed nature: Bashful. Known moves: Baton Pass. Stat stages: Speed +6. Own stats before stage modifiers: HP 140, Attack 85, Defense 80, Special Attack 130, Special Defense 115, Speed 150. Last recorded move: Baton Pass on turn 1.

Roserade is in the right slot with 1 of 135 HP. Level 50; grass/poison type. Ability: Natural Cure. Item: none. Disclosed nature: Bashful. Known moves: Weather Ball. Stat stages: Attack +6, Special Attack +6, Speed +5. Own stats before stage modifiers: HP 135, Attack 90, Defense 85, Special Attack 145, Special Defense 125, Speed 110.

Torkoal is waiting as a reserve with 1 of 145 HP. Level 50; fire type. Ability: Drought. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 145, Attack 105, Defense 160, Special Attack 105, Special Defense 90, Speed 40.

Pelipper is waiting as a reserve with 1 of 135 HP. Level 50; water/flying type. Ability: Drizzle. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

### Opponent

Arcanine is in the left slot with 1% displayed HP. Level 50; fire type. Ability: Flash Fire. Item: none. Disclosed nature: Bashful. Known moves: Heat Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Choose a replacement for the left slot now.

### Battle history

- The battle starts.
- Your Jolteon enters the field as Jolteon, L50, F, with 140 of 140 HP.
- Your Roserade enters the field as Roserade, L50, M, with 135 of 135 HP.
- The opponent's Arcanine enters the field as Arcanine, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Jolteon loses health and is now at 1 of 140 HP.
- Your Roserade loses health and is now at 1 of 135 HP.
- The opponent's Arcanine loses health and is now at 1% displayed HP.
- Your Jolteon's Speed rises by 6 stages.
- Your Roserade's Special Attack rises by 6 stages.
- Your Roserade's Attack rises by 6 stages.
- Your Roserade's Speed rises by 5 stages.
- Your Jolteon uses Baton Pass toward your Jolteon.

### Offered actions

1. Replace Jolteon with Torkoal. Roserade takes no action in this request. Command: `switch 3, pass`.
2. Replace Jolteon with Pelipper. Roserade takes no action in this request. Command: `switch 4, pass`.

<details><summary>Reference answers (reader only)</summary>

- Replace Jolteon with Pelipper. Roserade takes no action in this request. — `switch 4, pass`

</details>

## bulk-15-switch-water-entry-b — Jolteon + Roserade vs Vaporeon · B

Mechanics 320 · Switching

It is turn 1. You have 4 Pokémon left; the opponent has 1. A replacement decision is pending, possibly during the turn. There are 2 offered choices.

### Your team

Jolteon is in the left slot with 1 of 140 HP. Level 50; electric type. Ability: Volt Absorb. Item: none. Disclosed nature: Bashful. Known moves: Baton Pass. Stat stages: Speed +6. Own stats before stage modifiers: HP 140, Attack 85, Defense 80, Special Attack 130, Special Defense 115, Speed 150. Last recorded move: Baton Pass on turn 1.

Roserade is in the right slot with 1 of 135 HP. Level 50; grass/poison type. Ability: Natural Cure. Item: none. Disclosed nature: Bashful. Known moves: Weather Ball. Stat stages: Attack +6, Special Attack +6, Speed +5. Own stats before stage modifiers: HP 135, Attack 90, Defense 85, Special Attack 145, Special Defense 125, Speed 110.

Torkoal is waiting as a reserve with 1 of 145 HP. Level 50; fire type. Ability: Drought. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 145, Attack 105, Defense 160, Special Attack 105, Special Defense 90, Speed 40.

Pelipper is waiting as a reserve with 1 of 135 HP. Level 50; water/flying type. Ability: Drizzle. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

### Opponent

Vaporeon is in the left slot with 1% displayed HP. Level 50; water type. Ability: Water Absorb. Item: none. Disclosed nature: Bashful. Known moves: Surf.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Choose a replacement for the left slot now.

### Battle history

- The battle starts.
- Your Jolteon enters the field as Jolteon, L50, F, with 140 of 140 HP.
- Your Roserade enters the field as Roserade, L50, M, with 135 of 135 HP.
- The opponent's Vaporeon enters the field as Vaporeon, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Jolteon loses health and is now at 1 of 140 HP.
- Your Roserade loses health and is now at 1 of 135 HP.
- The opponent's Vaporeon loses health and is now at 1% displayed HP.
- Your Jolteon's Speed rises by 6 stages.
- Your Roserade's Special Attack rises by 6 stages.
- Your Roserade's Attack rises by 6 stages.
- Your Roserade's Speed rises by 5 stages.
- Your Jolteon uses Baton Pass toward your Jolteon.

### Offered actions

1. Replace Jolteon with Torkoal. Roserade takes no action in this request. Command: `switch 3, pass`.
2. Replace Jolteon with Pelipper. Roserade takes no action in this request. Command: `switch 4, pass`.

<details><summary>Reference answers (reader only)</summary>

- Replace Jolteon with Torkoal. Roserade takes no action in this request. — `switch 3, pass`

</details>

## bulk-15-switch-water-entry-c — Jolteon + Roserade vs Arcanine · C

Mechanics 320 · Switching

It is turn 1. You have 4 Pokémon left; the opponent has 1. A replacement decision is pending, possibly during the turn. There are 2 offered choices.

### Your team

Jolteon is in the left slot with 1 of 140 HP. Level 50; electric type. Ability: Volt Absorb. Item: none. Disclosed nature: Bashful. Known moves: Baton Pass. Stat stages: Speed +6. Own stats before stage modifiers: HP 140, Attack 85, Defense 80, Special Attack 130, Special Defense 115, Speed 150. Last recorded move: Baton Pass on turn 1.

Roserade is in the right slot with 1 of 135 HP. Level 50; grass/poison type. Ability: Natural Cure. Item: none. Disclosed nature: Bashful. Known moves: Weather Ball. Stat stages: Attack +6, Special Attack +6, Speed +5. Own stats before stage modifiers: HP 135, Attack 90, Defense 85, Special Attack 145, Special Defense 125, Speed 110.

Torkoal is waiting as a reserve with 1 of 145 HP. Level 50; fire type. Ability: Drought. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 145, Attack 105, Defense 160, Special Attack 105, Special Defense 90, Speed 40.

Pelipper is waiting as a reserve with 1 of 135 HP. Level 50; water/flying type. Ability: Drizzle. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

### Opponent

Arcanine is in the left slot with 1% displayed HP. Level 50; fire type. Ability: Flash Fire. Item: none. Disclosed nature: Timid. Known moves: Heat Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Choose a replacement for the left slot now.

### Battle history

- The battle starts.
- Your Jolteon enters the field as Jolteon, L50, F, with 140 of 140 HP.
- Your Roserade enters the field as Roserade, L50, M, with 135 of 135 HP.
- The opponent's Arcanine enters the field as Arcanine, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Jolteon loses health and is now at 1 of 140 HP.
- Your Roserade loses health and is now at 1 of 135 HP.
- The opponent's Arcanine loses health and is now at 1% displayed HP.
- Your Jolteon's Speed rises by 6 stages.
- Your Roserade's Special Attack rises by 6 stages.
- Your Roserade's Attack rises by 6 stages.
- Your Roserade's Speed rises by 5 stages.
- Your Jolteon uses Baton Pass toward your Jolteon.

### Offered actions

1. Replace Jolteon with Torkoal. Roserade takes no action in this request. Command: `switch 3, pass`.
2. Replace Jolteon with Pelipper. Roserade takes no action in this request. Command: `switch 4, pass`.

<details><summary>Reference answers (reader only)</summary>

- Replace Jolteon with Pelipper. Roserade takes no action in this request. — `switch 4, pass`

</details>

## bulk-15-switch-water-entry-d — Jolteon + Roserade vs Vaporeon · D

Mechanics 320 · Switching

It is turn 1. You have 4 Pokémon left; the opponent has 1. A replacement decision is pending, possibly during the turn. There are 2 offered choices.

### Your team

Jolteon is in the left slot with 1 of 140 HP. Level 50; electric type. Ability: Volt Absorb. Item: none. Disclosed nature: Bashful. Known moves: Baton Pass. Stat stages: Speed +6. Own stats before stage modifiers: HP 140, Attack 85, Defense 80, Special Attack 130, Special Defense 115, Speed 150. Last recorded move: Baton Pass on turn 1.

Roserade is in the right slot with 1 of 135 HP. Level 50; grass/poison type. Ability: Natural Cure. Item: none. Disclosed nature: Bashful. Known moves: Weather Ball. Stat stages: Attack +6, Special Attack +6, Speed +5. Own stats before stage modifiers: HP 135, Attack 90, Defense 85, Special Attack 145, Special Defense 125, Speed 110.

Torkoal is waiting as a reserve with 1 of 145 HP. Level 50; fire type. Ability: Drought. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 145, Attack 105, Defense 160, Special Attack 105, Special Defense 90, Speed 40.

Pelipper is waiting as a reserve with 1 of 135 HP. Level 50; water/flying type. Ability: Drizzle. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

### Opponent

Vaporeon is in the left slot with 1% displayed HP. Level 50; water type. Ability: Water Absorb. Item: none. Disclosed nature: Timid. Known moves: Surf.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Choose a replacement for the left slot now.

### Battle history

- The battle starts.
- Your Jolteon enters the field as Jolteon, L50, F, with 140 of 140 HP.
- Your Roserade enters the field as Roserade, L50, M, with 135 of 135 HP.
- The opponent's Vaporeon enters the field as Vaporeon, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Jolteon loses health and is now at 1 of 140 HP.
- Your Roserade loses health and is now at 1 of 135 HP.
- The opponent's Vaporeon loses health and is now at 1% displayed HP.
- Your Jolteon's Speed rises by 6 stages.
- Your Roserade's Special Attack rises by 6 stages.
- Your Roserade's Attack rises by 6 stages.
- Your Roserade's Speed rises by 5 stages.
- Your Jolteon uses Baton Pass toward your Jolteon.

### Offered actions

1. Replace Jolteon with Torkoal. Roserade takes no action in this request. Command: `switch 3, pass`.
2. Replace Jolteon with Pelipper. Roserade takes no action in this request. Command: `switch 4, pass`.

<details><summary>Reference answers (reader only)</summary>

- Replace Jolteon with Torkoal. Roserade takes no action in this request. — `switch 3, pass`

</details>

## bulk-15-switch-fire-entry-a — Jolteon + Excadrill vs Garchomp · A

Mechanics 320 · Switching

It is turn 1. You have 4 Pokémon left; the opponent has 1. A replacement decision is pending, possibly during the turn. There are 2 offered choices.

### Your team

Jolteon is in the left slot with 1 of 140 HP. Level 50; electric type. Ability: Volt Absorb. Item: none. Disclosed nature: Bashful. Known moves: Baton Pass. Stat stages: Speed +6. Own stats before stage modifiers: HP 140, Attack 85, Defense 80, Special Attack 130, Special Defense 115, Speed 150. Last recorded move: Baton Pass on turn 1.

Excadrill is in the right slot with 1 of 185 HP. Level 50; ground/steel type. Ability: Sand Rush. Item: none. Disclosed nature: Bashful. Known moves: Earth Power. Stat stages: Attack +6, Special Attack +6. Own stats before stage modifiers: HP 185, Attack 155, Defense 80, Special Attack 70, Special Defense 85, Speed 140.

Tyranitar is waiting as a reserve with 1 of 175 HP. Level 50; rock/dark type. Ability: Sand Stream. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 175, Attack 154, Defense 130, Special Attack 115, Special Defense 120, Speed 81.

Pelipper is waiting as a reserve with 1 of 135 HP. Level 50; water/flying type. Ability: Drizzle. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

### Opponent

Garchomp is in the left slot with 1% displayed HP. Level 50; dragon/ground type. Ability: Rough Skin. Item: none. Disclosed nature: Bashful. Known moves: Surf. Stat stages: Speed +1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Choose a replacement for the left slot now.

### Battle history

- The battle starts.
- Your Jolteon enters the field as Jolteon, L50, F, with 140 of 140 HP.
- Your Excadrill enters the field as Excadrill, L50, M, with 185 of 185 HP.
- The opponent's Garchomp enters the field as Garchomp, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Jolteon loses health and is now at 1 of 140 HP.
- Your Excadrill loses health and is now at 1 of 185 HP.
- The opponent's Garchomp loses health and is now at 1% displayed HP.
- Your Jolteon's Speed rises by 6 stages.
- Your Excadrill's Special Attack rises by 6 stages.
- Your Excadrill's Attack rises by 6 stages.
- The opponent's Garchomp's Speed rises by 1 stage.
- Your Jolteon uses Baton Pass toward your Jolteon.

### Offered actions

1. Replace Jolteon with Tyranitar. Excadrill takes no action in this request. Command: `switch 3, pass`.
2. Replace Jolteon with Pelipper. Excadrill takes no action in this request. Command: `switch 4, pass`.

<details><summary>Reference answers (reader only)</summary>

- Replace Jolteon with Tyranitar. Excadrill takes no action in this request. — `switch 3, pass`

</details>

## bulk-15-switch-fire-entry-b — Jolteon + Basculegion vs Garchomp · B

Mechanics 320 · Switching

It is turn 1. You have 4 Pokémon left; the opponent has 1. A replacement decision is pending, possibly during the turn. There are 2 offered choices.

### Your team

Jolteon is in the left slot with 1 of 140 HP. Level 50; electric type. Ability: Volt Absorb. Item: none. Disclosed nature: Bashful. Known moves: Baton Pass. Stat stages: Speed +6. Own stats before stage modifiers: HP 140, Attack 85, Defense 80, Special Attack 130, Special Defense 115, Speed 150. Last recorded move: Baton Pass on turn 1.

Basculegion is in the right slot with 1 of 195 HP. Level 50; water/ghost type. Ability: Swift Swim. Item: none. Disclosed nature: Bashful. Known moves: Ice Beam. Stat stages: Attack +6, Special Attack +6. Own stats before stage modifiers: HP 195, Attack 112, Defense 85, Special Attack 120, Special Defense 95, Speed 130.

Tyranitar is waiting as a reserve with 1 of 175 HP. Level 50; rock/dark type. Ability: Sand Stream. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 175, Attack 154, Defense 130, Special Attack 115, Special Defense 120, Speed 81.

Pelipper is waiting as a reserve with 1 of 135 HP. Level 50; water/flying type. Ability: Drizzle. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

### Opponent

Garchomp is in the left slot with 1% displayed HP. Level 50; dragon/ground type. Ability: Rough Skin. Item: none. Disclosed nature: Bashful. Known moves: Surf. Stat stages: Speed +1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Choose a replacement for the left slot now.

### Battle history

- The battle starts.
- Your Jolteon enters the field as Jolteon, L50, F, with 140 of 140 HP.
- Your Basculegion enters the field as Basculegion-F, L50, F, with 195 of 195 HP.
- The opponent's Garchomp enters the field as Garchomp, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Jolteon loses health and is now at 1 of 140 HP.
- Your Basculegion loses health and is now at 1 of 195 HP.
- The opponent's Garchomp loses health and is now at 1% displayed HP.
- Your Jolteon's Speed rises by 6 stages.
- Your Basculegion's Special Attack rises by 6 stages.
- Your Basculegion's Attack rises by 6 stages.
- The opponent's Garchomp's Speed rises by 1 stage.
- Your Jolteon uses Baton Pass toward your Jolteon.

### Offered actions

1. Replace Jolteon with Tyranitar. Basculegion takes no action in this request. Command: `switch 3, pass`.
2. Replace Jolteon with Pelipper. Basculegion takes no action in this request. Command: `switch 4, pass`.

<details><summary>Reference answers (reader only)</summary>

- Replace Jolteon with Pelipper. Basculegion takes no action in this request. — `switch 4, pass`

</details>

## bulk-15-switch-fire-entry-c — Jolteon + Excadrill vs Garchomp · C

Mechanics 320 · Switching

It is turn 1. You have 4 Pokémon left; the opponent has 1. A replacement decision is pending, possibly during the turn. There are 2 offered choices.

### Your team

Jolteon is in the left slot with 1 of 140 HP. Level 50; electric type. Ability: Volt Absorb. Item: none. Disclosed nature: Bashful. Known moves: Baton Pass. Stat stages: Speed +6. Own stats before stage modifiers: HP 140, Attack 85, Defense 80, Special Attack 130, Special Defense 115, Speed 150. Last recorded move: Baton Pass on turn 1.

Excadrill is in the right slot with 1 of 185 HP. Level 50; ground/steel type. Ability: Sand Rush. Item: none. Disclosed nature: Bashful. Known moves: Earth Power. Stat stages: Attack +6, Special Attack +6. Own stats before stage modifiers: HP 185, Attack 155, Defense 80, Special Attack 70, Special Defense 85, Speed 140.

Tyranitar is waiting as a reserve with 1 of 175 HP. Level 50; rock/dark type. Ability: Sand Stream. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 175, Attack 154, Defense 130, Special Attack 115, Special Defense 120, Speed 81.

Pelipper is waiting as a reserve with 1 of 135 HP. Level 50; water/flying type. Ability: Drizzle. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

### Opponent

Garchomp is in the left slot with 1% displayed HP. Level 50; dragon/ground type. Ability: Rough Skin. Item: none. Disclosed nature: Jolly. Known moves: Surf. Stat stages: Speed +1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Choose a replacement for the left slot now.

### Battle history

- The battle starts.
- Your Jolteon enters the field as Jolteon, L50, F, with 140 of 140 HP.
- Your Excadrill enters the field as Excadrill, L50, M, with 185 of 185 HP.
- The opponent's Garchomp enters the field as Garchomp, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Jolteon loses health and is now at 1 of 140 HP.
- Your Excadrill loses health and is now at 1 of 185 HP.
- The opponent's Garchomp loses health and is now at 1% displayed HP.
- Your Jolteon's Speed rises by 6 stages.
- Your Excadrill's Special Attack rises by 6 stages.
- Your Excadrill's Attack rises by 6 stages.
- The opponent's Garchomp's Speed rises by 1 stage.
- Your Jolteon uses Baton Pass toward your Jolteon.

### Offered actions

1. Replace Jolteon with Tyranitar. Excadrill takes no action in this request. Command: `switch 3, pass`.
2. Replace Jolteon with Pelipper. Excadrill takes no action in this request. Command: `switch 4, pass`.

<details><summary>Reference answers (reader only)</summary>

- Replace Jolteon with Tyranitar. Excadrill takes no action in this request. — `switch 3, pass`

</details>

## bulk-15-switch-fire-entry-d — Jolteon + Basculegion vs Garchomp · D

Mechanics 320 · Switching

It is turn 1. You have 4 Pokémon left; the opponent has 1. A replacement decision is pending, possibly during the turn. There are 2 offered choices.

### Your team

Jolteon is in the left slot with 1 of 140 HP. Level 50; electric type. Ability: Volt Absorb. Item: none. Disclosed nature: Bashful. Known moves: Baton Pass. Stat stages: Speed +6. Own stats before stage modifiers: HP 140, Attack 85, Defense 80, Special Attack 130, Special Defense 115, Speed 150. Last recorded move: Baton Pass on turn 1.

Basculegion is in the right slot with 1 of 195 HP. Level 50; water/ghost type. Ability: Swift Swim. Item: none. Disclosed nature: Bashful. Known moves: Ice Beam. Stat stages: Attack +6, Special Attack +6. Own stats before stage modifiers: HP 195, Attack 112, Defense 85, Special Attack 120, Special Defense 95, Speed 130.

Tyranitar is waiting as a reserve with 1 of 175 HP. Level 50; rock/dark type. Ability: Sand Stream. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 175, Attack 154, Defense 130, Special Attack 115, Special Defense 120, Speed 81.

Pelipper is waiting as a reserve with 1 of 135 HP. Level 50; water/flying type. Ability: Drizzle. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

### Opponent

Garchomp is in the left slot with 1% displayed HP. Level 50; dragon/ground type. Ability: Rough Skin. Item: none. Disclosed nature: Jolly. Known moves: Surf. Stat stages: Speed +1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Choose a replacement for the left slot now.

### Battle history

- The battle starts.
- Your Jolteon enters the field as Jolteon, L50, F, with 140 of 140 HP.
- Your Basculegion enters the field as Basculegion-F, L50, F, with 195 of 195 HP.
- The opponent's Garchomp enters the field as Garchomp, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Jolteon loses health and is now at 1 of 140 HP.
- Your Basculegion loses health and is now at 1 of 195 HP.
- The opponent's Garchomp loses health and is now at 1% displayed HP.
- Your Jolteon's Speed rises by 6 stages.
- Your Basculegion's Special Attack rises by 6 stages.
- Your Basculegion's Attack rises by 6 stages.
- The opponent's Garchomp's Speed rises by 1 stage.
- Your Jolteon uses Baton Pass toward your Jolteon.

### Offered actions

1. Replace Jolteon with Tyranitar. Basculegion takes no action in this request. Command: `switch 3, pass`.
2. Replace Jolteon with Pelipper. Basculegion takes no action in this request. Command: `switch 4, pass`.

<details><summary>Reference answers (reader only)</summary>

- Replace Jolteon with Pelipper. Basculegion takes no action in this request. — `switch 4, pass`

</details>

## bulk-15-switch-ghost-entry-a — Jolteon + Raichu vs Garchomp · A

Mechanics 320 · Switching

It is turn 1. You have 4 Pokémon left; the opponent has 1. A replacement decision is pending, possibly during the turn. There are 2 offered choices.

### Your team

Jolteon is in the left slot with 1 of 140 HP. Level 50; electric type. Ability: Volt Absorb. Item: none. Disclosed nature: Bashful. Known moves: Baton Pass. Stat stages: Speed +6. Own stats before stage modifiers: HP 140, Attack 85, Defense 80, Special Attack 130, Special Defense 115, Speed 150. Last recorded move: Baton Pass on turn 1.

Raichu is in the right slot with 1 of 135 HP. Level 50; electric/psychic type. Ability: Surge Surfer. Item: none. Disclosed nature: Bashful. Known moves: Psychic. Stat stages: Attack +6, Special Attack +6. Own stats before stage modifiers: HP 135, Attack 105, Defense 70, Special Attack 115, Special Defense 105, Speed 162.

Pincurchin is waiting as a reserve with 1 of 123 HP. Level 50; electric type. Ability: Electric Surge. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 123, Attack 121, Defense 115, Special Attack 111, Special Defense 105, Speed 35.

Indeedee is waiting as a reserve with 1 of 145 HP. Level 50; psychic/normal type. Ability: Psychic Surge. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 145, Attack 75, Defense 85, Special Attack 115, Special Defense 125, Speed 105.

### Opponent

Garchomp is in the left slot with 1% displayed HP. Level 50; dragon/ground type. Ability: Rough Skin. Item: none. Disclosed nature: Bashful. Known moves: Surf. Stat stages: Speed +1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Choose a replacement for the left slot now.

### Battle history

- The battle starts.
- Your Jolteon enters the field as Jolteon, L50, F, with 140 of 140 HP.
- Your Raichu enters the field as Raichu-Alola, L50, M, with 135 of 135 HP.
- The opponent's Garchomp enters the field as Garchomp, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Jolteon loses health and is now at 1 of 140 HP.
- Your Raichu loses health and is now at 1 of 135 HP.
- The opponent's Garchomp loses health and is now at 1% displayed HP.
- Your Jolteon's Speed rises by 6 stages.
- Your Raichu's Special Attack rises by 6 stages.
- Your Raichu's Attack rises by 6 stages.
- The opponent's Garchomp's Speed rises by 1 stage.
- Your Jolteon uses Baton Pass toward your Jolteon.

### Offered actions

1. Replace Jolteon with Pincurchin. Raichu takes no action in this request. Command: `switch 3, pass`.
2. Replace Jolteon with Indeedee-F. Raichu takes no action in this request. Command: `switch 4, pass`.

<details><summary>Reference answers (reader only)</summary>

- Replace Jolteon with Pincurchin. Raichu takes no action in this request. — `switch 3, pass`

</details>

## bulk-15-switch-ghost-entry-b — Jolteon + Raichu vs Garchomp · B

Mechanics 320 · Switching

It is turn 1. You have 4 Pokémon left; the opponent has 1. A replacement decision is pending, possibly during the turn. There are 2 offered choices.

### Your team

Jolteon is in the left slot with 1 of 140 HP. Level 50; electric type. Ability: Volt Absorb. Item: none. Disclosed nature: Bashful. Known moves: Baton Pass. Stat stages: Speed -6. Own stats before stage modifiers: HP 140, Attack 85, Defense 80, Special Attack 130, Special Defense 115, Speed 150. Last recorded move: Baton Pass on turn 1.

Raichu is in the right slot with 1 of 135 HP. Level 50; electric/psychic type. Ability: Surge Surfer. Item: none. Disclosed nature: Bashful. Known moves: Psychic. Stat stages: Attack +6, Special Attack +6. Own stats before stage modifiers: HP 135, Attack 105, Defense 70, Special Attack 115, Special Defense 105, Speed 162.

Pincurchin is waiting as a reserve with 1 of 123 HP. Level 50; electric type. Ability: Electric Surge. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 123, Attack 121, Defense 115, Special Attack 111, Special Defense 105, Speed 35.

Indeedee is waiting as a reserve with 1 of 145 HP. Level 50; psychic/normal type. Ability: Psychic Surge. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 145, Attack 75, Defense 85, Special Attack 115, Special Defense 125, Speed 105.

### Opponent

Garchomp is in the left slot with 1% displayed HP. Level 50; dragon/ground type. Ability: Rough Skin. Item: none. Disclosed nature: Bashful. Known moves: Surf. Stat stages: Speed +1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Trick Room is recorded as active on the field (since turn 1).
- Choose a replacement for the left slot now.

### Battle history

- The battle starts.
- Your Jolteon enters the field as Jolteon, L50, F, with 140 of 140 HP.
- Your Raichu enters the field as Raichu-Alola, L50, M, with 135 of 135 HP.
- The opponent's Garchomp enters the field as Garchomp, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Jolteon loses health and is now at 1 of 140 HP.
- Your Raichu loses health and is now at 1 of 135 HP.
- The opponent's Garchomp loses health and is now at 1% displayed HP.
- Your Jolteon's Speed rises by 6 stages.
- Your Raichu's Special Attack rises by 6 stages.
- Your Raichu's Attack rises by 6 stages.
- The opponent's Garchomp's Speed rises by 1 stage.
- Your Jolteon's Speed falls by 12 stages.
- Trick Room becomes active on the field.
- Your Jolteon uses Baton Pass toward your Jolteon.

### Offered actions

1. Replace Jolteon with Pincurchin. Raichu takes no action in this request. Command: `switch 3, pass`.
2. Replace Jolteon with Indeedee-F. Raichu takes no action in this request. Command: `switch 4, pass`.

<details><summary>Reference answers (reader only)</summary>

- Replace Jolteon with Indeedee-F. Raichu takes no action in this request. — `switch 4, pass`

</details>

## bulk-15-switch-ghost-entry-c — Jolteon + Raichu vs Garchomp · C

Mechanics 320 · Switching

It is turn 1. You have 4 Pokémon left; the opponent has 1. A replacement decision is pending, possibly during the turn. There are 2 offered choices.

### Your team

Jolteon is in the left slot with 1 of 140 HP. Level 50; electric type. Ability: Volt Absorb. Item: none. Disclosed nature: Bashful. Known moves: Baton Pass. Stat stages: Speed +6. Own stats before stage modifiers: HP 140, Attack 85, Defense 80, Special Attack 130, Special Defense 115, Speed 150. Last recorded move: Baton Pass on turn 1.

Raichu is in the right slot with 1 of 135 HP. Level 50; electric/psychic type. Ability: Surge Surfer. Item: none. Disclosed nature: Bashful. Known moves: Psychic. Stat stages: Attack +6, Special Attack +6. Own stats before stage modifiers: HP 135, Attack 105, Defense 70, Special Attack 115, Special Defense 105, Speed 162.

Pincurchin is waiting as a reserve with 1 of 123 HP. Level 50; electric type. Ability: Electric Surge. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 123, Attack 121, Defense 115, Special Attack 111, Special Defense 105, Speed 35.

Indeedee is waiting as a reserve with 1 of 145 HP. Level 50; psychic/normal type. Ability: Psychic Surge. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 145, Attack 75, Defense 85, Special Attack 115, Special Defense 125, Speed 105.

### Opponent

Garchomp is in the left slot with 1% displayed HP. Level 50; dragon/ground type. Ability: Rough Skin. Item: none. Disclosed nature: Jolly. Known moves: Surf. Stat stages: Speed +1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Choose a replacement for the left slot now.

### Battle history

- The battle starts.
- Your Jolteon enters the field as Jolteon, L50, F, with 140 of 140 HP.
- Your Raichu enters the field as Raichu-Alola, L50, M, with 135 of 135 HP.
- The opponent's Garchomp enters the field as Garchomp, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Jolteon loses health and is now at 1 of 140 HP.
- Your Raichu loses health and is now at 1 of 135 HP.
- The opponent's Garchomp loses health and is now at 1% displayed HP.
- Your Jolteon's Speed rises by 6 stages.
- Your Raichu's Special Attack rises by 6 stages.
- Your Raichu's Attack rises by 6 stages.
- The opponent's Garchomp's Speed rises by 1 stage.
- Your Jolteon uses Baton Pass toward your Jolteon.

### Offered actions

1. Replace Jolteon with Pincurchin. Raichu takes no action in this request. Command: `switch 3, pass`.
2. Replace Jolteon with Indeedee-F. Raichu takes no action in this request. Command: `switch 4, pass`.

<details><summary>Reference answers (reader only)</summary>

- Replace Jolteon with Pincurchin. Raichu takes no action in this request. — `switch 3, pass`

</details>

## bulk-15-switch-ghost-entry-d — Jolteon + Raichu vs Garchomp · D

Mechanics 320 · Switching

It is turn 1. You have 4 Pokémon left; the opponent has 1. A replacement decision is pending, possibly during the turn. There are 2 offered choices.

### Your team

Jolteon is in the left slot with 1 of 140 HP. Level 50; electric type. Ability: Volt Absorb. Item: none. Disclosed nature: Bashful. Known moves: Baton Pass. Stat stages: Speed -6. Own stats before stage modifiers: HP 140, Attack 85, Defense 80, Special Attack 130, Special Defense 115, Speed 150. Last recorded move: Baton Pass on turn 1.

Raichu is in the right slot with 1 of 135 HP. Level 50; electric/psychic type. Ability: Surge Surfer. Item: none. Disclosed nature: Bashful. Known moves: Psychic. Stat stages: Attack +6, Special Attack +6. Own stats before stage modifiers: HP 135, Attack 105, Defense 70, Special Attack 115, Special Defense 105, Speed 162.

Pincurchin is waiting as a reserve with 1 of 123 HP. Level 50; electric type. Ability: Electric Surge. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 123, Attack 121, Defense 115, Special Attack 111, Special Defense 105, Speed 35.

Indeedee is waiting as a reserve with 1 of 145 HP. Level 50; psychic/normal type. Ability: Psychic Surge. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 145, Attack 75, Defense 85, Special Attack 115, Special Defense 125, Speed 105.

### Opponent

Garchomp is in the left slot with 1% displayed HP. Level 50; dragon/ground type. Ability: Rough Skin. Item: none. Disclosed nature: Jolly. Known moves: Surf. Stat stages: Speed +1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Trick Room is recorded as active on the field (since turn 1).
- Choose a replacement for the left slot now.

### Battle history

- The battle starts.
- Your Jolteon enters the field as Jolteon, L50, F, with 140 of 140 HP.
- Your Raichu enters the field as Raichu-Alola, L50, M, with 135 of 135 HP.
- The opponent's Garchomp enters the field as Garchomp, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- Turn 1 begins.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Jolteon loses health and is now at 1 of 140 HP.
- Your Raichu loses health and is now at 1 of 135 HP.
- The opponent's Garchomp loses health and is now at 1% displayed HP.
- Your Jolteon's Speed rises by 6 stages.
- Your Raichu's Special Attack rises by 6 stages.
- Your Raichu's Attack rises by 6 stages.
- The opponent's Garchomp's Speed rises by 1 stage.
- Your Jolteon's Speed falls by 12 stages.
- Trick Room becomes active on the field.
- Your Jolteon uses Baton Pass toward your Jolteon.

### Offered actions

1. Replace Jolteon with Pincurchin. Raichu takes no action in this request. Command: `switch 3, pass`.
2. Replace Jolteon with Indeedee-F. Raichu takes no action in this request. Command: `switch 4, pass`.

<details><summary>Reference answers (reader only)</summary>

- Replace Jolteon with Indeedee-F. Raichu takes no action in this request. — `switch 4, pass`

</details>

## bulk-16-history-pp-a — Starmie vs Toxicroak · A

Mechanics 320 · Battle history

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Starmie is in the left slot with 1 of 135 HP. Level 50; water/psychic type. Ability: Natural Cure. Item: none. Disclosed nature: Bashful. Known moves: Surf, Psychic, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 95, Defense 105, Special Attack 120, Special Defense 105, Speed 135.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Starmie: Surf, 16/16 PP.
- Starmie: Psychic, 12/12 PP.
- Starmie: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Starmie enters the field as Starmie, L50, with 135 of 135 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- The opponent's Toxicroak's ability is revealed as Anticipation.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Starmie loses health and is now at 1 of 135 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Starmie gains the effect Perish Song countdown: 1.
- Your Starmie's Speed rises by 6 stages.

### Offered actions

1. Starmie uses Surf targeting every adjacent Pokémon. Pelipper takes no action (fainted). Command: `move 1, pass`.
2. Starmie uses Psychic toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
3. Starmie uses Psychic toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
4. Starmie uses Psychic toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
5. Starmie uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Starmie uses Surf targeting every adjacent Pokémon. Pelipper takes no action (fainted). — `move 1, pass`
- Starmie uses Psychic toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Starmie uses Psychic toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-16-history-pp-b — Starmie vs Toxicroak · B

Mechanics 320 · Battle history

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 4 offered choices.

### Your team

Starmie is in the left slot with 1 of 135 HP. Level 50; water/psychic type. Ability: Natural Cure. Item: none. Disclosed nature: Bashful. Known moves: Surf, Psychic, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 95, Defense 105, Special Attack 120, Special Defense 105, Speed 135.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Starmie: Surf, 0/16 PP, disabled in this request.
- Starmie: Psychic, 12/12 PP.
- Starmie: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Starmie enters the field as Starmie, L50, with 135 of 135 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- The opponent's Toxicroak's ability is revealed as Anticipation.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Starmie loses health and is now at 1 of 135 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Starmie gains the effect Perish Song countdown: 1.
- Your Starmie's Speed rises by 6 stages.

### Offered actions

1. Starmie uses Psychic toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
2. Starmie uses Psychic toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
3. Starmie uses Psychic toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
4. Starmie uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Starmie uses Psychic toward the opponent's Toxicroak (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Starmie uses Psychic toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-16-history-pp-c — Starmie + Clefable vs Toxicroak · C

Mechanics 320 · Battle history

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 10 offered choices.

### Your team

Starmie is in the left slot with 1 of 135 HP. Level 50; water/psychic type. Ability: Natural Cure. Item: none. Disclosed nature: Bashful. Known moves: Surf, Psychic, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 95, Defense 105, Special Attack 120, Special Defense 105, Speed 135.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Starmie: Surf, 16/16 PP.
- Starmie: Psychic, 12/12 PP.
- Starmie: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Starmie enters the field as Starmie, L50, with 135 of 135 HP.
- Your Clefable enters the field as Clefable, L50, F, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- The opponent's Toxicroak's ability is revealed as Anticipation.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Starmie loses health and is now at 1 of 135 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Starmie gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Starmie's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Starmie uses Surf targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 1, move 1`.
2. Starmie uses Surf targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Starmie (left). Command: `move 1, move 2 -1`.
3. Starmie uses Psychic toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
4. Starmie uses Psychic toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Starmie (left). Command: `move 2 1, move 2 -1`.
5. Starmie uses Psychic toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
6. Starmie uses Psychic toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Starmie (left). Command: `move 2 2, move 2 -1`.
7. Starmie uses Psychic toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
8. Starmie uses Psychic toward your Clefable (right). Clefable uses Helping Hand toward your Starmie (left). Command: `move 2 -2, move 2 -1`.
9. Starmie uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
10. Starmie uses Protect on itself. Clefable uses Helping Hand toward your Starmie (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Starmie uses Surf targeting every adjacent Pokémon. Clefable uses Protect on itself. — `move 1, move 1`
- Starmie uses Surf targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Starmie (left). — `move 1, move 2 -1`
- Starmie uses Psychic toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Starmie uses Psychic toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Starmie (left). — `move 2 1, move 2 -1`
- Starmie uses Psychic toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Starmie uses Psychic toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Starmie (left). — `move 2 2, move 2 -1`

</details>

## bulk-16-history-pp-d — Starmie + Clefable vs Toxicroak · D

Mechanics 320 · Battle history

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 8 offered choices.

### Your team

Starmie is in the left slot with 1 of 135 HP. Level 50; water/psychic type. Ability: Natural Cure. Item: none. Disclosed nature: Bashful. Known moves: Surf, Psychic, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 135, Attack 95, Defense 105, Special Attack 120, Special Defense 105, Speed 135.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Starmie: Surf, 0/16 PP, disabled in this request.
- Starmie: Psychic, 12/12 PP.
- Starmie: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Starmie enters the field as Starmie, L50, with 135 of 135 HP.
- Your Clefable enters the field as Clefable, L50, F, with 170 of 170 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- The opponent's Toxicroak's ability is revealed as Anticipation.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Starmie loses health and is now at 1 of 135 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Starmie gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Starmie's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Starmie uses Psychic toward the opponent's Toxicroak (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
2. Starmie uses Psychic toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Starmie (left). Command: `move 2 1, move 2 -1`.
3. Starmie uses Psychic toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
4. Starmie uses Psychic toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Starmie (left). Command: `move 2 2, move 2 -1`.
5. Starmie uses Psychic toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
6. Starmie uses Psychic toward your Clefable (right). Clefable uses Helping Hand toward your Starmie (left). Command: `move 2 -2, move 2 -1`.
7. Starmie uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
8. Starmie uses Protect on itself. Clefable uses Helping Hand toward your Starmie (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Starmie uses Psychic toward the opponent's Toxicroak (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Starmie uses Psychic toward the opponent's Toxicroak (left). Clefable uses Helping Hand toward your Starmie (left). — `move 2 1, move 2 -1`
- Starmie uses Psychic toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Starmie uses Psychic toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Starmie (left). — `move 2 2, move 2 -1`

</details>

## bulk-16-history-struggle-a — Snorlax + Scizor vs Toxicroak · A

Mechanics 320 · Battle history

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 16 offered choices.

### Your team

Snorlax is in the left slot with 1 of 235 HP. Level 50; normal type. Ability: Immunity. Item: none. Disclosed nature: Bashful. Known moves: Crunch, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 235, Attack 130, Defense 85, Special Attack 85, Special Defense 130, Speed 50.

Scizor is in the right slot with 1 of 145 HP. Level 50; bug/steel type. Ability: Technician. Item: none. Disclosed nature: Bashful. Known moves: Bullet Punch, Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 150, Defense 120, Special Attack 75, Special Defense 100, Speed 85.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Snorlax: Crunch, 16/16 PP.
- Snorlax: Protect, 8/8 PP.
- Scizor: Bullet Punch, 20/20 PP.
- Scizor: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Snorlax enters the field as Snorlax, L50, F, with 235 of 235 HP.
- Your Scizor enters the field as Scizor, L50, M, with 145 of 145 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Snorlax loses health and is now at 1 of 235 HP.
- Your Scizor loses health and is now at 1 of 145 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Snorlax's Speed rises by 6 stages.
- Your Snorlax gains the effect Perish Song countdown: 1.
- Your Scizor gains the effect Perish Song countdown: 1.

### Offered actions

1. Snorlax uses Crunch toward the opponent's Toxicroak (left). Scizor uses Bullet Punch toward the opponent's Toxicroak (left). Command: `move 1 1, move 1 1`.
2. Snorlax uses Crunch toward the opponent's Toxicroak (left). Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Command: `move 1 1, move 1 2`.
3. Snorlax uses Crunch toward the opponent's Toxicroak (left). Scizor uses Bullet Punch toward your Snorlax (left). Command: `move 1 1, move 1 -1`.
4. Snorlax uses Crunch toward the opponent's Toxicroak (left). Scizor uses Protect on itself. Command: `move 1 1, move 2`.
5. Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Scizor uses Bullet Punch toward the opponent's Toxicroak (left). Command: `move 1 2, move 1 1`.
6. Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Command: `move 1 2, move 1 2`.
7. Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Scizor uses Bullet Punch toward your Snorlax (left). Command: `move 1 2, move 1 -1`.
8. Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Scizor uses Protect on itself. Command: `move 1 2, move 2`.
9. Snorlax uses Crunch toward your Scizor (right). Scizor uses Bullet Punch toward the opponent's Toxicroak (left). Command: `move 1 -2, move 1 1`.
10. Snorlax uses Crunch toward your Scizor (right). Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Command: `move 1 -2, move 1 2`.
11. Snorlax uses Crunch toward your Scizor (right). Scizor uses Bullet Punch toward your Snorlax (left). Command: `move 1 -2, move 1 -1`.
12. Snorlax uses Crunch toward your Scizor (right). Scizor uses Protect on itself. Command: `move 1 -2, move 2`.
13. Snorlax uses Protect on itself. Scizor uses Bullet Punch toward the opponent's Toxicroak (left). Command: `move 2, move 1 1`.
14. Snorlax uses Protect on itself. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Command: `move 2, move 1 2`.
15. Snorlax uses Protect on itself. Scizor uses Bullet Punch toward your Snorlax (left). Command: `move 2, move 1 -1`.
16. Snorlax uses Protect on itself. Scizor uses Protect on itself. Command: `move 2, move 2`.

<details><summary>Reference answers (reader only)</summary>

- Snorlax uses Crunch toward the opponent's Toxicroak (left). Scizor uses Bullet Punch toward the opponent's Toxicroak (left). — `move 1 1, move 1 1`
- Snorlax uses Crunch toward the opponent's Toxicroak (left). Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). — `move 1 1, move 1 2`
- Snorlax uses Crunch toward the opponent's Toxicroak (left). Scizor uses Protect on itself. — `move 1 1, move 2`
- Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Scizor uses Bullet Punch toward the opponent's Toxicroak (left). — `move 1 2, move 1 1`
- Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). — `move 1 2, move 1 2`
- Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Scizor uses Protect on itself. — `move 1 2, move 2`
- Snorlax uses Crunch toward your Scizor (right). Scizor uses Bullet Punch toward the opponent's Toxicroak (left). — `move 1 -2, move 1 1`
- Snorlax uses Crunch toward your Scizor (right). Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). — `move 1 -2, move 1 2`
- Snorlax uses Protect on itself. Scizor uses Bullet Punch toward the opponent's Toxicroak (left). — `move 2, move 1 1`
- Snorlax uses Protect on itself. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). — `move 2, move 1 2`

</details>

## bulk-16-history-struggle-b — Snorlax + Scizor vs Toxicroak · B

Mechanics 320 · Battle history

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 4 offered choices.

### Your team

Snorlax is in the left slot with 1 of 235 HP. Level 50; normal type. Ability: Immunity. Item: none. Disclosed nature: Bashful. Known moves: Crunch, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 235, Attack 130, Defense 85, Special Attack 85, Special Defense 130, Speed 50.

Scizor is in the right slot with 1 of 145 HP. Level 50; bug/steel type. Ability: Technician. Item: none. Disclosed nature: Bashful. Known moves: Bullet Punch, Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 150, Defense 120, Special Attack 75, Special Defense 100, Speed 85.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Snorlax: Struggle, unknown/unknown PP.
- Scizor: Bullet Punch, 20/20 PP.
- Scizor: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Snorlax enters the field as Snorlax, L50, F, with 235 of 235 HP.
- Your Scizor enters the field as Scizor, L50, M, with 145 of 145 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Snorlax loses health and is now at 1 of 235 HP.
- Your Scizor loses health and is now at 1 of 145 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Snorlax's Speed rises by 6 stages.
- Your Snorlax gains the effect Perish Song countdown: 1.
- Your Scizor gains the effect Perish Song countdown: 1.

### Offered actions

1. Snorlax uses Struggle. Scizor uses Bullet Punch toward the opponent's Toxicroak (left). Command: `move 1, move 1 1`.
2. Snorlax uses Struggle. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Command: `move 1, move 1 2`.
3. Snorlax uses Struggle. Scizor uses Bullet Punch toward your Snorlax (left). Command: `move 1, move 1 -1`.
4. Snorlax uses Struggle. Scizor uses Protect on itself. Command: `move 1, move 2`.

<details><summary>Reference answers (reader only)</summary>

- Snorlax uses Struggle. Scizor uses Bullet Punch toward the opponent's Toxicroak (left). — `move 1, move 1 1`
- Snorlax uses Struggle. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). — `move 1, move 1 2`
- Snorlax uses Struggle. Scizor uses Protect on itself. — `move 1, move 2`

</details>

## bulk-16-history-struggle-c — Snorlax + Scizor vs Toxicroak · C

Mechanics 320 · Battle history

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 16 offered choices.

### Your team

Snorlax is in the left slot with 1 of 235 HP. Level 50; normal type. Ability: Immunity. Item: none. Disclosed nature: Bashful. Known moves: Crunch, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 235, Attack 130, Defense 85, Special Attack 85, Special Defense 130, Speed 50.

Scizor is in the right slot with 1 of 145 HP. It is burned. Level 50; bug/steel type. Ability: Technician. Item: none. Disclosed nature: Bashful. Known moves: Bullet Punch, Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 150, Defense 120, Special Attack 75, Special Defense 100, Speed 85.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Snorlax: Crunch, 16/16 PP.
- Snorlax: Protect, 8/8 PP.
- Scizor: Bullet Punch, 20/20 PP.
- Scizor: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Snorlax enters the field as Snorlax, L50, F, with 235 of 235 HP.
- Your Scizor enters the field as Scizor, L50, M, with 145 of 145 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Snorlax loses health and is now at 1 of 235 HP.
- Your Scizor loses health and is now at 1 of 145 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Snorlax's Speed rises by 6 stages.
- Your Scizor becomes burned.
- Your Snorlax gains the effect Perish Song countdown: 1.
- Your Scizor gains the effect Perish Song countdown: 1.

### Offered actions

1. Snorlax uses Crunch toward the opponent's Toxicroak (left). Scizor uses Bullet Punch toward the opponent's Toxicroak (left). Command: `move 1 1, move 1 1`.
2. Snorlax uses Crunch toward the opponent's Toxicroak (left). Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Command: `move 1 1, move 1 2`.
3. Snorlax uses Crunch toward the opponent's Toxicroak (left). Scizor uses Bullet Punch toward your Snorlax (left). Command: `move 1 1, move 1 -1`.
4. Snorlax uses Crunch toward the opponent's Toxicroak (left). Scizor uses Protect on itself. Command: `move 1 1, move 2`.
5. Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Scizor uses Bullet Punch toward the opponent's Toxicroak (left). Command: `move 1 2, move 1 1`.
6. Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Command: `move 1 2, move 1 2`.
7. Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Scizor uses Bullet Punch toward your Snorlax (left). Command: `move 1 2, move 1 -1`.
8. Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Scizor uses Protect on itself. Command: `move 1 2, move 2`.
9. Snorlax uses Crunch toward your Scizor (right). Scizor uses Bullet Punch toward the opponent's Toxicroak (left). Command: `move 1 -2, move 1 1`.
10. Snorlax uses Crunch toward your Scizor (right). Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Command: `move 1 -2, move 1 2`.
11. Snorlax uses Crunch toward your Scizor (right). Scizor uses Bullet Punch toward your Snorlax (left). Command: `move 1 -2, move 1 -1`.
12. Snorlax uses Crunch toward your Scizor (right). Scizor uses Protect on itself. Command: `move 1 -2, move 2`.
13. Snorlax uses Protect on itself. Scizor uses Bullet Punch toward the opponent's Toxicroak (left). Command: `move 2, move 1 1`.
14. Snorlax uses Protect on itself. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Command: `move 2, move 1 2`.
15. Snorlax uses Protect on itself. Scizor uses Bullet Punch toward your Snorlax (left). Command: `move 2, move 1 -1`.
16. Snorlax uses Protect on itself. Scizor uses Protect on itself. Command: `move 2, move 2`.

<details><summary>Reference answers (reader only)</summary>

- Snorlax uses Crunch toward the opponent's Toxicroak (left). Scizor uses Bullet Punch toward the opponent's Toxicroak (left). — `move 1 1, move 1 1`
- Snorlax uses Crunch toward the opponent's Toxicroak (left). Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). — `move 1 1, move 1 2`
- Snorlax uses Crunch toward the opponent's Toxicroak (left). Scizor uses Protect on itself. — `move 1 1, move 2`
- Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Scizor uses Bullet Punch toward the opponent's Toxicroak (left). — `move 1 2, move 1 1`
- Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). — `move 1 2, move 1 2`
- Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Scizor uses Protect on itself. — `move 1 2, move 2`
- Snorlax uses Crunch toward your Scizor (right). Scizor uses Bullet Punch toward the opponent's Toxicroak (left). — `move 1 -2, move 1 1`
- Snorlax uses Crunch toward your Scizor (right). Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). — `move 1 -2, move 1 2`
- Snorlax uses Protect on itself. Scizor uses Bullet Punch toward the opponent's Toxicroak (left). — `move 2, move 1 1`
- Snorlax uses Protect on itself. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). — `move 2, move 1 2`

</details>

## bulk-16-history-struggle-d — Snorlax + Scizor vs Toxicroak · D

Mechanics 320 · Battle history

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 4 offered choices.

### Your team

Snorlax is in the left slot with 1 of 235 HP. Level 50; normal type. Ability: Immunity. Item: none. Disclosed nature: Bashful. Known moves: Crunch, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 235, Attack 130, Defense 85, Special Attack 85, Special Defense 130, Speed 50.

Scizor is in the right slot with 1 of 145 HP. It is burned. Level 50; bug/steel type. Ability: Technician. Item: none. Disclosed nature: Bashful. Known moves: Bullet Punch, Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 150, Defense 120, Special Attack 75, Special Defense 100, Speed 85.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Snorlax: Struggle, unknown/unknown PP.
- Scizor: Bullet Punch, 20/20 PP.
- Scizor: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Snorlax enters the field as Snorlax, L50, F, with 235 of 235 HP.
- Your Scizor enters the field as Scizor, L50, M, with 145 of 145 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Snorlax loses health and is now at 1 of 235 HP.
- Your Scizor loses health and is now at 1 of 145 HP.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Snorlax's Speed rises by 6 stages.
- Your Scizor becomes burned.
- Your Snorlax gains the effect Perish Song countdown: 1.
- Your Scizor gains the effect Perish Song countdown: 1.

### Offered actions

1. Snorlax uses Struggle. Scizor uses Bullet Punch toward the opponent's Toxicroak (left). Command: `move 1, move 1 1`.
2. Snorlax uses Struggle. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Command: `move 1, move 1 2`.
3. Snorlax uses Struggle. Scizor uses Bullet Punch toward your Snorlax (left). Command: `move 1, move 1 -1`.
4. Snorlax uses Struggle. Scizor uses Protect on itself. Command: `move 1, move 2`.

<details><summary>Reference answers (reader only)</summary>

- Snorlax uses Struggle. Scizor uses Bullet Punch toward the opponent's Toxicroak (left). — `move 1, move 1 1`
- Snorlax uses Struggle. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). — `move 1, move 1 2`
- Snorlax uses Struggle. Scizor uses Protect on itself. — `move 1, move 2`

</details>

## bulk-16-history-consumed-balloon-a — Swampert vs Raichu · A

Mechanics 320 · Battle history

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 3 offered choices.

### Your team

Swampert is in the left slot with 1 of 175 HP. Level 50; water/ground type. Ability: Torrent. Item: none. Disclosed nature: Bashful. Known moves: Earthquake, Surf, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 175, Attack 130, Defense 110, Special Attack 105, Special Defense 110, Speed 80.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: Air Balloon. Disclosed nature: Bashful. Known moves: Thunderbolt.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Swampert: Earthquake, 12/12 PP.
- Swampert: Surf, 16/16 PP.
- Swampert: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Swampert enters the field as Swampert, L50, F, with 175 of 175 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- The opponent's Raichu's item is revealed as Air Balloon.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Swampert loses health and is now at 1 of 175 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Swampert gains the effect Perish Song countdown: 1.
- Your Swampert's Speed rises by 6 stages.

### Offered actions

1. Swampert uses Earthquake targeting every adjacent Pokémon. Pelipper takes no action (fainted). Command: `move 1, pass`.
2. Swampert uses Surf targeting every adjacent Pokémon. Pelipper takes no action (fainted). Command: `move 2, pass`.
3. Swampert uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Swampert uses Surf targeting every adjacent Pokémon. Pelipper takes no action (fainted). — `move 2, pass`

</details>

## bulk-16-history-consumed-balloon-b — Swampert vs Raichu · B

Mechanics 320 · Battle history

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 3 offered choices.

### Your team

Swampert is in the left slot with 1 of 175 HP. Level 50; water/ground type. Ability: Torrent. Item: none. Disclosed nature: Bashful. Known moves: Earthquake, Surf, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 175, Attack 130, Defense 110, Special Attack 105, Special Defense 110, Speed 80.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt. Last recorded item loss: Air Balloon.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Swampert: Earthquake, 12/12 PP.
- Swampert: Surf, 16/16 PP.
- Swampert: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Swampert enters the field as Swampert, L50, F, with 175 of 175 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, F, with 100% displayed HP.
- The opponent's Raichu's item is revealed as Air Balloon.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Swampert loses health and is now at 1 of 175 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Swampert gains the effect Perish Song countdown: 1.
- Your Swampert's Speed rises by 6 stages.
- The opponent's Raichu no longer holds Air Balloon.

### Offered actions

1. Swampert uses Earthquake targeting every adjacent Pokémon. Pelipper takes no action (fainted). Command: `move 1, pass`.
2. Swampert uses Surf targeting every adjacent Pokémon. Pelipper takes no action (fainted). Command: `move 2, pass`.
3. Swampert uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Swampert uses Earthquake targeting every adjacent Pokémon. Pelipper takes no action (fainted). — `move 1, pass`
- Swampert uses Surf targeting every adjacent Pokémon. Pelipper takes no action (fainted). — `move 2, pass`

</details>

## bulk-16-history-consumed-balloon-c — Swampert + Clefable vs Raichu · C

Mechanics 320 · Battle history

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 6 offered choices.

### Your team

Swampert is in the left slot with 1 of 175 HP. Level 50; water/ground type. Ability: Torrent. Item: none. Disclosed nature: Bashful. Known moves: Earthquake, Surf, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 175, Attack 130, Defense 110, Special Attack 105, Special Defense 110, Speed 80.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: Air Balloon. Disclosed nature: Bashful. Known moves: Thunderbolt.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Swampert: Earthquake, 12/12 PP.
- Swampert: Surf, 16/16 PP.
- Swampert: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Swampert enters the field as Swampert, L50, F, with 175 of 175 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- The opponent's Raichu's item is revealed as Air Balloon.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Swampert loses health and is now at 1 of 175 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Swampert gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Swampert's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Swampert uses Earthquake targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 1, move 1`.
2. Swampert uses Earthquake targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Swampert (left). Command: `move 1, move 2 -1`.
3. Swampert uses Surf targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 2, move 1`.
4. Swampert uses Surf targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Swampert (left). Command: `move 2, move 2 -1`.
5. Swampert uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
6. Swampert uses Protect on itself. Clefable uses Helping Hand toward your Swampert (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Swampert uses Surf targeting every adjacent Pokémon. Clefable uses Protect on itself. — `move 2, move 1`
- Swampert uses Surf targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Swampert (left). — `move 2, move 2 -1`

</details>

## bulk-16-history-consumed-balloon-d — Swampert + Clefable vs Raichu · D

Mechanics 320 · Battle history

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 6 offered choices.

### Your team

Swampert is in the left slot with 1 of 175 HP. Level 50; water/ground type. Ability: Torrent. Item: none. Disclosed nature: Bashful. Known moves: Earthquake, Surf, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 175, Attack 130, Defense 110, Special Attack 105, Special Defense 110, Speed 80.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Raichu is in the left slot with 1% displayed HP. Level 50; electric type. Ability: Static. Item: none. Disclosed nature: Bashful. Known moves: Thunderbolt. Last recorded item loss: Air Balloon.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Swampert: Earthquake, 12/12 PP.
- Swampert: Surf, 16/16 PP.
- Swampert: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Swampert enters the field as Swampert, L50, F, with 175 of 175 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Raichu enters the field as Raichu, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- The opponent's Raichu's item is revealed as Air Balloon.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Swampert loses health and is now at 1 of 175 HP.
- The opponent's Raichu loses health and is now at 1% displayed HP.
- Your Swampert gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Swampert's Speed rises by 6 stages.
- The opponent's Raichu no longer holds Air Balloon.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Swampert uses Earthquake targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 1, move 1`.
2. Swampert uses Earthquake targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Swampert (left). Command: `move 1, move 2 -1`.
3. Swampert uses Surf targeting every adjacent Pokémon. Clefable uses Protect on itself. Command: `move 2, move 1`.
4. Swampert uses Surf targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Swampert (left). Command: `move 2, move 2 -1`.
5. Swampert uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
6. Swampert uses Protect on itself. Clefable uses Helping Hand toward your Swampert (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Swampert uses Earthquake targeting every adjacent Pokémon. Clefable uses Protect on itself. — `move 1, move 1`
- Swampert uses Earthquake targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Swampert (left). — `move 1, move 2 -1`
- Swampert uses Surf targeting every adjacent Pokémon. Clefable uses Protect on itself. — `move 2, move 1`
- Swampert uses Surf targeting every adjacent Pokémon. Clefable uses Helping Hand toward your Swampert (left). — `move 2, move 2 -1`

</details>

## bulk-16-history-spent-mega-a — Salamence vs Gengar · A

Mechanics 320 · Battle history

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Salamence is in the left slot with 1 of 170 HP. Level 50; dragon/flying type. Ability: Intimidate. Item: Salamencite. Disclosed nature: Bashful. Known moves: Double-Edge, Dragon Claw, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 155, Defense 100, Special Attack 130, Special Defense 100, Speed 120.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Gengar is in the left slot with 1% displayed HP. Level 50; ghost/poison type. Ability: Cursed Body. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave. Stat stages: Attack -1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Stat stages: Attack -1.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Salamence can Mega Evolve in this request.
- Salamence: Double-Edge, 16/16 PP.
- Salamence: Dragon Claw, 16/16 PP.
- Salamence: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Salamence enters the field as Salamence, L50, F, with 170 of 170 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Gengar enters the field as Gengar, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Your Salamence's ability is revealed as Intimidate (boost).
- The opponent's Gengar's Attack falls by 1 stage.
- The opponent's Pelipper's Attack falls by 1 stage.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Salamence loses health and is now at 1 of 170 HP.
- The opponent's Gengar loses health and is now at 1% displayed HP.
- Your Salamence gains the effect Perish Song countdown: 1.
- Your Salamence's Speed rises by 6 stages.

### Offered actions

1. Salamence uses Double-Edge toward the opponent's Gengar (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Salamence Mega Evolves and uses Double-Edge toward the opponent's Gengar (left). Pelipper takes no action (fainted). Command: `move 1 1 mega, pass`.
3. Salamence uses Double-Edge toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
4. Salamence Mega Evolves and uses Double-Edge toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2 mega, pass`.
5. Salamence uses Double-Edge toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
6. Salamence Mega Evolves and uses Double-Edge toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2 mega, pass`.
7. Salamence uses Dragon Claw toward the opponent's Gengar (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
8. Salamence Mega Evolves and uses Dragon Claw toward the opponent's Gengar (left). Pelipper takes no action (fainted). Command: `move 2 1 mega, pass`.
9. Salamence uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
10. Salamence Mega Evolves and uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2 mega, pass`.
11. Salamence uses Dragon Claw toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
12. Salamence Mega Evolves and uses Dragon Claw toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2 mega, pass`.
13. Salamence uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.
14. Salamence Mega Evolves and uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3 mega, pass`.

<details><summary>Reference answers (reader only)</summary>

- Salamence Mega Evolves and uses Double-Edge toward the opponent's Gengar (left). Pelipper takes no action (fainted). — `move 1 1 mega, pass`
- Salamence Mega Evolves and uses Double-Edge toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2 mega, pass`
- Salamence uses Dragon Claw toward the opponent's Gengar (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Salamence Mega Evolves and uses Dragon Claw toward the opponent's Gengar (left). Pelipper takes no action (fainted). — `move 2 1 mega, pass`
- Salamence uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`
- Salamence Mega Evolves and uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2 mega, pass`

</details>

## bulk-16-history-spent-mega-b — Salamence vs Gengar · B

Mechanics 320 · Battle history

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Salamence is in the left slot with 1 of 170 HP. Level 50; dragon/flying type. Ability: aerilate. Item: Salamencite. Disclosed nature: Bashful. Known moves: Double-Edge, Dragon Claw, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 165, Defense 150, Special Attack 140, Special Defense 110, Speed 140. It has already Mega Evolved.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Gengar is in the left slot with 1% displayed HP. Level 50; ghost/poison type. Ability: Cursed Body. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave. Stat stages: Attack -1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Stat stages: Attack -1.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Salamence: Double-Edge, 16/16 PP.
- Salamence: Dragon Claw, 16/16 PP.
- Salamence: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Salamence enters the field as Salamence, L50, F, with 170 of 170 HP.
- Your Pelipper enters the field as Pelipper, L50, M, with 135 of 135 HP.
- The opponent's Gengar enters the field as Gengar, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Your Salamence's ability is revealed as Intimidate (boost).
- The opponent's Gengar's Attack falls by 1 stage.
- The opponent's Pelipper's Attack falls by 1 stage.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Salamence loses health and is now at 1 of 170 HP.
- The opponent's Gengar loses health and is now at 1% displayed HP.
- Your Salamence gains the effect Perish Song countdown: 1.
- Your Salamence's Speed rises by 6 stages.
- Your Salamence's form details change to Salamence-Mega, L50, F.
- Your Salamence Mega Evolves using Salamencite.

### Offered actions

1. Salamence uses Double-Edge toward the opponent's Gengar (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Salamence uses Double-Edge toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Salamence uses Double-Edge toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Salamence uses Dragon Claw toward the opponent's Gengar (left). Pelipper takes no action (fainted). Command: `move 2 1, pass`.
5. Salamence uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 2, pass`.
6. Salamence uses Dragon Claw toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 2 -2, pass`.
7. Salamence uses Protect on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Salamence uses Double-Edge toward the opponent's Gengar (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Salamence uses Double-Edge toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Salamence uses Dragon Claw toward the opponent's Gengar (left). Pelipper takes no action (fainted). — `move 2 1, pass`
- Salamence uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 2 2, pass`

</details>

## bulk-16-history-spent-mega-c — Salamence + Clefable vs Gengar · C

Mechanics 320 · Battle history

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 28 offered choices.

### Your team

Salamence is in the left slot with 1 of 170 HP. Level 50; dragon/flying type. Ability: Intimidate. Item: Salamencite. Disclosed nature: Bashful. Known moves: Double-Edge, Dragon Claw, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 155, Defense 100, Special Attack 130, Special Defense 100, Speed 120.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Gengar is in the left slot with 1% displayed HP. Level 50; ghost/poison type. Ability: Cursed Body. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave. Stat stages: Attack -1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Stat stages: Attack -1.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Salamence can Mega Evolve in this request.
- Salamence: Double-Edge, 16/16 PP.
- Salamence: Dragon Claw, 16/16 PP.
- Salamence: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Salamence enters the field as Salamence, L50, F, with 170 of 170 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Gengar enters the field as Gengar, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Your Salamence's ability is revealed as Intimidate (boost).
- The opponent's Gengar's Attack falls by 1 stage.
- The opponent's Pelipper's Attack falls by 1 stage.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Salamence loses health and is now at 1 of 170 HP.
- The opponent's Gengar loses health and is now at 1% displayed HP.
- Your Salamence gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Salamence's Speed rises by 6 stages.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Salamence uses Double-Edge toward the opponent's Gengar (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Salamence uses Double-Edge toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Salamence (left). Command: `move 1 1, move 2 -1`.
3. Salamence Mega Evolves and uses Double-Edge toward the opponent's Gengar (left). Clefable uses Protect on itself. Command: `move 1 1 mega, move 1`.
4. Salamence Mega Evolves and uses Double-Edge toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Salamence (left). Command: `move 1 1 mega, move 2 -1`.
5. Salamence uses Double-Edge toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
6. Salamence uses Double-Edge toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Salamence (left). Command: `move 1 2, move 2 -1`.
7. Salamence Mega Evolves and uses Double-Edge toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2 mega, move 1`.
8. Salamence Mega Evolves and uses Double-Edge toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Salamence (left). Command: `move 1 2 mega, move 2 -1`.
9. Salamence uses Double-Edge toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
10. Salamence uses Double-Edge toward your Clefable (right). Clefable uses Helping Hand toward your Salamence (left). Command: `move 1 -2, move 2 -1`.
11. Salamence Mega Evolves and uses Double-Edge toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2 mega, move 1`.
12. Salamence Mega Evolves and uses Double-Edge toward your Clefable (right). Clefable uses Helping Hand toward your Salamence (left). Command: `move 1 -2 mega, move 2 -1`.
13. Salamence uses Dragon Claw toward the opponent's Gengar (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
14. Salamence uses Dragon Claw toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Salamence (left). Command: `move 2 1, move 2 -1`.
15. Salamence Mega Evolves and uses Dragon Claw toward the opponent's Gengar (left). Clefable uses Protect on itself. Command: `move 2 1 mega, move 1`.
16. Salamence Mega Evolves and uses Dragon Claw toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Salamence (left). Command: `move 2 1 mega, move 2 -1`.
17. Salamence uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
18. Salamence uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Salamence (left). Command: `move 2 2, move 2 -1`.
19. Salamence Mega Evolves and uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2 mega, move 1`.
20. Salamence Mega Evolves and uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Salamence (left). Command: `move 2 2 mega, move 2 -1`.
21. Salamence uses Dragon Claw toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
22. Salamence uses Dragon Claw toward your Clefable (right). Clefable uses Helping Hand toward your Salamence (left). Command: `move 2 -2, move 2 -1`.
23. Salamence Mega Evolves and uses Dragon Claw toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2 mega, move 1`.
24. Salamence Mega Evolves and uses Dragon Claw toward your Clefable (right). Clefable uses Helping Hand toward your Salamence (left). Command: `move 2 -2 mega, move 2 -1`.
25. Salamence uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
26. Salamence uses Protect on itself. Clefable uses Helping Hand toward your Salamence (left). Command: `move 3, move 2 -1`.
27. Salamence Mega Evolves and uses Protect on itself. Clefable uses Protect on itself. Command: `move 3 mega, move 1`.
28. Salamence Mega Evolves and uses Protect on itself. Clefable uses Helping Hand toward your Salamence (left). Command: `move 3 mega, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Salamence Mega Evolves and uses Double-Edge toward the opponent's Gengar (left). Clefable uses Protect on itself. — `move 1 1 mega, move 1`
- Salamence Mega Evolves and uses Double-Edge toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Salamence (left). — `move 1 1 mega, move 2 -1`
- Salamence Mega Evolves and uses Double-Edge toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2 mega, move 1`
- Salamence Mega Evolves and uses Double-Edge toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Salamence (left). — `move 1 2 mega, move 2 -1`
- Salamence uses Dragon Claw toward the opponent's Gengar (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Salamence uses Dragon Claw toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Salamence (left). — `move 2 1, move 2 -1`
- Salamence Mega Evolves and uses Dragon Claw toward the opponent's Gengar (left). Clefable uses Protect on itself. — `move 2 1 mega, move 1`
- Salamence Mega Evolves and uses Dragon Claw toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Salamence (left). — `move 2 1 mega, move 2 -1`
- Salamence uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Salamence uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Salamence (left). — `move 2 2, move 2 -1`
- Salamence Mega Evolves and uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2 mega, move 1`
- Salamence Mega Evolves and uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Salamence (left). — `move 2 2 mega, move 2 -1`

</details>

## bulk-16-history-spent-mega-d — Salamence + Clefable vs Gengar · D

Mechanics 320 · Battle history

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 14 offered choices.

### Your team

Salamence is in the left slot with 1 of 170 HP. Level 50; dragon/flying type. Ability: aerilate. Item: Salamencite. Disclosed nature: Bashful. Known moves: Double-Edge, Dragon Claw, Protect. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 165, Defense 150, Special Attack 140, Special Defense 110, Speed 140. It has already Mega Evolved.

Clefable is in the right slot with 1 of 170 HP. It is poisoned. Level 50; fairy type. Ability: Unaware. Item: none. Disclosed nature: Bashful. Known moves: Protect, Helping Hand. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 81.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Gengar is in the left slot with 1% displayed HP. Level 50; ghost/poison type. Ability: Cursed Body. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave. Stat stages: Attack -1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Stat stages: Attack -1.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Salamence: Double-Edge, 16/16 PP.
- Salamence: Dragon Claw, 16/16 PP.
- Salamence: Protect, 8/8 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Helping Hand, 20/20 PP.

### Battle history

- The battle starts.
- Your Salamence enters the field as Salamence, L50, F, with 170 of 170 HP.
- Your Clefable enters the field as Clefable, L50, M, with 170 of 170 HP.
- The opponent's Gengar enters the field as Gengar, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Your Salamence's ability is revealed as Intimidate (boost).
- The opponent's Gengar's Attack falls by 1 stage.
- The opponent's Pelipper's Attack falls by 1 stage.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Salamence loses health and is now at 1 of 170 HP.
- The opponent's Gengar loses health and is now at 1% displayed HP.
- Your Salamence gains the effect Perish Song countdown: 1.
- Your Clefable loses health and is now at 1 of 170 HP.
- Your Clefable becomes poisoned.
- Your Salamence's Speed rises by 6 stages.
- Your Salamence's form details change to Salamence-Mega, L50, F.
- Your Salamence Mega Evolves using Salamencite.
- Your Clefable gains the effect Perish Song countdown: 1.

### Offered actions

1. Salamence uses Double-Edge toward the opponent's Gengar (left). Clefable uses Protect on itself. Command: `move 1 1, move 1`.
2. Salamence uses Double-Edge toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Salamence (left). Command: `move 1 1, move 2 -1`.
3. Salamence uses Double-Edge toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 1 2, move 1`.
4. Salamence uses Double-Edge toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Salamence (left). Command: `move 1 2, move 2 -1`.
5. Salamence uses Double-Edge toward your Clefable (right). Clefable uses Protect on itself. Command: `move 1 -2, move 1`.
6. Salamence uses Double-Edge toward your Clefable (right). Clefable uses Helping Hand toward your Salamence (left). Command: `move 1 -2, move 2 -1`.
7. Salamence uses Dragon Claw toward the opponent's Gengar (left). Clefable uses Protect on itself. Command: `move 2 1, move 1`.
8. Salamence uses Dragon Claw toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Salamence (left). Command: `move 2 1, move 2 -1`.
9. Salamence uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. Command: `move 2 2, move 1`.
10. Salamence uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Salamence (left). Command: `move 2 2, move 2 -1`.
11. Salamence uses Dragon Claw toward your Clefable (right). Clefable uses Protect on itself. Command: `move 2 -2, move 1`.
12. Salamence uses Dragon Claw toward your Clefable (right). Clefable uses Helping Hand toward your Salamence (left). Command: `move 2 -2, move 2 -1`.
13. Salamence uses Protect on itself. Clefable uses Protect on itself. Command: `move 3, move 1`.
14. Salamence uses Protect on itself. Clefable uses Helping Hand toward your Salamence (left). Command: `move 3, move 2 -1`.

<details><summary>Reference answers (reader only)</summary>

- Salamence uses Double-Edge toward the opponent's Gengar (left). Clefable uses Protect on itself. — `move 1 1, move 1`
- Salamence uses Double-Edge toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Salamence (left). — `move 1 1, move 2 -1`
- Salamence uses Double-Edge toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 1 2, move 1`
- Salamence uses Double-Edge toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Salamence (left). — `move 1 2, move 2 -1`
- Salamence uses Dragon Claw toward the opponent's Gengar (left). Clefable uses Protect on itself. — `move 2 1, move 1`
- Salamence uses Dragon Claw toward the opponent's Gengar (left). Clefable uses Helping Hand toward your Salamence (left). — `move 2 1, move 2 -1`
- Salamence uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Protect on itself. — `move 2 2, move 1`
- Salamence uses Dragon Claw toward the opponent's Pelipper (right, fainted slot). Clefable uses Helping Hand toward your Salamence (left). — `move 2 2, move 2 -1`

</details>

## bulk-16-history-recharge-a — Snorlax + Scizor vs Toxicroak · A

Mechanics 320 · Battle history

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 24 offered choices.

### Your team

Snorlax is in the left slot with 1 of 235 HP. Level 50; normal type. Ability: Immunity. Item: none. Disclosed nature: Bashful. Known moves: Hyper Beam, Crunch. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 235, Attack 130, Defense 85, Special Attack 85, Special Defense 130, Speed 50.

Scizor is in the right slot with 1 of 145 HP. Level 50; bug/steel type. Ability: Technician. Item: none. Disclosed nature: Bashful. Known moves: Bullet Punch, Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 150, Defense 120, Special Attack 75, Special Defense 100, Speed 85.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Snorlax: Hyper Beam, 8/8 PP.
- Snorlax: Crunch, 16/16 PP.
- Scizor: Bullet Punch, 20/20 PP.
- Scizor: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Snorlax enters the field as Snorlax, L50, F, with 235 of 235 HP.
- Your Scizor enters the field as Scizor, L50, M, with 145 of 145 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Snorlax loses health and is now at 1 of 235 HP.
- Your Scizor loses health and is now at 1 of 145 HP.
- Your Snorlax's Speed rises by 6 stages.
- Your Snorlax gains the effect Perish Song countdown: 1.
- Your Scizor gains the effect Perish Song countdown: 1.

### Offered actions

1. Snorlax uses Hyper Beam toward the opponent's Toxicroak (left). Scizor uses Bullet Punch toward the opponent's Toxicroak (left). Command: `move 1 1, move 1 1`.
2. Snorlax uses Hyper Beam toward the opponent's Toxicroak (left). Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Command: `move 1 1, move 1 2`.
3. Snorlax uses Hyper Beam toward the opponent's Toxicroak (left). Scizor uses Bullet Punch toward your Snorlax (left). Command: `move 1 1, move 1 -1`.
4. Snorlax uses Hyper Beam toward the opponent's Toxicroak (left). Scizor uses Protect on itself. Command: `move 1 1, move 2`.
5. Snorlax uses Hyper Beam toward the opponent's Pelipper (right, fainted slot). Scizor uses Bullet Punch toward the opponent's Toxicroak (left). Command: `move 1 2, move 1 1`.
6. Snorlax uses Hyper Beam toward the opponent's Pelipper (right, fainted slot). Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Command: `move 1 2, move 1 2`.
7. Snorlax uses Hyper Beam toward the opponent's Pelipper (right, fainted slot). Scizor uses Bullet Punch toward your Snorlax (left). Command: `move 1 2, move 1 -1`.
8. Snorlax uses Hyper Beam toward the opponent's Pelipper (right, fainted slot). Scizor uses Protect on itself. Command: `move 1 2, move 2`.
9. Snorlax uses Hyper Beam toward your Scizor (right). Scizor uses Bullet Punch toward the opponent's Toxicroak (left). Command: `move 1 -2, move 1 1`.
10. Snorlax uses Hyper Beam toward your Scizor (right). Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Command: `move 1 -2, move 1 2`.
11. Snorlax uses Hyper Beam toward your Scizor (right). Scizor uses Bullet Punch toward your Snorlax (left). Command: `move 1 -2, move 1 -1`.
12. Snorlax uses Hyper Beam toward your Scizor (right). Scizor uses Protect on itself. Command: `move 1 -2, move 2`.
13. Snorlax uses Crunch toward the opponent's Toxicroak (left). Scizor uses Bullet Punch toward the opponent's Toxicroak (left). Command: `move 2 1, move 1 1`.
14. Snorlax uses Crunch toward the opponent's Toxicroak (left). Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Command: `move 2 1, move 1 2`.
15. Snorlax uses Crunch toward the opponent's Toxicroak (left). Scizor uses Bullet Punch toward your Snorlax (left). Command: `move 2 1, move 1 -1`.
16. Snorlax uses Crunch toward the opponent's Toxicroak (left). Scizor uses Protect on itself. Command: `move 2 1, move 2`.
17. Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Scizor uses Bullet Punch toward the opponent's Toxicroak (left). Command: `move 2 2, move 1 1`.
18. Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Command: `move 2 2, move 1 2`.
19. Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Scizor uses Bullet Punch toward your Snorlax (left). Command: `move 2 2, move 1 -1`.
20. Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Scizor uses Protect on itself. Command: `move 2 2, move 2`.
21. Snorlax uses Crunch toward your Scizor (right). Scizor uses Bullet Punch toward the opponent's Toxicroak (left). Command: `move 2 -2, move 1 1`.
22. Snorlax uses Crunch toward your Scizor (right). Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Command: `move 2 -2, move 1 2`.
23. Snorlax uses Crunch toward your Scizor (right). Scizor uses Bullet Punch toward your Snorlax (left). Command: `move 2 -2, move 1 -1`.
24. Snorlax uses Crunch toward your Scizor (right). Scizor uses Protect on itself. Command: `move 2 -2, move 2`.

<details><summary>Reference answers (reader only)</summary>

- Snorlax uses Hyper Beam toward the opponent's Toxicroak (left). Scizor uses Bullet Punch toward the opponent's Toxicroak (left). — `move 1 1, move 1 1`
- Snorlax uses Hyper Beam toward the opponent's Toxicroak (left). Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). — `move 1 1, move 1 2`
- Snorlax uses Hyper Beam toward the opponent's Pelipper (right, fainted slot). Scizor uses Bullet Punch toward the opponent's Toxicroak (left). — `move 1 2, move 1 1`
- Snorlax uses Hyper Beam toward the opponent's Pelipper (right, fainted slot). Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). — `move 1 2, move 1 2`
- Snorlax uses Hyper Beam toward your Scizor (right). Scizor uses Bullet Punch toward the opponent's Toxicroak (left). — `move 1 -2, move 1 1`
- Snorlax uses Hyper Beam toward your Scizor (right). Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). — `move 1 -2, move 1 2`
- Snorlax uses Crunch toward the opponent's Toxicroak (left). Scizor uses Bullet Punch toward the opponent's Toxicroak (left). — `move 2 1, move 1 1`
- Snorlax uses Crunch toward the opponent's Toxicroak (left). Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). — `move 2 1, move 1 2`
- Snorlax uses Crunch toward the opponent's Toxicroak (left). Scizor uses Protect on itself. — `move 2 1, move 2`
- Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Scizor uses Bullet Punch toward the opponent's Toxicroak (left). — `move 2 2, move 1 1`
- Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). — `move 2 2, move 1 2`
- Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Scizor uses Protect on itself. — `move 2 2, move 2`
- Snorlax uses Crunch toward your Scizor (right). Scizor uses Bullet Punch toward the opponent's Toxicroak (left). — `move 2 -2, move 1 1`
- Snorlax uses Crunch toward your Scizor (right). Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). — `move 2 -2, move 1 2`

</details>

## bulk-16-history-recharge-b — Snorlax + Scizor vs Toxicroak · B

Mechanics 320 · Battle history

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 4 offered choices.

### Your team

Snorlax is in the left slot with 1 of 235 HP. Level 50; normal type. Ability: Immunity. Item: none. Disclosed nature: Bashful. Known moves: Hyper Beam, Crunch. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 235, Attack 130, Defense 85, Special Attack 85, Special Defense 130, Speed 50.

Scizor is in the right slot with 1 of 145 HP. Level 50; bug/steel type. Ability: Technician. Item: none. Disclosed nature: Bashful. Known moves: Bullet Punch, Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 150, Defense 120, Special Attack 75, Special Defense 100, Speed 85.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Snorlax cannot switch out.
- Snorlax: Recharge, unknown/unknown PP.
- Scizor: Bullet Punch, 20/20 PP.
- Scizor: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Snorlax enters the field as Snorlax, L50, F, with 235 of 235 HP.
- Your Scizor enters the field as Scizor, L50, M, with 145 of 145 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Snorlax loses health and is now at 1 of 235 HP.
- Your Scizor loses health and is now at 1 of 145 HP.
- Your Snorlax's Speed rises by 6 stages.
- Your Snorlax must recharge.
- Your Snorlax gains the effect Perish Song countdown: 1.
- Your Scizor gains the effect Perish Song countdown: 1.

### Offered actions

1. Snorlax must recharge and cannot attack. Scizor uses Bullet Punch toward the opponent's Toxicroak (left). Command: `move 1, move 1 1`.
2. Snorlax must recharge and cannot attack. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Command: `move 1, move 1 2`.
3. Snorlax must recharge and cannot attack. Scizor uses Bullet Punch toward your Snorlax (left). Command: `move 1, move 1 -1`.
4. Snorlax must recharge and cannot attack. Scizor uses Protect on itself. Command: `move 1, move 2`.

<details><summary>Reference answers (reader only)</summary>

- Snorlax must recharge and cannot attack. Scizor uses Bullet Punch toward the opponent's Toxicroak (left). — `move 1, move 1 1`
- Snorlax must recharge and cannot attack. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). — `move 1, move 1 2`

</details>

## bulk-16-history-recharge-c — Snorlax + Scizor vs Toxicroak · C

Mechanics 320 · Battle history

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 24 offered choices.

### Your team

Snorlax is in the left slot with 1 of 235 HP. Level 50; normal type. Ability: Immunity. Item: none. Disclosed nature: Bashful. Known moves: Hyper Beam, Crunch. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 235, Attack 130, Defense 85, Special Attack 85, Special Defense 130, Speed 50.

Scizor is in the right slot with 1 of 145 HP. It is burned. Level 50; bug/steel type. Ability: Technician. Item: none. Disclosed nature: Bashful. Known moves: Bullet Punch, Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 150, Defense 120, Special Attack 75, Special Defense 100, Speed 85.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Snorlax: Hyper Beam, 8/8 PP.
- Snorlax: Crunch, 16/16 PP.
- Scizor: Bullet Punch, 20/20 PP.
- Scizor: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Snorlax enters the field as Snorlax, L50, F, with 235 of 235 HP.
- Your Scizor enters the field as Scizor, L50, M, with 145 of 145 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Snorlax loses health and is now at 1 of 235 HP.
- Your Scizor loses health and is now at 1 of 145 HP.
- Your Snorlax's Speed rises by 6 stages.
- Your Scizor becomes burned.
- Your Snorlax gains the effect Perish Song countdown: 1.
- Your Scizor gains the effect Perish Song countdown: 1.

### Offered actions

1. Snorlax uses Hyper Beam toward the opponent's Toxicroak (left). Scizor uses Bullet Punch toward the opponent's Toxicroak (left). Command: `move 1 1, move 1 1`.
2. Snorlax uses Hyper Beam toward the opponent's Toxicroak (left). Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Command: `move 1 1, move 1 2`.
3. Snorlax uses Hyper Beam toward the opponent's Toxicroak (left). Scizor uses Bullet Punch toward your Snorlax (left). Command: `move 1 1, move 1 -1`.
4. Snorlax uses Hyper Beam toward the opponent's Toxicroak (left). Scizor uses Protect on itself. Command: `move 1 1, move 2`.
5. Snorlax uses Hyper Beam toward the opponent's Pelipper (right, fainted slot). Scizor uses Bullet Punch toward the opponent's Toxicroak (left). Command: `move 1 2, move 1 1`.
6. Snorlax uses Hyper Beam toward the opponent's Pelipper (right, fainted slot). Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Command: `move 1 2, move 1 2`.
7. Snorlax uses Hyper Beam toward the opponent's Pelipper (right, fainted slot). Scizor uses Bullet Punch toward your Snorlax (left). Command: `move 1 2, move 1 -1`.
8. Snorlax uses Hyper Beam toward the opponent's Pelipper (right, fainted slot). Scizor uses Protect on itself. Command: `move 1 2, move 2`.
9. Snorlax uses Hyper Beam toward your Scizor (right). Scizor uses Bullet Punch toward the opponent's Toxicroak (left). Command: `move 1 -2, move 1 1`.
10. Snorlax uses Hyper Beam toward your Scizor (right). Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Command: `move 1 -2, move 1 2`.
11. Snorlax uses Hyper Beam toward your Scizor (right). Scizor uses Bullet Punch toward your Snorlax (left). Command: `move 1 -2, move 1 -1`.
12. Snorlax uses Hyper Beam toward your Scizor (right). Scizor uses Protect on itself. Command: `move 1 -2, move 2`.
13. Snorlax uses Crunch toward the opponent's Toxicroak (left). Scizor uses Bullet Punch toward the opponent's Toxicroak (left). Command: `move 2 1, move 1 1`.
14. Snorlax uses Crunch toward the opponent's Toxicroak (left). Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Command: `move 2 1, move 1 2`.
15. Snorlax uses Crunch toward the opponent's Toxicroak (left). Scizor uses Bullet Punch toward your Snorlax (left). Command: `move 2 1, move 1 -1`.
16. Snorlax uses Crunch toward the opponent's Toxicroak (left). Scizor uses Protect on itself. Command: `move 2 1, move 2`.
17. Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Scizor uses Bullet Punch toward the opponent's Toxicroak (left). Command: `move 2 2, move 1 1`.
18. Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Command: `move 2 2, move 1 2`.
19. Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Scizor uses Bullet Punch toward your Snorlax (left). Command: `move 2 2, move 1 -1`.
20. Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Scizor uses Protect on itself. Command: `move 2 2, move 2`.
21. Snorlax uses Crunch toward your Scizor (right). Scizor uses Bullet Punch toward the opponent's Toxicroak (left). Command: `move 2 -2, move 1 1`.
22. Snorlax uses Crunch toward your Scizor (right). Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Command: `move 2 -2, move 1 2`.
23. Snorlax uses Crunch toward your Scizor (right). Scizor uses Bullet Punch toward your Snorlax (left). Command: `move 2 -2, move 1 -1`.
24. Snorlax uses Crunch toward your Scizor (right). Scizor uses Protect on itself. Command: `move 2 -2, move 2`.

<details><summary>Reference answers (reader only)</summary>

- Snorlax uses Hyper Beam toward the opponent's Toxicroak (left). Scizor uses Bullet Punch toward the opponent's Toxicroak (left). — `move 1 1, move 1 1`
- Snorlax uses Hyper Beam toward the opponent's Toxicroak (left). Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). — `move 1 1, move 1 2`
- Snorlax uses Hyper Beam toward the opponent's Pelipper (right, fainted slot). Scizor uses Bullet Punch toward the opponent's Toxicroak (left). — `move 1 2, move 1 1`
- Snorlax uses Hyper Beam toward the opponent's Pelipper (right, fainted slot). Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). — `move 1 2, move 1 2`
- Snorlax uses Hyper Beam toward your Scizor (right). Scizor uses Bullet Punch toward the opponent's Toxicroak (left). — `move 1 -2, move 1 1`
- Snorlax uses Hyper Beam toward your Scizor (right). Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). — `move 1 -2, move 1 2`
- Snorlax uses Crunch toward the opponent's Toxicroak (left). Scizor uses Bullet Punch toward the opponent's Toxicroak (left). — `move 2 1, move 1 1`
- Snorlax uses Crunch toward the opponent's Toxicroak (left). Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). — `move 2 1, move 1 2`
- Snorlax uses Crunch toward the opponent's Toxicroak (left). Scizor uses Protect on itself. — `move 2 1, move 2`
- Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Scizor uses Bullet Punch toward the opponent's Toxicroak (left). — `move 2 2, move 1 1`
- Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). — `move 2 2, move 1 2`
- Snorlax uses Crunch toward the opponent's Pelipper (right, fainted slot). Scizor uses Protect on itself. — `move 2 2, move 2`
- Snorlax uses Crunch toward your Scizor (right). Scizor uses Bullet Punch toward the opponent's Toxicroak (left). — `move 2 -2, move 1 1`
- Snorlax uses Crunch toward your Scizor (right). Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). — `move 2 -2, move 1 2`

</details>

## bulk-16-history-recharge-d — Snorlax + Scizor vs Toxicroak · D

Mechanics 320 · Battle history

It is turn 1. You have 2 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 4 offered choices.

### Your team

Snorlax is in the left slot with 1 of 235 HP. Level 50; normal type. Ability: Immunity. Item: none. Disclosed nature: Bashful. Known moves: Hyper Beam, Crunch. Stat stages: Speed +6. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 235, Attack 130, Defense 85, Special Attack 85, Special Defense 130, Speed 50.

Scizor is in the right slot with 1 of 145 HP. It is burned. Level 50; bug/steel type. Ability: Technician. Item: none. Disclosed nature: Bashful. Known moves: Bullet Punch, Protect. Recorded effects: Perish Song countdown: 1. Own stats before stage modifiers: HP 145, Attack 150, Defense 120, Special Attack 75, Special Defense 100, Speed 85.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

### Opponent

Toxicroak is in the left slot with 1% displayed HP. Level 50; poison/fighting type. Ability: Anticipation. Item: none. Disclosed nature: Bashful. Known moves: Sludge Wave.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Snorlax cannot switch out.
- Snorlax: Recharge, unknown/unknown PP.
- Scizor: Bullet Punch, 20/20 PP.
- Scizor: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Snorlax enters the field as Snorlax, L50, F, with 235 of 235 HP.
- Your Scizor enters the field as Scizor, L50, M, with 145 of 145 HP.
- The opponent's Toxicroak enters the field as Toxicroak, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- The opponent's Toxicroak loses health and is now at 1% displayed HP.
- Your Snorlax loses health and is now at 1 of 235 HP.
- Your Scizor loses health and is now at 1 of 145 HP.
- Your Snorlax's Speed rises by 6 stages.
- Your Scizor becomes burned.
- Your Snorlax must recharge.
- Your Snorlax gains the effect Perish Song countdown: 1.
- Your Scizor gains the effect Perish Song countdown: 1.

### Offered actions

1. Snorlax must recharge and cannot attack. Scizor uses Bullet Punch toward the opponent's Toxicroak (left). Command: `move 1, move 1 1`.
2. Snorlax must recharge and cannot attack. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). Command: `move 1, move 1 2`.
3. Snorlax must recharge and cannot attack. Scizor uses Bullet Punch toward your Snorlax (left). Command: `move 1, move 1 -1`.
4. Snorlax must recharge and cannot attack. Scizor uses Protect on itself. Command: `move 1, move 2`.

<details><summary>Reference answers (reader only)</summary>

- Snorlax must recharge and cannot attack. Scizor uses Bullet Punch toward the opponent's Toxicroak (left). — `move 1, move 1 1`
- Snorlax must recharge and cannot attack. Scizor uses Bullet Punch toward the opponent's Pelipper (right, fainted slot). — `move 1, move 1 2`

</details>

## long-toxic-clock-a — Clefable vs Machamp · A

History 24 · Timing across turns

It is turn 4. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 4 offered choices.

### Your team

Clefable is in the left slot with 51 of 170 HP. Level 50; fairy type. Ability: Magic Guard. Item: none. Disclosed nature: Bashful. Known moves: Night Shade, Protect. Stat stages: Speed -6. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 80. Last recorded move: Night Shade on turn 3.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Machamp is in the left slot with 77% displayed HP. It is badly poisoned. Level 50; fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Seismic Toss. Stat stages: Speed +6. Last recorded move: Seismic Toss on turn 3.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Clefable: Night Shade, 16/16 PP.
- Clefable: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Clefable enters the field as Clefable, L50, F, with 170 of 170 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Machamp enters the field as Machamp, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Clefable uses Night Shade toward your Pelipper, but there is no target.
- The attempted effect on your Clefable fails.
- The opponent's Machamp uses Seismic Toss toward your Clefable.
- Your Clefable loses health and is now at 120 of 170 HP.
- End-of-turn upkeep is processed.
- Turn 2 begins.
- Your Clefable uses Night Shade toward your Pelipper, but there is no target.
- The attempted effect on your Clefable fails.
- The opponent's Machamp uses Seismic Toss toward your Clefable.
- Your Clefable loses health and is now at 70 of 170 HP.
- End-of-turn upkeep is processed.
- Turn 3 begins.
- The opponent's Machamp becomes badly poisoned.
- Your Clefable uses Night Shade toward your Pelipper, but there is no target.
- The attempted effect on your Clefable fails.
- The opponent's Machamp uses Seismic Toss toward your Clefable.
- Your Clefable loses health and is now at 20 of 170 HP.
- The opponent's Machamp loses health and is now at 93% displayed HP, badly poisoned (from psn).
- End-of-turn upkeep is processed.
- Turn 4 begins.
- Your Clefable recovers health and is now at 51 of 170 HP.
- The opponent's Machamp loses health and is now at 77% displayed HP, badly poisoned.
- Your Clefable's Speed falls by 6 stages.
- The opponent's Machamp's Speed rises by 6 stages.

### Offered actions

1. Clefable uses Night Shade toward the opponent's Machamp (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Clefable uses Night Shade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Clefable uses Night Shade toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Clefable uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.

<details><summary>Reference answers (reader only)</summary>

- Clefable uses Protect on itself. Pelipper takes no action (fainted). — `move 2, pass`

</details>

## long-toxic-clock-b — Clefable vs Machamp · B

History 24 · Timing across turns

It is turn 4. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 4 offered choices.

### Your team

Clefable is in the left slot with 51 of 170 HP. Level 50; fairy type. Ability: Magic Guard. Item: none. Disclosed nature: Bashful. Known moves: Night Shade, Protect. Stat stages: Speed -6. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 80. Last recorded move: Night Shade on turn 3.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Machamp is in the left slot with 77% displayed HP. It is badly poisoned. Level 50; fighting type. Ability: Guts. Item: none. Disclosed nature: Bashful. Known moves: Seismic Toss. Stat stages: Speed +6. Last recorded move: Seismic Toss on turn 3.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Clefable: Night Shade, 16/16 PP.
- Clefable: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Clefable enters the field as Clefable, L50, F, with 170 of 170 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Machamp enters the field as Machamp, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- The opponent's Machamp becomes badly poisoned.
- Your Clefable uses Night Shade toward your Pelipper, but there is no target.
- The attempted effect on your Clefable fails.
- The opponent's Machamp uses Seismic Toss toward your Clefable.
- Your Clefable loses health and is now at 120 of 170 HP.
- The opponent's Machamp loses health and is now at 93% displayed HP, badly poisoned (from psn).
- End-of-turn upkeep is processed.
- Turn 2 begins.
- Your Clefable uses Night Shade toward your Pelipper, but there is no target.
- The attempted effect on your Clefable fails.
- The opponent's Machamp uses Seismic Toss toward your Clefable.
- Your Clefable loses health and is now at 70 of 170 HP.
- The opponent's Machamp loses health and is now at 81% displayed HP, badly poisoned (from psn).
- End-of-turn upkeep is processed.
- Turn 3 begins.
- Your Clefable uses Night Shade toward your Pelipper, but there is no target.
- The attempted effect on your Clefable fails.
- The opponent's Machamp uses Seismic Toss toward your Clefable.
- Your Clefable loses health and is now at 20 of 170 HP.
- The opponent's Machamp loses health and is now at 63% displayed HP, badly poisoned (from psn).
- End-of-turn upkeep is processed.
- Turn 4 begins.
- Your Clefable recovers health and is now at 51 of 170 HP.
- The opponent's Machamp recovers health and is now at 77% displayed HP, badly poisoned.
- Your Clefable's Speed falls by 6 stages.
- The opponent's Machamp's Speed rises by 6 stages.

### Offered actions

1. Clefable uses Night Shade toward the opponent's Machamp (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Clefable uses Night Shade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Clefable uses Night Shade toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Clefable uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.

<details><summary>Reference answers (reader only)</summary>

- Clefable uses Night Shade toward the opponent's Machamp (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Clefable uses Night Shade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Clefable uses Protect on itself. Pelipper takes no action (fainted). — `move 2, pass`

</details>

## long-heatproof-enemy-a — Clefable vs Sinistcha · A

History 24 · Abilities across turns

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 4 offered choices.

### Your team

Clefable is in the left slot with 51 of 170 HP. Level 50; fairy type. Ability: Magic Guard. Item: none. Disclosed nature: Bashful. Known moves: Night Shade, Protect. Stat stages: Speed -6. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 80.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Sinistcha is in the left slot with 36% displayed HP. It is burned. Level 50; grass/ghost type. Ability: Hospitality. Item: none. Disclosed nature: Bashful. Known moves: Night Shade. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Clefable: Night Shade, 16/16 PP.
- Clefable: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Clefable enters the field as Clefable, L50, F, with 170 of 170 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Sinistcha enters the field as Sinistcha, L50, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Clefable loses health and is now at 51 of 170 HP.
- The opponent's Sinistcha loses health and is now at 36% displayed HP.
- The opponent's Sinistcha becomes burned.
- Your Clefable's Speed falls by 6 stages.
- The opponent's Sinistcha's Speed rises by 6 stages.

### Offered actions

1. Clefable uses Night Shade toward the opponent's Sinistcha (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Clefable uses Night Shade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Clefable uses Night Shade toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Clefable uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.

<details><summary>Reference answers (reader only)</summary>

- Clefable uses Night Shade toward the opponent's Sinistcha (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Clefable uses Night Shade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Clefable uses Protect on itself. Pelipper takes no action (fainted). — `move 2, pass`

</details>

## long-heatproof-enemy-b — Clefable vs Sinistcha · B

History 24 · Abilities across turns

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 4 offered choices.

### Your team

Clefable is in the left slot with 51 of 170 HP. Level 50; fairy type. Ability: Magic Guard. Item: none. Disclosed nature: Bashful. Known moves: Night Shade, Protect. Stat stages: Speed -6. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 80.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Sinistcha is in the left slot with 36% displayed HP. It is burned. Level 50; grass/ghost type. Ability: Heatproof. Item: none. Disclosed nature: Bashful. Known moves: Night Shade. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Clefable: Night Shade, 16/16 PP.
- Clefable: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Clefable enters the field as Clefable, L50, F, with 170 of 170 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Sinistcha enters the field as Sinistcha, L50, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Clefable loses health and is now at 51 of 170 HP.
- The opponent's Sinistcha loses health and is now at 36% displayed HP.
- The opponent's Sinistcha becomes burned.
- Your Clefable's Speed falls by 6 stages.
- The opponent's Sinistcha's Speed rises by 6 stages.

### Offered actions

1. Clefable uses Night Shade toward the opponent's Sinistcha (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Clefable uses Night Shade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Clefable uses Night Shade toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Clefable uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.

<details><summary>Reference answers (reader only)</summary>

- Clefable uses Protect on itself. Pelipper takes no action (fainted). — `move 2, pass`

</details>

## long-magicguard-enemy-a — Sableye vs Clefable · A

History 24 · Abilities across turns

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Sableye is in the left slot with 6 of 157 HP. It is burned. Level 50; dark/ghost type. Ability: Prankster. Item: none. Disclosed nature: Bashful. Known moves: Night Shade, Protect, Recover. Stat stages: Speed -6. Own stats before stage modifiers: HP 157, Attack 95, Defense 95, Special Attack 85, Special Defense 85, Speed 70.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Clefable is in the left slot with 10% displayed HP. It is poisoned. Level 50; fairy type. Ability: Cute Charm. Item: none. Disclosed nature: Bashful. Known moves: Night Shade. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Sableye: Night Shade, 16/16 PP.
- Sableye: Protect, 8/8 PP.
- Sableye: Recover, 8/8 PP.

### Battle history

- The battle starts.
- Your Sableye enters the field as Sableye, L50, F, with 157 of 157 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Clefable enters the field as Clefable, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Sableye loses health and is now at 6 of 157 HP.
- The opponent's Clefable loses health and is now at 10% displayed HP.
- Your Sableye becomes burned.
- The opponent's Clefable becomes poisoned.
- Your Sableye's Speed falls by 6 stages.
- The opponent's Clefable's Speed rises by 6 stages.

### Offered actions

1. Sableye uses Night Shade toward the opponent's Clefable (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Sableye uses Night Shade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Sableye uses Night Shade toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Sableye uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Sableye uses Recover on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Sableye uses Protect on itself. Pelipper takes no action (fainted). — `move 2, pass`
- Sableye uses Recover on itself. Pelipper takes no action (fainted). — `move 3, pass`

</details>

## long-magicguard-enemy-b — Sableye vs Clefable · B

History 24 · Abilities across turns

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Sableye is in the left slot with 6 of 157 HP. It is burned. Level 50; dark/ghost type. Ability: Prankster. Item: none. Disclosed nature: Bashful. Known moves: Night Shade, Protect, Recover. Stat stages: Speed -6. Own stats before stage modifiers: HP 157, Attack 95, Defense 95, Special Attack 85, Special Defense 85, Speed 70.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Clefable is in the left slot with 10% displayed HP. It is poisoned. Level 50; fairy type. Ability: Magic Guard. Item: none. Disclosed nature: Bashful. Known moves: Night Shade. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Sableye: Night Shade, 16/16 PP.
- Sableye: Protect, 8/8 PP.
- Sableye: Recover, 8/8 PP.

### Battle history

- The battle starts.
- Your Sableye enters the field as Sableye, L50, F, with 157 of 157 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Clefable enters the field as Clefable, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Sableye loses health and is now at 6 of 157 HP.
- The opponent's Clefable loses health and is now at 10% displayed HP.
- Your Sableye becomes burned.
- The opponent's Clefable becomes poisoned.
- Your Sableye's Speed falls by 6 stages.
- The opponent's Clefable's Speed rises by 6 stages.

### Offered actions

1. Sableye uses Night Shade toward the opponent's Clefable (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Sableye uses Night Shade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Sableye uses Night Shade toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Sableye uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Sableye uses Recover on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Sableye uses Recover on itself. Pelipper takes no action (fainted). — `move 3, pass`

</details>

## long-overcoat-sand-a — Reuniclus vs Golurk · A

History 24 · Abilities across turns

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Reuniclus is in the left slot with 55 of 185 HP. Level 50; psychic type. Ability: Regenerator. Item: none. Disclosed nature: Bashful. Known moves: Night Shade, Protect, Recover. Stat stages: Speed -6. Own stats before stage modifiers: HP 185, Attack 85, Defense 95, Special Attack 145, Special Defense 105, Speed 50.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Golurk is in the left slot with 20% displayed HP. Level 50; ground/ghost type. Ability: Iron Fist. Item: none. Disclosed nature: Bashful. Known moves: Night Shade. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Sandstorm is recorded as active on the field (since turn 1).
- Reuniclus: Night Shade, 16/16 PP.
- Reuniclus: Protect, 8/8 PP.
- Reuniclus: Recover, 8/8 PP.

### Battle history

- The battle starts.
- Your Reuniclus enters the field as Reuniclus, L50, F, with 185 of 185 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Golurk enters the field as Golurk, L50, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Reuniclus loses health and is now at 55 of 185 HP.
- The opponent's Golurk loses health and is now at 20% displayed HP.
- Your Reuniclus's Speed falls by 6 stages.
- The opponent's Golurk's Speed rises by 6 stages.
- Weather: sandstorm.

### Offered actions

1. Reuniclus uses Night Shade toward the opponent's Golurk (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Reuniclus uses Night Shade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Reuniclus uses Night Shade toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Reuniclus uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Reuniclus uses Recover on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Reuniclus uses Night Shade toward the opponent's Golurk (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Reuniclus uses Night Shade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Reuniclus uses Recover on itself. Pelipper takes no action (fainted). — `move 3, pass`

</details>

## long-overcoat-sand-b — Reuniclus vs Golurk · B

History 24 · Abilities across turns

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Reuniclus is in the left slot with 55 of 185 HP. Level 50; psychic type. Ability: Overcoat. Item: none. Disclosed nature: Bashful. Known moves: Night Shade, Protect, Recover. Stat stages: Speed -6. Own stats before stage modifiers: HP 185, Attack 85, Defense 95, Special Attack 145, Special Defense 105, Speed 50.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Golurk is in the left slot with 20% displayed HP. Level 50; ground/ghost type. Ability: Iron Fist. Item: none. Disclosed nature: Bashful. Known moves: Night Shade. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Sandstorm is recorded as active on the field (since turn 1).
- Reuniclus: Night Shade, 16/16 PP.
- Reuniclus: Protect, 8/8 PP.
- Reuniclus: Recover, 8/8 PP.

### Battle history

- The battle starts.
- Your Reuniclus enters the field as Reuniclus, L50, F, with 185 of 185 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Golurk enters the field as Golurk, L50, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Reuniclus loses health and is now at 55 of 185 HP.
- The opponent's Golurk loses health and is now at 20% displayed HP.
- Your Reuniclus's Speed falls by 6 stages.
- The opponent's Golurk's Speed rises by 6 stages.
- Weather: sandstorm.

### Offered actions

1. Reuniclus uses Night Shade toward the opponent's Golurk (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Reuniclus uses Night Shade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Reuniclus uses Night Shade toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Reuniclus uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Reuniclus uses Recover on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Reuniclus uses Night Shade toward the opponent's Golurk (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Reuniclus uses Night Shade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Reuniclus uses Protect on itself. Pelipper takes no action (fainted). — `move 2, pass`
- Reuniclus uses Recover on itself. Pelipper takes no action (fainted). — `move 3, pass`

</details>

## long-klutz-leftovers-a — Golurk vs Clefable · A

History 24 · Abilities across turns

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Golurk is in the left slot with 55 of 164 HP. It is burned. Level 50; ground/ghost type. Ability: Iron Fist. Item: Leftovers. Disclosed nature: Bashful. Known moves: Night Shade, Protect, Curse. Stat stages: Speed -6. Own stats before stage modifiers: HP 164, Attack 144, Defense 100, Special Attack 75, Special Defense 100, Speed 75.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Clefable is in the left slot with 20% displayed HP. It is poisoned. Level 50; fairy type. Ability: Cute Charm. Item: none. Disclosed nature: Bashful. Known moves: Night Shade. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Golurk: Night Shade, 16/16 PP.
- Golurk: Protect, 8/8 PP.
- Golurk: Curse, 12/12 PP.

### Battle history

- The battle starts.
- Your Golurk enters the field as Golurk, L50, with 164 of 164 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Clefable enters the field as Clefable, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Golurk loses health and is now at 55 of 164 HP.
- The opponent's Clefable loses health and is now at 20% displayed HP.
- Your Golurk becomes burned.
- The opponent's Clefable becomes poisoned.
- Your Golurk's Speed falls by 6 stages.
- The opponent's Clefable's Speed rises by 6 stages.

### Offered actions

1. Golurk uses Night Shade toward the opponent's Clefable (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Golurk uses Night Shade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Golurk uses Night Shade toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Golurk uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Golurk uses Curse toward the opponent's Clefable (left). Pelipper takes no action (fainted). Command: `move 3 1, pass`.
6. Golurk uses Curse toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 3 2, pass`.
7. Golurk uses Curse toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 3 -2, pass`.

<details><summary>Reference answers (reader only)</summary>

- Golurk uses Night Shade toward the opponent's Clefable (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Golurk uses Night Shade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Golurk uses Night Shade toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 -2, pass`
- Golurk uses Protect on itself. Pelipper takes no action (fainted). — `move 2, pass`

</details>

## long-klutz-leftovers-b — Golurk vs Clefable · B

History 24 · Abilities across turns

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Golurk is in the left slot with 55 of 164 HP. It is burned. Level 50; ground/ghost type. Ability: Klutz. Item: Leftovers. Disclosed nature: Bashful. Known moves: Night Shade, Protect, Curse. Stat stages: Speed -6. Own stats before stage modifiers: HP 164, Attack 144, Defense 100, Special Attack 75, Special Defense 100, Speed 75.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Clefable is in the left slot with 20% displayed HP. It is poisoned. Level 50; fairy type. Ability: Cute Charm. Item: none. Disclosed nature: Bashful. Known moves: Night Shade. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Golurk: Night Shade, 16/16 PP.
- Golurk: Protect, 8/8 PP.
- Golurk: Curse, 12/12 PP.

### Battle history

- The battle starts.
- Your Golurk enters the field as Golurk, L50, with 164 of 164 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Clefable enters the field as Clefable, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Golurk loses health and is now at 55 of 164 HP.
- The opponent's Clefable loses health and is now at 20% displayed HP.
- Your Golurk becomes burned.
- The opponent's Clefable becomes poisoned.
- Your Golurk's Speed falls by 6 stages.
- The opponent's Clefable's Speed rises by 6 stages.

### Offered actions

1. Golurk uses Night Shade toward the opponent's Clefable (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Golurk uses Night Shade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Golurk uses Night Shade toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Golurk uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Golurk uses Curse toward the opponent's Clefable (left). Pelipper takes no action (fainted). Command: `move 3 1, pass`.
6. Golurk uses Curse toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 3 2, pass`.
7. Golurk uses Curse toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 3 -2, pass`.

<details><summary>Reference answers (reader only)</summary>

- Golurk uses Night Shade toward the opponent's Clefable (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Golurk uses Night Shade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`

</details>

## long-prankster-recover-a — Sableye vs Clefable · A

History 24 · Abilities across turns

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 6 offered choices.

### Your team

Sableye is in the left slot with 51 of 125 HP. Level 50; dark/ghost type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Night Shade, Protect, Recover, Rest. Stat stages: Speed -6. Own stats before stage modifiers: HP 125, Attack 95, Defense 95, Special Attack 85, Special Defense 85, Speed 70.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Clefable is in the left slot with 80% displayed HP. It is poisoned. Level 50; fairy type. Ability: Cute Charm. Item: none. Disclosed nature: Bashful. Known moves: Night Shade. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Sableye: Night Shade, 16/16 PP.
- Sableye: Protect, 8/8 PP.
- Sableye: Recover, 8/8 PP.
- Sableye: Rest, 8/8 PP.

### Battle history

- The battle starts.
- Your Sableye enters the field as Sableye, L50, F, with 125 of 125 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Clefable enters the field as Clefable, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Sableye loses health and is now at 51 of 125 HP.
- The opponent's Clefable loses health and is now at 80% displayed HP.
- The opponent's Clefable becomes poisoned.
- Your Sableye's Speed falls by 6 stages.
- The opponent's Clefable's Speed rises by 6 stages.

### Offered actions

1. Sableye uses Night Shade toward the opponent's Clefable (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Sableye uses Night Shade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Sableye uses Night Shade toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Sableye uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Sableye uses Recover on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.
6. Sableye uses Rest on itself. Pelipper takes no action (fainted). Command: `move 4, pass`.

<details><summary>Reference answers (reader only)</summary>

- Sableye uses Protect on itself. Pelipper takes no action (fainted). — `move 2, pass`
- Sableye uses Recover on itself. Pelipper takes no action (fainted). — `move 3, pass`

</details>

## long-prankster-recover-b — Sableye vs Clefable · B

History 24 · Abilities across turns

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 6 offered choices.

### Your team

Sableye is in the left slot with 51 of 125 HP. Level 50; dark/ghost type. Ability: Prankster. Item: none. Disclosed nature: Bashful. Known moves: Night Shade, Protect, Recover, Rest. Stat stages: Speed -6. Own stats before stage modifiers: HP 125, Attack 95, Defense 95, Special Attack 85, Special Defense 85, Speed 70.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Clefable is in the left slot with 80% displayed HP. It is poisoned. Level 50; fairy type. Ability: Cute Charm. Item: none. Disclosed nature: Bashful. Known moves: Night Shade. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Sableye: Night Shade, 16/16 PP.
- Sableye: Protect, 8/8 PP.
- Sableye: Recover, 8/8 PP.
- Sableye: Rest, 8/8 PP.

### Battle history

- The battle starts.
- Your Sableye enters the field as Sableye, L50, F, with 125 of 125 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Clefable enters the field as Clefable, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Sableye loses health and is now at 51 of 125 HP.
- The opponent's Clefable loses health and is now at 80% displayed HP.
- The opponent's Clefable becomes poisoned.
- Your Sableye's Speed falls by 6 stages.
- The opponent's Clefable's Speed rises by 6 stages.

### Offered actions

1. Sableye uses Night Shade toward the opponent's Clefable (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Sableye uses Night Shade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Sableye uses Night Shade toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Sableye uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Sableye uses Recover on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.
6. Sableye uses Rest on itself. Pelipper takes no action (fainted). Command: `move 4, pass`.

<details><summary>Reference answers (reader only)</summary>

- Sableye uses Night Shade toward the opponent's Clefable (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Sableye uses Night Shade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Sableye uses Night Shade toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 -2, pass`
- Sableye uses Protect on itself. Pelipper takes no action (fainted). — `move 2, pass`
- Sableye uses Recover on itself. Pelipper takes no action (fainted). — `move 3, pass`

</details>

## long-infiltrator-substitute-a — Spiritomb vs Clefable · A

History 24 · Abilities across turns

It is turn 2. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 4 offered choices.

### Your team

Spiritomb is in the left slot with 51 of 125 HP. Level 50; ghost/dark type. Ability: Pressure. Item: none. Disclosed nature: Bashful. Known moves: Night Shade, Protect. Stat stages: Speed -6. Own stats before stage modifiers: HP 125, Attack 112, Defense 128, Special Attack 112, Special Defense 128, Speed 55. Last recorded move: Night Shade on turn 1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Clefable is in the left slot with 50% displayed HP. Level 50; fairy type. Ability: Cute Charm. Item: none. Disclosed nature: Bashful. Known moves: Night Shade. Stat stages: Speed +6. Recorded effects: Substitute. Last recorded move: Night Shade on turn 1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Spiritomb: Night Shade, 16/16 PP.
- Spiritomb: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Spiritomb enters the field as Spiritomb, L50, F, with 125 of 125 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Clefable enters the field as Clefable, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Your Spiritomb's ability is revealed as Pressure.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- The opponent's Clefable becomes badly poisoned.
- The opponent's Clefable uses Night Shade toward your Spiritomb.
- Your Spiritomb loses health and is now at 75 of 125 HP.
- Your Spiritomb uses Night Shade toward your Pelipper, but there is no target.
- The attempted effect on your Spiritomb fails.
- The opponent's Clefable loses health and is now at 94% displayed HP, badly poisoned (from psn).
- End-of-turn upkeep is processed.
- Turn 2 begins.
- The opponent's Clefable gains the effect Substitute.
- Your Spiritomb loses health and is now at 51 of 125 HP.
- The opponent's Clefable loses health and is now at 50% displayed HP, badly poisoned.
- Your Spiritomb's Speed falls by 6 stages.
- The opponent's Clefable's Speed rises by 6 stages.

### Offered actions

1. Spiritomb uses Night Shade toward the opponent's Clefable (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Spiritomb uses Night Shade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Spiritomb uses Night Shade toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Spiritomb uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.

<details><summary>Reference answers (reader only)</summary>

- Spiritomb uses Protect on itself. Pelipper takes no action (fainted). — `move 2, pass`

</details>

## long-infiltrator-substitute-b — Spiritomb vs Clefable · B

History 24 · Abilities across turns

It is turn 2. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 4 offered choices.

### Your team

Spiritomb is in the left slot with 51 of 125 HP. Level 50; ghost/dark type. Ability: Infiltrator. Item: none. Disclosed nature: Bashful. Known moves: Night Shade, Protect. Stat stages: Speed -6. Own stats before stage modifiers: HP 125, Attack 112, Defense 128, Special Attack 112, Special Defense 128, Speed 55. Last recorded move: Night Shade on turn 1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Clefable is in the left slot with 50% displayed HP. Level 50; fairy type. Ability: Cute Charm. Item: none. Disclosed nature: Bashful. Known moves: Night Shade. Stat stages: Speed +6. Recorded effects: Substitute. Last recorded move: Night Shade on turn 1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Spiritomb: Night Shade, 16/16 PP.
- Spiritomb: Protect, 8/8 PP.

### Battle history

- The battle starts.
- Your Spiritomb enters the field as Spiritomb, L50, F, with 125 of 125 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Clefable enters the field as Clefable, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- The opponent's Clefable becomes badly poisoned.
- The opponent's Clefable uses Night Shade toward your Spiritomb.
- Your Spiritomb loses health and is now at 75 of 125 HP.
- Your Spiritomb uses Night Shade toward your Pelipper, but there is no target.
- The attempted effect on your Spiritomb fails.
- The opponent's Clefable loses health and is now at 94% displayed HP, badly poisoned (from psn).
- End-of-turn upkeep is processed.
- Turn 2 begins.
- The opponent's Clefable gains the effect Substitute.
- Your Spiritomb loses health and is now at 51 of 125 HP.
- The opponent's Clefable loses health and is now at 50% displayed HP, badly poisoned.
- Your Spiritomb's Speed falls by 6 stages.
- The opponent's Clefable's Speed rises by 6 stages.

### Offered actions

1. Spiritomb uses Night Shade toward the opponent's Clefable (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Spiritomb uses Night Shade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Spiritomb uses Night Shade toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Spiritomb uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.

<details><summary>Reference answers (reader only)</summary>

- Spiritomb uses Night Shade toward the opponent's Clefable (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Spiritomb uses Night Shade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Spiritomb uses Protect on itself. Pelipper takes no action (fainted). — `move 2, pass`

</details>

## long-stall-recover-a — Sableye vs Clefable · A

History 24 · Abilities across turns

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 6 offered choices.

### Your team

Sableye is in the left slot with 51 of 125 HP. Level 50; dark/ghost type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Night Shade, Protect, Recover, Rest. Stat stages: Speed +6. Own stats before stage modifiers: HP 125, Attack 95, Defense 95, Special Attack 85, Special Defense 85, Speed 70.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Clefable is in the left slot with 70% displayed HP. It is poisoned. Level 50; fairy type. Ability: Cute Charm. Item: none. Disclosed nature: Bashful. Known moves: Night Shade. Stat stages: Speed -6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Sableye: Night Shade, 16/16 PP.
- Sableye: Protect, 8/8 PP.
- Sableye: Recover, 8/8 PP.
- Sableye: Rest, 8/8 PP.

### Battle history

- The battle starts.
- Your Sableye enters the field as Sableye, L50, F, with 125 of 125 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Clefable enters the field as Clefable, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Sableye loses health and is now at 51 of 125 HP.
- The opponent's Clefable loses health and is now at 70% displayed HP.
- The opponent's Clefable becomes poisoned.
- Your Sableye's Speed rises by 6 stages.
- The opponent's Clefable's Speed falls by 6 stages.

### Offered actions

1. Sableye uses Night Shade toward the opponent's Clefable (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Sableye uses Night Shade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Sableye uses Night Shade toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Sableye uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Sableye uses Recover on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.
6. Sableye uses Rest on itself. Pelipper takes no action (fainted). Command: `move 4, pass`.

<details><summary>Reference answers (reader only)</summary>

- Sableye uses Night Shade toward the opponent's Clefable (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Sableye uses Night Shade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Sableye uses Night Shade toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 -2, pass`
- Sableye uses Protect on itself. Pelipper takes no action (fainted). — `move 2, pass`
- Sableye uses Recover on itself. Pelipper takes no action (fainted). — `move 3, pass`

</details>

## long-stall-recover-b — Sableye vs Clefable · B

History 24 · Abilities across turns

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 6 offered choices.

### Your team

Sableye is in the left slot with 51 of 125 HP. Level 50; dark/ghost type. Ability: Stall. Item: none. Disclosed nature: Bashful. Known moves: Night Shade, Protect, Recover, Rest. Stat stages: Speed +6. Own stats before stage modifiers: HP 125, Attack 95, Defense 95, Special Attack 85, Special Defense 85, Speed 70.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Clefable is in the left slot with 70% displayed HP. It is poisoned. Level 50; fairy type. Ability: Cute Charm. Item: none. Disclosed nature: Bashful. Known moves: Night Shade. Stat stages: Speed -6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Sableye: Night Shade, 16/16 PP.
- Sableye: Protect, 8/8 PP.
- Sableye: Recover, 8/8 PP.
- Sableye: Rest, 8/8 PP.

### Battle history

- The battle starts.
- Your Sableye enters the field as Sableye, L50, F, with 125 of 125 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Clefable enters the field as Clefable, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Sableye loses health and is now at 51 of 125 HP.
- The opponent's Clefable loses health and is now at 70% displayed HP.
- The opponent's Clefable becomes poisoned.
- Your Sableye's Speed rises by 6 stages.
- The opponent's Clefable's Speed falls by 6 stages.

### Offered actions

1. Sableye uses Night Shade toward the opponent's Clefable (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Sableye uses Night Shade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Sableye uses Night Shade toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Sableye uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Sableye uses Recover on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.
6. Sableye uses Rest on itself. Pelipper takes no action (fainted). Command: `move 4, pass`.

<details><summary>Reference answers (reader only)</summary>

- Sableye uses Protect on itself. Pelipper takes no action (fainted). — `move 2, pass`
- Sableye uses Recover on itself. Pelipper takes no action (fainted). — `move 3, pass`

</details>

## long-heatproof-self-a — Sinistcha vs Clefable · A

History 24 · Abilities across turns

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Sinistcha is in the left slot with 56 of 178 HP. It is burned. Level 50; grass/ghost type. Ability: Hospitality. Item: none. Disclosed nature: Bashful. Known moves: Night Shade, Protect, Curse. Stat stages: Speed -6. Own stats before stage modifiers: HP 178, Attack 80, Defense 126, Special Attack 141, Special Defense 100, Speed 90.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Clefable is in the left slot with 20% displayed HP. It is poisoned. Level 50; fairy type. Ability: Cute Charm. Item: none. Disclosed nature: Bashful. Known moves: Night Shade. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Sinistcha: Night Shade, 16/16 PP.
- Sinistcha: Protect, 8/8 PP.
- Sinistcha: Curse, 12/12 PP.

### Battle history

- The battle starts.
- Your Sinistcha enters the field as Sinistcha, L50, with 178 of 178 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Clefable enters the field as Clefable, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Sinistcha loses health and is now at 56 of 178 HP.
- The opponent's Clefable loses health and is now at 20% displayed HP.
- Your Sinistcha becomes burned.
- The opponent's Clefable becomes poisoned.
- Your Sinistcha's Speed falls by 6 stages.
- The opponent's Clefable's Speed rises by 6 stages.

### Offered actions

1. Sinistcha uses Night Shade toward the opponent's Clefable (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Sinistcha uses Night Shade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Sinistcha uses Night Shade toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Sinistcha uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Sinistcha uses Curse toward the opponent's Clefable (left). Pelipper takes no action (fainted). Command: `move 3 1, pass`.
6. Sinistcha uses Curse toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 3 2, pass`.
7. Sinistcha uses Curse toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 3 -2, pass`.

<details><summary>Reference answers (reader only)</summary>

- Sinistcha uses Night Shade toward the opponent's Clefable (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Sinistcha uses Night Shade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`

</details>

## long-heatproof-self-b — Sinistcha vs Clefable · B

History 24 · Abilities across turns

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 7 offered choices.

### Your team

Sinistcha is in the left slot with 56 of 178 HP. It is burned. Level 50; grass/ghost type. Ability: Heatproof. Item: none. Disclosed nature: Bashful. Known moves: Night Shade, Protect, Curse. Stat stages: Speed -6. Own stats before stage modifiers: HP 178, Attack 80, Defense 126, Special Attack 141, Special Defense 100, Speed 90.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Clefable is in the left slot with 20% displayed HP. It is poisoned. Level 50; fairy type. Ability: Cute Charm. Item: none. Disclosed nature: Bashful. Known moves: Night Shade. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Sinistcha: Night Shade, 16/16 PP.
- Sinistcha: Protect, 8/8 PP.
- Sinistcha: Curse, 12/12 PP.

### Battle history

- The battle starts.
- Your Sinistcha enters the field as Sinistcha, L50, with 178 of 178 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Clefable enters the field as Clefable, L50, F, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Sinistcha loses health and is now at 56 of 178 HP.
- The opponent's Clefable loses health and is now at 20% displayed HP.
- Your Sinistcha becomes burned.
- The opponent's Clefable becomes poisoned.
- Your Sinistcha's Speed falls by 6 stages.
- The opponent's Clefable's Speed rises by 6 stages.

### Offered actions

1. Sinistcha uses Night Shade toward the opponent's Clefable (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Sinistcha uses Night Shade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Sinistcha uses Night Shade toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Sinistcha uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Sinistcha uses Curse toward the opponent's Clefable (left). Pelipper takes no action (fainted). Command: `move 3 1, pass`.
6. Sinistcha uses Curse toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 3 2, pass`.
7. Sinistcha uses Curse toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 3 -2, pass`.

<details><summary>Reference answers (reader only)</summary>

- Sinistcha uses Night Shade toward the opponent's Clefable (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Sinistcha uses Night Shade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Sinistcha uses Night Shade toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 -2, pass`
- Sinistcha uses Protect on itself. Pelipper takes no action (fainted). — `move 2, pass`

</details>

## long-protect-history-a — Sableye vs Clefable · A

History 24 · Timing across turns

It is turn 2. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Sableye is in the left slot with 49 of 125 HP. Level 50; dark/ghost type. Ability: Prankster. Item: none. Disclosed nature: Bashful. Known moves: Night Shade, Protect, Recover. Stat stages: Speed -6. Own stats before stage modifiers: HP 125, Attack 95, Defense 95, Special Attack 85, Special Defense 85, Speed 70. Last recorded move: Night Shade on turn 1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Clefable is in the left slot with 10% displayed HP. It is poisoned. Level 50; fairy type. Ability: Cute Charm. Item: none. Disclosed nature: Bashful. Known moves: Night Shade. Stat stages: Speed +6. Last recorded move: Night Shade on turn 1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Sableye: Night Shade, 16/16 PP.
- Sableye: Protect, 8/8 PP.
- Sableye: Recover, 8/8 PP.

### Battle history

- The battle starts.
- Your Sableye enters the field as Sableye, L50, F, with 125 of 125 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Clefable enters the field as Clefable, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- The opponent's Clefable uses Night Shade toward your Sableye.
- Your Sableye loses health and is now at 75 of 125 HP.
- Your Sableye uses Night Shade toward your Pelipper, but there is no target.
- The attempted effect on your Sableye fails.
- End-of-turn upkeep is processed.
- Turn 2 begins.
- Your Sableye loses health and is now at 49 of 125 HP.
- The opponent's Clefable loses health and is now at 10% displayed HP.
- The opponent's Clefable becomes poisoned.
- Your Sableye's Speed falls by 6 stages.
- The opponent's Clefable's Speed rises by 6 stages.

### Offered actions

1. Sableye uses Night Shade toward the opponent's Clefable (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Sableye uses Night Shade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Sableye uses Night Shade toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Sableye uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Sableye uses Recover on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Sableye uses Protect on itself. Pelipper takes no action (fainted). — `move 2, pass`
- Sableye uses Recover on itself. Pelipper takes no action (fainted). — `move 3, pass`

</details>

## long-protect-history-b — Sableye vs Clefable · B

History 24 · Timing across turns

It is turn 2. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Sableye is in the left slot with 49 of 125 HP. Level 50; dark/ghost type. Ability: Prankster. Item: none. Disclosed nature: Bashful. Known moves: Night Shade, Protect, Recover. Stat stages: Speed -6. Own stats before stage modifiers: HP 125, Attack 95, Defense 95, Special Attack 85, Special Defense 85, Speed 70. Last recorded move: Protect on turn 1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Clefable is in the left slot with 10% displayed HP. It is poisoned. Level 50; fairy type. Ability: Cute Charm. Item: none. Disclosed nature: Bashful. Known moves: Night Shade. Stat stages: Speed +6. Last recorded move: Night Shade on turn 1.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Sableye: Night Shade, 16/16 PP.
- Sableye: Protect, 8/8 PP.
- Sableye: Recover, 8/8 PP.

### Battle history

- The battle starts.
- Your Sableye enters the field as Sableye, L50, F, with 125 of 125 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Clefable enters the field as Clefable, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Sableye uses Protect toward your Sableye.
- Your Sableye has the effect Protect for this turn.
- The opponent's Clefable uses Night Shade toward your Sableye.
- Protect activates for your Sableye.
- End-of-turn upkeep is processed.
- Turn 2 begins.
- Your Sableye loses health and is now at 49 of 125 HP.
- The opponent's Clefable loses health and is now at 10% displayed HP.
- The opponent's Clefable becomes poisoned.
- Your Sableye's Speed falls by 6 stages.
- The opponent's Clefable's Speed rises by 6 stages.

### Offered actions

1. Sableye uses Night Shade toward the opponent's Clefable (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Sableye uses Night Shade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Sableye uses Night Shade toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Sableye uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Sableye uses Recover on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Sableye uses Recover on itself. Pelipper takes no action (fainted). — `move 3, pass`

</details>

## long-poison-or-burn-a — Sableye vs Clefable · A

History 24 · Timing across turns

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Sableye is in the left slot with 6 of 125 HP. It is burned. Level 50; dark/ghost type. Ability: Prankster. Item: none. Disclosed nature: Bashful. Known moves: Night Shade, Protect, Recover. Stat stages: Speed -6. Own stats before stage modifiers: HP 125, Attack 95, Defense 95, Special Attack 85, Special Defense 85, Speed 70.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Clefable is in the left slot with 10% displayed HP. It is poisoned. Level 50; fairy type. Ability: Cute Charm. Item: none. Disclosed nature: Bashful. Known moves: Night Shade. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Sableye: Night Shade, 16/16 PP.
- Sableye: Protect, 8/8 PP.
- Sableye: Recover, 8/8 PP.

### Battle history

- The battle starts.
- Your Sableye enters the field as Sableye, L50, F, with 125 of 125 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Clefable enters the field as Clefable, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Sableye loses health and is now at 6 of 125 HP.
- The opponent's Clefable loses health and is now at 10% displayed HP.
- Your Sableye becomes burned.
- The opponent's Clefable becomes poisoned.
- Your Sableye's Speed falls by 6 stages.
- The opponent's Clefable's Speed rises by 6 stages.

### Offered actions

1. Sableye uses Night Shade toward the opponent's Clefable (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Sableye uses Night Shade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Sableye uses Night Shade toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Sableye uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Sableye uses Recover on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Sableye uses Protect on itself. Pelipper takes no action (fainted). — `move 2, pass`
- Sableye uses Recover on itself. Pelipper takes no action (fainted). — `move 3, pass`

</details>

## long-poison-or-burn-b — Sableye vs Clefable · B

History 24 · Timing across turns

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Sableye is in the left slot with 6 of 125 HP. It is burned. Level 50; dark/ghost type. Ability: Prankster. Item: none. Disclosed nature: Bashful. Known moves: Night Shade, Protect, Recover. Stat stages: Speed -6. Own stats before stage modifiers: HP 125, Attack 95, Defense 95, Special Attack 85, Special Defense 85, Speed 70.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Clefable is in the left slot with 10% displayed HP. It is burned. Level 50; fairy type. Ability: Cute Charm. Item: none. Disclosed nature: Bashful. Known moves: Night Shade. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Sableye: Night Shade, 16/16 PP.
- Sableye: Protect, 8/8 PP.
- Sableye: Recover, 8/8 PP.

### Battle history

- The battle starts.
- Your Sableye enters the field as Sableye, L50, F, with 125 of 125 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Clefable enters the field as Clefable, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Sableye loses health and is now at 6 of 125 HP.
- The opponent's Clefable loses health and is now at 10% displayed HP.
- Your Sableye becomes burned.
- The opponent's Clefable becomes burned.
- Your Sableye's Speed falls by 6 stages.
- The opponent's Clefable's Speed rises by 6 stages.

### Offered actions

1. Sableye uses Night Shade toward the opponent's Clefable (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Sableye uses Night Shade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Sableye uses Night Shade toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Sableye uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Sableye uses Recover on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Sableye uses Recover on itself. Pelipper takes no action (fainted). — `move 3, pass`

</details>

## long-moonlight-rain-a — Clefable vs Clefable · A

History 24 · Timing across turns

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Clefable is in the left slot with 51 of 170 HP. Level 50; fairy type. Ability: Cute Charm. Item: none. Disclosed nature: Bashful. Known moves: Night Shade, Protect, Moonlight. Stat stages: Speed -6. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 80.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Clefable is in the left slot with 35% displayed HP. It is poisoned. Level 50; fairy type. Ability: Cute Charm. Item: none. Disclosed nature: Bashful. Known moves: Night Shade. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- Clefable: Night Shade, 16/16 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Moonlight, 8/8 PP.

### Battle history

- The battle starts.
- Your Clefable enters the field as Clefable, L50, F, with 170 of 170 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Clefable enters the field as Clefable, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Clefable loses health and is now at 51 of 170 HP.
- The opponent's Clefable loses health and is now at 35% displayed HP.
- The opponent's Clefable becomes poisoned.
- Your Clefable's Speed falls by 6 stages.
- The opponent's Clefable's Speed rises by 6 stages.

### Offered actions

1. Clefable uses Night Shade toward the opponent's Clefable (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Clefable uses Night Shade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Clefable uses Night Shade toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Clefable uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Clefable uses Moonlight on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Clefable uses Night Shade toward the opponent's Clefable (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Clefable uses Night Shade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Clefable uses Protect on itself. Pelipper takes no action (fainted). — `move 2, pass`
- Clefable uses Moonlight on itself. Pelipper takes no action (fainted). — `move 3, pass`

</details>

## long-moonlight-rain-b — Clefable vs Clefable · B

History 24 · Timing across turns

It is turn 1. You have 1 Pokémon left; the opponent has 1. Choose the joint action for your active Pokémon. There are 5 offered choices.

### Your team

Clefable is in the left slot with 51 of 170 HP. Level 50; fairy type. Ability: Cute Charm. Item: none. Disclosed nature: Bashful. Known moves: Night Shade, Protect, Moonlight. Stat stages: Speed -6. Own stats before stage modifiers: HP 170, Attack 90, Defense 93, Special Attack 115, Special Defense 110, Speed 80.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 135, Attack 70, Defense 120, Special Attack 115, Special Defense 90, Speed 85.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 155, Attack 102, Defense 103, Special Attack 120, Special Defense 120, Speed 100.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect. Own stats before stage modifiers: HP 153, Attack 104, Defense 98, Special Attack 129, Special Defense 105, Speed 120.

### Opponent

Clefable is in the left slot with 35% displayed HP. It is poisoned. Level 50; fairy type. Ability: Cute Charm. Item: none. Disclosed nature: Bashful. Known moves: Night Shade. Stat stages: Speed +6.

Pelipper is fainted. Level 50; water/flying type. Ability: Keen Eye. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Venusaur is fainted. Level 50; grass/poison type. Ability: Overgrow. Item: none. Disclosed nature: Bashful. Known moves: Protect.

Charizard is fainted. Level 50; fire/flying type. Ability: Blaze. Item: none. Disclosed nature: Bashful. Known moves: Protect.

### Conditions and current request

- rain is recorded as active on the field (since turn 1).
- Clefable: Night Shade, 16/16 PP.
- Clefable: Protect, 8/8 PP.
- Clefable: Moonlight, 8/8 PP.

### Battle history

- The battle starts.
- Your Clefable enters the field as Clefable, L50, F, with 170 of 170 HP.
- Your Pelipper enters the field as Pelipper, L50, F, with 135 of 135 HP.
- The opponent's Clefable enters the field as Clefable, L50, M, with 100% displayed HP.
- The opponent's Pelipper enters the field as Pelipper, L50, M, with 100% displayed HP.
- Turn 1 begins.
- Your Pelipper faints.
- Your Venusaur faints.
- Your Charizard faints.
- The opponent's Pelipper faints.
- The opponent's Venusaur faints.
- The opponent's Charizard faints.
- Your Clefable loses health and is now at 51 of 170 HP.
- The opponent's Clefable loses health and is now at 35% displayed HP.
- The opponent's Clefable becomes poisoned.
- Your Clefable's Speed falls by 6 stages.
- The opponent's Clefable's Speed rises by 6 stages.
- Weather: rain.

### Offered actions

1. Clefable uses Night Shade toward the opponent's Clefable (left). Pelipper takes no action (fainted). Command: `move 1 1, pass`.
2. Clefable uses Night Shade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 2, pass`.
3. Clefable uses Night Shade toward your Pelipper (right, fainted slot). Pelipper takes no action (fainted). Command: `move 1 -2, pass`.
4. Clefable uses Protect on itself. Pelipper takes no action (fainted). Command: `move 2, pass`.
5. Clefable uses Moonlight on itself. Pelipper takes no action (fainted). Command: `move 3, pass`.

<details><summary>Reference answers (reader only)</summary>

- Clefable uses Night Shade toward the opponent's Clefable (left). Pelipper takes no action (fainted). — `move 1 1, pass`
- Clefable uses Night Shade toward the opponent's Pelipper (right, fainted slot). Pelipper takes no action (fainted). — `move 1 2, pass`
- Clefable uses Protect on itself. Pelipper takes no action (fainted). — `move 2, pass`

</details>
